Development Cycle Archive
Thread: SWG Changes Part 3: GCW Occupation System
Calandryll_SOE wrote:
Calandryll_SOE wrote:
Ko-aIri wrote:
Mr. Hanna,
Since you're monitoring this thread at the moment, I was wondering if possibly you could comment on this item related to what you just posted:
Back before Publish 9, Jedi had a limited, random ability to avoid a crackdown scan based on how advanced they were. Once they hit Padawan in the old system, a scan was basically guaranteed to be avoided with an automatic mind trick.
Jedi avoiding the scan, part 1
Jedi avoiding the scan, part 2
Those screenshots are my Jedi, then an Initiate, doing the auto-mind trick. It was one of the coolest things for immersion that happened in all my gaming experience.
Since publish 9, Jedi lost this ability. With the advent of these new GCW changes, there has never been a more compelling time to ask for this ability to return.
Perhaps either a Jedi could automatically do it (like the old system) based on how many skill points are invested in Jedi skills (i.e. a % chance to avoid a scan)... OR the useless Master Force Powers skill "Jedi Mind Trick" could be modified to be a shield or reactionary ability that would enable a Jedi to avoid the scans.
This would be immersive, true to the movies, and a way for Jedi to stay clandestine while traveling.
I thank you for your time and I eagerly await any comment you have. Thank you!
We are looking into this.GreenMarine fixed this. Should be in the same publish as the GCW changes assuming the fix passes QA.
That is GREAT!!
The force is strong with GreenMarine!
- Omadda Szool
Kauri
Klif_Hangar wrote:
And Last (and maybe most important), No Jar-Jar
LMAO
I think one of the funniest posts I ever read was on what fans' thoughts wereon how Jar-Jar would meet his fate.
Some dude wrote this...
"Yeah, he'll prolly be aboard thefirst Death Star or something and get lost chasingsome kind of a frog or something andsomehow end up in the firing cannon just as the Death Star test fires it's primary weapon. Jar-Jar will be Char-Char!"
Message Edited by DarkSmyth on 02-08-2005 10:41 PM
All the light jedi who are for the Dark Jedi being subject to Imperial attack waving around the continuity flag should take a step back for a second. If you want continuity, the jedi population would be cut by 90%. You can't just sit there and say 'hey that's fair, as long as it doesn't affect me'. C'mon now.
And for rebels not wanting to uphold the law? I can't believe I'm going to take a rebel point of view on this but this is how it should be. The rebellion isn't about anarchy (even as much as I like to argue that it is). The rebellion is about freedom and order, not lawlessness and anything goes, so long as we get our way. YES the rebellion needs to police it's own. If they didn't they would fall apart from the inside and there wouldn't be much of a war.
The same goes for the Imperials. Imperial officers walking around above the law is complete garbage. I can understand the need for perks for higher ranked officers, but this isn't the way to go about it. Imperial soldiers don't make the law, they enforce it. Again, yes there need to be perks for higher ranked officers, but I don't think giving people an "I am above the law!" card is healthy for any future smuggling system, or for RP/immersion purposes. It encourages people to act like jackasses to stormtroopers.
And for the crafters complaining about being attacked... Yes of course if you choose a side in the GCW you should be attackable. Now people are crying 'forced pve'!? wth is this? you're here to play vs the environment for the love of god - if its not pvp or pve, wth are you doing? And here's the thing - you can completely avoid being scanned by not carrying contraband. As a crafter, its quite easy to not be carrying around any weapons, armor or spice at all. Now lets take this one step further - crafters being subject to attack by opposite factioned NPC's is the perfect opportunity for us to get smuggling into the game. Need some resources picked up/delivered to or from an opposite faction controlled area? Need to pass through an Imperial controlled area to meet a rebel client? C'mon! this is what star wars is all about! This is such a perfect opportunity for this game to realize its potential - lets not piss and moan about it because we're not going to be on easy street, afk macro'ing our way through the game anymore. This is the stuff FUN is made out of!
Calandryll_SOE wrote:
Calandryll_SOE wrote:
Ko-aIri wrote:
Mr. Hanna,
Since you're monitoring this thread at the moment, I was wondering if possibly you could comment on this item related to what you just posted:
Back before Publish 9, Jedi had a limited, random ability to avoid a crackdown scan based on how advanced they were. Once they hit Padawan in the old system, a scan was basically guaranteed to be avoided with an automatic mind trick.
Jedi avoiding the scan, part 1
Jedi avoiding the scan, part 2
Those screenshots are my Jedi, then an Initiate, doing the auto-mind trick. It was one of the coolest things for immersion that happened in all my gaming experience.
Since publish 9, Jedi lost this ability. With the advent of these new GCW changes, there has never been a more compelling time to ask for this ability to return.
Perhaps either a Jedi could automatically do it (like the old system) based on how many skill points are invested in Jedi skills (i.e. a % chance to avoid a scan)... OR the useless Master Force Powers skill "Jedi Mind Trick" could be modified to be a shield or reactionary ability that would enable a Jedi to avoid the scans.
This would be immersive, true to the movies, and a way for Jedi to stay clandestine while traveling.
I thank you for your time and I eagerly await any comment you have. Thank you!
We are looking into this.GreenMarine fixed this. Should be in the same publish as the GCW changes assuming the fix passes QA.
Please pass my eternal gratitude to GreenMarine... this makes my day!
And thank you Calandryll for bringing this to their attention... I feel like I helped make a difference to this game, one that's really awesome.
Yogol wrote:
SOETyrant wrote:Jeez people, we are not eliminating a Civilian/Neutral/Crafting lifestyle. But the GCW will affect the environment.
Yes you are. You are forcing people to PvE against scanners. And don't say "then don't carry sliced stuff", because that is impossible, sliced stufff is up to 30% better. so, yes, you ARE forcing people to fight or die.
And there is no escape, not even for people "on leave" (which is by far the most reidiculous term I ever heard, BTW, why not just call it covert ???)
What do you want everything to be handed to you? If you carry an illegal piece of a equipment don't whine when the cops bust you.
You can one star me all you want, the truth hurts, and you don't like it
Message Edited by WiskeDarkmoon on 02-09-2005 01:11 PM
Calandryll_SOE wrote:
Correct. Scans will still occur, you just won't get attacked if you are a civilian.
MedrautHalyd wrote:
IndySWG wrote:
Wait wat wait .... what!?
Imperials wont be scanned by imperials, Rebels wont be scanned by rebels, and neutrals wont be scanned EVER?! WHY SCAN AT ALL?!
They said neutrals won't be attacked from a scan. Not that they won't be scanned at all. As I understand it, everyone will scan neutrals and fine them if they're carrying illegal stuff, they just won't attack them for being members of the opposition, because they're not.
And what exactly will happen? You'll lose faction with a bunch of people who arent ever going to shoot at you anyhow!? So what? You get charged a few thousand credits? So what?!
Where is the punishment in this system of scans/crackdowns? Where is the crime associated with this law enforcement? What risk do people actually take in breaking this contraband law? What inspires them to group with a smuggler (who should be the best at avoiding these sorts of scans...not that anyone has any need to try)
Message Edited by IndySWG on 02-08-2005 10:11 PM
Karquile wrote:It's true that it makes no sense for factioned crafters to complain about being attacked.It's also true that under the new regime it makes no sense for factioned crafters to EXIST.Even if you make the weapons, armor or meds for the most hard-a** Factioned guild in the galaxy, the smart play will be to do it with a neutral toon.You can't trade, big deal, use a droid or a vendor.Under the present system, players who don't fight for a living but are still proud of their chosen faction can ride along as coverts.Under the new system, with no coverts and no protection for factioned non-fighters, "factioned neutrals" will be the way to go.
actually in the new non-tef system you can trade with anyone you want so a droid isnt even neccessary.
Calandryll_SOE wrote:
Got a couple more answers from the Dev. Team:
Why are Imperial forces attacking Dark Jedi?
The Empire has a campaign against all Jedi. The soldiers of the Empire have no knowledge of what differences there are between Dark & Light Jedi. There is nothing to indicate that the Emperor and Vader want Dark Jedi around.
Dolik wrote:
Calandryll_SOE wrote:
Additionally, if a Jedi is scanned s/he runs the risk of being exposed. Should this happen, the police may panic and call for help, bringing a very powerful force on the Jedi. Note that Imperial allied police will call forces to attack any Jedi, regardless of faction. Rebel aligned police will only call guards to attack Dark Jedi.
it sould be if a Imp jedi get scaned they wont bring powerfor force, but if they are a rebel they will call for powerfor force. o ya every thing else is AWSOME!!!!!
Message Edited by Dolik on 02-08-2005 01:49 PM
Actually it should say permadeath will be reinstated for jedi.