Development Cycle Archive

Thread: ID3 Vehicle Garage Placement

smw356
Fri Jan 30, 2004 12:45 pm
#14

Dantooine/Endor/Yavin/Lok/Dathomir are all currently garageless. There needs to be at least 1 garage per planet and it needs to show on map.



------------------------------------
Dolemite - "Goon Squad" - (Bol: 1 - Miyuki: 0)
Snitch - Master Chef / Master Weaponsmith
Militia Food and Weapons (-3119, 976) City of Fate, Naboo
Militia Food (-2556 , -4477) Tatooine (South of Bestine)
duncje
Fri Jan 30, 2004 12:48 pm
#15

Just add the current garages to the /find: command... The problem is not the lack of garages (at least in non-player cities), but the difficulty in finding them.



Beebo
Master Droid Engineer | Shipwright | Master Artisan
Crazy Beebo's Discount Droids & Ships {-1075 -2924} Bestine, Tatooine

LadyLeala
Fri Jan 30, 2004 12:48 pm
#16

I actually think adding more "NPC Garages" isn't the way to go... but rather, make the new player garages 1 lot units that ONLY Master Artisan's can place. But let them place them ANYWHERE, not just in player cities.


Here's my thinking on this... personally, I co-run a shop with my partner who is a Master Artisan. We have no desire of setting up the shop in a player city. It is quite fun, and really gives a traditional "merchant in the wild" kind of feel that adds a lot of fun to the game. So why not give a structure that we can use that allows any player to stop by and repair their vehicle?


"Hey, while your vehicle is being repaired, why not stop into our shop and peruse our goods?"


See where I'm going here? It takes 1 lot (or 2), so not everyone will set them up. And only Master Artisans can place them (who better to run a garage than the person who can make the vehicles in the first place?).


Just a thought. I'd love to see this go in. Less "static artificial-interaction" in the game, and more "player controlled" interaction is a good thing. This also would allow pricing to be modified... maybe even have higher and lower quality garages depending on the materials used, which could help the market for the poor master artisans out there.





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antares_Kauri
Fri Jan 30, 2004 12:48 pm
#17

Bestine shoudl have one, and please please please, make them available under "Find." It's a pain to have to drive around each building that has the right shape to find one. I keep trying /find garage to no avail. It makes sense, doesn't it?

antares
master pikeman



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Rafed
Fri Jan 30, 2004 12:48 pm
#18







Dantooine/Endor/Yavin/Lok/Dathomir are all currently garageless. There needs to be at least 1 garage per planet and it needs to show on map.






Agree with this, should be at least one garage on each planet at one of the outposts. Real pain having to leave the planet just to go get vehicle fixed then to head back.
MobusDyrus
Fri Jan 30, 2004 12:48 pm
#19

why can't we /FIND GARAGE? :-)



Mobus Dyrus
- Professional Scoundrel -
Chilastra
J_Starsmore
Fri Jan 30, 2004 12:49 pm
#20

The location of the garage, and its quality, should be inversely proportional to the type of city or planet you are plopping it down on.


The more environmental planets (Endor, Yavin, Dathomir, etc), should have one at the major starport, that costs more (yer in the outback, not alot of spare parts, y'know), for the full repair, or less for a more minor repair.


Capital planets should have one 'high-end' near the starport (and only the starport), that can do a full repair for a moderate amount. Consider this like a national chain of regulated garages.


As you go into outlying areas (cities without a starport), it drops down to a middle level between the 'mom & pop' garages as exampled above on Endor, and the 'national chain' one I gave for the Capital planets.


Also, have the cost of repair (repairA units forB credits) skew as your vehicle gets more damaged:


0% - 25%, repair A units for (B * 4) credits


25% - 50%, repair A units for (B * 3) credits


50% - 75%, repair A units for (B * 2) credits


75% - 100%, repair A units for B credits



I mean, it'll cost drastically more to rebuild your car from a complete wreck, proportionately, to just fix a scratch.





Tomas Moriartee
Marksman
Elite Imperial Guard Omen
Lowca Server

SasKarna
Fri Jan 30, 2004 12:50 pm
#21

id like to see one at the imperial outpost on talus....all those at-sts and nowhere for the imperials to fix them....thats a travesty, lol
MisterVertigo
Fri Jan 30, 2004 12:50 pm
#22

I'm not so certaion that there need to be MORE, but they just need to be FOUND. I'd be thrilled if the /find command would find them. Then I could at lest find one that is close. It would be better than flying all over a city looking for one only to find out that there isn't one in this city, but the neighboring city does have one.




Othi Nightstryker, Imperial Lieutenant of Galaxy Starsider
Level 80 Commando/Imperial PIlot



Kav
Fri Jan 30, 2004 12:52 pm
#23

Nym's stronghold needs one.


All the spaceport Imperial/Rebel outpost places need one. Like imp outpost on Talus.


No spaceport locationshould be without one. Even Hoth had a garage / Taunton stable






Kav::Master Smuggler::
Beul::Engineer::
"Credibility is like virginity, you can only lose it once."
Leana_Txorana
Fri Jan 30, 2004 12:54 pm
#24

Just change /find to be able to locate them and there would not be a problem.



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Azton-Cobalt
Fri Jan 30, 2004 12:55 pm
#25

I think once player garages are out they will be found everywhere and finding one in the current cities will not be an issue.


What I'd like to see is a way for different garages to compete for a player's buisness, maybe by having a repair rate that can bevariedor a number of DE crafted Pit droids that can help with repairs.



Azton Cobalt - Master Doc / Novice Idea Guy - Kettemoor



Random Idea #2: Player Crafted Racing Parts
Mapai
Fri Jan 30, 2004 12:57 pm
#26

Also part of this vehicles deteriate way to fast. The other thing is all garages are in main citys. Places that Jedi are not suppose to go near, but how do they get their vehicle fixed and stay in hiding?



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