Development Cycle Archive

Thread: Corellian Corvette Feedback

mattpost
Wed Apr 14, 2004 12:37 pm
#339


10 pages of complaining




Don' they get it



This is not realistic



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ElvisTheKing
Wed Apr 14, 2004 12:37 pm
#340

Not fun



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kayxfour
Wed Apr 14, 2004 12:39 pm
#341



mattpost wrote:
10 pages of complaining
Don' they get it
This is not realistic





Nearly a year of simple to fix bugs that are still not dealt with, don't you get it? The dev team has no desire to fix significant problems. Take the corvette as it is or move on, I seriously doubt that they will fix many of the major problems it has.



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Auraveda
Wed Apr 14, 2004 1:07 pm
#342

It would have been incredibly helpful if you would have put the escape pod next to the clone point instead of at the other end of the ship.

If one's group is weak enough that they do not have a shot at completing and want to leave early, then they probably will be unable to actually make it across the ship to the escape pods. Especially since by that point you've been killed enough that you're totally black barred and your armor is dust.

Really, I don't like to complain all that much and I usually believe that the devs really want the best for the game... but the whole thing seems like it was laid out to be a big F-U to the players.





I had a Force sensitive character, with 23 and a half boxes ground out.
I had a master creature handler.
I had a high lvl crafter character.
I had a Bounty Hunter that I hunted PC Jedi with.

My game is dead.

CyberData4
Wed Apr 14, 2004 1:31 pm
#343

It was great. My group went in and got slaughtered, but we had so much fun. I say maybe incrase the amount of people that can enter, but if not...oh well.



In this game where people can solo most of the static content I think it's great that they put in a challenge for the player that has mastered their profession. As for the people that haven't finished their templates...there are plently of places to go until you are up the the corvette's level.



I simply love thefact that it is so tough. Keep it just the way it is....hard.


superbike
Wed Apr 14, 2004 1:36 pm
#344

maybe i missed it but how about having a permanant recruiter near the area for ticketing. not fun dodging the opposing faction goon squads who are out to ruin a simple night of fun. (subnote. i have not done the corvette yet but am under the understanding that i have to be overt in order to use the ticket and i died by hit and run raids on the way to the emp retreat to group up with guys to do this mission)



i am smuggler, fear my cork guns
episode II: i am no longer smuggler i no longer fear the cork guns or the delay on the delay for the revamp.. leave a message after the beep when revamp comes and then i shall return. but then maybe i will show them and do a delay on my return.. ha!!! take that soe (if they have not frustrated me more then i already am)
CombatBat
Wed Apr 14, 2004 1:57 pm
#345

Sorry to say that but... If it's to strong then you're simply to weak.

The corvette rocks and is a nice challenge for high level groups seeking a challenge.

Don't nerf it.
Kane_Firestalker
Wed Apr 14, 2004 2:18 pm
#346






Nikay wrote:





Kane_Firestalker wrote:

wow, thats great. we even have artisans and entertainers complaining now. lol.


Good jobon the corevette Devs. Its about time we get some hard content in this game. Keep this stuff coming. A small group went out last night (4 of us total), and we werent able to finish it (almost, but ran out of time). This will actually provide some much needed content to this game.


Not being able to cruise through the missions like everything else in this game is a good thing. My guild is looking forward to completing all 3 missions, no matter how long it takes us.


Don't listen to the whiners and lower the difficulty.







Your full of crap. no way did you nearly finish it, stop spwewing garbage out of your mouth.



You have no idea what you are talking about. If we had the 2 other rifleman in my guildwith us we would have finished it.




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ChewGoBack
Wed Apr 14, 2004 2:18 pm
#347

Just got back from my first trip there.


I love it. Lets have more adventures like this.


Devs, ignore the whiners.



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kooopa
Wed Apr 14, 2004 2:26 pm
#348

Yeah I loved it. Yes it is very very hard but whats the point of having a lame new thing that can be solo beaten. Great job for once devs keep it up.



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Sundown6
Wed Apr 14, 2004 2:28 pm
#349

I do find it curious that those who claim that the Corvette's well done and that they appreciate the difficulty... often haven't been able to finish it themselves, even uber buffed, armored, and backed with 9 of their elite pals. Their announcement that it's not too hard really has little merit until they themselves can complete it with regularity. Otherwise, it's just empty,uber "don't listen to the whiners" posturing.

hellohelo
Wed Apr 14, 2004 2:31 pm
#350

EVERYONE THINKS ITS REALLY HARD, JUST A BIT OF NEWS, THEY MADE IT HARD BECAUSE THEY ARE TIRED OF PEOPLE COMPLAINING THAT OTHER PLACES ARE TOO EASY WHEN THEY ARE SOLOING KRAYTS AND CRAP! YOU ARENT SUPPOSED TO BE ABLE TO BEAT IT IN ONE TRY! THE ONLY BAD THING IN IT IS THE AMROR DECAY AND CLONE CAMPING.
Tavias
Wed Apr 14, 2004 2:38 pm
#351

My thoughts on it after my first trip.


It's hard, and that's absolutely great. Finally something that isn't a piece of cake. It takes a good group, teamwork, and even with those you don't always win. That's a good thing.


That said, I question if the risk/reward balance is slightly off compared to other encounters. Maybe this is because everything else is too easy, or the loot is too good elsewhere, but this is still a valid concern. The corvette is harder than anything else to an extreme, but is the loot that much better? I don't really know the answer since I haven't seen it all, but I would find it hard to believe that it can be that much better than everything else (because it would require the items to be godly, given the difficulty).


Second concern is the problem with using area attacks, specifically for me this is rifleman cone type attacks, which are by far the most effective tool in my arsenal. These are almost completely out of the question in the corvette, as using them will aggro tons of mobs that should definitely not be hit. This is a bug, it happens everywhere, but this is the one place where it really hurts the most.


Third concern is the way death is handled. This is simply unacceptable and a fun killer imho. After you die, something else needs to happen. With no way to insure your items, rebuff, or eat more food, or anything, the possibility for catastrophic loss is too great. I'd be happier if getting killed just took you straight back to the planet.


I'd be even happier if a more elegant solution could be implemented. Why not have you respawn in a safe area, let's say the shuttle that delivered you there, with the opportunity to insure your items and possibly rebuff before jumping back into the fray? Or at the very least have yourself respawn in a safe area with the option to leave (again, this could simply be a safe room decorated like a shuttle, with the pilot standing there who you can instruct to fly you back to the planet, aborting the mission). You could even make this mission abort have a moderately high faction penalty. There's lots of things like this that you could do that would not make the mission any easier to complete, but lessen the chance for catastrophic loss (which is entirely unnecessary).




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Tavius
Master Doctor/Master Rifleman
Chilastra
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