Development Cycle Archive

Thread: Publish 8.2 Feedback: Death Watch Bunker

IgescaStorm
Wed May 26, 2004 11:49 am
#352

It's ridiculous, they do not even bother to answer this thread....




Account canceled
due to NGE.
Matsubaa
Wed May 26, 2004 11:51 am
#353

Howsabout this dungeon gets revamped or the next dungeon gets put in with content up and down the difficulty and grouping scale?


Rooms which are lightly or unguarded into which stealthy players can slip. Not the best loot in the world, or maybe niche loot. Make it difficult to reach the room without Camo and the reward some Ranger-enhancing loot.


Rooms which are locked but which can be sliced and produce some form of Smuggler loot.


Some rooms are guarded, some are even heavily guarded. With the right passcodes (gotten from behind a locked door by a slicer perhaps?) you don't have to fight the guards. Without the passcodes you have to fight the guards but you can still get through.


The "everyone must fight the newest god of combat mob" method of producing dungeons is really boring. For the most part anybody can do this kind of dungeon given enough patience and bodies to throw at the problem. Do you want us to fight strategically and pick our targets or do you want us to just plow through a dozen magically respawning battle droids?



Give me a shadowed forest into which I might disappear.
Give me a terrible foe and stack the odds against me.
Give me friends and creatures with whom I can share my adventures, my losses and my gains.
Let the gales blow and the world be torn asunder but don't make me stand alone against the tempest.
AmonTdow
Wed May 26, 2004 11:58 am
#354



Thunderheart wrote:
Boba Fett has discovered that an ancient splinter group of Mandalorian mercenaries known as the Death Watch are not just the stuff of myth and rumor but are operating out of a hidden location. Boba Fett?s network of spies has also discovered that the Death Watch assassins have contracted a heavy of contingent of the Black Sun to help them in their unknown plans. Are you brave enough to find out what these heinous villains are up to? Work your way through this new adventure zone with over 6 Action packed new quests and unique new crafting missions to find out what has brought these ancient warriors out of hiding!
Have you made it out to the bunker yet?
What were your experiences?
What is your opinion of this new adventure zone?





Nice try TH, but honestly. A failure. I'm not playing anymore till publish 10, and then i'll check things out. If it's still the same type of game, I'm gone. I've had 4 other friends all cancel there 3-4 accounts each. I'm about to cancel my 4, and i know a couple other people canceling there's soon. What seems to be the problem you ask. Were bored. We have nothing to do. Let's see.. I work 9 to 5 every day, I come home, and I don't wanna spend 8 more hours randomly running around a planet looking for something that I *MAY* get a peice of armor off of. And I knowe about grinding, I've done ALL 32 professions to unlock. Played my jedi for 4 days, and eh. boring. Sure we do high dmg, fast. But i always though a LS was a nasty weapon. Since when can someone have 100% resist to it. Why didn't Vader just higher a bunch of these 100% kenetic resist things to hunt them all down.

Anyway, I hope things improves, or you'll have 20 more accounts cancelled.
spoff
Wed May 26, 2004 12:06 pm
#355

Hurrah!

Yet another dungeon for the "Uber elite PA's and guilds" what the hell chance do solo players, or even smaller groups, stand in these super-hard dungeons?

If you're a player who enjoys playing alone, or only in small un-guilded off the cuff groups a lot of the time, the content is getting less and less in this game.

Another poor effort I must say.

And another massive server crash to top it all off!



Post NGE Force sensitive and proud of it!
Vrossk
Wed May 26, 2004 12:11 pm
#356

I went to the Deathwatch, and basically, I found it less than desirable. I was very excited to get into it and get right into the action. But once I did I found that it was not the deathwatch bunker at all, but rather, the super battle droid bunker. The sheer amount of time it took for our group to destroy one Super Battle Droid was just enough time for another to spawn. It was absolutely no fun. After about an hour of watching around 10 people just pound on endless wave after wave of battle droids, I gave up and just let them kill me so I could clone. When I ran to my death, I had three SBDs on me. something has to be done about this bunker... I understand that they want mando and crap to be hard to get, but this is RIDICULOUS. Also, about the knuckler. I would have to say that I find it very unfair that they withold the knuckler from us TKAs, while giving swordsmen (Already the most overpowered class in the game, my buddy has gone toe to toe with a 4/4/4/4 guardian and reached a stalemate) yet another weapon to their arsenal, while we TKAs are left in the dust. What really kills me however is that they have the NERVE to say that it is witheld for balancing purposes. Thats about all I have to say. I dont plan on going back to the bunker unless its fixed sometime in the near future. At the very least, just reduce the spawn rates,



------------------------------------------------------------------------------------------------------------------------------

Tybalt Kisagrou

Tera Kasi Master

Proud Member of Avarice
Nothmund
Wed May 26, 2004 12:11 pm
#357





If these are the same SBD's that are depicted in the movies, then the Tecno-union will rule the galaxy.

I see a lot of "It's too hard!", "There's not enough loot", and "it's only for elite combat professions" feedback. After taking a trip to this bunker this evening, I have to say they are all 100% correct. 9 pages of negative feedback in the first day hopefully won't be ignored.

But my main complaint about this publish and added content is that it does nothing to engage the player in any kind of role-playing experience. Granted, there is a lot of time to chat while you and 20 friends slowly slice off HAMM from a SUPER battle droid, but I get no feeling of emersion. Only an endless hack and slash session.

I would like to see 2 things, other than an experience pit carved out of the landscape on a planet:

1. Some sort of 'epic' storyline style quest with multiple roads of success. (say you need a certain piece of equipment to advance to the next phase of the dungeon, You can A. find a crafter to make it for you, or B. Go kill someone that has one. (NPC or PC)) But make it more like the GCW storyline quests.

2. Bugs fixed. I can do with some slowing of the new features in return for a few of the bugs that have been around for ever being squashed. (I love the nearest mission waypoint thing though, It makes taking new players on hunting trips so much easier).




I'll admit, I'm stacking the first line of Fencer with Terras Kasi Master for the defense bonus, but I am also one of the last Creature Handlers left on Tempest. And I really role-play the hunter thing.




Wiedoe, The sharp dressed Ithorian on the Scylla server
"Will Slice for Food"
Ekata, The grumpy Mon Cal on the Corbantis server
"Will Build Houses for Food"
Nothmund, The big lizzard on the Tempest server.
"Will Kill You and Take Your Food"
Hitokiri_kenshin
Wed May 26, 2004 12:15 pm
#358

Here is my take on the Death DROID Bunker


Ok here goes:


The good:


* Cool Loot


*Cool Plot


* Big Challenges


The Bad:


* Too many friggin droids


* A droid army as large as the one in Attack of the Clones spawns every 4 minutes.


* Its not instanced


*Super Battle droids can run you down on a speeder.


*The method for getting the armor is annoying and stupid


The Ugly:


*Jabbas Palace has become the Boba Fett fan club


*Valarian thugs are being hunted to extinction.


But honestly. There are just too many droids that spawn way too often. I spent like 300k on missiles while I was there.


Landorin
Wed May 26, 2004 12:16 pm
#359

Regarding the stats of the mob that dungeon is even more extrem than the corvette.

The question should be raised why and when new dungeons will be released that you can beat without best armor and best buffs but still have a hard time.

I remember back the fun time in beta as well as when the game went live how challenging the Tusken fort was (and a lot of other places, of course). You had a hard time to survive those tough and deadly Tusken but you were able to go in without buffs or best armor and still could beat them (but they never made it too easy for you).
Do all new dungeons need to be that extreme? Sure, we need content for high end players but I am sure there are still a lot of people who would prefer a tough dungeon which does not require extreme player stats and armor. That just forces people to always play that extreme in the long run. Yes, I know this dungeon is for several large groups but it still requires extreme stats of yourself to just have a slight chance.
Landorin
Wed May 26, 2004 12:19 pm
#360

a short addition (edit didnt work): when did you see the someone going into a dungeon or combat unbuffed voluntarily last time? I guess that became really rare. It is time to get back to a less extrem kind of combat, I think.
MobusDyrus
Wed May 26, 2004 12:21 pm
#361

I thought Mando Armor was supposed to be rare, not every other new thing that came with the DWB.



Mobus Dyrus
- Professional Scoundrel -
Chilastra
Masen
Wed May 26, 2004 12:27 pm
#362

Here's a content suggestion..Instead of wasting the last 4 or 5 dungeon publishes on 5% of the player base, Why not something for the other 95%? This dungeon is just insane, and not in a cool way. When it takes 2-3 tough groups, to even hope to hold off the insane spawns, something is VERY wrong here. Add to that, once again, it's not instanced (can't even get a shot off without it being stolen by another group). Average gamers can't get any xp, even with a group. A pair of master swordsmen were talking about how impossible it is..these are guys who solo Nightsisters for kicks.As for all the people saying they need more high end content... You've gotten the all the last few dungeons except the Warren. Come on! They gotta stop catering to the 5% for a bit, and give us peeons something to do. I'm 4 boxes from master pistoleer, and the only content I can manage is in a large group, unless it's tusken fort, and a sandperson takes me a good 3-10 minutes to kill with my non-uber guns. My best pistol is a krayted scout, made with so-so tissue I got off the bazaar on a fluke buy, It's good for a scout, but I can't afford something like a DX2, or even a good Geo. I got ONE looted Geo from a friend who solos the caves for kicks. Now..What am I supposed to do for fun? Go to tuskens and watcht he uber guilds camp it, and hog the loot? Know what? It was better when it was BROKEN man, take the stupid robes back out so I can get some XP!


Only ONE thing going to work, and that's some new low and mid level INSTANCED content. Every time you introduce anything, regardless of the difficulty level, The Ubers camp it to death, hog the loot, the kills, everything, and leave nothing for the people who need the stuff. The corvette was a good idea..But it's so freakin hard, no one can do it and make much money. And all of that..For a butt ugly speeder? Ugh. At least the Geo cave can get a pistol that does stun.


I've wanted to see Mandalorian in game for ages, and I never had illusions I'd actually OWN a suit, but this is as bad as RIS (by the way, when you gonna fix THAT stuff? Geez..5 mil for a useless suit of armor?)


Overall, a good attempt, But PLEASE, Work on the freakin balance already. Drop EVERYTHING and do that stupid Combat Balance, if that's what's making this crap so rediculously impossible. Difficult is one thing, but when you need a group of 20 of the top 5% of a server's to take it on, and even they can't get past room 3...You missed the mark folks. By a MILE.



No I don't have a freakin sig. Just make something up and pretend it's here man. woman. umm...Whatever.
Ridrek
Wed May 26, 2004 12:40 pm
#363






Only response we are gonna get from a dev on these posts and concerns is, uhhh.... hmmm ..... uhhh.... true?


Seriously though I think that many of us are missing the point to this so called content. If this is the best that the devs can come up with then the game is in serious trouble. Many of us have been waiting for many many months for new armor weapons etc. And the only armor that has been added is damn near impossible to make. Even for the powergamers that spend hrs and days/weeks to get the loot. In the Jedi revamp Jedi are getting new cloaks (quest items). New ways of CRAFTING their OWN sabers. How come the majority of the game is not getting this same content so to speak. If mandalorian armor is the best you guys can come up with for content for the majority of the game then this game is in SERIOUS trouble. Where is our quested armor, cloaks, clothes,? How come we dont have the ability to modify our own items. Are Jedi the only beings in the Galaxy with a highschool diploma? I mean come on guys. Other games out there at least try to sell their game to the whole crowd and not one type of buyer. Most other mmorpg's release their first expansion after a couple of months. You guys afteralmosta year are still trying to get your acts together on a game that seems likea college project overseen by a bunch of nerds that have never played a mmorpg before EVER! We should be on our 3rd or 4th expansion by now. And the expansions should intel something other than the same dungeon with a different name with different mobs and something other than a damn schematic that we have to give away long with a **edit**load of credits to get one item made. Where are the rewards for the combat classes. We have none. We are broke, We cant fight without help from every damn crafting profession out there. And some of us even after help cant fight. I would like to know WHEN? When for the rest of us ?????????? Jedi are getting theirs. Crafters are rich. What about the rest of us. I'll say again if this is your idea of serious content then this game is not even worth playing. Maybe you guys should figure our somekind of way to bring a story into the game. Right now there is none. And i must say im tired of running the same boring ass missions every single day i get on. Seriously though you guys should pat yourselves on the back this is one hell of a chat program. Prove me wrong set a poll and ask what most people do after logging on for 10 minutes. I bet at least 30 to 40 percent will say stare at a wall read email chat with guild then log off.Then seriously ask yourselves how long this game is gonna last.2 types of armor and 3 types of weapons arenot gonna get it fella's. Lack of content is making you loose subscribers everyday. And still you ignore your customers. Wow, EQ2, FFXI, COH are all looking more interesting everday even if this is StarWars.Congratulations on more months of so many enjoying this game. This bunker is the best! Not!!


Ridrek Khaz
DarkWarriorTozen
Wed May 26, 2004 12:42 pm
#364

Have you made it out to the bunker yet?

I was out there a few hours after launch. At that time people where already dying and cloning in large numbers.


What were your experiences?

This bunker is pretty much impossible to complete in 1 buff, after 2 hours we where only about 3 rooms down and we were the "leading" group. This bunker is the worst addition to SWG in all time, why? Because of the droids! Those Super Battle droids are everywhere! And in large numbers. And when we at last kill one, then it spawns a few minutes after. It's hilariours. A lot of people left the bunker because of them. I'd say congrats to those who can actually complete it, cause it takes more than 1 group working together! I don't think I'll go down here anymore, I'll just stick to the Black Sun guys on Yavin IV for the BH armor. No reason to go down there to kill 20 Super Battle Droids and about the same amount of Black Suns and Death Watchs, only to ONE DE-10 pistol barrel. The loot drop rate is also hilarious. You don't get any loot at all. I grouped up with another group when my own left and then we camped a room with NPCs from who I got the pistol barrel. After 2 hours we were still empty handed, no loot at all!


What is your opinion of this new adventure zone?

It's the worst thing ever happened to SWG, well ok maybe Holo grinding is worse. But this almost makes it to the top of bad things to the game. If 5 rifle/TKMs, 3 BHs, 4 TKM/fencer, 3 rifle/swordsmen and 2 commandoes can't get through the bunker, then it's impossible to take. If there wasn't any droids down there at all, then id would be cool!


And btw, since when has the Mandalorians had combat droids? I've never heard of it...



DarkWarrior'
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