Development Cycle Archive

Thread: Publish 8.2 Feedback: Death Watch Bunker

-Asmodeus-
Tue May 25, 2004 3:44 pm
#27


I don't get it. Super battle droids with 85% vs kinetic and 100% vs. blast. Why do you have to make it so Melee classes have little to no chance of playing new stuff, while a BH with a LLC can come in and own due to 25% vs electric or a rifleman with an acid rifle.YES i'm complaining, but the way you Devs add new content, it's almost as though you don't want Melee calsses to do anything but grind PvE mobs for hides and worthless loots that any armorsmith can make better segments that what are dropped.


That being the first thing that turned me away, 2ndly, upon arriving there were about 100+ people there all trying to solo thier way in, or asking for "Solo groups" and no one was intrested in a real group party. then there is the guy's who run in a little, aggro 15 Super battle droids and Black Sun Ghosts and then runs back out, does a feign Death and gets a lot of people killed by stupidity.


On top of all that, the lag was un bearable at times simply because todays technology just can't handle the sheer number of people trying this out on the first day, and several people i talked to had thier client crash several times due to this. you shoulda made this an instanced dungeon. but hey, we only play the game, what do we know.


I know you guys have said this would be a dungeon for large groups and elite proffessions, but come on, is the only way you can do this is by giving everything 80%+ resists to everything but acid and Electricity and 225k Hams and HEAVY ARMOR the only way you know how to make things challenging? NPC's get Heavy armor and PC's get light. way to make the game fun and fair. Oh and give them also the ability to hit for 2k+ dmg with thier bare hands? and 3k+ with a Dlt20-a Rifle? funny when i have one equipped with a master rifleman the most i can do is 600 dmg. You guys plain out suck at making a group based campaign. This dungeon should have been "instanced" just like the corvette at least then you wouldn't have to worry about Retards getting you aggro'd. or better even you spend 5-10 min hacking down a 225k HAM droid and some jerk BH or Rifleman comes along and steals your Loot permissions with a couple pot shots.


Flame me if you will, but I honestly think this way of adding supposedly new content is a complete joke. Nothing I saw in there was new, just updated resits and hams to current NPC's. Kinda like the Dark ST's you put in Espa after the corvette launch, and took them out a few days later. I used to play Pen and paper Advanced Dungeons and Dragons 2nd edition and maybe you guys should do some research and some homework and check out some of thier modules, maybe then you'll understand what a good group experience and Quest is made of. Challenges that take thinking and planning, and puzzles to solve,not just buff/armor/hack/slash/loot rinse and repeat. simply buffing current NPC's and giving them new loot tables has destroyed what fun this dungeon could have been, and sadly I refuse to waste my time on such as this.


Thats my 5 cents, goodbye
AudioOrgana
Tue May 25, 2004 3:45 pm
#28






MarVsCap2Killer wrote:

Well, my group got to the second room, was pretty fun.


My only complaint is that theres this one npc named ragnal or something. well he drops the key to get to the next rooms. kinda sucks to have to compete with other groups for looting right to this guy. not to mention he doesn't spawn very often...






Yes, although I'm sure this is a "control" to keep the flow of people into the bunker down, the method really leaves a lot to be desired. I don't like the idea of loot dropping required to progress deeper into the dungeon anyway, but this implementation makes it even less attractive.


AO
Netninjax
Tue May 25, 2004 3:49 pm
#29

Holy Impossible, but i guess it prevents camping. Wouldn't mind going with a few Jedi friends to try but with 90% kinetic resists, looks like jedis can beat up droids..



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Phazorn
Tue May 25, 2004 3:49 pm
#30

the challenge is abundant, the loot is lacking


seriously, i'm not going back there for at least a week and i hear someone has gotten something worthwhile from it



Spuds McKenzie
"Barking around a golf course near you"
woot kitties!
Gotainllyod
Tue May 25, 2004 3:50 pm
#31

well i will say the content is nice but even as that upper 1 % or whateer i foudn the dunggeon extremly hard and towards the end looked at my armor and thought'hmm was this worth me comin here for no loot'. The problems i see in this dungeon are :-

1. Insanely fast spawnin mobs- a sbd respawnin every minute just doesnt work with the amount of them that are in the bunker,even if there are 30-40 people in the bunker, you finish killin the one and the next one comes along. To me this means that as a swordsman i decya my armor.

2. Insanely high end mobs with high ham, high resists and hih armor ratins- to me what is the point in this, as is with the corvette, why such high ham and high resist and armor. Ok u wanted to stop classes winning so easily but it is totally unbalanced in my books.This could be fixed possibly by either lowerin armor ratings or resists or there hams.

3. The loot- theres very little reason for me to go there as a swordsman and fencer i ant wear the armor or use the new pistol, the only thin thta may oo be sliht use to me is the jetpack, which tbh no one knows ho u et and if you need to finish the bunker to et the last coponent for it then well.. dont take this wron i am jsut sayin thats what i see from my prospectie.

i would conclude this by sayin that this bunke ris well tohuht out, i like the size and story behind it.



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Number-1-Commando
Tue May 25, 2004 3:53 pm
#32



I've been the the Death Watch, and agree that the Death Watch is too hard with the SBDs and BDs, not to mention you have to loot a key off that one guy (forgot his name) to get through the 2nd room, too many groups looting it and don't take turns, in a way it's like the biggest group gets to advance. Also, i'd like to point out that it was confusing finding out how to get in to the bunker... in fact, i'm still a little confused.


First, i went to the bunker without talking to a NPC to gain enterance hoping that i'll be able to get in with a group member that has already talked to one, that didn't work. So, i thought, "ok, well i'd better go to coronet to talk to the rebel NPC to give me the mission to go in." So, I go to coronet, talk to the rebelNPC near the BH terminals, and he says go to the bunker to rescue the scientist or someone... "ok" I thought, "now i can enter". Take another shuttle back to endor (make note, this now adds up to 12,000 credits spent). When i arrived back at the bunker, and try to enter the door using the "Unlock Door" on the radial menu, it gave the traditional message as if i didn't even go talk to the rebel NPC.......i'm a tiny bit mad because i just spent over12,000 credits, and then found out I couldn't even enter through the door.


Is this dungeon bugged? Or do I have to go talk to the Rebel NPC that tells me to go to thebunker, but don't believe him because he is lying, and gotalk to Boba Fetton Tat and he will let me in??So simply, please help...


One other thing, when i was at the door to enter the first room, I decide to read the forums to see if something is wrong and ended up crashing because of the lag, i've never crashed cause of lag becausei have a 1GB of memory, and DSL....somethings wrong when that happens.



___________________________________________
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St1lgar
Tue May 25, 2004 3:53 pm
#33






AlaManQ5 wrote:

1) Insane Difficulty Level for Casual Gamers.


2) Insane Lag due to increased amounts of players trying their best to overcome the Insane Difficulty Level.


3) Yes, it is meant to be difficult to gain the Mandalorian Armor, but the difficulty is enough to deter less hardcore or casual gamers due to boredom and lower chances of being rewarded for effort.


4) Battle Droids...is it me or do these guys even EXIST in the Star Wars Continuity at this time the game is set it? As it stands, Battle Droids exist at the wrong time, and have exaggerated levels of difficulty. Padme shot a Battle Droid in the head and downed it instantly, and Jedi and Clone Troopers made short work of Super Battle Droids. Their strength is in NUMBERS, not individual strength.


5) It is fun...to a degree. And yet, this fun is short lived for the Master Elites that manage to fight through a few dozen spawns of SBDs and BDs. Its a waste of travel credits, waste of weaponry and armor, and *gasp* an overall waste of time for little or no reward.


There, i said it. Yes it can be fun for some, but most certainly not for all, thus stripping potential entertaining content from the majority of the playerbase.








100% agree.... nothing more to add...
MyT_Chicken
Tue May 25, 2004 3:57 pm
#34






ChewGoBack wrote:



They won't change it because this game desperately needs tough content, there's more than enough easy things to be do.






Its not about Easy or Hard Content....its about Playable content. I've done the Corvette three times with all Elite combat classes and have yet to actually complete it. The Geo cave is a waste time for me, because I'm not an Weaponsmith. And this Bunker is a waste of time for me, because I'm not a Armor Smith. This game needs CONTENT via STORY-LINE. There is no point to the Geo Cave, there is not point to the Corvette (because its impossible to do after the last corvette patch; atleast for my group) and I'm afraid to say it, but there is no POINT to this bunker. The respawns are to fast to actually do anything other then get mowed down by SBD/BD's. There is no storyline to it......kill kill kill heal kill some more....dead.....oh yeah thats a "fun time".


No thanks, I will pass, I want a STORY that I can take my time with and actually get involved with whats going on NOT Dungeon content related to Kill kill kill heal kill kill kill heal dead. I will not be participating in this dungeon again....nor will I be going on the corvette again. Content is good, but Playable story-lined content is SOOOOO much better, no matter how long it takes to design.


Sorry for being negitive, I just think SOE is focusing on the wrong type of content.






h Egri p
§ If you don't know; you'll find out soon enough! §

Gotainllyod
Tue May 25, 2004 3:57 pm
#35

as i cant edit.
towards the end i found the bunker rather borin, after tankin and killin the fifth bd in an hoour ijsut ae up, the content is a bit too ahrsd and has the effect oof makin u bored when killin it.



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Winding up Odum = Priceless
LLJK_Griz
Tue May 25, 2004 3:58 pm
#36

TOO MANY STUPID BATTLE DROIDS


Mandalorian and jetpacks will be rarer than RIS armor because no one will be able to get all the way in, loot the crap, and stayalive long enough to craft it.


If you fight a droid, a new one will spawn before you're done killing the first one. One group doesn't have the firepower to get in, and multiple groups are greatly hindered by the horrible key looting. Getting two keys takes a long time, and both groups will be severely weakened by the constant spawns while waiting. Buff timers will be running out, stomachs will be full, and several people will probably die to the droids and lose all their buffs, so the whole team will be wiped out shortly after the locked door.




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Longstreet
Tue May 25, 2004 4:05 pm
#37

The moment I heard of this new series of content, I though "that is so freaking cool".


Black Sun NPCs (which supposedly drop BH used for Mando)are apparently extreamly rare. I searched 5 hours for them, and found NOTHING. Not a single spawn on yavin or dathomir. All reports of sightings seemed to stop a week ago. If we can't even get these there is no point in doing anything else.


Also, I have heard that you must speak to Boba Fett to get to the next stage...? There is no possible way I can do this, as I have -5000 jabba faction. They will not even let me in the door. I am holding hope that there are other ways of doing the quest. Shurly enemies of Jabba and boba fett have found similar information.


And I have no reason to go to the DWB unless I have 60 people with me, right? Because I will just be clicking 'clone' as soon as I get in the door. I mapped the whole dungeun the other day, hoping to get a group eventually. It is really huge. It takes over five minutes of just running to get to the deepest part, without any mobs. Its mind boggling to think how long it would take with all the works turned on.

IgescaStorm
Tue May 25, 2004 4:08 pm
#38

Thank you SOE! You made it again!


I am your target group, the casual player. I am at crafting most of the time, but i was pressed to fighting the last 5 months, because of hologrind. But ok, it is another thema!


I am not good at fighting, but i want to see the new content too!
Iwastill nownot able finish ONE dungeon, because of horrible enemy-stats.


I know, these should be group dungeons and i was always with groups there, but NEVER saw the final room in any dungeon!


I went to the Death Watch bunker maybe one hour ago. There were 3(!) droids fighting about 30 (thirty!) player and it all happend outside at the entrance!


I was full buffed, in full armor and boosted (teras kasi master), full with brandy and died without having seen the first room of the bunker!


We were hitting one droid with other 5-10 teras kasi and had no chance!


Do you really think, this should be fun????


I will surrender all my combat professions and I am now going for armorsmith...maybe i can go in with others, because maybe they will need me there....


But i think, without fighting abilities, i will die even faster. Instead of 5 minutes in 2 seconds....


Thank you!




Account canceled
due to NGE.
PlayeroftheDay
Tue May 25, 2004 4:10 pm
#39






LLJK_Griz wrote:

TOO MANY STUPID BATTLE DROIDS


Mandalorian and jetpacks will be rarer than RIS armor because no one will be able to get all the way in, loot the crap, and stayalive long enough to craft it.


If you fight a droid, a new one will spawn before you're done killing the first one. One group doesn't have the firepower to get in, and multiple groups are greatly hindered by the horrible key looting. Getting two keys takes a long time, and both groups will be severely weakened by the constant spawns while waiting. Buff timers will be running out, stomachs will be full, and several people will probably die to the droids and lose all their buffs, so the whole team will be wiped out shortly after the locked door.








Wow, sounds about as bad as I predicted it to be.


Ok no more content pushes until we get the Jedi Revamp (quests and Jedi) as well as the Combat Balance, ok Devs?

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