Development Cycle Archive
Thread: Friday Feature Errata: PvP Insurance Yes, 1% decay, not gone.
Zer0Mercy wrote:
Im seriously thinking about canceling my account...i spent ALL of my cash on a suit of composite b/c we were promised a removal of 1% decay in pvp, Thankx for SHAFTING your consumers yet again, if the 1% decay isnt removed from pvp like promised then im probly going to switch games and ill NEVER buy another SOE product again...
If this were my first SOE product, it would probably be my last. Notmuch to look forward to in this game because it's always a "typo" a "mistake" or a "miscommunication"
I'd like to ask another question. How do you honestly expect to keep customers with this current level of service? I want you guys to give ME a reason to continue paying for this game. I hate to throw the paying customer crap at you but I feel that I am not getting my money's worth (I am sure i'm not the only one feeling this way)
Thunderheart wrote:
*hangs head*
Nope. It really was wishful thinking...
They removed the need to insure after each death. The 1% decay is tougher to do technically, though I wont give up.
The biggest obstacle to that is if nothing decays then Tailors and Weaponsmiths don't get repeat business...and we need to love them too.
Make an if else statement asking if faction was lost for the no decay.
Make an if statement on whether the person was insured and if that one was true then another if about if the insurance stayed.
Other than that, if your Decay "Mechanic" can't access your insurance "Mechanic" then it was just Sh!ty coding and you should admit you F-ed up
Thunderheart wrote:
*hangs head*
Nope. It really was wishful thinking...
They removed the need to insure after each death. The 1% decay is tougher to do technically, though I wont give up.
The biggest obstacle to that is if nothing decays then Tailors and Weaponsmiths don't get repeat business...and we need to love them too.
weapons armor and clothes all decay fast enough from combat. how about increasing mission payouts to pay compansate for the higher prices were paying. Truth be told, armorsmiths and weaponsmiths are taking advantage of decay.
Thunderheart wrote:
*hangs head*
Nope. It really was wishful thinking...
They removed the need to insure after each death. The 1% decay is tougher to do technically, though I wont give up.
The biggest obstacle to that is if nothing decays then Tailors and Weaponsmiths don't get repeat business...and we need to love them too.
Sorry, but I have to call BS on that. Weaponsmiths would get repeat business anyway - guns decay as they are used. You can repair them, but you're not guarenteed to succeed. Armor already decays with use also.
So, this Imperial Crackdown thing is going to encourage PvP and the decay is going to punish us for it? /boggle
Please answer the questions that have repeated throughout about the idea that the code cannot tell what is PVP and PVE, but can still understand that you do not need to reinsure.
Hopefully, this counterdictive statement did not come from the Dev team, that would be even more embarrassing (could be why there is not answer thus far). It seems to me that this is simply a miscommunication, please tell us that is the case. If not, tell us that the Dev's do what they want regardless of customer satisfaction.
We have been told that there would be clearer communication between the devs/business decisions, this miscommunication is a detriment to the trust of the customer. Hopefully, there was not a miscommunication, also with the statement to the customer, about improved communications that you will soon "readjust".
Thanks,
WolfCoast
FOR THE LOVE OF GOD JUST REMOVE THE 1% DECAY IF WE ARE INSURED...PROBLEM SOLVED.
Dairian Ventus