Development Cycle Archive

Thread: IT 7-8: Camp Restrictions Removed

MonGiovanni
Sun Feb 29, 2004 2:10 pm
#27






uofwi92 wrote:


OK, I get it. This is a good thing. But why do we have to wait SO LONG? Just please answer that question. Why 90 seconds after combat? Why?





I'm curious as to why you would call a pet after combat? The 60 second delay to call pets after combat has been in the game long before Publish 7. So, again, there is no disadvantages to this change, it is all a positive change to us from where the game is at right now.



-----------
Ique - Bria - Bounty Hunter, Pistoleer
Iryu - Starsider - Master Architect, Master Artisan, Master Merchant
NecrozDarksoul
Sun Feb 29, 2004 2:24 pm
#28

I play a lot. What I don't like is waiting. Patience may be a virtue but not one I was gifted with. I would consider a good compromise to this to give me "elite" tickets so I may shuttle immediately and pay a premium. Double the ticket cost for no wait. Now this would be a good idea, and give me my time back.



Necroz Darksoul


VLord of Darkness and Slave of WykydV


Dabora
Sun Feb 29, 2004 4:10 pm
#29

I am seeing alot of the arguments for this "pet delay thing" coming from Non Creature Handlers. Now, some of you who played long long ago in a galaxy far far away remember the days when CH was the "uber" profession. I had enough time to master CH JUST before they nerfed it. No matter how good of BE pet or rare pet you have it is no match for ANYTHING in PvP nowadays. The only arguments come from those who arent controlling pets as the main focus of the class. Camps do not reduce the time AFTER combat to store or pull out pets. So quit with the "make a camp" stuff. Making pet classes wait for pets n such to generate would be the EXACT same as if they were to make a delay for putting up and equipping different weapons \ armor. Because the critter is the CH's weapon\armor. Not alot of thought has been put into the delays in terms of class balancing. I seriously dont know why people think pets and such are so bada$$ that there needs to be all kinds of pointless delays for calling them. On another note, I think it would be rather cool to put some kind of pet calling animation into the game to justify all these....time sinks....you know, throw everyone a bone covered in nerf or something.



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Ekhben
Sun Feb 29, 2004 5:34 pm
#30

Not that I am complaining, because I know that sometime down the road this will get fixed, but does this not make rangers and scouts obsolete now?

Rangers already were obsolete, if your only measure is need for camps. There's nothing you can call in a Ranger camp that you could not call in a Novice Scout Camp.

Note that the subject of this thread is incorrect. The camp restrictions were not removed, they were replaced with another equally pointlessly annoying restriction.

Feh.





Boycotting the GCW. I don't force you to PvE, don't force me to PvP!
Indene
Sun Feb 29, 2004 11:43 pm
#31


vonbloodworth wrote:
the last post reads to me as a ..."we arnt uber any more" post...

if your truly a CH the you should have your weapions out all the time...dont you think...




If you accept the argument that our pets are our weapons then yes we should however our 'weapons' don't keep up with us, get stuck at server boundries, poof back to the data pad like vehicles and recently just generaly stop following. In that environment it is hard to keep them out and ready.

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
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XyberViri
Mon Mar 01, 2004 12:52 am
#32






SkevStarmu wrote:

there was a time in this game when people had to run out to find there dead body when they died on foot no less. and if whatever killed them was still there and killed them again they would have to run out and find two bodies. and you complain about waiting thirty seconds to take outyour speeders.







I think the best part of this game was in beta at least it felt like playing a game not going to work.



__________________________________________________________
Xyberviri Bounty Hunter
Takei_Urawaza
Mon Mar 01, 2004 1:29 am
#33

"It's still advantageous to have a Scout with you if you want to call your pets, droids, vehicles or mounts out quicker."


Under what curcumstance do you consider the instant calling of a pet, droid, vehicle or mount to be advantageous?


In my experiance (ie: 6 months playinga scout) if I have time to pop up a tent and get a vehicleor a droid out for there respective uses, then it wouldn't matter if I had to wait 3 seconds or 300 seconds. Nothing in this game demands instant access to these "tools", Time is not an issue when these items are required.


The fact that a tent allows them to be called instantly is counter productive .. if I can afford to put down a tent, I can afford 30 seconds to call a vehicle or droid, and there nothing in this game that would make me want to call a droid or vehicle instantly, they provide nothing that requires immediate use.


If you think it through to it's logical conclusion you see that the only thing that provides/demands immediate responce is combat .. but the underlying problem with that is that if the person thats trying to put up a camp is in combat then the camp disapears.. Q.V. self defeating.


What this leads ustoo is that, assuming that the idea to apply a timer tocalling "mobs" is the correct one (which incidently i think is actually correct, and think is both "more starwarsy" and "ballenced") it leads us to the conclusion that there must besomethingthat mounts/pets/vehicles etc..do instantly becauseof something they provide/do that has a relativly immediate effect (eg: would be benificial to the immediate threat).


The other angle is from the "Camp's" side


Camps (in some form)mustprovide some form of benifit either during combat (thus must hang around while there owner is in combat) that would have there existance valued during a fary, and, beyond this some differenciation be made between camps as it is clear that not all camps need be equal in the benifits they offer.


Sohow do we resolve this ?


I think step one is not to think of camps reducing "call time" as an advantage, it's a perk nothing more, certainly not worth the expenditure of 15 character points and more for those who progress the line's in scout/ranger. I think thestep two is to realise that the current benifits of camps are almost non-existant and they require an update. Thankfully NRaashas spent the time to collate a rethink of the camp line in it's entirety for you with the help of the ranger and scout comunity. Considering that at the moment comunities at large are using a scatter shot aporach to ideas .. hows about considering a method to help direct the creative effort your player base is providing you so that so much enthusiasm is not wasted?


my suggestion for that would be that you get a bit friendler with the correspondants.. and give them a bit of feedback when they offer you large collections of ideas.




Takei Urawaza,

"Healthy people don't invent crutches."
Naquiel
Mon Mar 01, 2004 1:32 am
#34

Necroz


The devs said this game was made for hardcore and casual players, so get it straight for the record. And as for 30 min playing time, i know i can get alot done in 30 mins. I dont waste my time calling out vehicals and pets to kill some small things, but i would alot myself more time for more things that require the time. If you dont have the time then you should make the time to play. To let you know, i have only played about 3 hours total this month. I used the time i had in the game for what i needed and its been the same for the last 4 months because i had to get things done in the real world. Im not complaining. Plus i like the idea of a 30 sec timer to call out pets and vehicals so i dont have to call out a tent. Regularly it would take me 10-30 sec to make and deploy a tent. So the timer will not kill you, just be glad there making it so you can atleast call them out without the help of a scout out in the field.





____________________________________________

From the launch of the game we came. Moving quickly to unlock the secrets. Living many battles to reach the the goal of unlocking a Jedi. For the few who complain, will eventuly get their goal. No one has ever truly known the path to getting a Jedi........untill now.
uofwi92
Mon Mar 01, 2004 1:43 am
#35



SWG-Runesabre wrote:

Just adds MORE downtime of which this gam eis already filled to the brim with.. and i was under the impression SWG was against downtime.

Pets, droids, mounts and vehicles work just like before inside camps, cities or near player residence. The only difference is when you attempt to call a pet, droid, mount or vehicle outside of those areas. Whereas before you couldn't call them at all, now, there will be a time delay to call them to allow you to call those items wherever you wish without the previous stipulations. It's still advantageous to have a Scout with you if you want to call your pets, droids, vehicles or mounts out quicker.





OK, I get it. This is a good thing. But why do we have to wait SO LONG? Just please answer that question. Why 90 seconds after combat? Why?



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Lerning
Mon Mar 01, 2004 2:09 am
#36

To much junk here to wade through, so, I apologize if this has been posted here. Once in a great while... generally after I hop a shuttle and cloning was in my recent past (death by pve).


I will be unable to generate pet/vehicle/droid for XXXX seconds (this last time was for 1970 seconds). Generally, though, working just like I imagined it would.
Trayson_Antilles
Mon Mar 01, 2004 2:16 am
#37

Remove the 60 second after combat timer. It's unecessary. When combat ends you typically are either:



  1. Going to attack something again very very soon.

  2. Trying to get the hell away from whatever was attacking you.

  3. Incapped.

  4. Dead.

  5. Alive and continuing your day as normal.

The thirty second timer for something to appear is fine by itself. The additional 60 seconds aren't worth the headache because of the situations listed above.




Regards,
Trayson Santiles

Former TC Correspondent and now Retired player.
Call me when there's a game to be played.

LrdGaijin
Mon Mar 01, 2004 4:01 am
#38

SWG-Runesabre,


I applaud the decision to allow people stranded out in the open with no camp to call a vehicle if they need one. It's a lot better than running for hours until they reach a town. 30 seconds is reasonable too.


On the other hand, why put a delay in calling a pet? What is the reasoning behind it? In order to be a Creature Handler one has to be a Scout 4/0/4/0 anyway, meaning they can put down a camp any time they need their pet. Why not allow CHs to call their pet instantly anywhere ( with the 60 sec after combat delay of course ), and have the 30 seconds delay for mountable pets for non-CH people?


Regards,


Cycler






- Cycler Cray -
Master Smuggler/Master Brawler/Teräs Käsi Master
The Dark Vengeance
Explorer 73% Socializer 53% Achiever 40% Killer 33%

SyluneUK
Mon Mar 01, 2004 5:26 am
#39

So we don't spend enough time waiting already then?



Sorry not very constructive but the amount of time I spend doing nothing is annoying enough without adding more waiting time.





Sylune
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