Development Cycle Archive

Thread: Publish 8.2 Feedback: Death Watch Bunker

MasterNitro
Wed May 26, 2004 12:59 pm
#365

I really don't like this dungeon.


He is really too hard (impossible ?) to finish.






_________________________________________________________________________________________
MASTER Bounty Hunter :

You won't see me coming...Till I STRIKE.
_________________________________________________________________________________________
Jedi-scout
Wed May 26, 2004 1:05 pm
#366

Honestly, I expected it to be tough and it was. The lag was an issue on the surface but deeper in it became alot cleaner. The SBD's should be halved in terms of numbers or lower the respawn rate by twice what it is for them. Even with a decent mix of damage in our group of 8, the respawn rate was too much at times, and oftenmade things impossible regardless of a group size. This was a fully buffed full comp suited team of dungeon crackers.The battle droids are difficult but do-able and should maybe have a higher spawn rate to compensate should the SBD spawn rate be lowered. As for the obtaining the access key from one NPC. If I wanted to, I could literally camp it every day with a decent sized group and build a monopoly on selling the key's. A switch of lettingany NPC in that room thatcould drop it, with additional loot % roll would make it abit easier for others not as powerful, to have a chance of gaining access.


I love the fact that you need Boba to get it. I never did Jabba's palace, as it is part of my role-playing not to do so, but others certainly have, which in turn stimulates differentgroupings.


Nicely done dungeon, even though you took out the razor knuckler, which all tkm's will never forgive you for.





Canadian Shield FIGHT Club -Retired-

The Original Dark-Jedi Killer


prettysic
Wed May 26, 2004 1:09 pm
#367

i hate super battle droids...when i was playing yesterday with a fairly organized group...ungrouped newbies would come running through with like 3 super battledroids on there tail...they would die and our group would be left with 3 supers...we could handle it but it made progressing hard...this was the first day so i'm sure this will work itself out...i just hate super battle droids....




prettysic





wookiee power
Bighead04
Wed May 26, 2004 1:12 pm
#368

I went with a group of master elite professions last night, we joined up and worked with the dozens of other players to try to fight our way into the bunker. All in all with a group of around 40 people, it took around 10-15 mins to drop one sbd and thats with ALL 40 player targeting one droid at a time. This place is a shambles for casual player like me and many others. I don't have the time nor the patience to grind out a template that would stand a chance in here and heres me thinking that during my 3 years of before releasewith theDevs telling us this would be a casual gamers dream game would actually mean it would be. The only good thing about this dungeon is that I was able to watch a CM?Riflemen getkilled as fastas I usually am in pvp.


But then what are we expecting, look at the state of PVP today and look what gets fixed first Jedi. The top 5% are jedi (prolly reaching 15% now) so they get two patches of Dev love (And plenty of time to grind while the terminals are "Down") and now more of the top percentile receive an entire dungeon of d00m for them to play in, leaving the other 85% of casual gamers out in the cold with no content worth playing.


But the funniest part of this dungeon is with a group full of the classes for the Mando armour was created you don't stand a chance. I watched a fully buffed MBH run in with a full group only to die 15 seconds later. This once again shows SOE shortsightedness and inability to understand that people that pay for your jobs by playing this game aren't in the top 15% and never will be, once again SOE bung out a quick peice of eye candy without understanding that EVERYTHING else requires immediate attention.


Great Job Devs on ruining this game even further for players like me and great Jobs Devs for not bothering to do one Iota of work into even watching the movies and showing yourcomplete disregard for the people that pay your wages.


(Last I saw SBD's dropped pretty quickly)






IGN -- We often hear the loudest cries from a relative minority. Still, it seems odd that all the comments sent our way have been negative.
HADEN -- Yeah, all the guys who are happy with everything are playing the game. They aren't spending their time sending you guys letters or posting on the forums.
TH -- At its core, the idea of polling players in game is valid and one I'd like to pursue, but when it comes to forum demographics, avid posters tend to be early adopters and power users. The feedback they provide is always valuable information.
DarthKaelan
Wed May 26, 2004 1:16 pm
#369

So ... I haven't gotten to check out the bunker yet, but I'm looking forward to it from all the griping going on.


There plenty of content in game that alot of people will never get to - Jedi characters,an actual earned speeder in the Corvette, RIS armor, and now Mandalorian armor.


It's supposed to be that way. I'm a casual player, and I don't expect that the entire game should be able to be solo'd.


Mandalorian armor is supposed to be rare. *Really* rare.


It sounds like the mechanism is in place to keep it that way, and honestly I'm happy about that. Means I've got something way up there to aspire to, even if I don't ever actually get it. And there's plenty of other stuff to do in the meantime, with more on the way.


If mass mobs of people are dying in droves in the Bunker, then it sounds like it's working as intended to me.






-----------------

Krassk

Pre CU Master Bounty Hunter and Master Privateer Pilot

Vigo of the Eclipse Consortium

Tergill, Naboo
CrosisSanra
Wed May 26, 2004 1:51 pm
#370



Roadracer wrote:

I have to add, I really expect this same resonse when JTL comes out. Yes it will add some great graphics, the chance to fly and shoot people, but what else will it give us? I actually expect to see a SBD in space. I will be flying around a meteor field turn a corner and WHAM, a SBD will be there and whip out my spacecraft in one shot. OK so maybe he won't be floating or flying in space, but you know that the SBD will have a fleet of spacecraft that will destroy us. Why? Cause that seems to be the only content the DEV can think of.




I have to agree. I am looking forward to JTL but it seems that the devs can't get the simplest things right and probably going to swarm us with SBDesque enemies. Like someone said on the corvette board, it's like a PO'd Dungeon Master trying to kill the people playing. They controll the action and we die time and time again. And it clearly doesn't look like this will stop.
Lady-Midnight
Wed May 26, 2004 1:51 pm
#371


Went to the bunker last night. We had a group of 11 elite masters with 3 master doctors and a CM. We got past the room with the locked door, where we made our last stand. The Mando Wraiths take forever to kill, and I ended up tanking 2 of them and an SBD because they spawn so fast. If you stand in the same place for more than 2 mins be prepared to get bombarded by another insanely tough mob. Needless to say the people in my group died many many times (except me who only died once on my suicide run out of there),and without their buffs after were pretty worthless. My armor got ripped up, and my VKs were worn down to a nub after pounding on those guys for so long. Is it just me or do they seem to be very anti TK with all this new content. Everything has very high kinetic resistance and at least medium armor. Please give us a break Devs! Our buffs only last 3 hrs, and you've made it impossible to get rebuffed in there, so I've no idea how anyone can even make it down to the bottom in that short time limit.


Also, the only thing we looted were credits. Credits! It would just feel sooo good to loot even something stupid like the genosian rations at the lab. At least we would have something like a trophy to say 'Hey I was there!'


It was exciting to go there, anda fun time...but when everyone dies that often, they tend to get a bad taste in their mouths and don't want to go back...especially when there is no loot to look foward to.



Obi Wan to the blind man on the train: "No, you do not want to sell me pencils"
The_Cabbage
Wed May 26, 2004 1:56 pm
#372

[quote]Mandalorian Armor can be worn by Master Commandos, Master Bounty Hunters, Master Rangers [b]and Master Squad Leaders.[/b]
[/quote]

Yay, we finally get some love!



- Krelian Atreides, Lowca
Master Squad Leader/Creature Handler/Pistoleer
Mooko
Wed May 26, 2004 1:58 pm
#373

Well at least the armour and jetpack will be rare
LocoDino
Wed May 26, 2004 2:08 pm
#374


I like it. I love it. Insanely tough and challenging my God finally something that is worth trying to acheive. What crtying cause you can't grind up a char and solo this mission. Geez use teamwork. I saw people calling for it but what's the purpose for this mission? Loot? Or could it be to achieve a goal? I went to finish the mission, maybe get some loot, and have fun with friends... I only had fun... so I can't complain. Difficult tasks bring communities together. I think some good groups of not nessicarily hardcore player, but of unselfish people willing to work as a unit together to finish this thing. I enjoy this quest very much.
Sifer2
Wed May 26, 2004 2:26 pm
#375

Ok I doubt you actually read these things an if you do probably not this far down but I'll give you my first impressions anyway.


I have taken three trips to the DW Bunker so far. I've made it to the second locked room an that's about it. It took hours to accomplish this because of the mobs. I will say that if your intention was to require 40+ people to make progress in this place at a decent rate of speed you accomplished your goal. There is simply no way to finish this dungeon before someone's buff's run out unless you have a small army with you. The Mob's HAM an armor ratings are just that crazy. But if that was your intention to make a Guild raid type POI then you have dont that. Good job. But if you want an average 20 man group to be able to handle this place you need to remove or weaken some of the SBD's as well as slow the respawn rate a bit. Not complaining about the difficulty im just saying this place takes ALOT of people to get anywhere. Perhaps more people than it was designed to hold at one time?(Judging by the key spawn areas)


Now on to the next part or my review. Is it fun an rewarding to the player? Well players in general want to accomplish something or get something in return for thier time an effort. The Bunker as it currently exists is NOT rewarding to the player who goes there an does'nt make it all the way through. The drop rate on the mobs are simply too low at the moment. Tons upon tons of Droids an Death Watch died during the time I was there an I dont believe anyone found a single DE-10 piece. The only thing I myself looted was a Datapad with two paragraphs of text. Basically a "Slap you in the face for wasting your time" reward. I beg you to add more worthwhile loot to this place an up the drop rate by alot so that even if a player burns an entire million dollar set of composite up working thier way through 3 rooms they at least get something in return. Because otherwise people will stop coming to the place an it will be a pointless addition like many of the Cities an POI's that already exist in the game. Fun does'nt just come from the experience. It comes from "getting" something. The little powergamer in all of us.







-Sifer Two-
Master Pistoleer/Teras Kasi Artist/Smuggler

Imperial Inquisition Ace Pilot

Jedi Padawan

Dukhat
Wed May 26, 2004 2:29 pm
#376



well i wasnt going to log back on for a week to see if the (i cant think of anything nice to call them) did something about the stupidity of the DWB. but the more i think about it the more feel they will never get it right, not the bunker, the whole game.


I figured after one year they would have gotten off thier high horses and started to produce a marketable game. WOW could Ihave been more wrong?


SO what do i do shut down my two accounts and move on to bigger and better things? hummm that is an option. that would be a last resort. Should The @#$@# $ incharge of this slow spiraling death we call SWG should be asked to resign? that sounds like fun but then SOE would cave on every demand because of fear for thier jobs.


So what do we do. i guess we either all pack up our bags and leave or SOE get of thier high horses. or they start to listen to us before they make stuff.


well i do have a few friends who still play the game only because I do. WOW really get a kick out of the whole star wars thing. The insult of that bunker lastnight was almost more then I could bare.I meanI was so offened by that bunker last night that I called SOE today to register a complaint of course brad@soe told be to go get lost.


OhI called up lucas arts to register a complant.I got no where with that either.


SO I guess the game is just to hard for me to play? seems like it.

I cant get the one thing i played the game for. wow that slap on the face of a bunker really was to much.



so do i leave or stay? blah blah blah blah ,what doesit matter anyway SOE doesnt give a rats #$$ anyway so why bother to voice an opion anyway.








Entil'Zha Du'khat


~ Master Bounty Hunter ~
~ We live for the one we die for the one ~



" Swift Silent Deadly."

Raptor2k1
Wed May 26, 2004 3:03 pm
#377

Upon further reflection, I have a couple other thoughts I'd like to add:



  • Given the number of people required to make any progress, the drop rate for items is abysmally low and leaves many players feeling cheated, and that they've wasted their time.

  • Another side affect of the large number of players needed to progress is that the shear number of PC's acting at once causes many users to crash, and makes progressing impossible, since they can't get enough people to get anywhere without crashing.

  • The bunker is prone to an obscene amount of framerate lag, presumabley due to the fact that it has to load so many NPC's at once compared with most other dungeons.




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Page 29 of 48