Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

Moriarti
Fri Jul 16, 2004 11:32 am
#352

Carbineer: Give us the ability to put state-effects/PCson the high-end mobs.


Oh, and stop with tossing around Medium/ Heavy armor like it's going out of style, it just makes your high-end content only a consideration for swordsman/ Rifleman, (well, and now Jedi.)




Rook
(Infiltrator)
"Let my character and motives repose in obscurity and peace, till other times and other men can do them justice." justice."
Squall93
Fri Jul 16, 2004 11:33 am
#353

Make Stormtroopers armor a good armor for PVP.



Baltus Ban:
-Bounty Hunter
-Pistoleer
-Medic
Ace4Brit
Fri Jul 16, 2004 11:33 am
#354

Make it so buffs are not so powerful that baselining everything on the fact that players always have buffs means that people who dont have buffs are screwed



--------------------------------------------------------------
-Slarow Emi, Chilastra (TKM, Master Commando)
????, Chilastra (Jedi Initiate) Unlocked 2/10/04

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chembelec
Fri Jul 16, 2004 11:33 am
#355

Since no one is taking the powers tree (certainly not mastering it) we need to make it a little more appealing, and this can best be accomplished by taking out the weak animal scare line and replacing it with a sort of Life Drainwhich can be increased so that at master levels, it could be quite useful (500 ham drain from them to you) but not so powerful at low levels (150 or so).



Phew, hard to make that one sentence (didnt say it couldnt be a run-on).


Keep up the good work guys



Aleema Rar
SOE dictionary:
balance = nerf
improvement = dumbing down
enhancement = re-coding for xbox
veteran = the ones that will prolly cancel their accounts pretty soon
reward = something the new players don't mind not having
actnjcksn
Fri Jul 16, 2004 11:34 am
#356

Make spices par with chef foods, and therefore viable again.





[Jospre Darkstorm] [Ambo Darkstorm]
Master Smuggler * Master Shipwright
Smuggler Supplies and Shipwright Vendors
800m North of Bestine Starport (-1531)(-2804)

Wandering the galaxy we call Kettemoor
Valkyrie36
Fri Jul 16, 2004 11:34 am
#357

RIFLEMAN: Have strafe2 hit all things in its cone on the firstshot instead of just hitting the target on the firstshot than everything on the second or fix the visual if its actually happening.


I think its a run-on...but its one sentence!.....well not anymore
BigSteve03
Fri Jul 16, 2004 11:35 am
#358

Make Heavy Acid Rifle AP2, or at least increase the range of its specials to justify calling it a "rifle".
Nogg
Fri Jul 16, 2004 11:35 am
#359

75% PVP reduction to CM Poison/Disease
Sesik
Fri Jul 16, 2004 11:36 am
#360






Thunderheart wrote:

Please stay on topic folks.






Please fix the game Devs..


Something has to be done about the mind pool...CMs need the 75% reduction, mind needs to be healable, or area affect poison cures need to be added...or all of the above.




Sesik
Handing out diseases since 2003!
OnlyMaestro
Fri Jul 16, 2004 11:36 am
#361

Make armor logical, not 90% resists.



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

Zygorda606
Fri Jul 16, 2004 11:36 am
#362


Why does everyone want to nerf armor and buffs? When was the last time you PVPed? When you start fighting what is the first thing that happens to you. A mind poison then you start getting hammered by the rifflemen. Then after running about 3m your incapped. We have a masterBH/pistoleer in my guild he has the new de10 and he spams eye shot all day long. Why becuase noone can heal the damage he does. On another server I have a master Rifflemen. I spam head shot all day long why Becuase you cannot heal mind. You nerf the armor thats fine I will still head shot and mind poison you. Dancers can buff your mind for a 1k buff. OK well try out the 800 per tick damage poison. Your DBed in what 3 ticks maybe. If I could at least heal it I might be able to cure it. But when you cannot heal it there is no point. So rifflemen and CMs run around owning PVP when was the last time you sat down and thought about what type of template to make for PVP and decided you would base it around carbineer. LOL never it always starts off with how can I make a toon that will win the fight. I start off with, hmm rifflemen/CM why would you go any other route but that. No one can heal mind effectivly so why not. So in short nerf the armor nerf the buffs, rifflemen and CMs will still be the preffered PVP template becuase you cannot heal mind.
Ashmondai
Fri Jul 16, 2004 11:36 am
#363

Give everyone a clear and defined ROLE in combat.



Ashmondai

JavaFool
Fri Jul 16, 2004 11:36 am
#364

Remove mind poolfrom any combat, making it more of a stamina (recoverable) component rather than a health (damageable) component.
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