Development Cycle Archive
Thread: Minefield Feedback
not like this i do... err dont
Nice job, If you keep this up perhaps we can re-introduce city warn. The main problem with city warn was that people would clone in the town that they were warned in. Now they can't do this and even if they could, they would get blown up when they try to leave the city, because mines are now for faction bases only. City warn just needs a little tweeking to give the warned person enough time to leave.
Great Job TH
Extremly displeased, I use the minefields to keep the "riff-raff"out of my city. i logged in this morning and my perfectly placed minefield array of over 150 looked like swiss cheese. I personally purchased all these and placed 10 just a week ago. Leave them be, give them more damage.
((((((
Did bugger all.
More noticable notches in health, thats about it. Walked all over them, got rid of them, and that was that.
Shame now weponsmiths cant make any weapons any more.
Mine fields were used as grief tools.
People on Dantoonie and Naboo (usually imps) would wall off their shuttle port with large Naboo houses, and leave one opening in the wallfor people to walk/drive through. And you guessed it, that single opening in thewall of housesis usually lined with layers upon layers of mines.
An average swoop will usually not able to make it through the mine field in one piece, and more often than not there is usually some overt player in those houses preying on the unsuspecting covert players (often crafters), killing them for giggles and blowing up their bike for griefing.
On Lok, people just mine their shuttle port so unsuspecting player will get a TEF as soon as they take a single step after they arrive. Then boom, dead crafters for giggles.
Well I have a comment, and one question.
First, why can't we use them outside of bases? At least let us use them in cities, whether there is a base there or not.
And my question is this. Will the disable function work now? I'm not sure if there are any certian professions that can disable mines, or if anyone can. I'm a scout since day one and I've always had the option. I'm master ranger now, and I have tried both overt and covert, to disable a mine field. I tr over and over, with a full minefeild and all I ever get is "you look around for mines but see any" or somerhing like. What is the purpose of this menu option? Who and how is it supposed to do work? Will it work now?Is based on some skill?
The old mine fields weren't deleted. As of this morning, there is a still an abandoned mine field a few hundred meters west of the city of StarForge on Lok on the Lowca server. It has been there since a rebel city used to be there. The mines are still active, even though their original purpose is long gone. Sounds like the hot fix did NOT include a deletion of old mine fields as stated.
So, let me understand this as I am a mayor of a faction city. All the minefields we placed around the city will be removed? I see good and bad points to this. The city geography has changed, so we will now be able to place houses. However, our defenses will be lowered. I really need a better explanation of how this will work. I am grateful the minefield will work at the base again.
And, I had no idea that people were using the mines to grief players. We only use ours to keep the enemy out of our city.
Lastly, yes, when does city ban keep players from incoming on our shuttle?? That would at least be a balance to the removed minefields. (To some degree)
Cettina
the smuggler forum minefield has rearmed and is probly fully stocked by now. Bet no devs appear in there since the news that smuggler revamp is pushed back for the 2nd!! time has brought this about.
Go on TH, I dare you, step in there and see what reaction you get now.
A shame really, you and the rest of the dev team seemed to be making an effort at the communication and listening to the playerbase thing too
almost a year since smugglers were called "the profession most in need of love at the moment" tsk tsk
Whats wrong with listening to your customers? They are the ones paying your salary.
You have continuous delays? Get new managment who can motivate your already too small development team and HIRE MORE PEOPLE to get rid of the backlog of broken promises.
Get rid of the obvious time-sinks you build into the game to leech more money from people, from the horrible lag on Dantooine, to the starport wait times, to the ridiculous excuse for a bazaar.
Just get it together, you're giving Star Wars a bad name.
Soon to be retired Master Smuggler 2x over.
Agerman on Bria