Development Cycle Archive
Thread: Minefield Feedback
Do you have any idea how many hundreds of thousands of FP you just erased?
These new minefields had better be friggin' LETHAL to a buffed player.
We have build 42 Minefields around of our HQ. (It is inside of our City and near a Shuttle Port)
1. We lost the Minefields that gone empty through exploding Rebels (32 Minefields left).
2. We can’t place new Minefields near the HQ.
Some Questions:
1. Is it possible to place Minefields near a HQ that inside a town ?
2. Is it possible to place Minefields near a HQ where a Shuttle Port is near ?
3. What is the radius from the HQ to place new Minefields ?
My proposal: Use the no build Zone from the HQ to place only there Minefields.
Do you know, it is possible to use a shuttle port by the direct Command with a ticket as a City banned Player ?!
Squidwalker wrote:
OH yea TH answer me this.
Why was this hotfixed? and how was it broken I got blown up by minefields just last night. Maybe ppl weren't when on speeders, but that's like the limits of the game and timing.
And why was this hotfixed instead of a publish, when they won't hotfix the fact that we can't throw traps unless they are in main inventory? I'll admit that the trap thing is not a game stopper, but neither is minefields. Bases and turrets, and covert/overt status are game stoppers for GCW. So why were these hotfixed and not our traps?