Development Cycle Archive

Thread: Membership has Its Rewards!

MyT_Chicken
Mon Feb 07, 2005 9:31 am
#365






Ricbr wrote:
Can you tell us if the "at home" rewards will have any other type of use besides just an added item in the house?

I am guessing they are for decor only...but it would be nice if there was some sort of functionality with them





Yeah it would be awesome to see a mini Dancing ST. LOL




h Egri p
§ If you don't know; you'll find out soon enough! §

silversaber
Mon Feb 07, 2005 9:51 am
#366






neinnunb wrote:





Calandryll_SOE wrote:

Couple of updates:


  • The self powered harvester is actually a kit that can be used on any harvester. We will update the Veteran Rewards page to reflect that.






A little off topic but this self powered harvestor kit makes me think of what you (the devs) have in mind for the future of the Architect profession.


Many have suggested that harvestors have some sort of lifespan where after a certain time (very similar to the way house lights and candleswork) it does not work anymore and needs replacing. Adding this self powered kit makes me beleive no plans to fix the return-business problem for Architects in the manner which I described.







If this were to be implemented, I would leave the Crafting Proffession altogether.


Darn things are expensive enough as it is.

Rakos_Rokarr
Mon Feb 07, 2005 9:53 am
#367

what about hologram displays?


u know when the emperor transmitted his figure in EP1 to the trade federation...something like that... a mini holo transmitter with a figure in blue that has a bit of noise to it...not too hard to do




IGN Rakos
L33t Nubl3t
Mastered the Imperial Assasin Profession
Crimsonsplat
Mon Feb 07, 2005 9:55 am
#368






silversaber wrote:





neinnunb wrote:





Calandryll_SOE wrote:

Couple of updates:


  • The self powered harvester is actually a kit that can be used on any harvester. We will update the Veteran Rewards page to reflect that.






A little off topic but this self powered harvestor kit makes me think of what you (the devs) have in mind for the future of the Architect profession.


Many have suggested that harvestors have some sort of lifespan where after a certain time (very similar to the way house lights and candleswork) it does not work anymore and needs replacing. Adding this self powered kit makes me beleive no plans to fix the return-business problem for Architects in the manner which I described.







If this were to be implemented, I would leave the Crafting Proffession altogether.


Darn things are expensive enough as it is.







They're bloody expensive because we have no repeat business. And if these no-decay kits are available to anyone, we're going to have to raise our prices MORE to make up for the lost business. Think before you start typing, ok?

admiraljz
Mon Feb 07, 2005 10:02 am
#369






Crimsonsplat wrote:




They're bloody expensive because we have no repeat business. And if these no-decay kits are available to anyone, we're going to have to raise our prices MORE to make up for the lost business. Think before you start typing, ok?





Right, because every new character who starts the game or needs a harvester is going to have ten of these self-powered things before they even launch into the world.







Aucka - Eromi - Ecaro
Widowmakers
Test Center
New Aldera, Naboo
Officer - Jedi - Engineer

Arialias
Mon Feb 07, 2005 10:02 am
#370






silversaber wrote:





neinnunb wrote:





Calandryll_SOE wrote:

Couple of updates:


  • The self powered harvester is actually a kit that can be used on any harvester. We will update the Veteran Rewards page to reflect that.






A little off topic but this self powered harvestor kit makes me think of what you (the devs) have in mind for the future of the Architect profession.


Many have suggested that harvestors have some sort of lifespan where after a certain time (very similar to the way house lights and candleswork) it does not work anymore and needs replacing. Adding this self powered kit makes me beleive no plans to fix the return-business problem for Architects in the manner which I described.







If this were to be implemented, I would leave the Crafting Proffession altogether.


Darn things are expensive enough as it is.








What kind of crafter are you. You buy 1 med Min BER 10 harvester. Say 50k, I know that is high but lets just assume. Now you place that on a 80% resource spot of some nice steel. It will cost you 12k miant to run it for the week. And lest assume that you buy your power at 1 cpu. Ok another 12 in power. Im at work so I am going a little high on some of these numbers.



You will pull up 94304 of that nice steel. You only sell it for 1 cpu and that makes you 94304 in credits for that one resource. Now add all your expenses 50k for the harv and 24k in upkeep and maint. That is 74k total that first week with a net profit of 20304. Now you own that harv and you only have to pay the 24k maint a week to gather resources. IN one years time you will make 5018416 off that initial 50k perchase. So please tell me how is 50k or evan having to buy a new one every two months a bad thing. I am lost on how you are losing money?





DARK SIDE FORCE MASTER

(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)




Karquile
Mon Feb 07, 2005 10:04 am
#371

I think it would be kind of fun if harvies with self-power kits installed tended to attract really nasty mobs...
Aristarchus52
Mon Feb 07, 2005 10:19 am
#372


Nevermind I saw the answer. Still don't believe it should work that way.


Edited

Message Edited by Aristarchus52 on 02-07-2005 12:24 PM

DMSL
Mon Feb 07, 2005 10:55 am
#373






Arialias wrote:





silversaber wrote:





neinnunb wrote:





Calandryll_SOE wrote:

Couple of updates:


  • The self powered harvester is actually a kit that can be used on any harvester. We will update the Veteran Rewards page to reflect that.






A little off topic but this self powered harvestor kit makes me think of what you (the devs) have in mind for the future of the Architect profession.


Many have suggested that harvestors have some sort of lifespan where after a certain time (very similar to the way house lights and candleswork) it does not work anymore and needs replacing. Adding this self powered kit makes me beleive no plans to fix the return-business problem for Architects in the manner which I described.







If this were to be implemented, I would leave the Crafting Proffession altogether.


Darn things are expensive enough as it is.








What kind of crafter are you. You buy 1 med Min BER 10 harvester. Say 50k, I know that is high but lets just assume. Now you place that on a 80% resource spot of some nice steel. It will cost you 12k miant to run it for the week. And lest assume that you buy your power at 1 cpu. Ok another 12 in power. Im at work so I am going a little high on some of these numbers.



You will pull up 94304 of that nice steel. You only sell it for 1 cpu and that makes you 94304 in credits for that one resource. Now add all your expenses 50k for the harv and 24k in upkeep and maint. That is 74k total that first week with a net profit of 20304. Now you own that harv and you only have to pay the 24k maint a week to gather resources. IN one years time you will make 5018416 off that initial 50k perchase. So please tell me how is 50k or evan having to buy a new one every two months a bad thing. I am lost on how you are losing money?









Harvs that stop working after some time? That's just a bad idea, period. Harvs cost lots of money and this might be good for your pockets, but it's bad for crafters. Basically it's bad for everyone because all goods will have a major price increase if this would happen. A self powered harvester is a bad idea for a veteran reward.


Already bad enough some architects try to con 225K off someone for a BER13 Harv,


ossireese
Mon Feb 07, 2005 11:06 am
#374






Calandryll_SOE wrote:

Couple of updates:


  • The self powered harvester is actually a kit that can be used on any harvester. We will update the Veteran Rewards page to reflect that.

  • Still looking into how the anti-decay kit works with powerups and PSGs.







I don't know if this question was asked but will the anti-decay kit work on things like crystals and pearls?


Seems only fair that old timers that have jedi toons can take advantage of that kit too no?






Apology accepted captain Needa­..
Starcloud
Mon Feb 07, 2005 11:12 am
#375

Ideally, if the developers are concerned about someone collecting 5 flawless crystals and putting anti-decay kits on all of them, the anti-decay kit could only be used on tuned color crystals.


I know I'd *love* to not have to worry about replacing my Sunrider's Destiny crystal. I personally don't think that the color crystal should ever have had condition or decay on it in the first place... allowing color crystals to have the anti-decay kit applied would be very appealing to me.

TalusianRogue
Mon Feb 07, 2005 11:15 am
#376






Calandryll_SOE wrote:

Couple of updates:


  • The self powered harvester is actually a kit that can be used on any harvester. We will update the Veteran Rewards page to reflect that.

  • Still looking into how the anti-decay kit works with powerups and PSGs.







Consider having the anti-Decay kits act as powerups on weapons, so a powerup couldn't be applied?





Ko'c
Who the ***edit*** codes this game?

ossireese
Mon Feb 07, 2005 11:18 am
#377







Starcloud wrote:

Ideally, if the developers are concerned about someone collecting 5 flawless crystals and putting anti-decay kits on all of them, the anti-decay kit could only be used on tuned color crystals.


I know I'd *love* to not have to worry about replacing my Sunrider's Destiny crystal. I personally don't think that the color crystal should ever have had condition or decay on it in the first place... allowing color crystals to have the anti-decay kit applied would be very appealing to me.






I don't see any problem with damage crystals/pearls also. A guy would need 4 kits to keep his 4th gen saber from degrading, while a legendary T-21 with insane damage only uses one....


And let's not talk about the ackley hammers or stun batons that can decimate you in only a few hits...


Not only that but it would solve 1 of the biggest problems with the jedi prof, wich is the insane amount of credits needed to construct and maintain a decent lightsaber.




Message Edited by ossireese on 02-07-2005 01:23 PM



Apology accepted captain Needa­..
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