Development Cycle Archive

Thread: AT-ST changes on Test Center

RashReflexn
Thu Dec 04, 2003 1:57 am
#365

oh you forgot a couple of important things TH-- sorry thought you were smart--


HOW THE **edit** DO WE HEAL AT-ST'S ?


SURE-- ILL JUMP OVER TO TEST CENTER AND PICK UP AN AT-ST--- AFTER ABOUT A MONTH OF GRINDING FACTION POINTS YOU STUPID IDIOT-- YOU MUST BE **edit**ING KIDDING...

sysfailur
Thu Dec 04, 2003 2:18 am
#366

Oh man these changes are so horrible... The AT-ST is done for. Period.


At least we can use the kimogila now!




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VendtDarkfell
Thu Dec 04, 2003 3:45 am
#367

My two cents. . . not that their needed:


All Terrain Scout Transport (AT-ST) --


". . . serves as a reconnaissance or defense vehicle. . . with its manueverability and quickness, a scout walker provides covering fire for ground troops or defends the flanks and undersides of the AT-ATs."


-- A Guide to the Star Wars Universe (2nd ed.) --


This does not suggest to me Tank. This does not suggest to me Assault Vehicle. Guys and gals, this is a glorified Hummer.


I agree with the logic that Fire should not affect a metal structure. Reduce the accuracy and damage (i.e. "covering fire") and eliminate vulnerability to DoTs. Keep the armor rating reasonable (did anybody else see what the Ewoks did to these things in RoJ?) and structure the FP cost accordingly.


FP refunds and apologies should be given to those who feel like they deserve them, and then move forward. I don't want to see anyone's favorite toy taken away (and I truly had fun running from these beasts,) but when there's any doubt the Devs should go to the movies and books that inspired the game in the first place. These things never should have been as formidible as they were, certainly not (as I hope wasn't the case) as a lure to pad the Imp numbers.


Want to really open a can of worms? Make them vehicles instead.



Tam Darkfell (Intrepid) / Vendt Darkfell (TC)

VendtDarkfell
Thu Dec 04, 2003 3:59 am
#368

AT-ST (Pt. 2) -- <<Sorry, slipped my mind>>


Yes, they should be repairable. No, they should not be 'healable'. This is the same logic as the No Fire DoT. Injections don't make metal better just like fire doesn't make it burn.


Faction Pets should be counted against a different total than CH pets, with numbers being based on rank. <<I'll refrain from a whole different rant on how Rank should be earned on the battlefield and not by doing delivery missions ad nauseum.>>


Tam Darkfell (Intrepid) / Vendt Darkfell (T/C)

Belfore
Thu Dec 04, 2003 6:17 am
#369

So tell me again why we should be Imperial ! Seems you were trying to find a way to increase the Imperial population this change seems to be pointed at reducing that population. What are you gonna do when the entire server is Rebel factioned ?
Lifylos
Thu Dec 04, 2003 6:18 am
#370

I dont know if this has been discussed but I thought Id bring it up.I have been both Rebel and Imperial. I prefer Imperial, but most do not. I go into any city, whether it be controlled by rebels or not, and as ar ebel yous ee 300 rebels running aounrd. go in at that smae time as an imp, you see 5 imperials. We Imperials are outn umbered, our only solace was that we outgunned the Rebels.then all of the sudden Commandos figure out they can kill At-St's faster than they can kill most Worrts.then we no longer out gun them, thats great, but we also LOSE the At-st if it dies. well theres a week and a half of playing that was useless.and not only are you screwing the At-ST, youre also jacking with pets. the only way for an imperial to survive now is to be a master Creature handler and commando. pretty much the message youre sending out is "We hate imperials, they are evil. here our rebel brethrern, let us screw them for you.



Seishenoru Verin...gone on Febuary 22, Cyas guys...

Dont mind me, just trolling on my last day...
CCheetah
Thu Dec 04, 2003 6:27 am
#371

chflamethrower : Cheese huh? Your very name suggests that you are a flame toting commando. As such you should not even begin to talk about AT-ST's cheesing you when your proffesion takes out more AT-STs in a bare fraction of the time we Imps had to spend to get those AT-STs. Stand up and fight like men ehh? How about we try balancing the numbers of Imps vs Rebels and then we bring up that same sore subject. Your proffesion is the reason Imps don't use AT-STs in PvP. They certainly won't be used at all after this patch. The fact is that AT-STs are about as balanced as they were before for PvP, which is not at all. They removed the functionality of them in PvE with the exception of factional based missions and left them nerfed for PvP. No one wants to take the risk of losing them in one PvP battle after spending as much time as they have to get the faction points required to get one. Especially when a few commandos can take them out in such a short period of time and render them all but useless for future battles. And since you have numbers on us it is almost a guarantee that this will happen. I haven't seen an AT-ST used in PvP on Chilastra in AGES..... so I dont' where you are that getting blown up by an AT-ST is such a common occurence that you feel it necessary to whine about it.

If AT-ST's were balanced then perhaps the fact that the rebels outnumber us wouldn't be such a big deal. Although the fact that they do will still lead them to victory in the GCW. The rebels will win, hands down. They have more people to turn in the orders/plans/playdough art... whatever. "Burning" the AT-STs into nothingness, pardon the pun, is not going to convince anyone to join the empire. Of course I also believe their should be other incentives other than just AT-STs for people joining the empire.

There have been plenty of other good suggestions on the boards here, including this thread, to go a long way towards "truly" balancing the AT-ST. As a matter of fact I think our friend VendtDarkfell summed it up pretty well. And from the sounds of it, he is in fact a rebel. Go figure, leave it to one of the enemy to give us a good summary on how to fix AT-STs and make them somewhat viable for PvP.

"I agree with the logic that Fire should not affect a metal structure. Reduce the accuracy and damage (i.e. "covering fire") and eliminate vulnerability to DoTs. Keep the armor rating reasonable (did anybody else see what the Ewoks did to these things in RoJ?) and structure the FP cost accordingly."

AT-STs were meant to be strong. They cost us a lot of faction points to buy. I can't believe that they were intended to have an achille's heal as strong as what the fire dot's are that commandos lay on them. I agree with reducing the damage somewhat. They should still be incredibly powerful hits though. Let's face it, these are tank mounted weapons. Effectively, they should be something akin to the damage output of a mastered combat elite profession with the durability of a tank(within reason), minus the vulnerability to DOT's. It should take several Rebel commando's using heavy weapons a some time to bring one down. I believe that would be a lot more realistic. As it stands, one person can take them down consistently. That isn't very believable. Tell me if that sounds about on the mark VendtDarkfell. Being a reasonable Rebel, I figured I would ask you for justification on this.

I also concur with a faction ranking system. Let's face it, everyone except master CH only being able to have out one faction pet at a time is going to leave PvP rather boring and uneventful. Now if there was a system by which ranks allowed a certain number of command points with which to pull out faction based pets(good stormtrooper, good boy, roll over), I think everyone would have a lot more fun with the GCW. Even if the rebs are destined to win. It would also give Rank some significance other than, "Oh I can hold up to 30k faction points now!" This would be beneficial to both sides and I think the rebs and imps would both love it.

Feel free to burn me down, just like an AT-ST.
Malfane
Thu Dec 04, 2003 6:45 am
#372

I'd like a refund for myAT-ST, please. No, I don't useit to hunt Krayt Dragons. No, I don't kill FS NPC's on Dantooine. I use it for close protection while doingmissions, and really only activate it when things go wrong, or when I don't feel like burning through a powerup and 50 condition on my rifle just to destroy the 64000 hit point lair/base. My AT-ST has survived one Commando attack, with the result of having it's health bar cut in half. At the first sight of any overt rebels, I store it, since a half-miss could kill it now.


When the change goes through, I'd like a faction point refund, and I'm seriously considering taking up the CH class, since that seems to be the only way to safeguard yourself when soloing.




Nathas Karr - RIP
Mouserpg
Thu Dec 04, 2003 7:25 am
#373

I don't see the point in having AT-ST's in this game if we can't use them for PvE. I agree that using AT-ST's for PvP is lame... but not PvE. I will instantly quit this game if I'm not able to use an AT-ST vs tough mobs. Just increase the faction points required to get the the AT-ST's.


Without AT-ST's to aid me vs certain mobs, this game will become pretty boring quickly.


What's the **edit** point to have a war machine that only kills on faction missions? There's already very little point to doing faction missions as it is... unless you want an AT-ST.

Arkanor
Thu Dec 04, 2003 7:30 am
#374

1st of all those rebels who said we whine about at st try to spend 5 days to get those fp and lose ure pets in 5 seconds.. then tell me who is whining.Its a damm machine tank or assault machine u name it.. since when flames affect metal?At least those commandos have some huge temperatures comin from there flames then i agree whit this.And againg hellits a damm machine.. a droid engieneer should be able to fix them.. sound common sense to me.


And again for the rebels take a step in our shoes then talk about whine.


Its an incredible war machine..wich now will be useless.. rebels enjoy ure future 1 faction galaxie.. then tell me who u gonna flame in 2 sec... the 300k ham krayt?

TroupeG
Thu Dec 04, 2003 8:06 am
#375

I agree with CCheetah. Although Ive never been able to afford an AT-ST, I've seen many of my friends mourn the loss of one of their treasured pets. With this patch, I cant help but think that they will quickly disregard their AT-STs and get CH. I cant fathom why the developers would add MORE power to the CH profession when already there are more CHs than any other elite profession. Making the CHs more powerful and removing AT-STs from PvE is NOT the solution to the "balance issues".


I have to say, however, thatI can hardly see any of balance issues with the AT-STs. For one thing, they give the Imperials an edge over the Rebels, who outnumber us considerably, and draw more people to the Empire, which we despratelyneed. We dont use them in PvP, due to their weakness against commandos and the flame dot. I think CCheetah's solution is a good one. Add an improved ranking system and tweak the stats of the AT-STs, but for the love of God, if you get rid of them for PvE you're gonna see the balance of Rebels and Imps change VERY quickly. The Imperials should outnumber the Rebels, and having a great faction pet like the AT-ST should draw more people to the dark side. If anything, simply modify the AT-ST faction point cost, armor, health, damage, accuracy, or ranking system. But I fear that the "NERF NERF NERF" solution is the worst one in this scenario.

iaculor
Thu Dec 04, 2003 8:13 am
#376

Since we are nerf'n the AT-ST some more, lets bring them down to size like the should be... you know toys for the lil kiddies to play with, no bigger than knee high!



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RashReflexn
Thu Dec 04, 2003 8:41 am
#377

important thread
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