Development Cycle Archive
Thread: Publish 9 Feedback: General Feedback
Message Edited by Ster on 07-02-2004 08:53 AM
Vehicles - Obviously, the put-on-bar calling doesn't work and it would really be appreciated for it to be fixed for vehicles and droids. My only real complaint is that /mount command is still broken when you use a name and in general. If you use /mount speederbike, then the system targets a speedbike, but often it will target someone else's and give you the "invaid target for mount." The problem occurs because if more than one thing has the same first word in its name then it is pretty random which object gets targeted. This brings up another problem in the system. Would it be too much to ask to use the old Diku mud technique to be able to distinguish between multiple items of the same name by prepending a number and a period (such as "/mount 1.speederbike")? Then we could have a string of mount commands and chances are one would mount. Finally, the same old problem of the bike "being out of range" is still occurring.
NPC agressiveness - It seems the system is out of whack. Me and a guildmate have been playing. I've been using my Jedi, and he's been using his rifleman. The mobs are routinely, though not always, running away from me and going after him. In fact, he was 45 meters away, peaced, prone, and covered. I hit the mound, the queen arachne and her friends came out, they passed me up, and they immediately B-lined for him. This is happening on a regular basis to him. Even with all our guildmates out, it appears creatures are very inclined to ignore meleers and pick on ranged players.
- Character badges are now located on the "personal" tab of the character sheet in the middle box instead of the examine window
I also see them in the examine window if I /examine self. Not sure if they show up on other characters. I'm confused...are they not supposed to display in the examine window at all anymore?
- Modifying /watch and /listen so that you can perform these actions while sitting on the ground
Yes, this works. Now, how about fixing that bug introduced recently that prevents someone from receiving a musician and dancer buff simultaneously? That's really causing us a lot of problems. Oh, and how about that "you direct your attention to %TT" thing you promised to look into a few weeks ago? ![]()
- Fully decorated and added music all the Image Designer salons
Can barely hear the music at all, even with background music turned all the way up in options and speakers cranked. Any chance of increasing the volume on server side?
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Players can now use the radial menu, in addition to the previously working slash commands to enter and exit a vehicle while in combat.
Is there a slash command for the enter/exit thing, or do we have to continue to use /mount and /dismount?
Message Edited by john_p on 07-02-2004 05:27 PM
Thunderheart wrote:
- The Character Sheet now displays a list of badges earned by the player and also badges not yet won
Awesome. I really like this feature. Just as an afterthought, or something to toss around...And to hear something back on this, not expected but definitely a bonus:
In the Character Sheet, an option to "toggle" (i.e. a box like in the sound/graphics/chat window) to select which badges you would like to show. This would allow me to show off certain badges I am proud to have earned, and would allow for my profile (If I ever think of a clever backstory) to show my history (story) more easily and not cause people to have to go down a foot just to see it.
I just think it would be a neat little addition.
GUI / Keyboard
- Fixed problem with the GUI not updating XP totals when XP is gained or lost
This was not entirely fixed. I was on Endor last night at one of the Ewok Lake Villages, Killing the teddy bears (they are like gypsies..."small hands"...). When I would kill one, I would not receive the usual "You have received 1232 (or some number) of experience." It only listed faction win/loss numbers. And the xp bar was a bit laggy in updating total xp earned. It would do this intermittenly. A bug report was submitted.
- Items that are reduced to 0 hitpoints, show up as red in your inventory (unless it is equipped in which case it still shows up as an equipped item)
This has also caused items without visible condition to go red as well, I.e. crafting tools, and ubese armored shirts.
- Master ID timer changes (a master outside the Image Design salon gets 1/2 time, a master inside the Image Design salon has no time required)
- Fully decorated and added music all the Image Designer salons
Music is great and the salons are nicely decorated, kudos to the ones responsible.
While I understand the timersto preventquick leveling for those learning the ID profession, those of us who have mastered it, are having a hard time understanding why the timer is so long for H.A.M. bar changes. I do understand theneed to have a timer, to prevent some forms of exploitation. But for Master ID's 8 minutes is a very long wait...almost worse than shuttle and starport waits. If it could be reduced by...say...2 minutes, max 4 minutes....this would go a long way to helping usin our business.
Thank you for your time Thunderheart!