Development Cycle Archive

Thread: Publish 6: Released Wednesday Morning

Rizzaka
Wed Feb 11, 2004 11:41 am
#339

TH,


Question: Though i have not had the privilage to log in yet today and i do not have my character on TC up to a decent level yet to test this, I have been reading that the bleed damage for One Hand Hit 2 has been GREATLY reduced, could i please get a confirmation on this today durning your office hours if it is possible?


The not stacking bleeding is fine, in fact i'm glad that it is done, however to reduce the damage on the advanced bleed that greatly is dissapointing to hear.


Thanks.






Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

Mayweed
Wed Feb 11, 2004 11:41 am
#340

Notes said the home on char sheet would be fixed - mine still says wanderer even though I have been a city resident since player city launch - Also, I'm married, but not according to my char sheet now!



"I'm kind of like Han Solo, always stroking my own wookiee"

Mandrake
RabidEwok2
Wed Feb 11, 2004 11:42 am
#341

I'm trying to call my bugged BE pet. I get the dialog choosing to adjust pet stats or level. I choose level but get an error, "There was an error trying to adjust this pet, unable to adjust." The pet is a carrion spat, level 10 with 6k health 3k action and 1,5k mind, dizzy/stunning attack and trained as a mount (maybe the mount part makes the conversion routine fail).






ZEER
Sith Lord | Hatched May 2004

NeuroWinterMute
Wed Feb 11, 2004 11:52 am
#342

I know ofa way to stop the smugglers cries of pain and anguish over the fact that high ranking imperials can avoid the scans.


Ready for this?


Get rid of the ability for smugglers to avoid the scans. Only allow high ranking officers to avoid the scans. They begged and begged for some 'smuggling' content, and then when you give it to them, they whine and cry about how they are now a diminished class.


Before this they had nothing, and begged for more... you gave them more and now they are begging for even more. Obviously they will never be satisfied. Remove their ability to smuggle, and make it called 'Bribe'. They have to pay off the ST's that do the scans if they get caught. Now, no one has the same thing that you do but better.


Problem solved.


(now watch the 1 stars come rolling in)



NeuromancerMaster Creature Handler, Master Scout, Master Marksman, Master Medic, Master Pikeman, Master Smuggler, Master Entertainer, Master Artisan, Master Image Designer, Master Dancer, Master Musician
Master Architect, Master Droid Engineer
UnlockedFSon02/03/04


MonroeThanes
Wed Feb 11, 2004 11:53 am
#343

could we get a better map interface for dungeons? my guild tried to do the warren the other night and we got hopelessly lost, i like the scope of the place and how neat it looks, but we just got lost in all the elevators and ramps and rooms



I'm Monroe Thanes and I approve of this message.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Vote Democrat! They've got a traitor and an ambulance chaser this time around!
Jstspanit
Wed Feb 11, 2004 11:54 am
#344

You all do realize, if the Imperials are strong this time, there will most likely come a patch where the rebellion surges forward. I hope all you Imperial *selfedit* that are laughing about all the 'whiner Rebels' remember the intolerance and mistreatment you're dishing out now. Payback is a....



Megcat Cour
Gunslinger and Lounge Singer
Naritus Wide
TyrTheRager
Wed Feb 11, 2004 11:55 am
#345

So far I am very underwhelmed by the "Crackdown". All I've seen so far is a lot of dead stormtroopers in cantinas.


Whoever thought sending 3 of them in at a time would be at all menacing was not playing the current iteration of the game.


One guy in a set of composite armor can mop up 3 stormtroopers pretty fast.


So, where is the terror? Where is the oppression? Seems massively overblown to me so far.


Tyr/Kettemoor


Jstspanit
Wed Feb 11, 2004 11:56 am
#346






Auraveda wrote:
I'm excited about the patch. I think the people whining about the unfairness of the scans have lost touch with what this game is about. We have an evil, corrupt, oppressive empire here that is finally going to start acting like it. There are laws, if you break them there are consequences. If you side with the enemy (the rebels) there are consequences and risks. Belonging to the Empire has perks, you can get away with more... especially if you have power. YES, theis makes sense! This will be fun!



I think you may have forgotten what the game is about. Having fun. It is a game after all. If I want to spend my time in front of the monitor miserable I'll go to work. Not everyone enjoys getting killed by a stormtrooper patrol and having juvenile Imp PCs send gloating tells to them.




Megcat Cour
Gunslinger and Lounge Singer
Naritus Wide
Rolassk
Wed Feb 11, 2004 11:58 am
#347




NeuroWinterMute wrote:

I know ofa way to stop the smugglers cries of pain and anguish over the fact that high ranking imperials can avoid the scans.


Ready for this?


Get rid of the ability for smugglers to avoid the scans. Only allow high ranking officers to avoid the scans. They begged and begged for some 'smuggling' content, and then when you give it to them, they whine and cry about how they are now a diminished class.


Before this they had nothing, and begged for more... you gave them more and now they are begging for even more. Obviously they will never be satisfied. Remove their ability to smuggle, and make it called 'Bribe'. They have to pay off the ST's that do the scans if they get caught. Now, no one has the same thing that you do but better.


Problem solved.


(now watch the 1 stars come rolling in)






Lol I see where you coming from, but Stormtroopers under the teachings of the Imperial Doctrine are immune to bribery.




Jstspanit wrote:
You all do realize, if the Imperials are strong this time, there will most likely come a patch where the rebellion surges forward. I hope all you Imperial *selfedit* that are laughing about all the 'whiner Rebels' remember the intolerance and mistreatment you're dishing out now. Payback is a....



Heh, we still haven't even handed your asses to you on Hoth yet.




GalacTech Drive Systems & Resources
Starships, Components, Ordinance & Resources at 460 -5340, Coronet, Corellia
Blayr Charker *Master Shipwright *Galactic Miner *Retired MD *Kettemoor


All warfare is based on deception -Sun Tzu
fatgit
Wed Feb 11, 2004 11:59 am
#348

TH -

barrels still seem to be broken for Chefs, this was reported numerous times on the TC, and by Sir Vimes

A 400ish pet HAM buff for 9 mins per hour at master level ? Surely thats a joke ? That isn't worthy of a Novice Chef item, and not a single CH will find that of any use at all, cosidering the costs to make.

A Master Chef should produce stat buffs of comparable level to a Master Doc, with some reductions due to the portability.
All a Chef produces are buffs, yet we STILL have weakest stat buffs in the game - this has to be wrong ?
A Master Doctor can buff me in 6 stats for 2500+ for up to 3.5 hours, it's looking as though the Chef will be lucky to hit 700 MFW for 40mins (lower than a Musician buff).

Critical Fail rate and failure on experimentation have incresed in this patch. Using "good" resources (650+ in all stats), yesterday I was getting 1 or 2 experimentation fails out of maybe 6 - 8 items, now I'm getting as many as 2 per item.

I've not had much chance to play around with too many chef items, but so far, it looks like a complete chef nerf, just when everyone thought that couldnt happen.

I know you dont like negative posts, but I'd love to see some positivity here - all our saleable items have gone, or been nerfed, and we now will have to rely on BE's being able to make THOUSANDS of additives using the hardest meat to find in the galaxy, how is that an improvement ?
NCIceman
Wed Feb 11, 2004 12:01 pm
#349

I find the smuggler gripe a bit silly. Imperials can't slice weapons or armor, they have to invest massive amounts of faction points to be able to do this.


Look, just be glad "move contraband" finally means something in game.


And no, this is not the first time faction points have bought something better than skill points: the AT-ST is better than any CH pet out there. It's a facet of the game.


It does not supplant your entire profession. It doesn't even supplant the entire skill. It's just one little taste of it. Who knows what future uses "move contraband" might have with the criminal faction that imperials will have no gain on? Relax, and be glad that story and depth have been added to the game.





Zendennin Darkwalker on Tarquinas and Flurry
Cafa
Wed Feb 11, 2004 12:03 pm
#350






Thunderheart wrote:





A_nita wrote:
Am I out of line asking for detailed patch notes as we've gotten in the past?





They are up now. We are doing some back end changes that caused a slight delay.


For future reference, you can always find them on the web site though under Recent Updates





RE:

Added new shellfish harvesting tool to find mollusk and crustacean resources. Schematic for tool can only be obtained after completing a particular NPC granted mission.


Can we get a little direction on the NPC quest for the shellfish harvestor please?


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Rolancor
Wed Feb 11, 2004 12:05 pm
#351

TH/JustG...


The next time you release a patch a day early, could you please give some kind of warning in-game the night before? We have an email system in-game eh? I shouldn't have to check these message boards for that sort of situation... you guys talk about increased community awareness, then do something like this which shows a dramatic lack of understanding of what we would like to know.


I'm a Rebel... I logged out last night in Kadaara, knowing that the patch was on Thursday and I would be safe still logging in the next day. I planned to log out today in my home town so that I could approach Kadaara from it's outskirtson Thursday, as I should since I'm a Rebel, inspecting the new defenses or whatever else is going on.


Now I get to log in tonight with no clue whether I'll be turned overt andkilled before I even finish loading the game, thanks for the warning guys. Posting on the forum doesn't cut it... I and probably many others like me don't hover over everything that happens on these boards. Check out my post times... I'm one of the silent majority =/



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