Development Cycle Archive
Thread: Should Force Sensitivity be a known path or a mysterious one? (II)
JustG wrote:
Should the method of becoming Force Sensitive (not the path from Force Sensitivity to Jedi) be a mysterious, unknown mechanic orone that is visible and known to everyone?
Thanks for the continued feedback!!
It should not be frustrating is the simple answer. The method of 'unlocking' pre-pub9 was just frustrating and boring and the time it took for anyone to figure out what they had to do was ridiculous.
If we're supposed to be able to become Force Sensitive, then we must know how to do it and it mustn't be boring or ridiculously difficult.
Force Sensitivity is supposed to provide benefits to crafters as well as combatants, and many of us won't want to go on to become Jedi. (me for one)
If the concern is to somehow limit the quantity and visibility of Jedi, then that should be addressed somewhere in the Jedi system (Trials, BH Missions, Visibility, TEFs, etc.) and NOT in the Force Sensitivity section.
Alot of people have no desire to be a jedi and want to be force sensitive just for the bonuses. You have already made the path long and difficult , so why make getting there even harder? Getting the force sensitive skills should not be a 3 or 4 month deal since grinding a jedi up is already a 3 to 6 month or longer grind. Say if you listen to the whining haters and you make geting force sensitive a 4 month deal, and since jedi is about 6 months to the non powergamer, your looking at near a year for a character to be complete, thats idiotic. You should be able to fly through the the force sensitive quests or whatever because you have only just begun at that point anyhow.
Message Edited by Pirassi on 07-11-2004 05:58 AM
mmaughme wrote:
I voted by cancelling both of my accounts. Good luck, to those of you who remain behind. After a year, I just can't take it any more. As I said on Page 1, I can't believe this question is being asked now, a year after release.
Message Edited by teamdoa on 07-11-2004 11:07 AM
IgescaStorm wrote:
Stooby wrote:
I think that the path should be a mysterious one. If everyone knows what they have to do to become Force sensitive, then you will have thousands of people playing the game simply to achieve it. I understand the idea that the Devs want the game to be fun, and for many people, fun is following the path toward Jedi, no matter what that path might be. However, I think that becoming Force sensitive should be part of the game, not the game. With that in mind, the mechanic for achieving it should be worked into actually playing the game. I think the professions list was an attempt to do this, but it was too easy just to grind your way through professions in the fastest way possible.
The key is to create a path to Force sensitivity that involves playing different aspects of the game, experiencing different things, and being hard to achieve, but without being something that can be "grinded" in the conventional sense.
Some people suggested different badges, which is a fantastic idea, but I think the path should go further. Create a mechanic that creates a random selection of events and experiences that player should have to complete in order to unlock their Force sensitivity. Events could include; completing certain themeparks, having killed a certain animal, having crafted something, having been to a certain amount of locations, having taken a certain amount of kills in PvP, having taken a certain amount of kills in PvE, having finished some of the higher-end dungeons, having helped a certain amount of newbie players, etc.
The point is that the path should make players actually play the game, and really experience what there is to do in the game. That way, they won't be able to simply grind their way through the path because their is simply way too much to do to grind. All the players will have to do is simply play the game as much as possible, trying to see and achieve everything they can. That way, the Force sensitive path and the end-game of the jedi profession is reserved for people who haven't simply grinded their way to the position, but people that have truly experienced the game.
It is all nice, but why I should have to craft something, if i want ONLY BE a BH?
The path should not include random things with random professions, just things in professions I actually play! Starting profession and the professions I play at least 1 month or so.
The path should not be totally hidden! I want to use my brain and not only hope, I just stumble over the right things!
Luke did not only walked around in the galaxy and BANG, suddenly he was a Jedi!
I thought about this when I was typing my post.
The thing that occurs to me, is that not everyone can be Luke Skywalker, and not everyone can be a Jedi. The Jedi in Galaxiesare supposed to be (or should be, depending on how you look at it) the end-game. I.E. Jedi is the profession you get from working hard at the game, from playing it until you are good at the game.
If all you have to do is continue along your chosen profession, then sooner or later, everyone will have unlocked their Force Sensibility. I'm sure some people wouldn't mind that and would find it "fun" but I for one, and I would hope, others too, would like to see Jedi as something that only a few get access too.
I agree that perhaps the path should force people to use their brains and think about what they have to do to achieve what they want - perhaps holocrons can be used in this regard - to point you along the right path for doing the type of things you need to be doing in order to unlock your Force ability. My point is that only people who have really played the game and seen a great deal of what it can offer should be allowed to play as Jedi. It's their just reward for playing so well.
Message Edited by Stooby on 07-11-2004 06:15 AM
OrionsByte wrote:
I'm going to chip in on the 50/50 argument...
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Personally I'm voting for mysterious, but as I'm not actively pursuing Jedi I don't really care all that much which one they do, so long as it's innovative and creative....
Kuu