Development Cycle Archive

Thread: Friday Feature March 19th Wookiee Armor Concept Art

Waste93
Mon Mar 22, 2004 4:58 pm
#339






Daker-Naritus wrote:



Do the math.


Repeated from above (which AGAIN you didn't read):


"Wookies get at least anadditional 700 attribute points over other classes. Dividing those points over health, action, and mind, and you get 233.


Wookiees have a total of 6100 HAM points. Humans have 5400. The 700 bonus points is 13% more.


Furthermore there are 9 stats, not three. Divide those 700 points over ALL the stats results in 78 (rounded up). That means average stat (ignoring caps) for a Human is 600 per stat, while a Wookiee is at 678.


Those points are spread over 9 stats, not the three you state. Which causes an error in your calculations.


Using your logic, if you give wookies 80% armor just like everyone else what you get is wookies with 6165 HAM. That means wookies get 23% more ham with armor than any other class."


Reread what was stated. You increase the damage a Wookiee in armor takes by the 13% (which is the HAM bonus). The formula to figure resists is as follows for Wookiee armor to be equal.


(100 - human resist level) * 1.13 . For example a human in 75% armor would be 100-75 = 25. So 25 * 1.13 = 28.25. Which means it would be 72% resist armor.


We've also suggested increasing encumberance by 13% for the same reasons. Those two cancel out the HAM bonus.



1233 HAM is 23% more than 1000 HAM. Math...learn it, live it, love it.


Of course 1233 is 23% more than 1000. However how you arrived at those number in the first place is your error.


The average stat for a Human is 600, not 1000, and the average for the Wookiee is 678, not 1233.


Using a false base for your calculations does not make your point even if your "math" is correct.


You are right about learning math. You just need to learn the base numbers to start on your calculations. Without that everything you calculate is off.






Colonel Waste - The Wookiee Crusader
TheWardog
Mon Mar 22, 2004 5:14 pm
#340

I really like how Waste keeps his cool when dealing with obvious idiots. Many kudos! If these trolls would do some research and use a little elbow grease maybe we wouldn't have knuckleheads invading and leaving "dumbass droppings" all over our threads...



Piece of crap Lithium totally screwed up my sig
POS
Kiwalek
Mon Mar 22, 2004 6:19 pm
#341

give the devs a break folks. it's a concept drawing. and yes, by now i would put on any armor, no matter what it looks like.
though if they would stick with the kinda asian influenced style that would be great with me. any notes on when we are going to see this live? or on some of the other armor choices? couldn't find anything here.

btw, still laughed all the way through this thread
upa
Mon Mar 22, 2004 9:52 pm
#342


a lot of people i talked to say they not gonna wear it simply cause of the look of it they said that it was a joke and people are gonna laff at them when wearing them in the game and i personally glad they are getting Armor but i agree with them and i think its funny maybe they should do a re do to it i know its concept art well i guess we will see how it looks in the game when the time comes



Jedi
May the force be with you...always....
Daker-Naritus
Mon Mar 22, 2004 10:46 pm
#343


--------------------------------------------------------------------------------
Waste93 wrote:



Wookiees have a total of 6100 HAM points. Humans have 5400. The 700 bonus points is 13% more.


Furthermore there are 9 stats, not three. Divide those 700 points over ALL the stats results in 78 (rounded up). That means average stat (ignoring caps) for a Human is 600 per stat, while a Wookiee is at 678.


Those points are spread over 9 stats, not the three you state. Which causes an error in your calculations.



--------------------------------------------------------------------------------




How freaking weak is that? You are wrong, just being a troll, and arguing to argue. Despite my better judgment I will once again correct you...


(1) HAM = Health, Action, Mind. HAM is NOT strength, constitution, stamina, quickness, focus, or will power...these are called "secondary stats." If you get hit NOTHING happens to these pools. Spending a bunch of extra points on secondaries is a waste. If you, as a wookiee, are spreading points over these pools you are WASTING those 700 points. From my tests it takes over 50 points invested in any of the stamina type values to decrease your special’s HAM costs (note the correct usage of HAM…health action mind) one to two single points.


Lets see...which makes more sense...increase my whole HAM pool 50, or decrease the cost of specials by 1 or 2 (which will be eaten by regeneration anyway). In a 30 second battle, you get 20 extra net HAM by placing the points in HAM rather than secondary stats. Hmmmmm....need a calculator?


The same goes for regeneration, unless you are putting an extra 200 or more into your regeneration stats, it doesn't amount to a hill of beans.


Anyone who is arguing that wookiees only get a 13% bonus because they are dividing the extra points evenly over all 9 stats is being stupid.


You and I both know that you have almost all of those points invested in HAM, and you trying to mislead others by fudging the 13% number is both unrealistic and untruthful (see below at to how secondaries increase HAM).


(2) You obviously haven't worn armor before. If you had you would know that armor kills secondary stats, and any good player piles all extra available points into HAM (note correct usage).


Why do players do that? Because high quality armor MULTIPLIES HAM, but decreases secondaries to the point where extra points spent there do nothing.


It is silly to try to get good ham costs or regen while wearing armor, because your values are already so low. Points are MUCH better spent in the HAM pools, relying on the 50% to 60% armor rating of your armor to multiply that HAM, rather than regenerating or having a little better HAM costs.


As an example:


Say a Human with 1000 HAM (as in 1000 Health, 1000 Action, and 1000 Mind, because you seem to have trouble with this concept) and 50% composite armor has 600 extra points to spend... He can:


(a) Increase his strength, constitution, stamina, quickness, focus, and will power 100 each. We will be generous, and assume this decreases ham costs on all specials by 5 HAM, and increases regeneration 5 HAM a second. With armor, this human’s HAM is now 4000 (1000 *2 for light armor, *2 for additional 50% resistance reduction. Additionally, assuming that player shoots once a second and regenerates 5 HAM a second, that person is gaining an additional 300 net HAM every 30 seconds (5 additional for specials + 5 addition from regeneration * 30 seconds). Woohoo…4300 total HAM.


-OR-


(b) Increase each of the player’s HAM pools by 200, for a total of 1200 HAM. 1200 HAM with 50% composite armor = 4800 total HAM.


Now considering that my regeneration and stamina numbers are exaggerated on the high side, and that most battles last no where NEAR 30 seconds, I hope you can see that spending a bunch of extra points on secondaries is dumb. This is even moreso true considering that you can easily hit high regeneration numbers with buffs, but can NEVER have enough HAM.


In fact, even assuming that what you are saying is correct, and it makes ANY sense to pile points into secondary stats, your argument is still wrong. 700 extra wookiee points / 6 secondary stats = 116. 116 extra in each of the secondaries allows you to wear MUCH better armor with MUCH higher HAM costs.


Compare a 1000 HAM Human with 50% composite (my exact stats), and a 1000 HAM wookiee with 60% armor, that the wookiee can wear (but the human can’t) because the wookie gets extra points to spend on secondaries:


Human HAM = 4000


Wookiee HAM = 5000


Hmmm….Who has an advantage (hint…wookiee by 25%).


(3) In fact even assuming that it does make ANY sense whatsoever to divide that extra 700 points over all 9 stats, it amounts to MUCH more than a 13% increase in HAM as you say.


So you add 77 (700/9) to each of the nine stats. That 77 is only an additional 13% straight HAM bonus, but you are TOTALLY ignoring the fact that the extra stamina and regeneration stats increase HAM regeneration over time and decrease HAM use from specials. The net effect when considering the HAM savings/addition through the battle is more than that.


Pair that fact with the above illustrated facts that distributing those extra points over all 9 pools increases straight HAM, which is then multiplied by the better encumbrance armor the secondary stat increases wookiees would be allowed to wear, and the result is a bonus of MUCH MORE than 13%.


Example: 1000 HAM Human with 50% Composite = 4000 HAM. 1077 HAM wookiee with 55% composite = 4786 HAM.


Who has the advantage? (Hint: Wookiee by 20%)



Now although I have enjoyed schooling you on math, I hope that you will stop replying to me and further embarrassing yourself.


2 Simple facts remain:


(1) Wookiees have a 23% Ham bonus, whether that bonus takes the form of (a) a 233 point straight HAM boost, or (b) a 77 points HAM boost + faster HAM regeneration (read: more net HAM) + lower HAM costs (read: more net HAM)


(2) Wookiee Armor needs to be around 25% less effective than current armor to be balanced.



Give up…you don’t understand armor or HAM, and your arguments don’t hold water…

ByygPapa
Tue Mar 23, 2004 12:30 am
#344

Waste93 wrote:


Wookiees have a total of 6100 HAM points. Humans have 5400. The 700 bonus points is 13% more.


Furthermore there are 9 stats, not three. Divide those 700 points over ALL the stats results in 78 (rounded up). That means average stat (ignoring caps) for a Human is 600 per stat, while a Wookiee is at 678.


Those points are spread over 9 stats, not the three you state. Which causes an error in your calculations.



--------------------------------------------------------------------------------




How freaking weak is that? You are wrong, just being a troll, and arguing to argue. Despite my better judgment I will once again correct you...


(1) HAM = Health, Action, Mind. HAM is NOT strength, constitution, stamina, quickness, focus, or will power...these are called "secondary stats." If you get hit NOTHING happens to these pools. Spending a bunch of extra points on secondaries is a waste. If you, as a wookiee, are spreading points over these pools you are WASTING those 700 points. From my tests it takes over 50 points invested in any of the stamina type values to decrease your special’s HAM costs (note the correct usage of HAM…health action mind) one to two single points.


Lets see...which makes more sense...increase my whole HAM pool 50, or decrease the cost of specials by 1 or 2 (which will be eaten by regeneration anyway). In a 30 second battle, you get 20 extra net HAM by placing the points in HAM rather than secondary stats. Hmmmmm....need a calculator?


The same goes for regeneration, unless you are putting an extra 200 or more into your regeneration stats, it doesn't amount to a hill of beans.


Anyone who is arguing that wookiees only get a 13% bonus because they are dividing the extra points evenly over all 9 stats is being stupid.


You and I both know that you have almost all of those points invested in HAM, and you trying to mislead others by fudging the 13% number is both unrealistic and untruthful (see below at to how secondaries increase HAM).


(2) You obviously haven't worn armor before. If you had you would know that armor kills secondary stats, and any good player piles all extra available points into HAM (note correct usage).


Why do players do that? Because high quality armor MULTIPLIES HAM, but decreases secondaries to the point where extra points spent there do nothing.


It is silly to try to get good ham costs or regen while wearing armor, because your values are already so low. Points are MUCH better spent in the HAM pools, relying on the 50% to 60% armor rating of your armor to multiply that HAM, rather than regenerating or having a little better HAM costs.


As an example:


Say a Human with 1000 HAM (as in 1000 Health, 1000 Action, and 1000 Mind, because you seem to have trouble with this concept) and 50% composite armor has 600 extra points to spend... He can:


(a) Increase his strength, constitution, stamina, quickness, focus, and will power 100 each. We will be generous, and assume this decreases ham costs on all specials by 5 HAM, and increases regeneration 5 HAM a second. With armor, this human’s HAM is now 4000 (1000 *2 for light armor, *2 for additional 50% resistance reduction. Additionally, assuming that player shoots once a second and regenerates 5 HAM a second, that person is gaining an additional 300 net HAM every 30 seconds (5 additional for specials + 5 addition from regeneration * 30 seconds). Woohoo…4300 total HAM.


-OR-


(b) Increase each of the player’s HAM pools by 200, for a total of 1200 HAM. 1200 HAM with 50% composite armor = 4800 total HAM.


Now considering that my regeneration and stamina numbers are exaggerated on the high side, and that most battles last no where NEAR 30 seconds, I hope you can see that spending a bunch of extra points on secondaries is dumb. This is even moreso true considering that you can easily hit high regeneration numbers with buffs, but can NEVER have enough HAM.


In fact, even assuming that what you are saying is correct, and it makes ANY sense to pile points into secondary stats, your argument is still wrong. 700 extra wookiee points / 6 secondary stats = 116. 116 extra in each of the secondaries allows you to wear MUCH better armor with MUCH higher HAM costs.


Compare a 1000 HAM Human with 50% composite (my exact stats), and a 1000 HAM wookiee with 60% armor, that the wookiee can wear (but the human can’t) because the wookie gets extra points to spend on secondaries:


Human HAM = 4000


Wookiee HAM = 5000


Hmmm….Who has an advantage (hint…wookiee by 25%).


(3) In fact even assuming that it does make ANY sense whatsoever to divide that extra 700 points over all 9 stats, it amounts to MUCH more than a 13% increase in HAM as you say.


So you add 77 (700/9) to each of the nine stats. That 77 is only an additional 13% straight HAM bonus, but you are TOTALLY ignoring the fact that the extra stamina and regeneration stats increase HAM regeneration over time and decrease HAM use from specials. The net effect when considering the HAM savings/addition through the battle is more than that.


Pair that fact with the above illustrated facts that distributing those extra points over all 9 pools increases straight HAM, which is then multiplied by the better encumbrance armor the secondary stat increases wookiees would be allowed to wear, and the result is a bonus of MUCH MORE than 13%.


Example: 1000 HAM Human with 50% Composite = 4000 HAM. 1077 HAM wookiee with 55% composite = 4786 HAM.


Who has the advantage? (Hint: Wookiee by 20%)



Now although I have enjoyed schooling you on math, I hope that you will stop replying to me and further embarrassing yourself.


2 Simple facts remain:


(1) Wookiees have a 23% Ham bonus, whether that bonus takes the form of (a) a 233 point straight HAM boost, or (b) a 77 points HAM boost + faster HAM regeneration (read: more net HAM) + lower HAM costs (read: more net HAM)


(2) Wookiee Armor needs to be around 25% less effective than current armor to be balanced.



Give up…you don’t understand armor or HAM, and your arguments don’t hold water…




.....*ponders post carefully*.....


BWAAAHAHAHAHAHAHHAHAHAHAHAHAHHHAAAAAAAA!!!


...thanks man that was really funny


So can you use that scintillating brain of yours to run those cute little HAM numbers and then apply actual game armor numbers (you know, the stuff people really wear) and then run on back here and tell us about the HAM numbers of the wookiee at 55% while the non-wook wears his 80% andlet us knowhow they balance? (Hint: non wooks in a landslide)


Shove off, dope


You can flash all the numbers you want, but you just ignore what you dont like and spew out arbitrary figures while you're hoping we dont notice you contradicting the premise of your own argument about the "uselessness" <LMFAO> of secondary stats. All the while you and the rest of your ilk continue to whine about the ham costs of armor in your arguments against wookiees getting it in the first place lol. What cracks me up is that EVERYBODY buffs for PvP in this game or they die and thats a fact, so armor ham costs are negligible and you know it.


There's 9900 points to spread your HAM numbers over and we have 13% more than you. PERIOD. Which means that encumbering our armor at a 1.13 rate EQUALS non wook armor at a 1.0 rate. PERIOD. The only way this could even slightly skew our way as you suggest is IF WE DIDNT HAVE SECONDARY MINIMUMS SO HIGH THAT NEARLY THE ENTIRE BONUS IS EATEN UP BY THEM AND THEREFORE COULD PUT THE EXCESS INTO YOUR PRECIOUS HEALTH/ACTION/MIND SLOTS (assuming of course that we were stupid enough to follow such inane advice).




ASSAULT BOWCASTER: BECAUSE YOU ONLY HAVE ONE ASS TO RISK...
mattr25
Tue Mar 23, 2004 12:33 am
#345

Dakar you obviously do not play a wookie and never have. I'm going to enlighten you to the simple fact that it is not easy. I'll even tell you my wookies full numbers, yes they are higher, no they do not make a difference.

Health 1175

Strentgh 655

Constitution 550 (max)

Action 950

Quickness 520 (max)

Stamina 520 (max)

Mind 880

Focus 520 (max)

Willpower 520 (max)


OK, granted this is by memory and I'm prob off a tad especially mind and action since early on I noticed I don't really take that much in the way of damage except for the one shot kills, so I may as well crank the secondaries so I can recover faster from that damage, doesn't help by the way. Now I also have to say that I am not much in the way of combat trained, I've got rifles 4 and 2 handed weapons 2, the rest goes into artisan, weaponsmith armorsmith and medic. Now perhaps that means that someone with the same skills who can wear armor and does cannot enter into combat and live very long either, Which is pretty funny actually since I've been attacked by people who are novice marksman using a DL44 pistol wearing body armor and lost, did maybe 100 points of damage to them.


When they get up close I use a spraystick or the Gamorrean Battleaxe a friend was kind enough to help me procure, I still damn near die to most anything. I got attacked by 4 kreetles at once, I made it through with 100 health remaining using the spraystick, which does good damage and isn't bad close range. When i decide on doing some faction missions, I am reduced to pulling out my laser rifle and sniping from 60 metres because 3 of them armed with two pistols and one set off fists can kill me. I can tell you from experience, one of them firing back for longer than 5 seconds, or 2 shots leaves me pretty low in one HAM stat. Perhaps I am just bad at combat, I doubt it however since I now spend my time running around helping kill things with my guild, I spend at least half my time running close and healing or helping them recover from incap because our Tera Kasi people or pikemen are getting taken apart. Now of course I better say they don't wear armor very often, which brings us to the i suck at combat thing, apparently not since teras Kasi people who are all about hand to hand and living have problems doing these things.


Which, finally I know, brings me to the point. Which is, without armor no matter what your particular skill mastery, you are going to die at least 5 times faster and more often than someone who has low skill levels and wears armor. Another example, i have a character on a different server, human wearing pretty crap armor using a scout blaster can take on diseased bocatts. My wookies character, with no armor and rifles 4 cannot take on more than the one diseased bocatt and even then half the time dies. OK so diseased bocatts are easy, my wookie cannot even come in the same area as a dragonet without masked scent or riding a vehicle without having to run away from one, my friend when he was moving up the skill tree to bh before buying that 280K set of armor, he was using a set of 150K armor would regularly go and kill dragonets and regular bocatts, both of which to my knowledge swarm.


Are you perhaps getting the point now?Maybe you should go and find one of those wookie bh'sor commandoes and ask them how they do at pvp, or ask that wookie bh how he does his bounty hunting since I know my friend with armor has a problem with them half the time and he isn't even a master bh.
Arasett
Tue Mar 23, 2004 1:05 am
#346



kruschev666 wrote:

You know Arasett some of us wookies did not fight for wookiee armor because we did not want it in the game. I personally like to run around naked with a backpack just like in the movies. If the weather is bad I will put on my long wookie smock just to keep my fur dry.

I play a wookiee because I do not want to worry about armor. I remember a human buddy telling me that he bought a set of composite armor for 250k and then could not put it on. That is just stupid.






Well running around naked is definately your perogative, but the majority of wookiees have been fighting for armor for a long time. Even when this armor comes out, you can still run around naked if u want to. At least those of us who don't want get killed by 2 MasterHead shots will have an option now.

As for your friend who could not wear the armor, well he probably needs to migrate his stats and get a buff. I think most people who wear composite have to do this in order to wear it. Especially if they don't get encumberance slices.

Arasett
Jowybacca
Tue Mar 23, 2004 1:14 am
#347


The New Armor for the Wookie is long over due. However I am not too happy to be a walking basket. I chose a wookie for his power and the cool looks. The robe and headdress are all in good taste and meet the image of a wookie to us Star Wars Fans. I hope that the drawing is just that a drawing and the in game version will have a more refined apperance. I am uncertain why you choose to introduce a basic armor first ? We have waited for armor all this time and make numerous trips to the clone center due to this, for this wait we get to wear the basket. Not sure who was thinking on that one. If for the stats could at least be Temporarily enhanced till future concepts were available I would be happy to wear the basket. Please help this dieing Wookie, Give us Armor to compete on fair ground. Recent Factions have been arming themselves with Geo Weapons and the strong Armor and then Desimateing anything in sight. One touch from these opponents and I am Dead. No chance to get off a shot due to there attack power and my lack of armor. You speak of balance, I ask is that balance?


Thanks, Jowybacca


Radiant-Sharpie
Tue Mar 23, 2004 2:49 am
#348



KStarfire wrote:
Just keep in mind, its possible that this is just the Bone Armor equvilent suit... *crosses fingers*

KStarfire




When will we see the real armor? I mean come on, if this is equiv to bone armor, we'll still be lacking in pvp..
Waste93
Tue Mar 23, 2004 6:53 am
#349



Daker-Naritus wrote:


How freaking weak is that? You are wrong, just being a troll, and arguing to argue. Despite my better judgment I will once again correct you...


(1) HAM = Health, Action, Mind. HAM is NOT strength, constitution, stamina, quickness, focus, or will power...these are called "secondary stats." If you get hit NOTHING happens to these pools. Spending a bunch of extra points on secondaries is a waste. If you, as a wookiee, are spreading points over these pools you are WASTING those 700 points. From my tests it takes over 50 points invested in any of the stamina type values to decrease your special’s HAM costs (note the correct usage of HAM…health action mind) one to two single points.


HAM is the generic term for your stats. The name is taken from the primaries. However it covers all the stats. Hence there are nine.


Spreading these over other stats is not a waste at all. As a Rifleman I have put points in focus and willpower to lower my HAM costs for specials and so the pool will regenerate faster.


Also as others have alread stated some of those 700 points you are using to calculate are locked into secondary stats. So your numbers, even if using your own logic, are off.


Lets see...which makes more sense...increase my whole HAM pool 50, or decrease the cost of specials by 1 or 2 (which will be eaten by regeneration anyway). In a 30 second battle, you get 20 extra net HAM by placing the points in HAM rather than secondary stats. Hmmmmm....need a calculator?


In a 30 second battle the extra 20 points you mention are not even enough to conunter a single hit.


The same goes for regeneration, unless you are putting an extra 200 or more into your regeneration stats, it doesn't amount to a hill of beans.


And if I do have 200 extra points in regeneration then it does.


Anyone who is arguing that wookiees only get a 13% bonus because they are dividing the extra points evenly over all 9 stats is being stupid.


No. They are being factually honest. It's called an average stat. Those points you get are spread over nine stats, not three.


You and I both know that you have almost all of those points invested in HAM, and you trying to mislead others by fudging the 13% number is both unrealistic and untruthful (see below at to how secondaries increase HAM).


Not at all. The only dishonesty here is you by skewing the numbers to arrive at your predetermined outcome.


(2) You obviously haven't worn armor before. If you had you would know that armor kills secondary stats, and any good player piles all extra available points into HAM (note correct usage).


Of course I haven't worn armor. I'm a Wookiee. Which is why I have some good secondaries. I need the regeneration and lower specials cost to be more effective.


Two hudred extra points in a primary stat isn't going to help against an opponent that does hundreds of points per hit.


Why do players do that? Because high quality armor MULTIPLIES HAM, but decreases secondaries to the point where extra points spent there do nothing.


Of course armor multiplies the ability to take damage. Secondaries do get decreased, but by how much depends on how much armor you are wearing and the encumberance values. Which can be reduced by slicing and with buffs really isn't even relevant.


It is silly to try to get good ham costs or regen while wearing armor, because your values are already so low. Points are MUCH better spent in the HAM pools, relying on the 50% to 60% armor rating of your armor to multiply that HAM, rather than regenerating or having a little better HAM costs.


Why? Because you say so? The most common tactic is to dump all the stats into Mind and its secondaries and use buffs for the other stats.


As an example:


Say a Human with 1000 HAM (as in 1000 Health, 1000 Action, and 1000 Mind, because you seem to have trouble with this concept) and 50% composite armor has 600 extra points to spend... He can:


(a) Increase his strength, constitution, stamina, quickness, focus, and will power 100 each. We will be generous, and assume this decreases ham costs on all specials by 5 HAM, and increases regeneration 5 HAM a second. With armor, this human’s HAM is now 4000 (1000 *2 for light armor, *2 for additional 50% resistance reduction. Additionally, assuming that player shoots once a second and regenerates 5 HAM a second, that person is gaining an additional 300 net HAM every 30 seconds (5 additional for specials + 5 addition from regeneration * 30 seconds). Woohoo…4300 total HAM.


-OR-


(b) Increase each of the player’s HAM pools by 200, for a total of 1200 HAM. 1200 HAM with 50% composite armor = 4800 total HAM.


Not quite. The multiplier depends on the AP of the weapon being used against the player because of the way the damage system works. A 200 point hit against that target with an AP0 = 50 damage. So its 4X the HAM. AP1 = 100 so it's 2X. AP2 = 125. AP3 = 156.


Now considering that my regeneration and stamina numbers are exaggerated on the high side, and that most battles last no where NEAR 30 seconds, I hope you can see that spending a bunch of extra points on secondaries is dumb. This is even moreso true considering that you can easily hit high regeneration numbers with buffs, but can NEVER have enough HAM.


Depends on your template. As a Rifleman with the mind costs as they are I can empty my mind in 10 seconds easy. By boosting the secondaries I can extend this. So no, boosting secondaries is not always stupid.


In fact, even assuming that what you are saying is correct, and it makes ANY sense to pile points into secondary stats, your argument is still wrong. 700 extra wookiee points / 6 secondary stats = 116. 116 extra in each of the secondaries allows you to wear MUCH better armor with MUCH higher HAM costs.


You are still wrong since there are six secondaries and three primaries. That is nine. So you divide 700 by 9. Not six or three. It's called an average stat.


Compare a 1000 HAM Human with 50% composite (my exact stats), and a 1000 HAM wookiee with 60% armor, that the wookiee can wear (but the human can’t) because the wookie gets extra points to spend on secondaries:


Human HAM = 4000


Wookiee HAM = 5000


Hmmm….Who has an advantage (hint…wookiee by 25%).


Yes. But again where did you get these base numbers from? You made them up. The average composite is not 50%. It's about 75%. Unless you have some really poor armorsmiths. Also see the formula we came up with the lower the Wookiee armor resists by an amount to counter the HAM bonus. Remember that formula I gave last post? That results in 13% more damage to the Wookiee in armor compared to non-Wookiee. That is 13% more damage PER HIT. If you get hit once a second and are taking 13% more damage per hit, you are more than negating the Wookiee HAM advantage.


(3) In fact even assuming that it does make ANY sense whatsoever to divide that extra 700 points over all 9 stats, it amounts to MUCH more than a 13% increase in HAM as you say.


So you add 77 (700/9) to each of the nine stats. That 77 is only an additional 13% straight HAM bonus, but you are TOTALLY ignoring the fact that the extra stamina and regeneration stats increase HAM regeneration over time and decrease HAM use from specials. The net effect when considering the HAM savings/addition through the battle is more than that.


Pair that fact with the above illustrated facts that distributing those extra points over all 9 pools increases straight HAM, which is then multiplied by the better encumbrance armor the secondary stat increases wookiees would be allowed to wear, and the result is a bonus of MUCH MORE than 13%.


Example: 1000 HAM Human with 50% Composite = 4000 HAM. 1077 HAM wookiee with 55% composite = 4786 HAM.


Who has the advantage? (Hint: Wookiee by 20%)


Again you are skewing numbers to fit your statement. You are comparing a human in 50% to a Wookiee in 55%. Well yes the Wookiee is going to have higher numbers not only because of the stat bonus but also he has better armor.


Why not put the human in 75% armor and compare the two then? 75% armor is 8X unarmored. So that makes the human 8000 HAM while the Wookiee in 55% is 4786. Who has the advantage?


Point is armor protection is on a curve. Higher armor increases at a much higher rate. 90% (rare but available) protects at 20X vs unarmored. Doesn't that make them 20000 effective HAM?


We can play around with numbers all day. But you are comparing two dissimilar things in your so called example.


Now although I have enjoyed schooling you on math, I hope that you will stop replying to me and further embarrassing yourself.


Actually you have only proven an old statement. "There are lies, damn lies, and statistics". You are skewy your math to fit your examples. That does not make them correct.


If we follow your logic then, Humans have 10% more mind than Wookiees. Why? Humans cap out at 1100 in all stats. Wookiees cap out in 1000 in mind. Hence Humans have 10% more mind. If I further extended that out, since humans have 1100 caps on ALL stats, I could probably prove, using math and logic that Humans actually have a stat bonus. Since they cap higher.


Is that correct? Of course not. It's bad logic. Just like what you are doing. Regardless if the math is correct you are going off a false premise to begin with negating everything else.


2 Simple facts remain:


(1) Wookiees have a 23% Ham bonus, whether that bonus takes the form of (a) a 233 point straight HAM boost, or (b) a 77 points HAM boost + faster HAM regeneration (read: more net HAM) + lower HAM costs (read: more net HAM)


13%. Learn what an average is. You take all the points and divide by the number of available stats. Which in this case is nine. Also some of those 700 points you are using for your calculation are LOCKED into secondary stats. So you are using numbers that are in a secondary stat and artifically inflating primary stats.


For example strength is minimum of 650. Lets say that represents 150 of the 700 points. You are using those 150 points to inflate the primaries and counting them in your average of the primaries, which makes them off by 50 points each.


Sounds like you work as an accountant for the government.


(2) Wookiee Armor needs to be around 25% less effective than current armor to be balanced.


13%. Also as stated earlier this is per hit. Which in the long run will work as an advantage to non-Wookiees when comparing damage over time.


We've also suggested increasing encumberance on the armor by 13%. This would lower the secondaries by an increased amount and negates the Wookiee stat bonus.


Give up…you don’t understand armor or HAM, and your arguments don’t hold water…


Give up? Why? Because you say so? Pfft. Sorry I'm more stubborn than that and I have a much better understanding about armor and HAM then you appear to. Since I know there are nine stats while you seem to not know if there are three or six. Pull up your character sheet. How many stats are listed? Using your definition of HAM, Wookiees don't have a HAM bonus. They have a stat bonus. Those points can be put in ANY stat, not just primaries.


It may not be logical to do so but since it is completely possible, I've just negated your entire arguement. There is no HAM bonus. It's a stat bonus. You say I don't understand HAM. Well it appears you don't understand Wookiees or how point distribution can work.


Now if you want to say but they can put them in the primaries and go from that. Then don't Humans have the bonus since they cap at 1100 and could gut all other stats to boost just those? Wookiee Mind and Action both cap lower than the human. I don't remember what the Wookiee Health caps at. But lets say we use all the caps. The Wookiee bonus, using your definition, would still not be 25%.


Thanx for playing. But you can sit down now. Teacher is done with you.






Colonel Waste - The Wookiee Crusader
DjDemix
Tue Mar 23, 2004 7:48 am
#350

Wow man...Thats just beautiful.



Krev Demix-Intrim Guild Leader of PHALSA DOOOOOOOOM!(PhD)

At least we got Treesquid...Occasionally...when (s)he's not owning Jedi on Valcyn...
Angetenar
Tue Mar 23, 2004 8:41 am
#351








Daker-Naritus wrote:


A long ass thesis proving his ignorance of game mechanics.









-Baccaror
Webels do it with the lights on.
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