Development Cycle Archive
Thread: IT 6-5: AT-ST’s over and over and over…
Veers_Intrepid
Tue Jan 27, 2004 5:55 am
#28
the silliest thing is that a freaking wannabe bruce lee aka TKA is boxing a machine LOL
it should be 100% resistsnt to kinetic at all aka 0 dmg ever from a boxing jerk.
ask van damme or such martial art guys how much dmg they can box again a M1 abrams hehe, nothing but broken fists.
but well logic isnt asked here in swg sadly
TKWarrior
Tue Jan 27, 2004 6:22 am
#29
Fatcheen wrote:
Time for some definitions...
Dupe = Duplicate with the abilty to keep and use again and again.
Clone = Temporarily have a copy of the same object to use for a set period of time.
The ATST "bug" was the latter,
Let me clarify by saying you could control them but most people did know how.
Also I'm glad to hear that atleast one of the true exploit emails I have sent in is finally getting attention.
Theos_Robos
Tue Jan 27, 2004 7:48 am
#30
AllSixteenHalos wrote:
aren't they better now (on TC) too?
No. Kinetic and Energy resists down to 35%.
Vep
Tue Jan 27, 2004 8:04 am
#32
im a rebel and i say give them a boost for the good of the game. it sucks not seeing them that much anymore. they go down way to easy and you dont feel that accomplishment we did back in august when we were downing them. took groups of 15 then now its around 3. if you keep gimping imperials we will not have a civil war it will be like anyother game. people vs npcs as all player imps will stop playing.
the crackdown costs are way too much for the casual imperial player that cannot spend days farming faction to use his sliced armor/weapons.
Catphreak
Tue Jan 27, 2004 8:20 am
#33
AtSt's are worthless. a TEF group of rebels can destroy one , and the thing will not even defend itself. Just stands, there.
It's a massive waste of faction points. Unless, the price was 1.5k or 2.5k fps, I'm not wasting my time getting more, a stormtrooper is just as effective and goes down as fast, for the faction you waste
It's a massive waste of faction points. Unless, the price was 1.5k or 2.5k fps, I'm not wasting my time getting more, a stormtrooper is just as effective and goes down as fast, for the faction you waste
Halfblood
Tue Jan 27, 2004 9:17 am
#34
Kav wrote:
if AT-ST are "worthless" why do so many of you have one?
Many of us have 3 from back in the day. When we could use 3, but now all they do is sit in the datapad. And get rusted. I cant even use them to defend me against agro animals or even quests and the imperial prison. Its a complete joke and waste of my 30k+ faction points for my 3 at-st's. I will never buy another and if the changes on TC go live I will be leaving the GCW all together or changing to rebel. They have done the damage to us outnumbered imperials for far to long and I will not take it anymore. I will join the Rebels and have fun burning AT-ST and then laughing at the owner.
Oh and if I need backup I will just call my reserver 50 etc rebels to help. You cant do that as an Imperial.
Systhl358
Tue Jan 27, 2004 10:08 am
#35
ATST's are nimrods. The NPC ones barely notice you, and they have stalk too, right? Does mask scent stop that? I heard a rumor that it does.
And ATST's are good in PvP if you know how to use them, usually I can kill a player before he can give his ATST a command though. ATST's seem more like robots instead of actually having someone in them, they don't have any one inside talking or anything, and will just stand and watch their commanders get pummeled.
On the Corbantis Server a player named Blackk Jango left like 10 ATST's all over a player city, why don't you ask him how he did it >: )
How long was this changed? Because a week or so ago Anchorhead had a few ATST's walking around it on the Corbantis server, however, when I went overt I could not attack them, their names were white and they acted like nuetral NPC's (You know, the ones that run aimlessly in a town when a fight breaks out). So maybe they can't be duped... but having ATST's every where you can't do anything about is bad too lol.
Oh and I first saw the duping thing happening (with pets, vehicles, ATST's) first come out with the Vehicle update... maybe the clues to it are somewhere in the scripts?
dhcpSilicon
Tue Jan 27, 2004 10:23 am
#36
Veers_Intrepid wrote:
the silliest thing is that a freaking wannabe bruce lee aka TKA is boxing a machine LOL
it should be 100% resistsnt to kinetic at all aka 0 dmg ever from a boxing jerk.
Then how do you explain the Ewoks taking one out with a log? 
DionSlager
Tue Jan 27, 2004 10:26 am
#37
My AT-ST is looking how i get owned by nym guards!
Stupid pet!!
Hyperdie1138
Tue Jan 27, 2004 10:41 am
#39
Sorry about that.... but yes something needs to be done to fix the atst... and fire dots are not the biggest problem IMHO... what is is warning shot and panic shot. On wanderhome I have witnessed one player in armor solo the atst... all that is needed is good armor... rouge, bh pistol, and novice commando.... atst goes down in about 30 seconds flat everytime.... Dont think atst should be affected by panic shot... or warning shot.... and no this wasnt a fluke.... he can do it all the time.... and still have half his health bars