Development Cycle Archive

Thread: Publish 8.2 Feedback: Death Watch Bunker

_Dezza_
Tue May 25, 2004 3:21 pm
#14

I understand that you want to keep mandalorian rare but the spawn rate is rediculous when combined with the difficulty of the SBD's, which are everywhere. I might as well be the 'SBD Bunker'. And only 5 minutes for the crafting process? Actually getting to the crafting process is difficult enough but not having more than 5 minutes to complete 3 pieces of armour (at least) per crafter just seems too harsh.



That's just my little rant





Dezza
"Look Sir, droids!"
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Imaridril
Tue May 25, 2004 3:23 pm
#15






Thunderheart wrote:


What is your opinion of this new adventure zone?





Until you guys get around to doing the combat rebalance, all you end up doing by added new content like the DWB is to anger more and more players. Its impossible to scale the difficulty of the dungeon properly when some combat proffessions are extremely overpowered while at the same timeothers are laughably weak.




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Devla_Alved
Tue May 25, 2004 3:24 pm
#16

Hmm can't edit post, typo on the 4th SBD, I killed more than that while down there.



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HimFan
Tue May 25, 2004 3:24 pm
#17

I know the Devs wanted to make Mand. Armor rare, but did they have to make the whole bunker as hard? SBDs are spawning once a min as soon as you take one out.A bunker like this one (IMO) should be do-able by the maxium group size. If it takes 2-3 groups just to hold off the crazy spawing rates, how is everyone going to get what they need to "complete" the bunker. Also, inorder to get past the second locked door (after you talk to Boba) you have to loot a "named" NPC that for some reason spawns a lot slower then the rest of the mobs. Even if you manage to get all the groups past the locked door, then you need everyone to have the parts for what every you are crafting. How are 30-40 people supposed to ALLget 4-5 parts for a jet pack, 9 parts for armor, and how every many for a mask? 2 groups couldnt survive that long.


The bottom line is thatI dont know enough people or have enough time to tackle a place like this. Now this is the second "combat related" item that they have put in that the game that has turned not only me but all my guild mates off to even try doing. I understand where the devs are coming form when they add new content like this, but when it gets so difficult that people find it not worth doing, it become usless.




4Tearfin The-Wise Smuggler Gorath3
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Magius The-Great Jedi Gorath3
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smallkao
Tue May 25, 2004 3:24 pm
#18

I'm dreaming but I think they should run dungeons like this instanced and allow it to be able to run MULTIPLE instances with no timer. Well, if it is timed, maybe say let it be 3 hours or atleast enough for a buff set.





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AlaManQ5
Tue May 25, 2004 3:26 pm
#19

I wanted to add to my previous post that I give the Devs an A for effort. Adding new content every 2 weeks is a daunting challenge in my book, and you guys are doing it with the best of smiles as possible (boy does faking a smile hurt after a while hehe), and you are to be commended.


There is a fine line for perfect content and perfect balance, and you guys are trying to find that line to the best of yourabilities.


Yes, the content that was just added today is semi-Star Warsy, with the droids and Boba-clones and all, but it may be a bit too overboard difficulty wise (OK a ton overboard hehe).


I'm sure balance will be found soon enough...i just don't have the exact definition for what "soon enough" really is.


Once again, please take my previous post as a non-biased and helpful opinion. And once again, thanks for the efforts of all you guys!


Now, bring me the Jedi Revamp...and make it snappy, i mean what am I paying you for anyway? hehe j/k






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Barb-Wire
Tue May 25, 2004 3:29 pm
#20

havent tried it yet but my initial reaction is: whats the point???


i really dont like being negative but this trend to making things more and more like EQ is getting out of hand. so far this is the second dungeon oriented to the upper .1% of the community. the things taht most of us REALLY enjoy are the story arcs. those were a LOT of fun and i know i would rather see more of those than these uber dungeons with their uber loot that require us to camp a uber NPC that spawns with uber stats and only once every 24 hours and you need a uber group to fight it then you have to fight over who actually gets to keep said loot. those are the things that make EQ so dull.


i am just worried that the JTL expansion will force people into PVPjust to fly XWINGS or TIES and continue with this uber loot and uber group trend.



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HimFan
Tue May 25, 2004 3:34 pm
#21

Im gald everyone is telling the devs "Nope too hard for me to even think about doing it"


The devs didnt want to hear aboutthis about the corvette. Maybe they will change what they are doing after hearing the same thing twice?




4Tearfin The-Wise Smuggler Gorath3
4
Magius The-Great Jedi Gorath3
4The Hermit/Racing Guide
3
The original firespray crafter ©

ChewGoBack
Tue May 25, 2004 3:39 pm
#22






HimFan wrote:

Im gald everyone is telling the devs "Nope too hard for me to even think about doing it"


The devs didnt want to hear aboutthis about the corvette. Maybe they will change what they are doing after hearing the same thing twice?








They won't change it because this game desperately needs tough content, there's more than enough easy things to be do.




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HimFan
Tue May 25, 2004 3:41 pm
#23

I can understand group play, but when 2-3 groups are need to just to hold off mobs that you killed 1 min ago, its out of control.



4Tearfin The-Wise Smuggler Gorath3
4
Magius The-Great Jedi Gorath3
4The Hermit/Racing Guide
3
The original firespray crafter ©

plonger
Tue May 25, 2004 3:41 pm
#24

Well, my feedback is this TH, could you please focus some dev time to something that the 95% of us who aren't template stackers could try with some hope of actually finishing? The last 3 dungeons have been designed with elite combat professions in mind, requiring large groups to complete. If I recall, most of the missions in the movies often only had a small group, 4-5 members in them, not these huge assault teams that you guys keep pushing. Luke, Han, Chewie and Ben went into the freaking Death Star, and they didn't have armor or a huge team backing them up.


Please remember that I pay the same monthly fee as the elite combat classes, and frankly, I'd like some new content that I can actually do too.


RahKayne
Tue May 25, 2004 3:42 pm
#25

Im about to go do it now brb.



Master Bounty Hunter- Wanderhome
AudioOrgana
Tue May 25, 2004 3:42 pm
#26

First trip out, only bug of note - not getting XP from Super Battle Droids.


After spending 10-20 minutes taking each one down with a group, each time to be awarded no XP. Other MOBs seem to award XP as normal.


This was tested with several people and different weapons, and no one is getting XP for these kills (at least in our group).


AO


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