Development Cycle Archive

Thread: Minefield Feedback

Rorenikibi
Thu Jun 03, 2004 6:41 am
#40

After reading some additional responses, it looks like you made them lethal enough.


I am still not happy about the arbitrary erasure of so many thousands of FP worth of work. Nor do I care for the fact that we cannot secure areas of control away from faction bases with them.






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PadawanChong
Thu Jun 03, 2004 6:45 am
#41






Drummerboychris wrote:

Way too strong!!! I had logged out in a base, and today walked out to a minefield. I was killed instantly in 65% composite by 5 rapid mines, not giving me any chance to use spice or foods or healing. They are WAY too fast and powerful, and give me no chance of getting out of a base (or in for that matter) without buffs. PLEASE rework speed, or at least minefield sweeping. I've attempted and failed over 250 times easily, and only twice have I found one, and both times they blew up in my face... Mine fields are approaching unbeatable without buffs, and this saddens me, as it forces a different playstyle then I personally like. Please please please rework the speed or effectiveness of mines, as currently there is no way to survive a casual walk past the post without getting hit rapidly for 200 dmg while fully armored. Thanks





So basically, you're saying mines should be useless, right? Man what a whiner... Well-stocked minefields should almost instantly kill people - buffed or not.


It's not like they're hidden or anything either, so just try to avoid them instead of making them the equivalent of an exploding CDEF.





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ViRuSVX9
Thu Jun 03, 2004 6:56 am
#42

I think this is one of the worst moves for city defences yet. Mine were borked anyways, but then you fix them then in turn make them usless for securing your city. If you go to a city of the opposite faction and run across a mine field and get a tef so what you were in their city.


This attaching to bases is going to be not only making mine fields about useless, it is also DELETING the hundreds of thousands of faction points some cities have spent on securing their cities.


You think that south korea has a string of bases on their northern border so they can have their mine fields? NO they have 10 million mines laid down.


I just see it as a useless fix.




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Ivrin
Thu Jun 03, 2004 7:34 am
#43

They really do need more Damage.



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ChaadLosan
Thu Jun 03, 2004 8:19 am
#44

Actually I'm thrilled that mine fields are now limited to Factional HQs. And now they actually kill people. Oh no, say it is not so! Grow up. It's game and if your near the other side's base. Then expect to be attacked. If you don't like it go neutral. Defenses are supposed to be hard to get through. It should not take 3 buffed players to take out the defenses of an entire fully stocked player base. It should be HARD and take coordination. It should be an event, not an afternoon diversion to take on a player base. Player bases should be high end content. Not faction farms. To the person who whined about mines actually killing players. Are you for real? If you want a safe Star Wars experience, go play KOTOR. I'm sorry that it does not match your play style, deal with it. This is the best game I've ever played, and it keeps getting better. The developers work really hard at improving the game. Writing software of this complexity is not easy in the least. If you think it's so easy. Submit a resume to SOE in Austin, actually get hired, and start typing. Otherwise let them work. I think they are doing a great job.

end of line.



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zoynk
Thu Jun 03, 2004 9:17 am
#45

"Minefields are not factional NPC so I say keep the Decay."

But they are faction related and only opposing faction mines inflict damage. Faction decay was eliminated in pvp and faction related deaths, as it should be, on all fronts including minefields.



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Lotussutol
Thu Jun 03, 2004 10:04 am
#46

There was a nasty bug with minefields and it deserved a hotfix...


I don't know how to re-create the bug but basically you could become bugged with a minefield.


at this point your toon is bugged and no matter what building you go in at a certain point (normally right in the middle of the building) you go BOOM (no damage just a big explosion)...you get a TEF and are tossed out of the building.


all people of the same faction get the tef and are tossed out the building too.


when I got bugged at first i thought someone had used the build on top of each other exploit and put mines in my shop/house...


then i ran 1k away to a different shop and I blew up in that shop too!


I had a CSR there and he was confused by the whole situation...I logged out for 30 min and then everything was fine...


I think the bug was created by a guy who placed a minefield on the edge of our city and my house being half in the city and half out of the city and me riding my swoop over the minefield and slamming into my house door to auto exit my swoop...i think all of this together bugged me somehow...


anywhoo...if the mines are stronger now...I am happy!!!!
Raxziam
Thu Jun 03, 2004 10:10 pm
#47

"if you don't want people in your house make it private,if you don't want people in your city then don't make a city, just place a bunch of houses near each other. That way it won't show up on the map."


By the same reasoning, I could say that if you don't want to get hurt by such minefields, then don't go to cities of the opposing faction. Or don't join a faction at all and just stay neutral. Minefields are military equipment, and if a city has decided to publically proclaim themselves as being a certain faction, they should be allowed to defend their city how they see fit. If you really need to go that badly into a city that is run by an opposing faction, you can get buffed and wear a suit of armor like anyone else can and enter at your own risk. A novice artisan is really no more or less susceptible to minefields as any major combat profession. We all have the same things to lose or gain from it, personally I don't own any minefields or even belong to a factioned city.. but it's nice to walk into a city and see minefields laid and know that I have to sometimes watch my step. Having all player-generated danger/risk in the game only limited toessentially staticfaction HQs that are only worth attacking for some small window of time during the day just makes the world that much less colorful, imo.
Akasar
Thu Jun 03, 2004 11:37 pm
#48

Some Feedback

A bufft Doc can remove the minefields very easy.
He heal self and run through the Minefields...

I never see in PVP a unbuffed Player!!!



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shippingdawg
Fri Jun 04, 2004 12:39 am
#49

I wish you people would quit whining about the mine revamp. PersonallyI think it was a needed update. If you are a covert crafter or even a low combat profession going to a city to find a vendor that is actually stocked you should not have to worry about running into a minefield as soon as you get off of a shuttle. Minefields are military equipment and should be used to defend MILITARY installations, if you don't want people in your house make it private,if you don't want people in your city then don't make a city, just place a bunch of houses near each other. That way it won't show up on the map.



'Tidus'
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Thyriel
Fri Jun 04, 2004 2:20 am
#50

· Players should no longer be able to clone at facilities in cities from which they have been citybanned.



Should hits it exactly. Yesterday someone attacked a player city base on Dantooine (Infinity Server) and got asap a city ban. However he stored his clone data before, and was still, like it was before the patch able to "clone" in the city. This effects it then as it was before, that he insantly gets revived at the point he died (and not cloning in facility) when he selects the previous stored data clonecenter, due to his cityban.


Very annoying this exploit, ppl can destroy buy this turrets without anyone able to do anything.


Frodawg
Fri Jun 04, 2004 2:47 am
#51

k i didnt notice any change, all my minefields stayed, and when tested they did the same crappy damage as ever.



Frick
FofiWibler
Fri Jun 04, 2004 10:08 pm
#52

ran into a minefield outside an imperial shuttleport. didng know town was factioned in the first place...no bases in sight. damage was nil, my ubese armor prevented a hole 139 of damage



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