Development Cycle Archive

Thread: October 9th Information

Maestrolo
Thu Oct 09, 2003 2:25 pm
#27

CRASHING TO DESKTOP


CRASHING TO DESKTOP


CRASHING TO DESKTOP


CRASHING TO DESKTOP


CRASHING TO DESKTOP

Endemoniado
Thu Oct 09, 2003 2:25 pm
#28

Q,


no mention of whether the nerfing of Endor missions was intentional or if this will be fixed. I invite you to take a look at the research station compound right now and compare it to an ordinary evening...


Endie

RebelKnight
Thu Oct 09, 2003 2:26 pm
#29

I have questions regarding harvesters.


The following HAVE been addressed by someone:


-Harvester maintanence rate is high


-Harvester power consumption rate is high


-Hopper size is screwed up.



The issue that I have NOT seen address by a dev is:


-Harvester production rates. These are now dependant on quality and so now the rates vary depending on the quality of the harvester. Is this going to change back to what it was with everything the same? Or is it going to be this way going forward?

Juliet-
Thu Oct 09, 2003 2:27 pm
#30

yes, about the doctor buff thing.. that's totally true

they do not reset after dying, and it doesnt seem intentional at all
vaalenko
Thu Oct 09, 2003 2:27 pm
#31

Q please read this post: http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=21465


Its about AR/AP and resistences bug/Nerf (?)...





-------------------------------------------------------------------------------------
Vaaleria - Master Sharpshooter / Ranger
Vaalen Sinax - Master Weaponsmith / Merchant
Gorath Galaxy
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Zizox
Thu Oct 09, 2003 2:27 pm
#32

Dunno if this has been mentioned, it's been an hour since I read the Updates/Patch notes thread.


Squad Leader command, /rally not working.


Reproduce:


1. form a group as the leader.


2. use /rally


I received the message: "You must be the leader of this group to use this command." (perhaps not verbatim, but you get the picture)


I was grouped with three creature pets and another player. I was the leader.


----------------------------------------------------------------------------


UI Bug:


when you drop your chat window, the arrow to bring it back up is invisible. The click point is still there, but there is no graphical representation. Observed in imperial pallette and destroyer pallette.




-----------------------------------------------------------------------------------
-D'nial
Leader of Asylum
Wookiee Master Creature Handler/Reformed Holo Grinder working his way back up to TKM
Proud Citizen of Arkaana, Dantooine, Bria
"... and no, I don't want a friggin tinman suit" -D'nial on Kashyyykian ceremonial armor
wicked9690
Thu Oct 09, 2003 2:27 pm
#33

I'm just curious Q why you stated last week the harvester capacity reduction seen on the TC was just a bug and would be fixed and yet yesterday it still appeared as part of the patch to the live servers? Were you just trying to placate us?
BetaZoob
Thu Oct 09, 2003 2:27 pm
#34






ResourceMan wrote:
Concerning Harvesters.

You guys fixed the maintenance numbers to be in hourly increments. They were previously in half-hour increments. This is working fine.

However Power was already in hour increments. The Text how shoes that power consumption has doubled. What was 75 now reports as 150. It looks like you guys doubled the consumption... but 75 harvesters are still consuming at 75 per hour. It looks like you guys just got the text wrong. They are consuming at the correct amount… but the text is not telling the truth.





Cyrus, you're not correct.


The energy is double-time taking. I keep my credit fee and power fee synchronized on each and every harvester (I put in 2 days worth each time for both credits and energy). I have a fleet of heavy minerals, and when I checked them today and the credits had 1 day left, but the energy had 12 hours left on it. It's burning it up double-time.


-Zoobacca





--------------------------------------
Zoobacca
Master Architect, Wanderhome
Phhantom
Thu Oct 09, 2003 2:30 pm
#35

Q


I understand you are updating still. but there has been no response on the banking system. I have posted numerous times. But all posts have been ignored!!! This is a period over 2 months!!!


Afterpatch: Credits at the momment when tiped across planet are not giving an Email. Or the amount you were supposed to recieve.


Credits at the momment when tiped do not show up after two days like stated before by many players.


I have lost in the last two days 2 tips of 20k on tip of 850cr. With no email. ( CSR will not reinburse anymore at all)


Before the Patch I have lost Total of 420k Reinburst by CRS ( Thank you)


What is being done to correct this disturbing and VERY, I mean Fustrating Ordeal!!! You can not tip anyone anymore without fear of loosing your Hard earned credits!!! And CSR is not following the EULA anymore do to the over whelming amount people are loosing.. Please be straight with us. I have been a customer of SOE for 4.5 years. Owner of 2 EQ acounts all Espansions including Lost Dungeons Owner of 2 SWG accounts...







Captain Feather Sword Rules!!!
Captain Feather Sword made Schnapii into a handbag FTW!


Titanis MacSoncho: Master BH, Master Riffleman, Master Marksman, Pistol 0003 - Scylla
Zorran Zantius, 29 Unlocked -Jedi Complete Template - Syclla
EverQuest - Darokin Windreach 65 Lord Protector - Rathe Server
Everquest 2 - Darokin Windreach 50 Warrior - Everfrost
"It is better to remain quiet and be thought a fool then open your mouth and remove all doubt"
Yokir
Thu Oct 09, 2003 2:30 pm
#36

Harvestor power req. have doubled. You stated that this was not true in your list of issues? My personal mineral harvestors now state that 1200 units of power gets me one day, prior to the patch it was 600 units per day. Check again, this is a problem that is present in the game. It has nothing to do with the new way the info is displayed.
Krayvex
Thu Oct 09, 2003 2:30 pm
#37

You understand that every player with a knockdown attack is hunting Krayts at the moment, right? Idon't want the servers to come down in the middle of the day more than anyone else, but between this and harvesters doubling up power costs, are you sure it's not too big of a problem to keep live? The double in power means I won't even break even on some of the stuff I'm mining. Wouldn't be a problem if I could just take a couple missions to recoup the loss, but those got reduced to the point they're not worth doing.


Well.....cheers!





Slaag Lazerbait


Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the peacemakers for lack of patriotism and exposing the country to danger. It works the same in any country. - Hermann Goering



Juliet-
Thu Oct 09, 2003 2:31 pm
#38

yes, about the doctor buff thing.. that's totally true

they do not reset after dying, and it doesnt seem intentional at all

I have tested it several times.

you buff yourself or someone, works fine

you die

buffs go away

you try to rebuff..and it says that person already has an enchancement to the attribute


please look into this, as I have tested it several times and so has several others.
Williben
Thu Oct 09, 2003 2:32 pm
#39

Many harvesters have had their extraction rates and/or storage capacity decreased. A bug was repaired on test by greenmarine, with the consequence of experimentation and resource quality would now affect these rates in its creation process. A hot debate ensued on test, and grenmarine promised that this would not go live. It made it to the live servers anyway.



I cite this for your review:



http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=26900



Please restore the old harvester code for extraction and storage, since we were promised it would not go live.




Albert , Master Bounty Hunter, Chilastra
Williben, Master Droid Engineer, Chilastra

Ackogofo, Master Weaponsmith, Naritus, Shop loc -3427, 3603, Tatooine
Anafi, Master Doctor, Naritus
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