Development Cycle Archive

Thread: IT 6-5: AT-ST’s over and over and over…

Ogova-Regulator
Tue Jan 27, 2004 2:06 pm
#40

Oh yeah ATST fire incapping or TKM burstrunning up to me and dizzy kd while I am trying to run away, hitting me from 20m away. I know the range was increased due to lag, but this also works in the opposite way effectively increasing there range beyond 20m. So the lag that used to make things difficult for them now makes it difficult to keep away from them.



bleh
Darkside292
Tue Jan 27, 2004 2:24 pm
#41

Well there is one more thing other than screenies that they are good for....Getting better missions.



(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)

---------Dark-Striker---------------------------------------------
"

(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)
DarkAdept
Tue Jan 27, 2004 2:32 pm
#42






Lotussutol wrote:





shotoyan wrote:
You could dupe AT-ST's? And it wasn't hotfixed and instead had to wait to be fixed in a publish? Wow.






AT-ST are worthless...so one or hundred...they are still laughable...







I can post a screenshot of 12 AT-ST's killing Dark Jedi Master under a player's command.


I can show you a belt a Dark Jedi Master dropped that gives +21 Armor Experimentation, +25 Droid Experimentation.


Who's laughing now?




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Ablon
Tue Jan 27, 2004 4:22 pm
#43

With all due respect you should make the AT ST a vehicle and stop wasting time trying to fix it. as a pet.



~~~Bring forth the capital ships!~~~
- SWG - Capitol Ships!
JenTara
Tue Jan 27, 2004 4:41 pm
#44






DeQuosaek wrote:





Lotussutol wrote:



AT-ST are worthless...so one or hundred...they are still laughable...





55k HAM, over 1000damage per shotand they are getting fire resistance for the DoTs and you dare call them worthless? pshaw.








You forgot to mention that their accuracy is so friggin' high they couldn't miss somebody that is invisible and a master of all professions.



Jen'tara Rhee - Force-sensitive Twi'lek - Elder Teras Kasi/ Elder Pikewoman / Jedi / Imperial Pilot (Imperial Inquisition)- Intrepid

Racquel Babylon - Force-sensitive Human - Teras Kasi Elder / Elder Dancer / Master Entertainer / Alliance Pilot (Vortex) - Bria

Teavai Ynai - Force-sensitive Zabrak - Elder Bounty Hunter / Elder Creature Handler / Bounty Hunter / Freelance Pilot (Smuggler's Alliance) - Kettemoor


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JenTara
Tue Jan 27, 2004 4:46 pm
#45






teamdoa wrote:
YES on TEST....doh...he never said go and do it on the main servers.






Well, actually I'd say do it even on the main servers, then if it WORKS, REPORT IT, then get rid of the extras. We need to know if it is still able to be done on the main servers, because as we all know, just cause they fixed it for 10 people on the test server, does not mean it will be fixed for 10,000 on the main servers. This was evidenced by the testing of the storing bug for the vehicles, they thought they fixed it on the test servers before it went live, but the did NOT. This could be the same way, so NO TH is not telling you to cheat, but he is telling them on the test server to test for him, and I think logically we on the live servers should test it also, because it might not get all the kinks out on the test server. REPORT BUGS AND EXPLOITS, THEN TRY YOUR BEST TO AVOID USING THEM UNTIL THEY ARE FIXED.



Jen'tara Rhee - Force-sensitive Twi'lek - Elder Teras Kasi/ Elder Pikewoman / Jedi / Imperial Pilot (Imperial Inquisition)- Intrepid

Racquel Babylon - Force-sensitive Human - Teras Kasi Elder / Elder Dancer / Master Entertainer / Alliance Pilot (Vortex) - Bria

Teavai Ynai - Force-sensitive Zabrak - Elder Bounty Hunter / Elder Creature Handler / Bounty Hunter / Freelance Pilot (Smuggler's Alliance) - Kettemoor


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JenTara
Tue Jan 27, 2004 4:48 pm
#46






Veers_Intrepid wrote:

the silliest thing is that a freaking wannabe bruce lee aka TKA is boxing a machine LOL



it should be 100% resistsnt to kinetic at all aka 0 dmg ever from a boxing jerk.


ask van damme or such martial art guys how much dmg they can box again a M1 abrams hehe, nothing but broken fists.



but well logic isnt asked here in swg sadly









Yes, but did van damme or bruce lee ever hold a Vibroknuckler in their hand? Give them one, and they could box a M1 Abrams.



Jen'tara Rhee - Force-sensitive Twi'lek - Elder Teras Kasi/ Elder Pikewoman / Jedi / Imperial Pilot (Imperial Inquisition)- Intrepid

Racquel Babylon - Force-sensitive Human - Teras Kasi Elder / Elder Dancer / Master Entertainer / Alliance Pilot (Vortex) - Bria

Teavai Ynai - Force-sensitive Zabrak - Elder Bounty Hunter / Elder Creature Handler / Bounty Hunter / Freelance Pilot (Smuggler's Alliance) - Kettemoor


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JenTara
Tue Jan 27, 2004 4:52 pm
#47






dhcpSilicon wrote:





Veers_Intrepid wrote:

the silliest thing is that a freaking wannabe bruce lee aka TKA is boxing a machine LOL


it should be 100% resistsnt to kinetic at all aka 0 dmg ever from a boxing jerk.






Then how do you explain the Ewoks taking one out with a log?





Actually, they used two logs, smashed it... That is very different than hitting it with one log... one log might knock it over, but it's not gonna phase it's armor... but two, one on each side... BAM it's a pancake.


Also, I WANT TO ADD THAT I AM A REBEL AND I SAY DO NOT NERF AT-STs PLEASE. MAKE THEM ONE PER PERSON. MAKE THEM REALISTIC. SURE, I DON'T WANT AN AT-ST TO KILL ME, BUT I'D RATHER BE KILLED BY AN AT-ST THAN TO SEE THEM BE JUST BIG TOYS THAT LOOK GOOD BUT DON'T WORK.



Jen'tara Rhee - Force-sensitive Twi'lek - Elder Teras Kasi/ Elder Pikewoman / Jedi / Imperial Pilot (Imperial Inquisition)- Intrepid

Racquel Babylon - Force-sensitive Human - Teras Kasi Elder / Elder Dancer / Master Entertainer / Alliance Pilot (Vortex) - Bria

Teavai Ynai - Force-sensitive Zabrak - Elder Bounty Hunter / Elder Creature Handler / Bounty Hunter / Freelance Pilot (Smuggler's Alliance) - Kettemoor


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NordaIspe
Tue Jan 27, 2004 7:14 pm
#48

I see no problem with the current At-St's, i've seen people pull them out in coronet and a few people would try and attack and it blew their heads off. The TKA that attacked did maybe a whole 3k damage before haveing to burst out of the area. So all told the Imp that pulled it was dead yet the At-St killed like 5 Rebels with only takeing a few minor hits.


So what if a select few classes can kill them, not everyone is a commando. Personally i dont know why they aren't vulnerable to Electricity since inside that machine i know theres a computer. But then again if you do that people would cry that someone else could destory it.


Heres an idea, take the At-St's back to the 16k HAM days (the days that i could slaughter them in a min) and make them cost 2k faction.



Norda



Norda Ispe
richor
Tue Jan 27, 2004 9:05 pm
#49

WOW.. you guys are all crazy.. AT-STs are HARD to kill, they take at least 15 people in a mixed group. When they pull out 7 of these just to take on the ONLY rebel owned large block turret on tatooine (FarStar) and it crumbles in seconds, you know they're hard. As I see it they're a sound investment for an imp, after all it's like having a rancor without the CH (thats a lot of XP and skillpoint), and yet you guys moan about them? Seriously, the only thing that takes down an AT-ST is a **edit** good medic or two reviving everyone as they die from the 1 shot kills. Are things really that different on american servers?



geordie - RSA - PVE Destroyer
Alcard - Jedi Guardian
richorr - [Fat.Maniac] Armorsmith
Ogova-Regulator
Wed Jan 28, 2004 1:28 am
#50






Evel wrote:





DeQuosaek wrote:





Lotussutol wrote:



AT-ST are worthless...so one or hundred...they are still laughable...





55k HAM, over 1000damage per shotand they are getting fire resistance for the DoTs and you dare call them worthless? pshaw.









No matter how much HAM they have, an AT-ST is worthless.. a resistance to DoT's? They should be IMMUNE to dots, not to mention small arms fire, fire damage etc... Even with a 55K HAM, one fight with ONE commando and your AT-ST becomes a non-repairable piece of junk.


Noone uses AT-ST's anymore... or any faction pets for that matter.... Faction perks? They are not perks..


They are just a way to waste your faction since there is nothing else to do with it...


They have 10k HAM now and they last a whole 1-2 shots froma commando... 55k HAM... wow.. 5 shots.


AT-ST should have like 90% resist to ALL damage type but blast and be IMMUNE to ALL DoT damage. Or something along that line... But they should NEVER heal naturally, ALL damage taken by an AT-ST should be wound damage and be repairable.


If the devs want faction perks to be used then they really need to make the items more worth while... Noone in their right mind would wear faction armor when they only offer 30% protection where as composite armor can be up to 90%! Or why would anyone waste even 1 faction point on a pet that dies from ONE shot.








Actually come on over to Kauri, spend some time talking to Overt Imperials on Dantooine. All of my PvP deaths in the last week are directly attributal to ATST fire incapping me. They are not useless, just vulnerable to commando's. That is what the commando is for. To a rifleman like me the ATST is a thing to be feared. Even if I am buffed to the gills and wearing my 60% composite the only way I can withstand fire from an ATST is to heal myself once for each shot I get off.



bleh
Kenbow2
Wed Jan 28, 2004 5:27 am
#51

At-St dupe? I thought the dev's removed AT-STs out of the game from the last patch. I have yet to see one player AT-ST used after they made the changes to them. (sarcasm).



- I support keeping & balancing the current combat system You can too
Kolpac
Wed Jan 28, 2004 5:42 am
#52

it wasnt one log... ok it took 2.
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