Development Cycle Archive

Thread: 19 answers (6-10-04)

Cordalis
Thu Jun 10, 2004 6:43 pm
#14

Ahhh, more dodging of questions....skimming close to a response....how delightful....



_____________________________________

Corlan Cordalis -"-MC-"
Shop is located in Avian City, Talus
Master Artisan / Master Weaponsmith
Merchant / Pistoleer


DarkDan
Thu Jun 10, 2004 6:57 pm
#15

*cheers and falls out of seat*



Kril Vekk
*hiding in Kettemoor*
Nerj
Thu Jun 10, 2004 7:07 pm
#16

In preperation for next weeks session of 19 answers with the "Wait till Combat Balance" :



We need to be afraid VERY AFRAID of the Combat Balance. Why, you may say?


Look into the Smugglers forum on the revamp and the current JEDI revamp. Look at the past revamps and ONE pattern is shown. Where GREEN MARINE is the developer very little problems occur; chef revamp, vehicles, player cities, etc. Now he is working JTL, therefore NOT available for the Combat Balance revamp and we have seen what happens when he is NOT involved.


In order to have a through test of the new balance will we get the opportunity to copy our charters to TC1 or TC2?





Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

Madsapper
Thu Jun 10, 2004 7:12 pm
#17







Doctor

Are there any details about how buffs will be effected in the upcoming combat balance?

The only details available at this point are that we are going to look at all the numbers. The types of things that will change is that multi-thousand point HAM buffs will not be available. Over time, as various combat variables have increased in scale such as armor resistances, weapon efficiencies, equipment slices, buffs have also been pushed beyond balanced limits by exceptionally smart players. As this information works its way through the community, it tilts all the numbers to an extreme imbalance. During the combat balance, we will look at these numbers and also post focus threads on any proposed changes. One thing to remember though is that the HAM revamp is going to change the dynamics of combat so it makes comparing old system and new system numbers difficult to realize in terms of raw game play.




Buffs are equal to the quality of resources available, just like everything else made in the game. I'm doing my best to keep this from becoming a rant, but damn, you make it hard.


Better resouces=better items.


Players do not dictate what the numberswill be on spawning resources=Players are not responsible for unbalancing thegame.


Devs are the ones that code thegame=Devs are responsible forthe final numbers OF ANYTHING made in the game=Notour friggin fault.


Sorry man, but that comment really burned my bacon.It doesn'ttake an exceptionally smart player to look at what is needed to make an item and figure outthat if it says Overall Quality 50% Potential Energy 50%, you don't what to focus on ConductivityandDecay Resistance.


I fully realize that in order to balance the game reductions in almost everything that goes into combat will be needed. But please, don't blame the players for causing the problem.

TygerBlueEyes
Thu Jun 10, 2004 7:32 pm
#18

WOW, 'furnishing packages’ off a house's term? I think thats a great idea and should be pushed for testing ASAP!

Just make sure if you items like chairs that they can be /sit on.


Speaking of beta *cough* will we ever get the miner or farmor back? I think the Farmer can fill a nice nitch thats missiing in the game. The farmer can be used to buy/sell items to BE, CH and Chefs.


Well all know what the miner can do and there has been some design docs posted for it already.





[My new sig]

I'm out of here! I'll be hunting wabbit, again...
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JWing
Thu Jun 10, 2004 7:38 pm
#19

/cheer TH


keep up the good work



SYBOOTH...A Zombie stole my PANTS !!
________________Jorras Thri v lvl 31 Imperial Medic

Virrago - (9/21/2006)
[Stating that the subpar smuggling system would be pushed to LIVE]
"...and to clarify.... It would require another publish (in other words not chapter 3)"
Smugglers History - Written by the DEV'sv Imperial Holo-ReportvMerchant ~ Talus -2310 36 -2164
HolyAvengerOne
Thu Jun 10, 2004 7:43 pm
#20

Howdy TH !

Concerning the politicians' question on cities.... your answer sounded as tough the dev team is not actually planning on upgrading the actual functionnalities of a city. Am I getting this wrong ?


After the removal of the /citywarn a while a go, I understood that this was to be replaced by something else. This functionnality was at the core of city self-identification process and it seemed to me as a very important issue. From my understanding, it was supposed to be the mean players have to 'hold land' and rule it as the group sees fit.


In the pre-release boards,tons ofboarders (and you were among themif I remember correctly ) were pushing for a way, some mean of holdingland, in a formor another. This seemed to be a very dear issue to a lot of players (or pre-players should I say) at some point.


Now that you say this, pushing this issue back even more (in my understanding), should Ihear it is now out ofquestion for the devs to allow players as a group torule over some land any time soon ? And I'm not considering GCW in this, just "any" group of players, for whatever reason they wish.


In the 'vision' I had of SWG, while reading - and discussingsometimes - on the old boards, this item was part of the game, at its very core. I just wonder where its gone or where its at, now.


Thanks.


/bow


-HAO






[_None_]---[_Kein_]---[_Nada_]---[_Nullus_]


justapilgrim
Thu Jun 10, 2004 8:40 pm
#21

as a master armorsmith I will say


**edit** was that

that wasn't a question....that wasn't on our lists.....that wasnt an answer


that question answer had absoluetly nothing to do with the AS profession


who dropped the ball!!!!



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Raijen_ArDesh
Thu Jun 10, 2004 8:56 pm
#22

THanks for the information TH

Have a wonderfull rest of your vacation



--
Raijen Ar'Desh - Master Artisan/Merchant/Tailor, Not Qute Master Yet Architect, Yellow Pen
Tolaris Ar'Desh - Master Medic. Doctor and Aspiring Fencer, Purple Pen
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Adalie
Thu Jun 10, 2004 9:32 pm
#23






Are stun weapons going to see a major rebalance within the future?

Yes. Stun weapons (particularly stun batons) were never intended to be “the weapon” that everyone wants because it is the most effective. SWG’s weapons were always supposed to have a variety of useful and efficient weapons available, but here again, with all the tweaks and changes over the last 8+ months have caused a series of imbalances. This is definitely something that will be looked at during the combat balance.







Okay, seriously...which designer is behind this change. This is rediculous.


Fencers do squat for damage in PvP or PvE. Without stun a fencer is left with just kenetic, and they do far less damage in this respect than TK. Currently, stun batons are the ONLY way for a fencer to compete in pvp and even then...unless you have a great baton, you won't be beating very many people. By far the majority of batons on servers are extremely weak (sub 250 for damage!) so this profession will be nerfed back into oblivion with the combat "balance."


The problem is NOT stun weapons. The problem is the developers didn't add easy protection against these type of weapons which is why they seem to be better than they really are. Now that we are seeing 40% stun armor with 48% stun psgs, its obvious that even with a legendary baton you won't be hitting very hard.


Its these kind of solutions that really get me mad. Its like the developers try to solve things that were never problems to begin with, and in doing so miss the real problems.



(gggggggggggg9XWnnn[[[[ADALIE[[[[nnnWX9gggggggggggg)
Dark Legends
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theonebountyhunter
Thu Jun 10, 2004 10:11 pm
#24

Is it or does anyone understand the Armorsmith question???



Brutas / Raah
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Skedoozy
Thu Jun 10, 2004 10:14 pm
#25






Madsapper wrote:







Doctor

Are there any details about how buffs will be effected in the upcoming combat balance?

The only details available at this point are that we are going to look at all the numbers. The types of things that will change is that multi-thousand point HAM buffs will not be available. Over time, as various combat variables have increased in scale such as armor resistances, weapon efficiencies, equipment slices, buffs have also been pushed beyond balanced limits by exceptionally smart players. As this information works its way through the community, it tilts all the numbers to an extreme imbalance. During the combat balance, we will look at these numbers and also post focus threads on any proposed changes. One thing to remember though is that the HAM revamp is going to change the dynamics of combat so it makes comparing old system and new system numbers difficult to realize in terms of raw game play.




Buffs are equal to the quality of resources available, just like everything else made in the game. I'm doing my best to keep this from becoming a rant, but damn, you make it hard.


Better resouces=better items.


Players do not dictate what the numberswill be on spawning resources=Players are not responsible for unbalancing thegame.


Devs are the ones that code thegame=Devs are responsible forthe final numbers OF ANYTHING made in the game=Notour friggin fault.


Sorry man, but that comment really burned my bacon.It doesn'ttake an exceptionally smart player to look at what is needed to make an item and figure outthat if it says Overall Quality 50% Potential Energy 50%, you don't what to focus on ConductivityandDecay Resistance.


I fully realize that in order to balance the game reductions in almost everything that goes into combat will be needed. But please, don't blame the players for causing the problem.








I agree 100%. Tthat was the least intelligent answer to any of the questions to date. I know TH plays this game but when answers like that are given it makes me wonder if I'm playing the same one he is playing.


It looks as if the combat balance is not going to make the game more challenging, but less fun. I really don't know if I'll make it past it to even bother with JTL.




U Skedoozy - Weaponsmith/Architect/Artisan/Merchant k
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DeathLemur
Thu Jun 10, 2004 11:07 pm
#26






Thunderheart wrote:


While researching the answer to this question, I discovered that all that has to be done is modify their in-game image so that it inherits its functionality from the container. I’m told this isn't hard to do and as a result, I’m checking into when this might possibly be sneaked (or snuck if you prefer ) onto the schedule.




Ain't object-oriented programming grand?




--
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Fix the resource markets!
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