Development Cycle Archive
Thread: ID3 Vehicle Garage Placement
I actually think adding more "NPC Garages" isn't the way to go... but rather, make the new player garages 1 lot units that ONLY Master Artisan's can place. But let them place them ANYWHERE, not just in player cities.
Here's my thinking on this... personally, I co-run a shop with my partner who is a Master Artisan. We have no desire of setting up the shop in a player city. It is quite fun, and really gives a traditional "merchant in the wild" kind of feel that adds a lot of fun to the game. So why not give a structure that we can use that allows any player to stop by and repair their vehicle?
"Hey, while your vehicle is being repaired, why not stop into our shop and peruse our goods?"
See where I'm going here? It takes 1 lot (or 2), so not everyone will set them up. And only Master Artisans can place them (who better to run a garage than the person who can make the vehicles in the first place?).
Just a thought. I'd love to see this go in. Less "static artificial-interaction" in the game, and more "player controlled" interaction is a good thing.
This also would allow pricing to be modified... maybe even have higher and lower quality garages depending on the materials used, which could help the market for the poor master artisans out there. ![]()
antares
master pikeman
Dantooine/Endor/Yavin/Lok/Dathomir are all currently garageless. There needs to be at least 1 garage per planet and it needs to show on map.
The location of the garage, and its quality, should be inversely proportional to the type of city or planet you are plopping it down on.
The more environmental planets (Endor, Yavin, Dathomir, etc), should have one at the major starport, that costs more (yer in the outback, not alot of spare parts, y'know), for the full repair, or less for a more minor repair.
Capital planets should have one 'high-end' near the starport (and only the starport), that can do a full repair for a moderate amount. Consider this like a national chain of regulated garages.
As you go into outlying areas (cities without a starport), it drops down to a middle level between the 'mom & pop' garages as exampled above on Endor, and the 'national chain' one I gave for the Capital planets.
Also, have the cost of repair (repairA units forB credits) skew as your vehicle gets more damaged:
0% - 25%, repair A units for (B * 4) credits
25% - 50%, repair A units for (B * 3) credits
50% - 75%, repair A units for (B * 2) credits
75% - 100%, repair A units for B credits
I mean, it'll cost drastically more to rebuild your car from a complete wreck, proportionately, to just fix a scratch.
Nym's stronghold needs one.
All the spaceport Imperial/Rebel outpost places need one. Like imp outpost on Talus.
No spaceport locationshould be without one. Even Hoth had a garage / Taunton stable ![]()