Development Cycle Archive

Thread: Publish 7: Major Features

phamcar
Fri Feb 20, 2004 4:14 pm
#339

Are the DE's ever going to be able to pull more than one droid? Would be nice to control a combat and utility. I mean we are the creators, we should have some advantage.






Phamcar Raa
Master Pistoleer/Combat Medic

"What is best in life?
To crush your enemies, see them driven before you, and to hear the lamentation of the women!"
UWSkeletor
Fri Feb 20, 2004 4:21 pm
#340






klawlegna wrote:
The 125 cap is currently only for Block, Dodge & Counterattack.






What about the ranged/melee defense? Is there a cap coming for that?



_________________________________________________________
s postcnt=postcnt+1
Skel Etor
Valcyn
Master Sharpshooter

chyenfel
Fri Feb 20, 2004 5:37 pm
#341

hey, I just wanted to join in with some other people in here and ask what the caps on the defense stats will be or at least if you know them yet.


apart from that the features look nice, i wondered since the introducing of mounts why banthas couldnt be ridden.



Anirul Kynes
Imperial Colonel, DSD
Shipwright Vendor near Theed at -5340, 3313


chyenfel
Fri Feb 20, 2004 5:49 pm
#342

just forgot to mention: I think the change on the experimentation is great. Its nerfing the results in most cases but until nowthe quality of the ressources didnt matter at all if you got three or four important stats you could experiment in. Furthermore you will be able to use all of the crafting points and not have to continue with some left (being reminded by that popup) and no place to put them.


On the other side, theres a heavy impact on the overall quality of crafts with many different experimentation-stats while the quality of crafts with just one area to experiment in stays the same, maybe you can get some correctional value in.



Anirul Kynes
Imperial Colonel, DSD
Shipwright Vendor near Theed at -5340, 3313


PsychoKop
Fri Feb 20, 2004 6:02 pm
#343



"Warcry has been changed from being a single target lock down preventing it from attacking to a method of “crowd control". Enemies can be temporarily prevented from attacking as long as they are not currently being attacked themselves."


Crowd control? Is there going to be a riot? What other reason would I use warcry for if I wasn't going to or already attacking it?
DFalcon999
Fri Feb 20, 2004 6:04 pm
#344






NashDarksabre wrote:
Yeah, here they are nerfing brawlers (especially swordsman), who were never overpowered in the first place, yet they won't touch one of the most powerful PvP classes there is...combat medics.





That is EXACTLY what happened to pistoleers. We weren't broken to begin with, but now we're barely a PvE class.

Raptor2k1
Fri Feb 20, 2004 6:19 pm
#345

Could you guys elaborate on the HAR 'improvements' a bit please? I sincerely hope that they are more than just fixing the mods that have been broken since beta, as that would make the HAR a working, useless weapon.


Perhaps this could address the commano issue of lack of long-range non-consumables? (with the LP being the middle-ground?)



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


AnmeldungStinkt
Fri Feb 20, 2004 6:20 pm
#346

I cant wait to knock down and fry Jedis.


Because those wont :


a) wait inside a wall


b) clone themselves (sometimes a bounty hunter has to fight up to 2 clones of his mark PLUS his mark)


c) just dont appear


Sounds very good to me.


Besides the Jedi love it! We bounty hunters (at investigation III) are able to find out Jedi names via bh mission terminal that make us able to talk to them. And most love the "danger".


PLEASE PLEASE HURRY




( all the other players. Calm down. 7 is just the half (or even less) of the combat balance project. Its just the beginning. It might be a hard time for some professions until the balance is finished but i am looking forward and i belive those developers that are REALLY listening closely to their customers will do a GREAT job)


SYSTEM MESSAGE: You have ben tiped 600.000.000 credits by Kurt


Deth2munkies
Fri Feb 20, 2004 6:38 pm
#347

Are junk dealers gonna give out decent amounts of money now instead of the 5-10 creds we normally get?
Xular
Fri Feb 20, 2004 6:40 pm
#348

OK i see a bunce of good things, but I Still dont see anything being changed with the smuggler profession...Now of course i understand that there are many things that need changing and there are only so many things that can be worked on at a time, BUT just a word on when this will be included in a publish would be nice...I just dont want to continue playing waitng for an update...And have it come along in publish 37...Im sure you all understand and have heard this all before but i just have to voice my concern



Thanks


Josue15
Fri Feb 20, 2004 6:41 pm
#349

TH


What happened to Faction Rank ensign on uniform for Players like the NPC have? I was under the impression this was coming in patch 7.



Thanks





Josue' Thomas Jedi Knight

Click here to support this great Vision of a better FRS to save SWG by Glzmo!
Jedi Robes
Long awaited are the Jedi robes! Gone will be the days of Jedi running about in armor. The Jedi robe will provide a hidden toughness value that will protect the Jedi, similar to armor, but providing more of a Jedi feel. -TH Jedi archive II
Woodywoody
Fri Feb 20, 2004 6:42 pm
#350

I just read the new publish 7 features and I am very disappointed. Unless there are some hidden or yet to be announced updates for Jedi’s, this will suck. Being attackable at anytime from none consenting PvP is just wrong and wont work. When publish 7 is live and 50 Jedi die in 30 minutes. You are going to get a lot of ticked off people and frankly, if you don’t fix it in a timely manor, will leave the game. Jedi are an f’in joke when it comes to PvP. I have been lucky so far to not be attacked by anyone but I know that will change when every person on my server has a Bounty on Me. I think there should be a limit on how many people can get a Bounty on the same Jedi. Frankly, these Bounty Hunters who try and kill Just should suffer the same consequences in death as a Jedi does. A BH can just get killed and come right back for more. People are supposed to be scared of Jedi. You had the Captain of that ship scared off his arse when he learned the ambassadors were Jedi Knights. Obviously I don’t expect to have their power at this time. But my point is that right now, we have little to no power. Nothing that can even come close to what a Master Bounty Hunter has. NOTHING… I am however talking about lower level Jedi. I am not sure how Guardian level people would do. The vast majority of people who are playing this game are going for Jedi. I am only playing the game because I am Jedi but with this change, at least from what I have seen published on the forums, I don’t know if I will play anymore. It seems like they are trying to get a new engine for the car before they have tires to allow it to ride on the road. It’s like getting a new foot before you have the leg to go with it. I understand that the Bounty Hunters needed their player Bounties fixed but what the point in fixing them to track Jedi when no Jedi will play unless you make some serious changes and soon. They may play but I guarantee they will die often due to unbalanced combat and end up stopping.

-W
Midi
Fri Feb 20, 2004 8:21 pm
#351

Most of this looks really good. I do have a question about the 30 second delay for pulling a vehicle/mount/droid. If I have just been in combat, does that mean it will be 90 seconds before my ride will appear. If so, that needs to be changed. It is entirely possible for me to be re-attacked while I'm waiting for my sloop.


Also, will the random (and annoying) autostoring of vehicles be fixed? It could be quite dangerous to find myself suddenly walking on dathomir in the middle of a bunch on Nightsisters and have to wait 30 seconds for my ride to come back. I have a macro set up rightnow that will make camp and generate my vehicle in about 3 seconds for those quick escapes when my vehicle disappears. Obviously, this would not work if I had to wait 30 seconds. I would be nightsister BBQ.

I just don't see the reason for the 30 second delay.






If you strike me down...

I will come back weaker than you can possibly imagine...
Page 27 of 54