Development Cycle Archive
Thread: Publish 7: Major Features
I'm sorry, but you fail to realize that a Stim B will not heal the huge gaping wounds that the flamethrower causes. We're not talking about damage, we're talking about burns. And if a doctor is busy healing himself every tick, you will easily add more damage and kill him pretty quickly. The blanket will stop future burn wounds from ticking. Makes sense to me.
garvin wrote:
Currently the Flame DoT does about 200 burn damage each tick at most (most are reduced lower then that by heat resists and fire resists cause the burn to tick slower)...The burn is now slower and lower then a Novice Medic can heal with a simple Stim B...And the burn Timer does eventually end and go away...So like any bleed, it can be easily waited out via stim heals...
But instead of realizing this, the Dev's are adding an item to the game that, by using it, will do Mind Drain Damage to any Doctor who uses it...
So basically, when fighting Doctors players, Commandos have a new form of a Mind Attack...What Doctor in their right mind would use this Fire Blanket over a simple Stim pack? Seems kind of like Jumping in the Ocean to put out a cigarette...
Isn't 30 second delay better than needing a camp?
AdmSireDoime wrote:
I'm glad that they listened on the Verical Item Movement thingy.
So annoying. But, why a 30 second delay on vehicle generation?
Is it a lag issue?
SkipMalone wrote:
* what about ALL of the other changes promised months ago? ie: new way to unlock FSS.
They never promised this would be in Publish 7. They specifically siad it would take time and the permadeath issues would be addressed first. Visit the In Concept forum and share your ideas. The types of quests and many other things are being discussed therethrough March.
What about the fact our grenades accuracy is joke, but a CM can throw a disease pack from 64m causing an AoE with 100% accuracy.
CMs do not have and have never had 100% accuracy. Maybe the grenade accuracy needs to be improved, but you're citing incorrect information in your supporting argument.
After all with the new calling restrictions and the existing CL limitation, is there really a need to restrict the number of pets a non-CHer can have to 2?
It will almost certainly not be in publish 7, but maybe it will make it into publish 8. It is being discussed right now in the In Concept forum until the end of March.
EnderAU wrote:
Just a question, will the quest based way to unlock the FSCS be in publish 7? or 8? I would hope 7, so we could get all this grinding behind us, though it will cause a ton of jedi to start poping up everywhich way.
you (the devs) gave us (the players) the ability to combine our classes using skill points to enable us to tune our characters personally to how we saw fit as long as we stayed with in 250 skill points. Sounds reasonable, i could be a doctor and a ranger, a smuggler or a pistoleer. Myself, i wanted to PvP so i chose pistoleer/fencer, i cant buff myself, create ANY items to sell, chuck poisions, slice weapons or armor, none of these things are avaliable to me because i chose combat as the priority for my character, heck i cant even do great damage as a pistoleer/fencer, what i can do is dodge like a mofo, this is my ONLY edge in combat, its how i fight, stinging here and knicking there, hoping i can stay up long enough to watch my opponent fall, and now your going to take this away, so someone who can buff, rez, slice, so forth and so on with points invested in only ONE combat class stands on equal footing with someone COMPLETLY devoted to PvP. This is just a horrible horrible thought, have you actually played the game that you so seem to enjoy altering at every given turn. I feel that all you have done is listen to the master artisan/dancer/pikeman (bear with the example) who is constantly getting DB'ed in combat and then who turns to the boards and cryes that were to powerful, well, WERE SUPPOSED TO BE, thats the character weve chosen, and they could do it as well, but have not made the sacrifices to do so, and now, we (the defence stackers) are made to pay the price for this.........WHY?
PLEASE LEAVE DEFENSIVE STACKING ALONE
Thenali- Master CM/DOC
Taarven- Master Fencer/Pistoleer
Bria
CoS
Snabbcaster wrote:
Dear Devs, i think that I and alot of other Jedi's wonder whats
going on with the Jedi Revamp?
We all know that Jedi is prolly the most broken proffesion in the game,
Not only does the Lightsaber do kinetic damage and we have problems
beating a unbuffed TKA, a Rilfeman or whatnot, but we dont got any
defences either.
Now,
Bountey Hunters are getting an upgrade that will surely make it very difficult
to play a Jedi, specialy with out broken proffesion, should not we get an upgrade
aswell, fix the problems, befor we start makeing Robotic killers out of Bountey Hunters?
So all i ask , is for an update on the status of the Jedi revamp, is it comming in Publish 7?
Cause, its not really fun to play a Jedi when you cant stay alive for more than 20minuttes
because some maniac Bountey Hunter decides that he does not like you.
Would be great if you could sheed some light on this, thanks.
HA! HA HA HA HA HA! You're a funny guy! ![]()
The life of a Jedi is supposed to be hard!
The entire empire is hunting and exterminating all Jedi across the galaxy right now.
It's only fitting that every bouty hunter would be out to kill the Jedi.
Plus I think you only show up on the bounty hunter terminals if you are a show off with your force powers. Each time you use the force in front of others your "visibility" will increase and then once it reaches a high enough level you will be included in the bouty hunter mission terminal list. You have to <gasp> play like a Jedi.
You need to be secretive, don't use your force powers out in public, and generally just play smarter.
biwan:
Very nice list of enhancements, and fixes!!! Keep up the good Work!!!
Thanks!!!![]()
TH, do you have any additional info about the defensive stacking cap. Im a hardcore PvPer who could care less about mounts or droids. Im sure those changes are great for those communities. I think the warcry nerf is a horrible idea and I would like to know what the defensive caps will be so I can adjust accordingly.
Please respond with some kind of answer even if its I DONT KNOW. Just like to know you at least read my 4 post in this thread.
Thank you.