Development Cycle Archive

Thread: Should Force Sensitivity be a known path or a mysterious one? (II)

JediDiggler
Sun Jul 11, 2004 3:49 am
#339

Please don't make it known, we already have way too many Jedi and now if everyone else has a clear line of how to get one, the number will increase hugely, even if it's hard (people find ways around hard content like the Corvette easily after all).


I'd like to see a mystery that is slightly different for all players, and tailered to how you play the game. For intance you need at least 75 badges, have completed at least 3 theme parks, done 100 quests, etc. These sorts of things, so that only players who have been around a while, played through pretty much the entire game, and are now looking for the next level of content get the chance.


Having played the game every day since launch, I can tell you the harder the better. But not hard in terms of Super Battle Droids...hard in terms of what you have accomplished in the game and how far you've got withyour character.
Glaukus
Sun Jul 11, 2004 3:52 am
#340

mystery, big mystery.



___________________________________________________________
Katiff Jebap - The Stealer of Wives
Imperial Colonel / Master Bounty Hunter
Proud Husband of Hexa Ix-So
Jedi Padawan - Maher Jebap
Trioth
Sun Jul 11, 2004 3:52 am
#341

Quite frankly, I don't care much either way.......


As long as I get the CREDIT for the work I've put in up to the point when pub ten goes in I'll be happy.


And by credit I mean either being further along in the quests or having a easier style of quest, not a freaking badge or crappy piece of junk that says I've done X amount.




Trioth Dalmoran-Imperial Colonel- 3 time master Smuggler..."I just can't seem to be able to go straight"
YevSevtey
Sun Jul 11, 2004 3:55 am
#342

It should be known - but really hard to attain.


People like me have been holo grinding for a very long time, and at the last fence(silent holo) I really dont it to be ripped away. As was posted earlier in this thread if you do make it hidden folks will just post it all over these forums anyway.


/Yev
Newmoon
Sun Jul 11, 2004 4:11 am
#343

definitely a mystery like it was at the begining it was great you had a reason to do quest and look around the game for clues!



No sig needed.
Torv
Sun Jul 11, 2004 4:11 am
#344

I've noticed how many of the people who want getting force sensitive to be extra hard are the ones who have already unlocked. Hypocrites.
Frans_Solo
Sun Jul 11, 2004 4:14 am
#345

TH, Many have requested a Non-Jedi server. Surely this would be possible, has it even been considered?

If that's not a possibility, then here's my suggestion on achieving the FS. Nothing should be done to encourage your first character to change his professions. Allow us to remain the professions we wanted to do and search the jedi path through the FS slot only.
Meaning make it so that the quests are more a search to find a "mysterious FS person" as opposed to becoming FS yourself. Under no circumstances should we have to change our profession to find this FS guy. Although we might have to enlist the help of our friends to do so.
The only way to make it difficult and remain mysterious is to change it every now and then and give no clues ever as to how to start it. Perhaps every time one jedi slot is uncovered, its "tweaked" somehow so that it will be entirely different for the next one. I'd like it to be so mysterious so that everyone just lives their lives in the game and no one spends their entire time searching to unlock it.
But since Jedi are already running all over the place, I guess this will never happen. So again I plead with you, GIVE US A NON-JEDI SERVER! Please!



*** Xiyx 'Ptah Master Smuggler/Master Pistoleer/TKA
Broken/Broken/StarWarsy?

Obi-Wan "That boy is our only hope..."
Yoda - "No, there is another...and another...actually 3 more contact we could on Dantooine, and 4 others so that's what? Like 9 now? Yeah, ok we'll be."
Nytewaulker
Sun Jul 11, 2004 4:16 am
#346

Known how to unlock...

A Pain to actually achieve it.



-Tzo Tarinik, Tarquinas
-=Efoshe Veze (The Ithorian Bad-Arse), Test Center
IDontWantNoHandle
Sun Jul 11, 2004 4:19 am
#347

/agree



Amu
Zubzai
Sun Jul 11, 2004 4:29 am
#348





THE SUBSTITUTION SYSTEM


Surely this question has already been answered to a point?


It has to be a known path, because you have to give credit to those who have already attained significant numbers of their prerequisite professions. So with people at different stages of development, you have no choice really but to make it a clear cut and known pathway.


This however doesnt mean it has to be easy. What you need now and should have had from the start was an element of real risk in the game. As it stands there really isnt anythign bad that can happen to players at any stage of the game. Death is no big deal. Nothing isa big deal.


LIFE IS ABOUT RISK! it must be a prevalent part of any game therefore in order for players to truly appreciate achievement. This should be true of all professions. The higher the gain/the higher the potential risk involved. So with becoming force sensitive and/or a Jedi, although the path should be; atleast to an extent, well known, the risk involved...the potential loss of something on a permanent basis...be it XP or inv objects or HAM points....whatever...must be the heaviest potential loss in the game ever. And this loss must also be carried through to the Jedi porfessions. You simply must have a high risk scenario.


THIS GAME WILL DIE IF THERE ARE TOO MANY PEOPLE RUNNING ABOUT WITH FLAMES AT THEIR FEET.


WHEN A JEDI DIES, he should be Blue Glowied for a period of time. The time should be determined by a game mechanic which ensures management of the number of Jedi in the game while also allowing the opportunity of Jedi status to anyone who wants it. It works LIke this :-


Lets say for instance, that the per server Jedi limit is set at 30 Jedi's (hypothetical limit), and 30 Dark Jedi's. However there are 50 people who are unlocked or qualified for Jedihood and 50 for Dark Jedi hood. So 20 too many. No problem, when one Jedi is killed in game, he is blue glowied (plus any other pertaining punishments) and the next Jedi on the list becomes a real in-game Jedi. This process of substitution continues forever. As more players attain Jedihood or FS, the subsequent period of Jedi death gets longer. In order for this to work, the FS slot has to be allocated to a new avatar so the dead Jedi players can continue playing the gamewith their primary)


THIS SYSTEM OF SUBSTITUTION CAN ALSO WORK FOR THE PREVIOUS STAGE OF UNLOCKING FORCE SENSITIVITY. Allow players a window of opportunity for gaining the FS slot. If they die during that period then the opportunity passes them by until the death queue comes around again offering them another opportunity to attain FS.Players should also have the opportunity of passing onthe opportunity by a simple button box yes/no if they are not interested in attaining FS. This should also be time limited even if they do want to try it. That way the queue passes relentlessly on giving everyone the opportunity to attain.


as an aside.....
A Jedi's life is one of being hunted, and all Jedi should be permanently TEF'd with Dark Jedi. Jedi and Dark Jedi DONT STAND TOGETHER WAITING FOR SHUTTLES!

Message Edited by Zubzai on 07-11-2004 12:35 PM


Message Edited by Zubzai on 07-11-2004 12:40 PM

Message Edited by Zubzai on 07-11-2004 12:43 PM



Master Shipwright/ Master Rifleman/ Heroine of Tattooine/ Damn fine fixed wing pilot/ Proprietor of ZI Engineering.
" Nothing more useless than runway behind you and imperial pilots"
well probably...
Darth3274
Sun Jul 11, 2004 4:34 am
#349

I vote for known, levelling through force sensitive up to the jedi knight trials appears to be time consuming and challenging enough. Aren't games 'sposed to be fun? I already got one full time job and it's enough of a 'grind' as it is. heh.
IgescaStorm
Sun Jul 11, 2004 4:39 am
#350






OrionsByte wrote:





OrionsByte wrote:

I'm going to chip in on the 50/50 argument...


...


Personally I'm voting for mysterious, but as I'm not actively pursuing Jedi I don't really care all that much which one they do, so long as it's innovative and creative....






After re-reading my post I decided I wanted to quickly clarify my position (hey, it's late ).


Basically I don't think any character should be able to say, "I'm going to go become force sensitive today." Players can say it all they want, but the character should not be able to. Instead, they should be saying, "I found out I'm a little force sensitive today." To me that's the difference between known and mysterious.


However, just to appease the masses, I do think that the "mysterious" route should have a "known" element, so that the frustration level is low.


Ok, I feel better now.







Yeah, that sounds good.


You play the game and suddenly somebody says, now you are FS. That is the hidden part...


Now you can follow the KNOWN path, because you know, you are FS... so you can look for a teacher, doing his quests, using your brain!


Using your brain = getting hints to logical riddles to follow the path.





Account canceled
due to NGE.
IgescaStorm
Sun Jul 11, 2004 4:42 am
#351






DionDroids wrote:

Should Force Sensitivity by a known path or a mysterious one? Let it be known but dynamic.

I think it should consist of three primary stages or steps.


STEP #1 FullfillKNOWN minimum number of badges. A known number of each type of badge would have to be gained to move on to step 2. One particular requirement would mastery of an elite profession.






You already have at least 75 badges, haven't you?


The path should do nothing with badges!

If yes, thenhidden badges, like the crashed ship on Lok (?).

It was the part of the corellian corvette quest.




Account canceled
due to NGE.
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