Development Cycle Archive
Thread: Corellian Corvette Feedback
Many good points and statements are already listed here Devs.. all i can say is .. you wonderfully destroyed all the hopes for a good quest which is all in all fun ! Beeing on the corvette is fun.. limited to 1 hour is not fun.. finding the right ppls for that quest is not fun....killing super HAM Mobs that dont drop anything then a few creds or crappy CDEF like Weapons and just ruin your armor is not fun...
I am not going to touch this quest anymore since i hear you made it fun... currently its just another failed feature in the long list of SWGs failed features..
For everyone saying this place is too hard, or geared towards the powergamer:
"Social Adventure" Opens
This will mostly be a non-combat adventure, targeting Entertainers, Dancers, Musicians, Image Designers and fast-talking Smugglers... perhaps set in the Hutt Casino. Loot will be new songs, dances, etc.
I was up with 2 groups, one with a squad leader, 10players, 3 At-St, we did not make it, but we where close, the time limit is hard, you have to know what you do. The second group was only 8 ppl, without At-St only 1 doc and no squad leader, we did not have much chance. I can say, I realy like the corvette its a challance and you need preparation to do it, you have to try it a few times, and the ppl in the group need to know what to do.
But the quest before the corvette are stupid and demotivating. I did not know what to do, and had not much luck, so I had to travell to all places and travell back to the emperors retreat to see if the thing I got are the codes for the mission. I had to travel: naboo-tatooine-naboo-corellia-talus-corellia-naboo-corellia-dantooine-corellia-naboo + the shuttle waits on the planets. And I only can say once more, it is a stupid idea to keep the starport times at 10 minutes. For me this was a wasted afternoon of shuttle waits.
We had a full group of ten and got smoked.
I am a master smuggler and MCH and i was completly useless. Yes i found i could slice a couple things in there but overall since i am not UBER i was useless.
I had fun I didn't expect to do well but i thought the group as a whole would have... I was wrong.
Don't get me wrong it was cool just to be in there and start to try and figure out what to do. But the 3rd fight with 5+ 200k yellow and black troopers ended us.
If they point was to prove you can kill the uber PC's you win.
I however just like to experience the different things and just cannot make it. I gave up my spot for more uber guys to hope someone in the guild will finish it... But that leaves me without any chance of getting this badge or any cool looking rebel rewards.
I don't begrudge the creation of high end content. But I do hope us non uber guys get something cool to try.
I still had fun but have NO illusions of being able to finish this adventure.
How about an instanced adventure where we have to solve something or figure something out WITHOUT having to kill everything that moves.
It is challenging, but do able. We had a group with a few bounty hunters (not all masters), a CM, a doctor, a CH and a few other people. Total group was size 9. It was hard, but fun. It was nice that we had to think strategically to do it.
One bug after finishing the mission. To get the schematic reward, we have to talk to Lt. Velso inside the retreat. However, not all our members had done the missions, so they were not allowed inside the building to talk to him. They are working the missions now to see if they can get inside and still get the reward.
We were also able to build the bike. There should be a screen shot on the Chillastra forums soon.
Theros Ironfist BK
Master Weaponsmith
TH do not let people pigeon holethe developers into making it easyer, instead make the next Dungeon Moderate difficulty were this one is ub3r hard(Well not the Mandalorian Armor Dungeon but the one after that).
This game needs content and content on all levels(also a combat revamp but the topic is content).
Their should be5 types of NON-PVP Content:
1-Solo XP grinding content.
2- Moderate group sized(3-6 players)content.
3- Solo Quest Content.
4- Ub3r group hardest level content(need a group of 20 to do).
5-Special content(Player bounties, Smuggler missions, ect Star warsy stuff)
Quite dissatisfied. We went up there with a full roster of Elite Master combat and healing professions, including two master BHs and a Master Commando. We all knew what we were in for and equipped accordingly.
It was ridiculous - I'm really disappointed that the only "challenges" in the game seem to come from ever-escalating HAMs and resists. Let the NPCs on the Corvettes fight out the GCW, they're superheroes compared to us lowly Elite Masters...
Content should be accessible to more than just the small fraction of templating power-gamers. I'm not suggesting it be made so easy that a group of artisans could take it but is it unreasonable for a well-equipped and experienced group to expect to succeed at this? I died more times on the Corvette than I did completing my entire Investigation tree.
I'm really let down by this, especially when I realize that the development resources that went into this could have been employed for something more beneficial to all players, like fixing glaring bugs that have existed for months, balancing professions, fixing the combat system...
from this post it sound like the corvette working how the dev wanted it to work. i huge time sink and money. think abuot it they fixed the bike repair bug. now you have to ride all over planets which mean you have to pay for the upkeep of your bike, and dont forget about the shuttle tickets. maybe the whole idea was that they wanted to get some of the uber armor and credits out of the game?
Too hard for a group of only 10 people.
Mobs run into the cloning room and kill you as you're loading.
Resists are alright, HAM is too high or visa versa.