Development Cycle Archive
Thread: Minefield Feedback
After reading some additional responses, it looks like you made them lethal enough.
I am still not happy about the arbitrary erasure of so many thousands of FP worth of work. Nor do I care for the fact that we cannot secure areas of control away from faction bases with them.
Drummerboychris wrote:
Way too strong!!! I had logged out in a base, and today walked out to a minefield. I was killed instantly in 65% composite by 5 rapid mines, not giving me any chance to use spice or foods or healing. They are WAY too fast and powerful, and give me no chance of getting out of a base (or in for that matter) without buffs. PLEASE rework speed, or at least minefield sweeping. I've attempted and failed over 250 times easily, and only twice have I found one, and both times they blew up in my face... Mine fields are approaching unbeatable without buffs, and this saddens me, as it forces a different playstyle then I personally like. Please please please rework the speed or effectiveness of mines, as currently there is no way to survive a casual walk past the post without getting hit rapidly for 200 dmg while fully armored. Thanks
So basically, you're saying mines should be useless, right? Man what a whiner... Well-stocked minefields should almost instantly kill people - buffed or not.
It's not like they're hidden or anything either, so just try to avoid them instead of making them the equivalent of an exploding CDEF.
end of line.
But they are faction related and only opposing faction mines inflict damage. Faction decay was eliminated in pvp and faction related deaths, as it should be, on all fronts including minefields.
A bufft Doc can remove the minefields very easy.
He heal self and run through the Minefields...
I never see in PVP a unbuffed Player!!!
· Players should no longer be able to clone at facilities in cities from which they have been citybanned.
Should hits it exactly. Yesterday someone attacked a player city base on Dantooine (Infinity Server) and got asap a city ban. However he stored his clone data before, and was still, like it was before the patch able to "clone" in the city. This effects it then as it was before, that he insantly gets revived at the point he died (and not cloning in facility) when he selects the previous stored data clonecenter, due to his cityban.
Very annoying this exploit, ppl can destroy buy this turrets without anyone able to do anything.