Development Cycle Archive
Thread: 19 answers (6-10-04)
The only details available at this point are that we are going to look at all the numbers. The types of things that will change is that multi-thousand point HAM buffs will not be available. Over time, as various combat variables have increased in scale such as armor resistances, weapon efficiencies, equipment slices, buffs have also been pushed beyond balanced limits by exceptionally smart players. As this information works its way through the community, it tilts all the numbers to an extreme imbalance. During the combat balance, we will look at these numbers and also post focus threads on any proposed changes. One thing to remember though is that the HAM revamp is going to change the dynamics of combat so it makes comparing old system and new system numbers difficult to realize in terms of raw game play.
Buffs are equal to the quality of resources available, just like everything else made in the game. I'm doing my best to keep this from becoming a rant, but damn, you make it hard.
Better resouces=better items.
Players do not dictate what the numberswill be on spawning resources=Players are not responsible for unbalancing thegame.
Devs are the ones that code thegame=Devs are responsible forthe final numbers OF ANYTHING made in the game=Notour friggin fault.
Sorry man, but that comment really burned my bacon.It doesn'ttake an exceptionally smart player to look at what is needed to make an item and figure outthat if it says Overall Quality 50% Potential Energy 50%, you don't what to focus on ConductivityandDecay Resistance.
I fully realize that in order to balance the game reductions in almost everything that goes into combat will be needed. But please, don't blame the players for causing the problem.
Have a wonderfull rest of your vacation
Madsapper wrote:
Doctor
Are there any details about how buffs will be effected in the upcoming combat balance?
The only details available at this point are that we are going to look at all the numbers. The types of things that will change is that multi-thousand point HAM buffs will not be available. Over time, as various combat variables have increased in scale such as armor resistances, weapon efficiencies, equipment slices, buffs have also been pushed beyond balanced limits by exceptionally smart players. As this information works its way through the community, it tilts all the numbers to an extreme imbalance. During the combat balance, we will look at these numbers and also post focus threads on any proposed changes. One thing to remember though is that the HAM revamp is going to change the dynamics of combat so it makes comparing old system and new system numbers difficult to realize in terms of raw game play.
Buffs are equal to the quality of resources available, just like everything else made in the game. I'm doing my best to keep this from becoming a rant, but damn, you make it hard.
Better resouces=better items.
Players do not dictate what the numberswill be on spawning resources=Players are not responsible for unbalancing thegame.
Devs are the ones that code thegame=Devs are responsible forthe final numbers OF ANYTHING made in the game=Notour friggin fault.
Sorry man, but that comment really burned my bacon.It doesn'ttake an exceptionally smart player to look at what is needed to make an item and figure outthat if it says Overall Quality 50% Potential Energy 50%, you don't what to focus on ConductivityandDecay Resistance.
I fully realize that in order to balance the game reductions in almost everything that goes into combat will be needed. But please, don't blame the players for causing the problem.
I agree 100%. Tthat was the least intelligent answer to any of the questions to date. I know TH plays this game but when answers like that are given it makes me wonder if I'm playing the same one he is playing.
It looks as if the combat balance is not going to make the game more challenging, but less fun. I really don't know if I'll make it past it to even bother with JTL.
Thunderheart wrote:
While researching the answer to this question, I discovered that all that has to be done is modify their in-game image so that it inherits its functionality from the container. I’m told this isn't hard to do and as a result, I’m checking into when this might possibly be sneaked (or snuck if you prefer) onto the schedule.