Development Cycle Archive

Thread: AT-ST changes on Test Center

TheOneWithThePower
Wed Dec 03, 2003 7:39 pm
#352

i have one thing to say to this IT IS INSANITY! look you devs i worked my butt off to get my AT ST, 2 daysof missions missions mission over and over and over. When i got itI looked at the killing machine at my command i only thought this "it over XP is never a problem". That day my friend gave me 2 words of adivce


1) never bring AT ST krayt hunting without a lot of PPL


2) never use your AT ST in PvP


You know why?!? because a TKM can take an AT ST in 1 minute flat! a commando?2 minutes flat perhaps sooner! i saw an AT STnealy fall today there was a reb commando who got it down to 3k health by solo. This is unfair, if u are going tomess up AT STs like that then u should at least make us able to stim them again and heal their wounds as well as make the faction increase to doing a mission with them really really high. otherwise what you are doing it litterly throwing all my hard work out the window. i might as well be better off destroying my AT ST on the spot.. better then watching die at a rebel commando, U know what? fine rebels can have some 18k HAM thing of there own i don't mind. just leave our AT-STs alone.

Vannilator
Wed Dec 03, 2003 8:07 pm
#353

i really hate it that u want to screw up the only imperial thing that we can get in game every frigging other thing will all go to the rebels since they are with way more than us imperials (what geek doesnt want to be the next luke) so they will get project dead eye for sure wil that be a killing machine) i guess sounds like the name and the quests give it a little peek at it.


just isnt fair giving those whining rebels there way to get our hardest ingamepet (ROBOT with people in it )to get and u want to make iut killable by only1 or 2 people would be a great combo set in ure pets and let a commando kill him frigging lost of work. This will degrade our positions as imperial (ow well the rebels win in the end anyway why should there be people fjoining imperial anyway right )


ok but the point that bothers me is since u now see it as a pet i take that only master creature handlers only get 3 at-st that would be boosting the creature handlers so that there will be even more????


I hope my at-st will never be killed by player else im gonna go crie and log off permanent

CCheetah
Wed Dec 03, 2003 8:16 pm
#354

Ok, I am sorry all of you who worked so hard to gather the minimum of 9k worth of faction points to get an AT-ST. Not too mention the amount you had to spend to even be able to gather enough faction points to buy one. Oh and then there are the poor non humans who decided to play something other than vanilla and still support the Imperials. They spent a whole lot more than 9k to get theirs. Granted I am a smuggler, I get em for like 7083. But with the changes they are making to AT-ST's they might as well remove them from the game all together. It is completely ridiculous.

So the one class, commando, that could take them down the easiest... can still take them down the easiest. Less armor, means more damage gets through. Higher ham just means that commandos might be able to stack 2 flame dot's on them now, doubling the wounds they take. Still not repairable. Basically they could still be wasted in ONE, count em, ONE PvP battle, it will just take a bit longer.

My summary of the AT-ST changes on Test:

So what it boils down too... Well Imps are still outnumbered by rebels, heavily. Ahh but the Imps have AT-ST's which many of us legitimately grinded days upon days to even get. Surely they balance the fight right. Well, they do have a heavy damage output. They may still be able to take down a few a few rebels. But those 5 commandos to your one(yes rebels have larger communities and tend to zerg attack) will certainly get a flame dot or two in on em. Which will wound them so bad over the course of one battle that they will be useless or completely destroyed. So in one PvP battle all those faction points, all the time you spent, all the trouble you went through to get your AT-ST... all for naught. What has effectively happened is they have removed the one usefulness AT-ST's did have, although I have expected that for some time, and completely ruined the one use that they very clearly state they intend it for now. Way to go developement.

They didn't balance the AT-ST, they completely destroyed it. I guess they are trying to ensure that the rebels will win the GCW. And here I was thinking that they were trying to balance the game and balance the forces. Don't kid yourselves rebels. Once this nerf takes place the rebels will have won the GCW, might as well declare the victory in the patch message. You already outnumber us. We can certainly take a few of you down with the AT-ST's that much is sure. But after you destroy them in one combat sitting, we have to go bust our tails, waste our time and efforts to go earn enough faction points to buy another one that you will take down again with ease. I can see this for regular faction pets.... but AT-STs cost a **edit** sight more than regular faction pets. Proportionately, they should be harder to take down in PvP.

What I cannot accept and completely boggles the mind is that you profess to want to increase the number of Imperials and yet you introduce changes such as the ones you are making to the AT-ST. When I first heard about SWG, even in it's planning, I wanted to play an Imperial. I thought it would be cool. The AT-STs were a nice perk on top of that. While overpowered in PvP at first, they were quickly nullified from PvP and became PvE monsters. Now they are removing the PvE element, save for faction missions, without fixing any of what made them useless in PvP. And yes, I realize they aren't completely useless in PvP at face value. However, for the time spent and faction points they cost us... yes they are. As stated before, you might as well remove them all together.

We can still get holos at least from RSM though while running faction missions and sell those for millions I suppose. Oh wait, **edit**! I let it slip. Expect the RSM to stop dropping holos soon guys, sorry. But don't do anything about the dark troopers dropping them, that might "unbalance" the game.

I shall stop now before my rant rolls over. Let me just end with this...

Whoever it is on the developement team that has a hard on for Leia, get over it it man. Undermining the strength of the Empire isn't gonna "get you in".

Summary of AT-ST changes in Test:
* Let the Rebels win... it's their galaxy now.
sinVidaTOOL
Wed Dec 03, 2003 9:47 pm
#355

HUmm. The metal AT-ST can be set on fire? " metal " not wood..papper..plastic...

I think only a rocket launcher should be able to take them out.. that would serve a point for a commando to actully take the worthless rocket launcher line.


And maybe a LLC would be able to screw its function abilitys up.



_________________________________________________________
"Why are you so surprised when you here your own Eulogy?" - TOOL
Gorath: SinVida TOOL (Imperial)
Shadowfire: Quick (Rebel)
Bria: Darkstrike (Neutral)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Ehopi
Wed Dec 03, 2003 11:58 pm
#356

Right well it seems that for the most part everyone is in agreement. These changes totally blow for the imperials. As for having to be a CH to handle more than one of those fp pets. That just sucks. I agree that NPC pets should definatey be based on RANK not whether or not your a creature handler. Now you just make that class more powerful and the imperials as a whole weaker. Granted that goes hand in hand with the Rebels as well. They also will be screwed because they can only have one soldier out at a time. I think you devs have some serious work to do on this before you impliment it. I don't think this will make very many people happy at all.
Scimarad
Thu Dec 04, 2003 12:51 am
#357

This game has just become a joke and therefore you will not be getting any further subsciption from me...
BoozeFienD
Thu Dec 04, 2003 12:52 am
#358

What is so unbalancing about having a squad of 6 Stormtroopers with you? I think it would be sweet as hell to lead around a unit of Stormtroopers while decked out in my Imperial Uniform with the title of Warrant Officer I under my name.



:::Xeromedes Xiles:::
Ex-Captain of the Widow Makers
Account Status: Cancelled
(June 27, 2003 - July 27, 2004)
+ Combat Balance > Jump to Lightspeed +

Cafa
Thu Dec 04, 2003 1:06 am
#359






DeQuosaek wrote:





DMJedi wrote:

Great ! The AT-ST went from completely worthless to what is the point of it even BEING IN THE DARN GAME !??!?!


lmao PvE is the ONLY time at-st are used as is and now with the new change THEY WON'T BE USED AT ALL.





The only time the AT-ST's were being used is when there's absolutely no chance of them getting killed? That's just being a coward. It won't be worth it to use them unless there is a chance of losing them. I don't use my Rebel Troopers often, but they have much higher HAM than me and they help a lot in missions where I have to fight 9000 HAM armored stormtroopers and I lose them pretty often. I've gone through at least 4 of them, but I've learned to be careful with them. But they will still be lost. It's part of playing.


If you play and use your huge weapon there is a chance you will lose it. That's just the way it goes.







Wow, are you advocating players actually being able to be looted when they incap? Man, if they implemented this I would Galatic War again! The problem is that most rebs PAY NO PRICE WHATSOEVER for the Galatic War.


Cafa




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

DeQuosaek
Thu Dec 04, 2003 1:07 am
#360

To anyone reading these still, I'm sorry for clogging this up with so many posts. I think I'm done for now.


I like the changes with the exception of the CH being able to have more faction "pets".


Thunderheart, please ask them to consider changing the classification of Faction Support Personnel from "pet" to something else like "reinforcement" or "support" or some other class and have the number that you can have out at one timedependent on rank rather than CH skills. Also have AT-ST's count as 2, so that you need to be a high rank to use them, but not the highest rank. That would prevent having more than one out also, since the cap is 3.


Thanks for the discussion everyone. And for the most part keeping it civil and not name calling and all that.





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Matsubaa
Thu Dec 04, 2003 1:12 am
#361

The invincible robo-pet had to go, one way or another. I don't think it should be a tissue paper mock-up of a tank.


Those of you crying over how flame can't beat a tank are sorely mistaken. Spraw a tank down with napalm and watch it burn for awhile, it doesn't come out without damage. Worse, or better depending on what side of the conflict you're on, results can be obtained with thermite but that's not a sprayable liquid or gas in its current incarnation.


As far as the futuristic Star Wars arsenal goes, I assume that it's not just spraying kerosene or propane. There is some long and hot burning "sticky" component which explains why it can kill droids or "tanks".


As far as the "Star Warsy-ness" of the whole thing, more AT-STs = less Star Warsy. We need to see more Imperial presence, not more *powerful* Imperial presence. Lots more Stormtroopers would be much more effective to this end than giving every Imperial player one or more AT-STs.The GCW needs more skirmishes, not massacres.


I personally stopped going Overt for a long time because at the time, the AT-ST was utterly invincible. To go up against it, or any player wielding it, meant death. There was no question about it whatsoever and people were joining the Imperial faction not because of roleplay but because they just wanted to be able to take the AT-ST and go slaughter NPCs and PCs alike, earning millions upon millions of credits in the process. It wasn't a tool of the Empire, it was the ultimate meta-game griefing tool. The economy is *still* reeling from that influx of cash and lots of people *still* won't go Overt because of the precedent that was set. The Imperials were unbeatable and judging from the whining and crying on the boards, they thought that's the way it should be. Not that we should be two sides in a massive conflict but that Rebels should be gnats to be swatted. It was as-if they, as players, fell for the Emperor's propaganda.


So please, Devs, don't make the AT-ST easy to kill. Don't make it impossible to kill either. Don't make it the one-shot, one-kill monster that it was, but don't make it useless.




Give me a shadowed forest into which I might disappear.
Give me a terrible foe and stack the odds against me.
Give me friends and creatures with whom I can share my adventures, my losses and my gains.
Let the gales blow and the world be torn asunder but don't make me stand alone against the tempest.
Loic
Thu Dec 04, 2003 1:46 am
#362

I agree with some things mentioned here. Imperial players should be able to repair their AT-STs like we'll be able to repair our speeders.

As for the complaints about armor... guys, what part of Return of the Jedi gave you the impression that these things should be so powerful. It appears that the Devs are makeing them a little more authentic in my opinion.

A commando should be a huge threat to an AT-ST weilding Imp, that's what they do. I've taken many of these pets down, but in turn they've taken me down too. There has to be a risk to the reward. Looseing is part of the game.

With that said... I do agree, you should be able to fix them after I torch them. Just be patient, things will even out. You guys enjoyed this ultimate power, and it hurts to have it taken away... I'm sure in time the faction required to get AT-STs will change along with the ability to fix them.
Cafa
Thu Dec 04, 2003 1:50 am
#363

since many will not read the other active AT-ST thread and virtually ALL the rebel "advice" is a repeat, I present this:


Part 1


This reflects my Tempest outlook.


First off, if the devs were truly thinking about anything, they
would include the viability of the game to survive forthcoming
competition. It's a chicken and egg thing, IMO. Rebs whine about
AT-ST's (as shown repeatedly only because they cannot have them)
and come up with all these superfluous justifications why a perk
that one faction has needs to be essentially removed.


Have no doubt, this will remove AT-ST's from day to day play.
The amount of PvP that people truly enjoy should be a direct
reflection in the number of people that are neutral, if nothing
else. BTW, I notice that the stats of usage are no longer posted
by SOE. Wonder why?


AT-ST's are faction perks. Not a single one of you out there
differentiated between the faction thing and the word PERK when
we found out we could get them as an Imp. I did not even know
they existed until I had been playing the game for three weeks.
But when I found out I had to get one. Just for the fact that
they're frickin' the coolest thing in the game. Period. Nothing
else has the stature of an AT-ST, nothing. Back in the good ole'
days when I first got it the first thing it let me do was go to
Dantooine and play. No, not the caves, I wanted to see the Jedi
ruins there. Once there I found a seriously dangerous place.
Time was you could not go 20m on Dantooine without an agro. They
would run into the Imperial Outpost constantly and you either
killed the unkillable mob or were dead. AT_ST's allowed that.


Even after the commando changes most of us still used them because
they were a viable means to exploring these worlds. Even MCH's
could not barely hang on Dantooine before you NERF'd that too.


Then the armor no healing NERF came and at the same time Dantooine
suddenly became depopulated at the same time. AT-ST's were not
capable of standing up to a novice marksman, much less a PvP god
like Setis (Tempest players should ALL know that rebel - he quit
because the game was boring and no one wanted to PvP anymore).
So in the pocket they went. After the armor got somewhat fixed
we could no longer heal them at all and a single quencher could
kill your AT-ST permanently.


My philosophy in the game also changed to working towards more
crafting. I made my own city and recruited well over 24 people
to move into the area. Then player cities came and we all packed
up and moved to our guild city of Vesnia and have been slowly
recovering from the STEEP loss of income due to the move
(until shuttles hit traffic is almost non-existent).


I used the AT-ST's to hunt and protect in the area. Building the
cities was paramount. IMO, they would not have grown anywhere
near as fast or powerful without my and other AT-ST's owner's
efforts.


Now that I've got the setup let's review some of the comments so
far. I'm responding to the ones that really perked my interest
for their point of views.


sez sorrowblade


> If you had some play skills you wouldn`t need to hug a pet. This
> change is so long in coming, it amazes me that they actually had
> to discuss it.


It amazes me that you have a problem with my play manner simply
because you are either A) Jealous, or B) covet something that
I can do and you cannot. What makes your play form the right one?
Certainly not your literary ability.


sez Terrosch


> At this point, who cares about AT-STs and the empire. There isn't
> even a real galactic civil war. It's just team A vs. team B, and
> nobody gives a rats butt about what side has more people.


> There is no real war the way it should be. The imps should be
> powerhouses, trying to swat a fly with a safe. The rebs should
> have desguises, hiding places, and great defensives capabilities.
> The entire game would need a face lift.


> But since that won't happen, it does't even matter. Just get rid
> of ATST and use animals and faction pets. Thats the only thing
> combat in this game is about.


Sadly going to have to agree with this. As I'll document later on
our tight group is changing it's entire tactics to form a mad combo
of TKM/Doctor, MCH/Commando and MCH/Pistoleer teams that will become
the leaders in simply surveying and harveting resources. Three
people are completely changing what they want to do in the game
as far as skills/professions in order to overcome the blatant NERF
from the devs (via you whiney asss babies) are imposing. We use(d)
the AT-ST's for protection from the elements and promoting the
Imperial city of Vesnia's progression. If THAT'S not empire
building then I don't know what is.


However, a side effect of this is we will finally have the prowness
to come make your frickin' lives as miserable as you rebel scum did
to ours. I seriously do not want to hear one whine after we go
take over your cities for a few DAYS. AAMOF, long range plans have
a schedule of players setting up for these days, similar to your
recent CONSTANT bantering and killing of our Doctors, Artisans and
Entertainers.


sez Lizard_SF


> But it's not yours.


> By earning faction points, you've gained access to the resources
> of the Empire or the Rebellion, to be used by you to serve THEIR
> needs.


> Or do you think that when a captain in the US Army is given control
> over a group of tanks in Iraq, he's allowed to order them to come
> back to the US with him so he can take them deer hunting?


> It's ridiculous that faction resources were ever allowed to be used
> for non faction/PVP purposes in the first place. As with the vast
> majority of "nerfs", this one is just setting things to how they
> should have been from the get-go.


Can you believe this comparison? Let me tell you, if an US Army
officer went into a place with live dinosaurs the tanks would be
plowing fields of them -- and not for scales. And if the sole use of
military hardware was to keep the supply chains going or assist
civilians in gaining resources they would be used for that, too.
Plenty of RL history on that mate, read some.


sez Lt_dagjoe


> At-Sts cause too much of a problem...
> Players use exploits to get massive ammounts of faction points,
> then use the At-Sts as tanks to do High level missions. Causing
> players to get large ammounts of cash and Xp fast and easy with
> Zero risk of dying.


> At-Sts are too powerful and too easy to get, it doesn't make sense
> for the Star Wars story...a average Imp in Star Wars couldn't just
> get his hands on a At-Sts to do whatever he wants, maybe troopers,
> but not an At-St....


> The At-Sts are used for the wrong reason, half the time they arn't
> used in PVP, and if they are they are too powerful. I'm all for a nerf.


Hmm, lemme see. It took me 1.5 months of almost DAILY play to
get the first AT-ST. Don't sound easy to me. I didn't have the
ebay crap or the pay website either to tell me all the exploits I
see rebels talking about on Tempest server, either. You were not
on Dantooine when I got there, apparently. Dying was a constant
activity. ALWAYS with the fear of losing the one advantage/perk you
had! How many times can a CH's pet die? Go home.


As to what an average Imp could do, I be an average rebels couldn't
have recruiters on every corner, either. Or say, be killed over and
over again. Or mindshot 1500 everytime with riflemen. It's a game,
deal with it.


As to the wrong reason, I again say, your opinion should not drive
my gameplay. ESPECIALLY FRICKIN' REBEL OPINIONS.


Since you repeat the aforemention whine, let me restate that
it amazes me that you have a problem with my play manner simply
because you are either A) Jealous, or B) covet something that
I can do and you cannot. Name another possible reason you have
for advocating the change in MY gameplay?


sez Mordred13th


> Ok honest question,


> In SWG are there any Ewoks that give missions? If there is, then
> maybe I would consider them a Non-Player Character. If there aren't
> any missions given by Ewoks then they are just creatures.


> Besides the point though and back to the original topic. Just a
> question for all the players in general... Can I get a sign of hands
> from those out there who like to achieve a goal (earning an AT-ST,
> or IRL an award) and then have it taken away or ruined to below it's
> value? Anybody? Didn't think so.


sez KeiranH


> /sign


> dev's ruining our fun


Amen. They seem to have no problem with the AMAZING amount of CH's
in the "STAR WARS" game. Would you leave my perk I earn alone?
Sheesh.

sez PoetDancer


> This is why I have yet to see an ATST deployed by a player outside
> of Lok's Imperial base on my server. Maybe Rebels don't understand
> that it takes 10,000 FP to get one of these things. 10,000 FP!
> And that is if you are not an alien or wookiee. You won, Rebels.
> I /bow to your uberness in your ability to complain a nerf into
> existance. Couple this with the fact that faction pets will no
> longer be able to shoot on PvE missions, and you have destroyed
> any rationale for bringing faction pets in at all. Couple this with
> the fact that on test center you may only call one faction pet, and
> it hurts both of us. Couple this with the fact that we still have
> the faction penalty against non-humans, and you CLERARLY have the
> advantage in an already depleated faction system. Couple this with
> the fact that you have the benefit of the Naboo faction dungeon with
> holocron dropping dark troopers on hand to drop holocrons at your
> convenience, and why would anyone want to go Imperial? Congradulations.
> You have won the GCW. /cheer.


> Madame Sirii Ajaan
> Master Dancer OF and FOR the Stars!


Herein is the greatest NERF of all. You'll be going along and are
attacked by creatures and the AT-ST will just sit there and watch.
What is that? Listen, WE CANNOT ALL GET OUR LITTLE BUDDIES ON THE
GAME AT THE SAME TIME. SOME OF US RUN RL BUSINESSES AND WORK.
WE ARE NOT ALL ELEMENTARY THROUGH COLLEGE STUDENTS THAT CAN SKIP
CLASS EVERYDAY!


sez DeQuosaek (combining an amazing 6 of his posts)


> Ok I didn't quote the whole thing, but the Empire uses AT-ST's in
> the movies to kill REBELS!!! Not Krayts or Grauls or Durnis or
> Corellian Butterflies!


> If I am a Rebel I should fear the Empire and I do fear AT-ST's!
> Unless you are a heavy weapon toting fighter, they are completely
> devastating and they are not changing that one single bit. They are
> not "nerfing" the AT-ST. That's just a whine. Now you can focus
> on using them as they're intended to be used: to kill REBELS!
---
> poisons and diseases will no longer affect AT-ST's. Also, faction
> pets will be able to be used for any factional mission. How does
> that not make perfect sense?
---
> I still don't see how an armored 9000 HAM Rebel killer is a disadvantage.
---
---------------------------------------------------------------------
>> EVILxWARLOCK wrote:
>> Well, I hope the rebs have fun playing by themselvs. I for 1 will
>> not renew my account and have been talking to most of my friends
>> in other guilds. They also say they will not renew if this happens.
>> I have started a list which now has over 170 peeps who say they will
>> not renew. This is just on 1 server. The list is growing.
---------------------------------------------------------------------
> All because you can't attack creatures with army equipment? Makes
> a lot of sense. You worked so hard to earn the Faction Points it
> took. Take that hard work and become a Master CH if you want to
> attack creatures. If you are in a faction, you are part of it for
> a reason: to fight the opposing faction, not creatures.
---
> And they say that Rebels are crybabies! Ha
---
> It's not my job to hunt AT-ST's. I don't cry nerf. I stay away
> from them.


> This change is not coming because anybody cried nerf. The AT-ST
> was not designed to be used against things other than factional
> battle. The devs just overlooked the fact that it could and now
> they are correcting that oversight. It's simple.


> Why would you cry nerf in the Imperial's racism? That's just how
> the Empire is. You can't change that.


> We're not crying for a nerf at all. And if you took a look around
> you'd realize that they are making the AT-ST's a LOT stronger.
> Their plan is in no way a nerf.
> _____________________________________________
> Abe - Lt. General of the Fighting Hell Fish guild
> Combat Medic
> Bria / Corellia / Kor Vella


Man are you dense? NO FACTION PETS WILL PROTECT YOU FROM ANY NON-
FACTION AGRO AGAIN! Do you not frickin' understand the situation...?
You cannot pull your rebel troopers, nor I my AT-ST to assist in an
overland trip to anywhere. NO MORE GUARD COMMAND WHATSOEVER! Are
you that dense?


Do you honestly think that crafters who literally paid millions of
credits for the faction to get an AT-ST to protect them while
harvesting give a care about your freakin' fantasy world? They want
to not die while putting out their harvestors and not rely on idiot
mindsets like yours, apparently. Your REBEL-based opinion shows
YET AGAIN that you are only worried about yourself. When CH was
getting nerf'd, as much as I loathe that the class even exist, I
was the FIRST one to cry foul on the devs. They broke the trust,
they continue to break the trust. What trust? You do A, you get B,
except when enough freakin' rebel players whine about it and we get
a concensus of people that DON'T EVEN QUALIFY TO USE THE PERK whining
we nerf it). More on this later.


US Army people have used plenty of equipment to kill fauna around
the world. Your lack of historical knowledge does not make your
point.


BTW, in the movies they used AT-ST's to kill plenty of ewoks. Are
they not PvE?


sez maddog0606


> And you people with the AT-STs (and other faction perks) thought
> they were going to stop at CH?


/agree mate. I was on the front line telling people to chill on the
CH changes. I'm sure SWG dev design changes are like anything else
in the world -- one guy thinks he has a solution and manufactures a
magical concensus to push his agenda. Devs ruining our fun.


sez Alwaysneedinghelp


> Yes, I am a rebel... But I agree, if there are like 60% rebels and
> like 15% imperials, then rebels would kick any imperial ass, and whats
> the fun in that? I get bored if theres no challenge. Keep the ATST
> the way it is... or burn!!!


Even though I havent found another game that exactly emulates the
economics of this system, I feel that when THAT appears there will
be an en masse departure of imperial players. Even without it,
non-fighter imperials are DROPPING ACCOUNTS left and right. If you
rebs think it's fun now wait till player economics bites you in the
rear.


sez MaDCoW8Me


> ill miss hunting atst in the krayt canyon =/


> Aipest Geera
> Master of Melee Absorption


> Teefisik
> TC Rodian


/respect As hard as it was to lose my AT-ST recently, I gotta respect
you guys. Even though the devs made it easy enough to kill with 3
blow of a hammer, it still whacks you DB for the action. Now a days,
DB isn't without some cost, finally.


(((continued)))




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Cafa
Thu Dec 04, 2003 1:51 am
#364

Part 2


sez Pseudopd


> Will this lower the stats or power of atst's? no.


> Will this change any stats from atsts? no.


> Will this stop people from using atst's as tanks to farm loot and
> xp that are not faction related? yes


> "I paid for the AtSt. I should do what i want with it!"


> A weak argument. Firstly, you didn't dole out any credits for it,
> you spent Faction Points. Faction points are given for doing
> faction related issues. These are more like reputation and
> advancement ranks. If you are a good commander for the Imperial
> Navy (and with 10k-20k, you should be), You can trade in that FP
> and get a ATST to further the Imperial cause. NOT go out and 4
> wheel drive with it. How much FP do you get from Kyrat Dragons
> or getting Holocrons?


> If you used the ATST's to kill rebels before, nothing has changed.
> If you used them to destory rebel bases, nothing has changed. If
> you used them to intimidate random rebel forces, nothing has
> changed. If you used them to patrol a town from rebel scum, nothing
> has changed...


> But, if you used them in any way that doesnt effect your faction,
> big change. So what really "nerfed"?


> ATST's are not indestructable. Any Ewok with two logs can tell
> you that. They are excellent support gun boats, not whole armys.
> Perhaps in the future, they can be healed like other faction pets,
> but with that much firepower, that limitation forces you to use
> them wisely.


> Just get the rest of the story people, thats all i'm saying.
> Be angry that you cant do what you've been doing, but also realize,
> you probably knew this was going to happen anyway. JUst because
> you could do it, doesnt mean it was intended, and should be done.


> IF you all want to quit over this, you're giving up all too easy.
> be tactical. be ruthless. be relentless...


> Be Imperial...


> Baz Pseudopod


> Combat Medic/No faction pets (they never pick up after themselves...)


I wonder if you would feel the same way if Combat Medic lost all
range attacks tomorrow? Or how about we only let you use them on
faction opponents from now on? You didn't actualy PAY for the skills,
now did you? No, you earned them! And we earned our AT-ST's within
the rules of the game. No exploits. Simply stated, it took me 36
games days of SOLID play from the time I learned you could get an
AT-ST till the time I earned it. I can't even remember how many
hundreds of missions and how many times I got DB'd by camping frickin'
rebs riflemen hiding on the edge of missions to scope imperial noobs
like the cowards they are. Yeds, the second one came faster, I had
backup that time. I played by the rules which are only getting changed
because YOU CAN'T!


sez BoozeFienD


> "ATST's AND ANY FACTION PETS CAN ONLY BE USED IN FACTION BATTLES..."


> Translation: ATSTs and FACTION PETS will never see the light of
> day again.


> Nobody is going to risk a MINIMUM of 10-12 hours of grind to kill
> a couple rebels and have it explode. All I can say is that if the
> ATST becomes PVP only, it should be healable and have vitality points.


> If any rookie player can revive a dead pet with no problem, how
> hard is it to throw those Storm Troopers in the cloning center and
> the ATST back into the repair shop?


You can get one in 10-12 hours? Even with one AT-ST it took me 8
solid game days of play to get the next one. /bow


That's my major problem with CH. Do the pets never die or what?
Sheesh. That said, I can and have dealt with permadeath. What I can
NOT deal with is that my EARNED REWARD will suddenly not guard me
anymore in the wild.


sez Xytroncore (combing 3 posts)


> They only cost 2k faction points on the TC, if that takes you 10-12
> hours to get then that's truely sad.
---
> They're DOT proof on the TC and have 55k HAM, if you think that
> that's worthless then you have no idea how badly the rebels suck.
---
> Do you not even know how long it would take for an AT-ST with 55k
> HAM to incur enough woulds to make it useless like you're describing?
> It would take at least a month of constant PvPing IMO.


sez (wookie?) BlackEdge


> IMO they should've never allowed you to use an ATST period. I
> could see them being used as a walking turret to guard the faction
> hq's.. and I would buy one of those babies if that was true if I
> was an Imperial.


> Or maybe spend so many fp to control them for a limited time for
> mainly pvp. Like 100 fp per 5 min or something... /shrug


> I like being a rebel, these nerfs on ATST don't bother me one bit.
> Sickens me how you guys run around with 3 ATST and think that's
> truly star wars. Not to mention they're bigger then what they
> look like now which upsets me some, and don't see why they can't
> make them any larger. Biggest mistake was making them as a pet
> anyways. Should use them as a ridable vehicle, can't use specials,
> can only enter and exit with some form of time restriction.. and
> so on..


> ~-(Pokko)~-
> [Master C H/Pistoleer] [Novice Medic 4/0/0/3] -Scylla


And isn't this the classic case. Rebel says we shouldn't have
something but turns RIGHT AROUND and says that if he could get it
he would. How many times have we heard this!?! But TH keeps
touting the BS line that we all want the AT-ST nerf'd. Bull.
We all don't want it, only THOSE THAT REFUSE TO QUALIFY FOR IT.


sez SVET


> Being a Rebel or imperial should be based on personal beliefs
> and not on what you can get from it!


> A faction is a faction because of its phylosophy and principles.
> Imps are for the complete order. Rebels believe in freedom.
> Two oposite believes, based on wich you should make your preferance.


> If your impire does not have any meaning and value for you but a
> dump distroying machine - you should be ashamed of yourself and
> kicked out from your faction.


> But as in a game - both factions should be balanced.


> I'm a rebel. We have a funny white backpack. Do you think it
> is the reason I joined???


Yet another groupie telling me how I should think and that my
frickin' philosophy of life should follow his. WAKEUP! Last
time I checked the 3 personal and 4 other family accounts I
pay for are paid with real U.S. currency, not your diatribe.


sez (a rebel) BiganPistoff


-----------------------------------------------------------------
>> Gandhi1970 wrote:
>> they nerf ch, so why not nerf atst?
>> hopefully commandos will be next on the list...
-----------------------------------------------------------------


> Then something else will get nerfed. When will it stop?


> Merely trying to illuminate the terrain which we currently find
> ourselves deployed.


/agree God, people, how many times does it have to happen before
you wakeup and smell the coffee. /shame on devs


sez HA-SuperNaut


> The main problem is human nature, it is human nature to find and
> use any way possible to exploit something to their gain. End of story.


> Not all Imps use AT-ST's to farm krayts or holo's. Some do, some
> dont. And not all rebels are 13year old kids who just want to be
> uber and own everyone.


> I hear alot of people playing rebel's say "we need balance" we
> have no counter to the AT-ST or "we need an equivalent faction perk".
> In my oppinion the simple fact that there is 63% more characters
> with rebel faction than Imperial thats a huge amount of PvP power
> that they can weild. If rebels were all to be overt all the time
> the could dominate the game, but nope they need balance and a counter
> to our AT-ST. That makes me ask this question, Whats in it for the
> imperial players? Are we to start complaining about how unballanced
> the game is due to sheer number of rebel players?


> The developers will continue to correct their mistakes in the game
> and will continue to overlook other issues. All we can do is ADAPT
> AND OVERCOME.


> HA-SuperNaut (EE)
> Empire's Elite
> Master CH / Master Sharpshooter


Seriously, one has to wonder. I notice the player stats for
distribution to the public are not forthcoming as of late. Is
there a reason why?


Devs promised more patrols of imperial npcs to support imperial
cities and bases a while back. So what do they do at the Imperial
Outpost on Dantooine? Turn the whole thing into a NO-BUILD zone
and turn off the monsters so rebels can basically CAMP all day long
(in numbers of 24 to 30 last night) at the Outpost waiting on
imperials to load or wander in. Great empire there, devs!


sez BoozeFienD


> No, that's the current cost for them with the 30% off.


> But seriously, what is nerfing ATSTs going to change? Nothing.
> The people who camp the Krayts are just gonna go CH/Commandos.
> Instead of soloing them they may need a medic to heal the pets.
> Big deal! All this patch is going to do is double the number of
> CH's in the game already!


> That's what I'm talking about! Next metrics, 16% CH. You thought
> this was poke-mon now? You just wait!


> The whole economy of the game is dependant on pets. You can't
> get missions hard enough to be rewarding without them. You can't
> kill anything worth killing for loot in the game without them.
> This is why there is such a huge amount of CH's in the game.


/agree and with the nerfing of faction pets, the explosion of
CH's has already begun. At least 15 people I know now going
commando/MCH vice previous progressions. Whoop! Star Wars! Whoop!


sez KrelianTiberius


> I'm a rebel, and I once again agree with the Imperials. Nerfing
> the At-St's is ridiculous. You should HAVE to be a high level
> character to take one out. Why? Because a rookie soldier is not
> going to defeat a tank, that's why! He doesn't know where to hit
> it, he scared as hell of being hit by the 22mm canon, which
> affect his aim by the way because he shaking like a leaf, and he
> know it can just run him over if push comes to shove. Only a fully
> trained soldier can take out an M1-Abramms tank, and even then
> the odds of success are against him. Should be the same with an
> At-St. If Han Solo couldn't take the thing down, why should you
> be able to? Hell even Luke couldn't and he had a Lightsaber! He
> had to blow the At-At up from the inside. Yeah Lightsabers melt
> metal, but what At-St is going to just stand there and let you
> remove a leg?


> It took speeders to take out the At-St's and At-At's in the
> movies, why is it that a carbine can put a dent in an At-St on
> this game? The ewoks didn't blow one up with a peanut gun, they
> had to throw one off balance, and the other they blew up, they
> had to hit it with two huge tree's, and i'm supposed to do one
> in with a 22 pistol, come on!! I want a damm challenge man! They
> are armored tanks, let them act like armored tanks! Only a commando,
> or the equivilent should even be able to damage an at-st, let
> alone blow one up.


> You want to limit them in regular populace, make them a one out
> at a time deal, don't take their heart out, it's no fun when you
> know you're going to win all the time. All these soft a$$ players
> make me sick!! You want to win all the time, go play pinball, no
> one ever loses at pinball. Me, i want the challenge, the reason
> i became a rebel was because I thought it would be just awesome
> go up against the Empire, but unfortunately, there isn't one.
> With the way things are going now, there won't be any challenge
> left, no challenge, no gameplay, dusty box on the shelf.


Yeah, well here a guy with a hammer got to kill mine. /whine


All these soft a$$ players are going to drive away OVERT imperials
if they keep agreeing with the MANUFACTURED problems of faction
pets. TH, where are those new metrics mate? Hmm?


sez Albion_DeCrappa


> I wonder what the US government would say if it caught one of
> it's soldiers using an A1 Abrams to hunt elephant. Just curious...
> My guess is that they'd be a lot more lenient then Vader and the
> Emporer.


If the mission was to clear the planet to make it safer, and
establish an economically viable market, they would tell him to
kill every **edit** elephant in the way. Your 21st century ethics
may be vogue, but not reflective of 99% of human history.


sez dnm998


> My feeling is, you (SOE, Rebels) can't have it both ways. You
> can't have the AT-ST be so vulnerable in PvP that it can be laid
> to waste with little effort, and then barred from use in PvE.
> Should us Imps have it both ways? From a purely selfish stand
> point; Yes. From a reasonable stand point; No. I would be fine
> with;


> 1) - An AT-ST that gets the crap kicked out of it in PvP, but
> kicks the crap out of just about everything else in PvE
> OR
> 2) - An AT-ST that cringes when it sees a Durni, but laughs
> when it sees 3 PC Commandos.


> Glori on Sunrunner
> Shocii Freecloud on Wanderhome


Bottomline, they want it ALL WAYS. I remember a few weeks back
when the random spawns of imperials and AT-ST NPCs started
invading Anchorhead. Rebels were happy again! Notice how boring
it was getting there without the NPC spawns? Do you wonder why?


sez GivinDeath


> /sign


> ATSTs are a perk and if SOE does not like the way we are using
> them then they should not have put them in the game at all.


> There is no reason for changing them. The only reason ppl are
> bitching...and im talking about you rebels. Is because you do
> not have an equivilant faction pet. Jealously is not what
> should rule this game.


> I feel ATSTs should stay the same because everytime we take them
> out we are running the chance of having them destroyed. For Example:


> I was out doing my usual hunting and had all 3 of my ATSTs out.
> Here somes a band of Overt rebels. There were 3 or 4 Rebels
> with 2-3 pets each. I immediately see my disadvantage so turned
> the other way to flee. As i left a Graul spawn popped and
> aggroed me. At this point i was unable to store 3 ATSTs. So
> here come the Rebels. First incap me and then proceed to kill
> all 3 of my ATSTs.... only then did the **edit** DB me.


> Yes sob story, but morale of the story is if we have so live with
> the certain dangers of loosing them at any given time then we
> should be able to use them when ever and where ever we want.


But, again, they never lose anything, do they? What's their highest
pet cost? I'd bet not 8,500 FP. Jealousy is the vehicle the devs
or SWG manager is using to get their way. TH as much states in
his new thread that ALL YOU GUYS WANT THIS CHANGE! Well, I find
it funny that they don't send an email to all the AT-ST owners and
ask them. Don't tell me it's not possible, I know it is. No,
someone has an agenda and as usual instead of polite conversation,
realistic feedback or even an explanation we get the all
encompassing, "ALL YOU GUYS WANT THIS CHANGE!". Do they honestly
think we are that dense? Probably.


Hey TH! Are not the thousand hours I invested into the game,
the constant HELPER on ALL of my character (4 hours last night
helping people), the money I pay play a part in any of this
nerf decision part? If my AT-ST cannot guard against anything
you have elimnated any real utility of the perk. It is no
longer a perk at that time and you have broken my trust. Don't
take it personal, TH, you wanted to be a company man!


sez ObiQuixote


> Is there anyone in the army that could tell me how much trouble
> you would get into if you took an M1A1 out to hunt dear?


If that was my mission, nothing. Now back to the game please.


sez Styphathal


> I don't Want to be a commando. I want to be a pistoleer. I
> shouldn't be forced into doing a profession just so I don't have
> to deal with the bs from ST's. And yeah, the empire would use
> them against krayts maybe.. but what about pikets, bols, rancors,
> and mereks? I see at-st's killing those all the time so the
> "owner" can go collect hides, get xp, and collect money.


This is funny, rebs tell us that we have to use our faction pets
the way they want, tell us how we have to play the game, and then
tell us that we need to not support our imperial economies.


Yeah that's all fine and dandy. How about, "I don't want you
controlling how I use my perk that I earned!". But you, as most
rebel players, only think of yourself first.


BTW, I have never ONCE camped a spawn or krayts. Boring if you
ask me. I got a holo in an honest to god faction mission from
a rebel surface marshal.


sez FeHast


> Rule of fact- The needs/wants of the few are overshadowed by the
> needs/wants of the many. Rebels outnumber us, they wil lget their
> nerf. Ive found that out. Pikeman will never get they buff they
> need, which is why all pikeman are MCH and usually fencers / tka's too.


Honestly, if there was another economically similar game out there
right now I would be gone. The constant nerfing, ESPECIALLY
WHEN ABOUT HUNDREDS OF GAME CRITICAL BUGS THAT ARE PUBLICALLY
OVER 6 MONTHS OLD still exist, is taking out the fun from it.
No real testing, code implemented that loses millions of creds
of materials on vendors - where does it end? Do we fix the
game crippling problems? No, we change the rules so whiney a$$
l33t d00ds are happy.


(((continued)))





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

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