Development Cycle Archive
Thread: Publish 8.2 Feedback: Death Watch Bunker
I understand that you want to keep mandalorian rare but the spawn rate is rediculous when combined with the difficulty of the SBD's, which are everywhere. I might as well be the 'SBD Bunker'. And only 5 minutes for the crafting process? Actually getting to the crafting process is difficult enough but not having more than 5 minutes to complete 3 pieces of armour (at least) per crafter just seems too harsh.
That's just my little rant ![]()
Thunderheart wrote:
What is your opinion of this new adventure zone?
Until you guys get around to doing the combat rebalance, all you end up doing by added new content like the DWB is to anger more and more players. Its impossible to scale the difficulty of the dungeon properly when some combat proffessions are extremely overpowered while at the same timeothers are laughably weak.
I know the Devs wanted to make Mand. Armor rare, but did they have to make the whole bunker as hard? SBDs are spawning once a min as soon as you take one out.A bunker like this one (IMO) should be do-able by the maxium group size. If it takes 2-3 groups just to hold off the crazy spawing rates, how is everyone going to get what they need to "complete" the bunker. Also, inorder to get past the second locked door (after you talk to Boba) you have to loot a "named" NPC that for some reason spawns a lot slower then the rest of the mobs. Even if you manage to get all the groups past the locked door, then you need everyone to have the parts for what every you are crafting. How are 30-40 people supposed to ALLget 4-5 parts for a jet pack, 9 parts for armor, and how every many for a mask? 2 groups couldnt survive that long.
The bottom line is thatI dont know enough people or have enough time to tackle a place like this. Now this is the second "combat related" item that they have put in that the game that has turned not only me but all my guild mates off to even try doing. I understand where the devs are coming form when they add new content like this, but when it gets so difficult that people find it not worth doing, it become usless.
I wanted to add to my previous post that I give the Devs an A for effort. Adding new content every 2 weeks is a daunting challenge in my book, and you guys are doing it with the best of smiles as possible (boy does faking a smile hurt after a while hehe), and you are to be commended.
There is a fine line for perfect content and perfect balance, and you guys are trying to find that line to the best of yourabilities.
Yes, the content that was just added today is semi-Star Warsy, with the droids and Boba-clones and all, but it may be a bit too overboard difficulty wise (OK a ton overboard hehe).
I'm sure balance will be found soon enough...i just don't have the exact definition for what "soon enough" really is.
Once again, please take my previous post as a non-biased and helpful opinion. And once again, thanks for the efforts of all you guys!
Now, bring me the Jedi Revamp...and make it snappy, i mean what am I paying you for anyway? hehe j/k
Im gald everyone is telling the devs "Nope too hard for me to even think about doing it"
The devs didnt want to hear aboutthis about the corvette. Maybe they will change what they are doing after hearing the same thing twice?
HimFan wrote:
Im gald everyone is telling the devs "Nope too hard for me to even think about doing it"
The devs didnt want to hear aboutthis about the corvette. Maybe they will change what they are doing after hearing the same thing twice?
They won't change it because this game desperately needs tough content, there's more than enough easy things to be do.
Well, my feedback is this TH, could you please focus some dev time to something that the 95% of us who aren't template stackers could try with some hope of actually finishing? The last 3 dungeons have been designed with elite combat professions in mind, requiring large groups to complete. If I recall, most of the missions in the movies often only had a small group, 4-5 members in them, not these huge assault teams that you guys keep pushing. Luke, Han, Chewie and Ben went into the freaking Death Star, and they didn't have armor or a huge team backing them up.
Please remember that I pay the same monthly fee as the elite combat classes, and frankly, I'd like some new content that I can actually do too.
First trip out, only bug of note - not getting XP from Super Battle Droids.
After spending 10-20 minutes taking each one down with a group, each time to be awarded no XP. Other MOBs seem to award XP as normal.
This was tested with several people and different weapons, and no one is getting XP for these kills (at least in our group).
AO