Development Cycle Archive

Thread: Weekly Rountdable Discussion (Week ending 1-10-04)

TheRealMopy
Thu Jan 08, 2004 5:58 pm
#27

Heya,


Deffinately more cool loot. I'd also spend hours searching for rare stuff, even if it was useless. So far searching for RIS components andthe nightsister bicep for example have given me some of the best times I've had in SWG. Lots more of this kind of this adventure stuff would be beyond greatness.


Did I see someone say something about night vision? Hehe. I was thinking personal light sources, torches, or even something similar attached to vehicles that have a wider range, or just out further in front. Would be very cool if others could see it too.


I have to agree with the BH droid fixes too though, and I'm looking forward the the Imperial Crackdown and the new DE combat droids.


Take Care




------
Karask Inon
Master Doctor - Kauri - Spreading the Bothan love
KapowBzapp
Thu Jan 08, 2004 6:01 pm
#28

In player cities, militia members can grant zoning rights to anyone but themselves.

Is this intentional? Our mayer militia'd me so that I could handle building placement. But since I can't test out any deeds myself I don't know what areas are and aren't buildable.





JEDI: the Starbucks™ of SWG
Long ago they were cool. Now they're everywhere, and hard to tell apart.

New ability proposal:
/grabAndPull to get the Theed guard out of that banner

Grinding is for coffee. Nobody "forces" you to grind. You play by choice.
Tribus
Thu Jan 08, 2004 6:04 pm
#29

The number one issue that I think needs to be looked at would be to fix all the exisitng bugs, and general core game bugs,that have been in since beta. Stop with all the updates, content add-ins, events, EVERYTHING, until all the bugs that were in the game on release day are fixed.


This would include:


1. Database issues


2. Bazaar issues


3. Travel times


4. Item storage issues (releated to DB issues, I suppose)


5. Professions


6. GCW


7. PvP


8. PvE


9. Pets


10. Droids


I honestly think that all the content, add-ins, etc. are for naught if you do not address themost basic of gameplay issues first. I love this game, and I would love to see everything working as it should be working, before we get too far intoadding stuff.


I understand that SOE, and Lucasarts are really here for the money, so they have to keep adding things so that the marketing guys have something to do,but that should take a back seat to all the little stuff that we have all grown to overlook on a daily basis.


I will be here fora long time to come, I love this game, and I want to see it reach its full potential. But it cannot do this unitl the core issues are resolved.






Tribus Koran
The Tribe - Founder
Gens Urbis, Dantooine (-6142,5526)
Wanderhome
http://www.swgtribe.com




Hear the drums... they come from the sea, bring the tribal spirit on me.
Cause my pride and my roots I believe...no, this tribe you cant take it from me.
Jedi-Masta
Thu Jan 08, 2004 6:05 pm
#30

How bout carbineer??? Even with the new combat HAM system, the HAM costs are too high....



-------------------------------------------------------------------
Join the Empire.... Kill the Rebels... It's that simple...

"There is no time to discuss this in a committee!"
"I AM NOT A COMMITTEE"
Laik
Thu Jan 08, 2004 6:07 pm
#31

Bounty Hunter Droid fix.





Asap.




___________________________________________________
"..Bounty Hunters? We don't need their scum." - SOE

Bloodfin
Laik Del'tar - Master Bounty Hunter
Head of the Bounty Hunter Syndicate

Warp1001
Thu Jan 08, 2004 6:07 pm
#32

Give us MBH's at least harder more challenging PVE missions then the current ones.


Marks are to easy for anyone who has maxed out their BH weapons skills.


Masters BH's are bored with a 5 to 15 second fight where they end result is always a win.


Oh and pay us more then a bh in training too while your at it.... Plus fix droid speeds.


Thanks.

GraySeven
Thu Jan 08, 2004 6:09 pm
#33

Too many static NPC missions involve Agro MOBS that attack you before you can talk to them. I've even used Ranger Camouflage, but to no avail, because apparently Tusken Raiders can't see you, but a low level thug can IF he is your mission. This little bug makes a majority of the static NPC quests unfinishable for most people, unless they've never killed anything in their entire characters life.


Just make them non-agro, thats all I ask. It sucks to spend time traveling to a mission objective to talk to someone only to have them attack you repeatedly.




Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

BradBradley
Thu Jan 08, 2004 6:11 pm
#34

How about one silly little thing that would really, really increase player involvement in the GCW? Add a "scoreboard" windoid that shows the current Rebel vs. Imperial score. That way whenever somebody completed a mission, completed a story mission, flipped control of a GCW dungeon, or whatever, they would be able to see right away that they made a difference for their faction!


Well, two things - fix the /gcw command first, because my suggestion assumes that the data from the /gcw command is available.




- - - - - - - - - -
Brad Bradley, Master Tailor/Novice Musician, Rori/Kettemoor
Vercin_getorix
Thu Jan 08, 2004 6:15 pm
#35

Ok, I am game.

Until the players receive a clear explanatory statement from the development team about specific exploits as they are identified, the permanent banning of unwarned players is misguided and despotic.

'Nuff said.
scphares
Thu Jan 08, 2004 6:15 pm
#36

Fix loot drops.


Cdef's are not loot


they are newbie wear
DataOutlaw
Thu Jan 08, 2004 6:20 pm
#37

I too would like to see some documentation on the BE "fix" from today. I am hoping the intention of it was *only* to disable the overpowered nonCH pets that had been made and the fact that a lot of what would be considered normally balanced CL15-30 pets that are now reporting invalid is a bug in the fix and was not by design.
Jowekie
Thu Jan 08, 2004 6:24 pm
#38

Loot would be great to hear about. We know something is in the works, but it has been since the game launched almost. Any word?



Maybe a word about hex codes for crafting items. This was and is still a huge issue that seems to have not really been addressed. This would be an easy way to make a LOT of people happy.




______________________________________________________________________________________
Ketic Darkstar ~ Flurry ~ Teras Kasi Master ~


JTGAlpha
Thu Jan 08, 2004 6:25 pm
#39

We merchants would like a fix to people continuing to be able to use their vendors after they've surrendered their skills (couldn't we make it so they only can RETRIEVE stuff off the vendor and no longer add? with all other functions ceasing save "destroy vendor" and "remove maintenence?"


Also the bazaar cap raising and the vendor item limit are going to hit the merchant community very hard. Also the bazaar cap raising will force a price cap for items that are sold by the crate that were formerly not cost effective to put on the bazaar. Normally people don't put full crates on the bazaar because it's not worth it. Now they will be able to. The problem therein is that it forces a price cap of 6k on all of these crates of items (because why am I going to travel out to your vendor to buy your crate for more than 6k when I can buy one off the bazaar FOR 6k?)




Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
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