Development Cycle Archive
Thread: Lightsaber Construction...
cbl3915
Thu Jun 10, 2004 10:03 pm
#14
Double bladed 4th gen saber made by master saber with force experimentation:
base before experimentation 7 points in damage(all i was allowed) final build with crystals listed below
3 in effectiveness
226 - 308 damage 231 - 318 297 - 384
5.0 speed 4.9 speed 3.8
h 57 54 38
a 89 83 54
m 44 43 15
hc 53 52 17
crystals used :
damage speed h a m fc
8 - 8 -0.22 -5 -7 -7 -9
15 - 15 -0.24 -3 -8 -7 -8
31 - 31 -0.28 -6 -7 -7 -8
12 - 12 -0.37 -2 -7 -7 -8
tested against dune lizards
fc damage range
polearmhit1 5 461 - 573
211 599 - 765
317 773 - 927
polearmleghit1 8380 - 470 none of theleg hits do consistant action damage, seems random pool
2 11 521 - 658
314 672 - 860
polearmspin1 8 455 - 573 none of the spin attacks seem to do anything special ?
14 754 - 935
20902 - 1118
polearmdervish 23 1065 - 1307 dizzy, blind and sometimes bleed AoE
polearmdervish2 261338 - 1692 cone attack? not much use inmelee proffesions
saberthrow3 17 647 - 952 knockdownwill only knock the target down but does damageas AoE
sabers still doNO damge to lairsthe numbers are there but the damage is not
my regen rate is 74 and takes 5 minutes to regen 2200 force power
i hunted tuskens for most of one buff period, cleaned out the bunker a few times and killed any others i could find, NO crystals of any kind
one thing i did find funny though is a tusken helm seems to be considered armor by the system and won't let me use forcepowers with it equiped
hope this helps someone
AudioOrgana
Thu Jun 10, 2004 10:22 pm
#15
Double Bladed First Gen Saber (color crystal only since we didn't spawn with dmg crystals this time
)
5.1 Speed
108-201dmg
12.7 wound
33/37/18 HAM cost
14 Force Cost
Ilucide
Thu Jun 10, 2004 10:22 pm
#16
Play by play:
Lightsaber crafting tool effectiveness: 0.00
Crafting station: Theed public station (no stats given)
Refined crystal pack #1: Marginal success
Refined crystal pack #2: Moderate success
Note: seems that these are using Artisan creation rather than Lightsaber creation, and are therefore giving low creation values. I do not believe this has an effect on the final result, as there is no damage/force cost/speed cost on them.
Double bladed lightsaber creation:
Required stats: Conductivity/Overall Quality
Aluminum stats: 376/591
Copper stats: 932/450
Chemical stats: na/755
Gas stats: na/999
Steel stats: 650/518
Great success!
Stats before experimentation:
Speed: 5.0
Damage: 226-308
Force cost: 53
8 experiment points in Damage: (all great successes)
Speed: 4.9
Damage: 231-318
Force cost: 53
2 more experimentation points in Efficency: (all great successes)
Speed: 4.9
Damage: 231-318
Force cost: 52
This was as a Lightsaber master crafter.
Conclusion:
Experimenation has VERY small effect on the overall quality of the saber created. At 2 experimenation points per force cost point reduction, Force cost isn't worth using experimentation points on.
Lightsaber crafting tool effectiveness: 0.00
Crafting station: Theed public station (no stats given)
Refined crystal pack #1: Marginal success
Refined crystal pack #2: Moderate success
Note: seems that these are using Artisan creation rather than Lightsaber creation, and are therefore giving low creation values. I do not believe this has an effect on the final result, as there is no damage/force cost/speed cost on them.
Double bladed lightsaber creation:
Required stats: Conductivity/Overall Quality
Aluminum stats: 376/591
Copper stats: 932/450
Chemical stats: na/755
Gas stats: na/999
Steel stats: 650/518
Great success!
Stats before experimentation:
Speed: 5.0
Damage: 226-308
Force cost: 53
8 experiment points in Damage: (all great successes)
Speed: 4.9
Damage: 231-318
Force cost: 53
2 more experimentation points in Efficency: (all great successes)
Speed: 4.9
Damage: 231-318
Force cost: 52
This was as a Lightsaber master crafter.
Conclusion:
Experimenation has VERY small effect on the overall quality of the saber created. At 2 experimenation points per force cost point reduction, Force cost isn't worth using experimentation points on.
f0rge
Thu Jun 10, 2004 10:28 pm
#17
at this point a third gen saber is better than a fourth. the 3rd gen allows you to experiment and add crystal bringing the force cost to zero and thus making it a very attractive saber since it allows you to spam specials non-stop, albeit with slightly less dmg than 4th gen.
the lowest i could get my 4th gen down to was 8FC
a couple of the sabers i made, all with a full crystal compliment
4th gen polearm saber
3.5 spd
356-443 dmg
9FC
3rd gen single handed
3.2 spd
???-313 dmg
0 FC
see how the 3rd gen is more attactive, not only to grinders, but to any jedi who plans on killing alot of anything
KyleKnox
Thu Jun 10, 2004 10:30 pm
#18
My experience, as a master LS, with alll great successses in ineffiecency is a reduction of fc from 53 to 50 on a 2h 2nd gen - subtract 4 -9 pearls and that leaves 14 fc. Current best with 4 -9 pealrs is fc 4, So best case scenario Im looking at an increase in fc by 250%. This is brutal. This needs some tweaking.
f0rge
Thu Jun 10, 2004 10:35 pm
#19
i managed to experiment a 3rd gen down to 37 FC, then pop in some -9 crystals and voila zero FC
if you can manage to get a color/dmg crystal with -9FC then you're set, luckily i got one, that saves you the space of a useless color crystal
Hellshot
Thu Jun 10, 2004 10:40 pm
#20
Using Ahab (novice light saber) I made the following gen 1lightsaber:
Base stats
Speed:4.7
Damage:93-190
Wound 12%
FC:14
Health:35
Action:33
Mind:18
Crystal 1
Color: blue
Damage:+27 min/max
Speed:-0.35
FC:-8
Health:-8
Action:-7
Mind:-7
Wound 1
Crystal 2
Damage:+24 min/max
Speed:-0.34
FC:-9
Health:-2
Action:-7
Mind:-7
Wound:1
Final Saber
Speed: 4.0
Damage: 144-241
Wound: 15%
Health: 25
Action: 19
Mind: 4
Force Cost: -4
EDIT: I just wanted to add that using this light saber I lose 1 pt of jedi exp each time I do a special, regenerate 4 force points, and the special (2 handed saber hit 1) does not actually work (the animation does not occur and the animal takes no damage). It didn't matter that my one special was broken since the specials seem to do the same amount of damage as the default attack. Also, it seems like there should be a hard cap on the HAM and force cost stats of 1 or 0 to prevent abuse (e.g. spam choke/lightning/whatever, regen force using the saber, repeat).
Message Edited by Hellshot on 06-11-2004 02:14 AM
Darth_Tempus
Thu Jun 10, 2004 10:54 pm
#21
What we need as Far as Sabers are concerned are 2 things:
1) A increase in Damage, both PVP and PVE. Along with fixes to some of the Saber moves... For example a Friend of mine said that Saber Polearm Dervish 2, is still NOT an area effect(could have been a different power...). Alot of the Saber moves are like this.
Simple Fix: Make Every Mob, and ever Piece of armor come with a base of 1% resistance to LS damage (like stated in many posts Before), or Amp the Damage up ALOT. As for the specials... These need to be listed and Delt with... A Master LS with alot of broken moves is going to be almost useless
2) Experimentation. Every Lightsaber master I know, is being Burdened with very low yield in Experimentation. This makes "master" far lessusefull, as well as removing a more "unique" feel to each Saber Master. I believe the Experimentation should be more useful. Instead of 10 points being put towards an extra 20 Damage.... 10 Should be able to yield 75-150 points of damage (imo)
Simple Fix: Simply up the turnout of succesful experimentation numbers in all Areas.
-Tempus Grimwulf
-Ghale Ra'dius (Dark Apprentice 4-1-4-2 Co-founder of VOA)
P.S. top of the list should be the broken Saber Specials/Low damage pears and Crystals
Message Edited by Darth_Tempus on 06-10-2004 10:55 PM
ArjunThakur
Thu Jun 10, 2004 11:02 pm
#22
Maybe we could have our damage artificiallyquintupled just to see how it tests out.
Message Edited by ArjunThakur on 06-10-2004 11:03 PM
MonroeThanes
Thu Jun 10, 2004 11:17 pm
#23
FS experimentation didnt work, but the saber toolkit allowed me to experiment on the saber.
any chance that experimenting on the force cost will actually be more noticeable? experimenting completely on the force cost would only lower it by 2 or 3 points, not nearly enough, im a WS and experimenting on hams is pretty bad but the force cost is much worse
HimFan
Thu Jun 10, 2004 11:41 pm
#24
If you put crystals in your lightsaber that make the lightsaber's Forcecost less then 1 you LOSE xp. Plus you dont even do the special. And today i started off with -15000 XP, might wanta check on that one.
jroth79
Fri Jun 11, 2004 1:24 am
#25
just wanna know if the dmg/color crystals are intended...if so they rock! gives us that extra edge we needed
also the negative force cost sabers dont do specials...but 0 force ones do for me...also the speed sucks now =/
Message Edited by jroth79 on 06-11-2004 02:01 AM
shagon
Fri Jun 11, 2004 2:02 am
#26
We dont do enough dmg, saber or cyrstal/pearls really need to be increased.
Also why is at at master saber, do u get a 0 dmg crystal? shouldnt the odds to get a better dmg saber increase with skills?