Development Cycle Archive
Thread: October 9th Information
I can only imagine what the office was like yesterday!
I have only one thing that I have noticed. Once the character loading page is up, if you alt-tab to switch to lets say the internet when you go back the mouse cursor is gone. This makes it difficult to play the game.
I think I would have more to say, however I have not been able to play since Gorath is the last server to load. Which it is doing now as I type. Let me say I love this game and I appreciate everything you are trying to do. Let hope that in the future there patchs will be handled with the attention and finesse they deserve.
doofski wrote:
Things i'd like to know are..
Why are bugs from beta coming back with every patch ?
Why aren't you fixing broken classes ( DE & Chef ) before fixing ( nerfing ) ones that work ?
Why do you just ignore everyone who helps you out on the test center ?
Kevin,
Please don't ignore these three questions.
I was a beta tester, and the first one disturbs me greatly. I'm wondering how rigorous the documentation process is on the code.
I should never be wondering about these things as an end user.
The third question is very important, too, as this is the second time we've had a major patch go out and TC players have made it known that the bugs were there and the patch was applied anyway.
Taewyn wrote:
Q, thank you for posting...However there was one thing that caught my eye in your current "problem" list.
The 75% PvP reduction is not a clerical error....The damage I used to have on torso shot was 220 or so in PvP, it is almost always 55 or so now. Somehow the 75% reduction was placed in again, on top of the current 75% reduction. Also note, there is no mention of another 75% reduction in the patch notes, so this is not a clerical error in the patch notes.
I could try take some screen shots of the floaty damage to show you, I am not sure if that will help however.
Of course its not but of course they decided not to test this and see for themselves that pvp has been borked. I just dont get it PvP is 75% ON TOP OF THE ORIGINAL 75% THUS ITS NOW A 93% DAMAGE REDUCTION. Moy god test this and see, fix this please its unplayable
Hold up a second the new guy in his introductory letter talks about and I quote -
"After the high priority issues with the patch have been solved, we will return to our regularly scheduled Bug Friday, which is focused on fixing individual professions as quickly as possible."
Please for the love of the almighty do no do bug fixes on a Friday again - we lose the entire weekend if there are problems. Please do the patches and bug fixes through the week - but never on a Friday....
Pretty Please?
/ditto
The pvp damaged has been redued 75% on top of the 75% it had already. I am a little unclear as to why this has not been verified yet. How hard is it to go into the game and engage in 1 pvp battle. My flamethrower is lucky to hit 70 dmg without a special now. Please, go test this and get it fixed. This has ruined the GCW for everyone who has been participating.
Iefaot Womi
Grenadeer
Ahazi
Q,
PLEASE add the following to your list!
DNA Sampling for Bio-Engineers is completedly messed up, and causing quite a lot of problems. DNA sampling post-patch results in creature aggro 100% of the time, no matter whether you were successful or not.
DNA skill seems to have no bearing on this at all, whether you are at DNA Sampling I or DNA Sampling IV (which is where I am at). If you attempt to sample a creature, it WILL aggro every time, on the first try, no matter what happens. There have been occasional reports that the creatures sometimes even aggro before the several second DNA Sampling effect occurrs.
Aggro should definitely be a possible affect of sampling, but not on the very first try 100% of the time. Please glance at the BE forums if you need any additional details.
You guys fixed the maintenance numbers to be in hourly increments. They were previously in half-hour increments. This is working fine.
However Power was already in hour increments. The Text how shoes that power consumption has doubled. What was 75 now reports as 150. It looks like you guys doubled the consumption... but 75 harvesters are still consuming at 75 per hour. It looks like you guys just got the text wrong. They are consuming at the correct amount… but the text is not telling the truth.
Some issues missed in the list:
1.) SampleDNA now always draws attack from the mob being sampled. Bio engineers are being severely mauled repeatedly. Oh the humanity!
2.) Armor is all messed up.. bad... Armor piercing weapons are doing less damage than non armor piercing weapons, resists are not behaving normally, it ain't pretty out there. Pets and players are getting torn to bits left and right.
3.) Graul Mauler babies no longer spawn. Q had said there were no stealth nerfs, and this was never mentioned in the patch notes, so I'm assuming it's a bug/unexpected side effect of the spawn system changes.
4.) Few if any of the new mobs have babies as well. I'm not sure again if this is intentional, but since I did note that arachne warriors were reduced to AR1, and we were told this was a prerequisite to their babies being reintroduced, their failure to reappear suggests something might be amiss.
- I did not get paid for my pathetic level 17 mission on Lok, even though I quite handily destroyed it (why in the world would the mission have things with 800 ham on Lok?).
- My factory is not pulling things out of crates