Development Cycle Archive
Thread: Live Issues Publish 9: Secrets of the Force PT II
Jaysunkillaton wrote:
Switching force sensitive skills.
Trainer isnt teaching or other jedi cant them. not sure if its a bug or not but i would like to switch around the force sensitive skills without loosing millions of jedi exp to start over on them.
Lets say i been jedi for months and through my travels i picked up armor parts for the best armor and wanted to become a force sensitive armorsmith for 4 months. i dont want to loose all my jedi skills so i can easy get back into jedi again. i would want the crafting enhancements also but to get them i would have to loose all the jedi skills.
Suggestions
1) Box for Box : lets say i got the jedi exp for a box and went to my trainer. thiers a option for force sensitive skills. first it shows a list of the ones you have. pick what one you want to switch and then another list of what skills there is that you have enough exp for and it switches the boxes.
2) Line for Line : it would act the same has box for box but you need the jedi exp for all four boxes for it to work.
3) 25 Box : having where you can learn one more box. delete one box then learn another and repeat till you have the ones you want.
Anthing would work desides having to give up all the jedi skills to get the force sensitive skills that you want to switch to.
Major issues from the new update... didn't find a thread for them so I have to post here.
- E-mail is taking forever to download - 5 minutes each
- My /addignore list is gone, and I can't add anyone to it
- There are no chat channels other than the usual ones (spatial, groupchat, etc...
Please look into this ASAP
Wanklemeister wrote:
Yes please put the Jedi TEF back in. The longer you wait, the worse it gets.
Jedi are spoiling the game for the rest of us. As a player who uses ranged weapons I now feel pretty redundant and all the hard work gaining master was a waste of my time. Jedi are destroying the GCW by running around overt in cities and wiping the floor with any of us no FS players. By freeing up more skill points for BH you are forcing people to either become Jedi or BH what about the rest of us should BH's even be apart of The Empire should Jedi? Where is Darth Vader when all of these FS are running around.
COMBAT REBALANCE SHOULD HAVE BEEN DEALT WITH BEFORE JEDI!!!!!!
very pissed off with you and very tempted to quit the game.
This game is becoming way to 1 sided, jedi get everything while everyone else gets nothing except nerfs because jedi whine another profession can hurt them (not everyone wants to be a jedi, the people that do make the choice, it shouldnt just be a way of becoming "uber" like it is now)
Message Edited by NasherUK on 07-15-2004 01:14 PM
Renairdor wrote:
Spook333 wrote:
Solstise wrote:
My issues aren't specific to a place or server:
3.)EXP penalty should be scaled to the level of the jedi. How about a system where the death peantly is 10000 exp for every point invested in a jedi skill? That would make things easier on the padawaans and still give a 250k or so exp penalty to Knights. A Padawaan who doesn't have many Lightsaber skills will take hours or days to get back a 200k exp debt. And with the young ones being the primary targets of the BHs, you'll only end up making people cancel their accounts this way.
Correct that the exp penalty need to be changed, but wrong in direction. It should be that you lose at least one skill box each time you die, at a minimum.
Disagree ifor a large number of reasons.
a) Jedi are not powerful to 'cut swathes through other players'. Actually during Padawan they are much weaker then your general melee template since they cannot wear armor.
b) Jedi should be fun. We are in a MMORG, Jedi has been brought down to the level of 'just another class' - with a large focus on the light saber skill tree, you can be a good damage dealer in PvE, but still due to reductions in PvP it's not very dominating except against a weekly defended enemy. This is no different then any class. You see 1200 dmg rated Acklay bone power hammers now- that actually do MORE damage against Nightsister Elders, then a 4th gen, all flawless 50 dmg crystal saber. And the Swordsman in composite can tank the Nightsister Indefinitely. Even as Master Defender/Master LS, the Nighsister Elder hits me for a whopping 300 a hit- compare that to 30 a hit for a swordsman.
c) If you want large penalties on death, you need to balance with large gains to survive it. Do you want Jedi powerful? No. They are , and will be common. Folks want to play them- it's as much their game as yours. What they should not do is allow any class to dominate a sector of the game and grief other players. Lightsaber damage is unique, so does a nice proportion of damage to mobs such as Krayts and NIghtsisters- HOWEVER, a Commando with a good flame DOT does about the same damage, and is about as tough in their armor against these mobs. There is no balance reason to incur extremely steep penalties on Jedi, unless you actually want Jedi to be a lot more powerful.
d) Jedi being rare? Guys- it's a Star Wars online game. It's not Star Wars the Universe, or the movie. Look at other online games- Ultima 11 is a good one to compare against. You can be 'The Avatar' after a lot of work to open that slot. Heck, everyone can be 'The Avatar'. It's not exactly true to the story line, but it's a high end and fun goal for players to achieve. Jedi in Star Wars Galaxies is just an alternative class you can unlock after playing the game a fair amount. The professions path was a bad thing- that hurt the game's fun factor. It's being changed. We have new jedi, and soon a new unlocking system. Not all players need to 'master' jedi, or even go knight. You could be a Jedi Healer/TKA if you wanted, or any hybrid you can think of.
Jedi in PvP?
Interesting animal. I've written a lot about it, my opinions and findings. Jedi will destroy Ranged classes, but so will my DOT inflicting pikeman. Jedi will have a tough time beating a melee/medic, as would a pure melee class. A melee/medic vs a melee medic would result in a nearly endless battle with no DOTs- that's the same as a Jedi/Healer vs a Melee/Healer.
Jedi have one ranged attack, but it costs a lot of force. One thing other classes have is buff to their stats that allow infinite spamming of powers.
Jedi have one weapon, other players generally can use Legendary and DOT weapons for their classes. I've even seen DOT grenades. A low end player will be defeated by a Jedi, sure, but a high end player is likely to defeat a Jedi. I've dueled and fought about 50 players in the past 5 days, some organized, some random events. I've been beaten too, even 1V1.
Yes, Jedi can heal themselves- and they do not require medicine, but it requires a force cost. And this generates visibility. Don't know about you, but I can make a nearly unlimited supply of meds, they are pretty easy to make, and they heal a lot more then the jedi healing. With Vasarian brandy and/or mind buffs, I can heal myself 'forever', even as novice medic.
Jedi cannot wear backpacks...
Jedi have really low toughness, especially if not on the Defender tree.
Jedi DO have a very powerful ranged block. This is one thing they do really really well, but it's something they need to learn, and it's only really potent at Master LIghtsabers- that's 40% dedicated skill points for a Jedi used up, and a rather huge amount of training.
Jedi cannot wear armor. Or PSGs. Or BE enhanced clothes (if they want their robe bonus...)
Jedi lose 5x (at least) as much as they would gain in PvP, while they can be beaten 1V1 with a decent fencer template with DOT weapons, or a CM/melee mix.
About visibility...
Bh terminals have been broken 'forever'. It appears a solid fix is coming. The Bounty Hunters were the in game control to Jedi, and they have been broken a long time. The development team has given BH more points, and allowed them to do their job. This... will have a major impact on Jedi who hang out in cities, camp player dungeons and do unjedi like things such as kill stealing from other groups. Give it a few weeks... I have a feeling jedi will start to 'disappear' fairly quickly. I just pray the players don't quit the game flat out, and any griefing tactics are squashed.
Anyways, I understand the concerns of the PvP crowd- Jedi should not dominate the game PvP or PvE wise from all other players. They should have their place in the game, and a balance of risk vs reward. They ARE hunted by BH, and provide content to players who like to hunt Jedi. I've actually gotten 99% *positive* comments in my 8 days travel, the flames and negative comments are certainly a vocal minority. However, I do recognize that the additional pressure on folks who want to go overt, who realize a new 'overt hunter' is in town, is not health for PvP. To me, that needs to be adressed- make Light and Dark only TEF to each other, and increase the FRS xp for defeating each other, drop it completely from regular PvP, but also drop the 'permanent Overt' which seems to scare players off.
Or some other creative solution... it's nice to be Overt again, but it's tragic seeing less and less overts, and more and more GTEFing
(group teffing...)
Ren
I believe we should still have perma death (or something) to limit the number of Jedi in the game (although this wont happen) since virtualy everyone will be doing the quests. Jedi are supposed to be limited and soon they will be the most populated profesion in the galaxy.
Robo
Kettemoore
"fear leads to anger, anger leads to hate, hate leads to suffering, suffering leads to whining, whining leads to the big nerf!"