Development Cycle Archive

Thread: Publish 6 Feedback: Vehicle Customization and Ownership

mmaughme
Wed Feb 11, 2004 6:27 pm
#27

We're now OUT a butt-ton of quality resources...


Why can't we edit our messages in threads started on the restricted forums?





Fichesi Ishott, Ex-Jedi Wannabe ~ Scout | Bio-Engineer | Musician | Dancer | Entertainer
Tailor | Ranger | Creature Handler | Carbineer | Image Designer | Armorsmith | ...Silent...
Rifleman | Artisan | Droid Engineer | Chef | Weaponsmith | Architect | Medic | Combat Medic
Marksman | Doctor | Pikeman | Brawler | Fencer (in progress) | Publish 9 (sigh) | Cancelled

synodontis
Wed Feb 11, 2004 6:37 pm
#28

If you leave your vehicle out and Shuttle someplace then store and Generate the vehicle again your color scheme will REVERT back to the basic original color.



No dont waste your money on changing vehicle colors yet.





Mbenji Cyaneus,
Klugei Obliquidens
Vendor Location Serenity Naboo 2878, -5524
(TIA)
Waste93
Wed Feb 11, 2004 6:39 pm
#29






Thunderheart wrote:

Vehicle Customization

Master Artisans can craft a new tool that allows players to 'paint' their vehicles. Players can customize "body" colors and "striping" colors.


Vehicle Ownership

Players can now have 1 of each vehicle on their datapad.


What do you think of these changes?








Vehicles are auto-storing again. So I would recommend to people not ot customize their vehicles yet since it wears off after a certain amount of vehicle calls.



Colonel Waste - The Wookiee Crusader
d0qtrX
Wed Feb 11, 2004 6:40 pm
#30

It's really cute that you guys didn't fix the broken vehicle experimentation that was reported by TC players.

ALL vehicles made / called from deed after the publish have 1500HP.
IgescaStorm
Wed Feb 11, 2004 7:05 pm
#31


I love the changes, worked fine for me.


I had too many critical failures by crafting the tools!


I used very good resources, but in EVERY SINGLE experiment-session i had critical failures!


Only when i used more little thingies at once on the experimentation bar, i had no failure. When i wanted to experiment one by one, i had failures byevery tool, at least one! (i hope, you understand, what i want to say )



As somebody said, please make the two colorization-options in one window and in one process!





Account canceled
due to NGE.
-Dukat-
Wed Feb 11, 2004 7:16 pm
#32

a droid storage, yes that was a very great idea. you said master artisan could craft the tool? i say de can craft it.


1500 hp for any vehicle? i didn't realize this but i want my resources back then.



take the storage out of the schematic! grml.







-----------------------------------------------------------------------------------

-Dukat-
IgescaStorm
Wed Feb 11, 2004 7:21 pm
#33

I think, it is fine to have to buy a DE part for the tool. The item itself is maybe illogical, but the system is fine!

Thereshould be morethis kind of dependancy out there!


Now, every artisan I asked for a tool, had the same answer "Can't make tool.I have to get DE first"


I am an artisan on Eclipse and i bought a huge load of Droid Storage modules from a DE for 3000/crate.

The whole tool costs me 500c if i buy every resource. I sold a tool for 150c/usage.


On Chimaera, they solt it for 3-5k and not /sage but /tool (some with 3-4 usage only!!!!)


There is the problem again: Nobody want to be dependant to another player. Everybody gets the needed profession and is self-supporting.


I said it very often, but nobody want to hear me: Please make "one player MAX. 2 professions"!


Everybody is a medic and TKA and an artisan and DE and BH etc.....it is senseless!




Account canceled
due to NGE.
OceanMoon
Wed Feb 11, 2004 7:26 pm
#34



AudioOrgana wrote:

LANDSPEEDERS ARE NO LONGER CRAFTABLE.

Audio






Yes they are. I just made a load of them for my vendors.
OdiousEncounter
Wed Feb 11, 2004 7:30 pm
#35

Colored all of mine with black on red to match my outfit. The landspeeder looks awsome, the speeder looks great, but the swoop leaves something to be desired. The black trim on the swoop doesnt seem nearly as dark as the others, i i don't get much much of a contrast between red and black. on the whole, though, very nice.



----------Auriga Starlighter----------

OceanMoon
Wed Feb 11, 2004 7:31 pm
#36



OceanMoon wrote:


AudioOrgana wrote:

LANDSPEEDERS ARE NO LONGER CRAFTABLE.

Audio






Yes they are. I just made a load of them for my vendors.




Of course, now that they seem to be stuck at 1500hp.. along with swoops and speeders... *sigh*
Shadowhawk703
Wed Feb 11, 2004 8:22 pm
#37


I don't need to color my bike, I would just like it to stay put for 5 seconds when I get off to survey...grrr


Why can't we expect old bugs to be fixed before introducing new ones....auto storing bikes needs to be fixed


DeQuosaek
Wed Feb 11, 2004 8:30 pm
#38



Ok, I rarely rant and I generally disagree with it, but I posted the vehicle bug (only 1500 HAM no matter what experimentation) at least 3 different times in these threads and now I see it has made its way to the live publish!


I posted this bug on three different occasions!


On three different days!


And you guys warn us not to post something that has already been reported. Meaning we have to read through all the threads to see if it has been posted, so we don't duplicate bug reports. Yet, why should we have to read all the posts, when apparently the development team doesn't do it?


I broke the rules by posting this bug several times and it STILL went to live.


If you guys have the posts in the test center bug thread filtered out by rating, you better change that so you can catch bugs on messages that go unrated.


I understand it happens, and I still love the game, but c'mon. Please tell me my hard work and testing here is good for something!


Please fix it! Please! Please! I don't know how many more times I need to post it...






Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Zutan
Wed Feb 11, 2004 8:36 pm
#39

TH, biggest problem I see so far is my vehicles will not save both colors I change. It seems to save the body color by my stripes return back to Red every time I store and recall the speeder. I have reapplied the color a couple times now and still it goes away on the stripes after I store and recall.
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