Development Cycle Archive
Thread: Friday Feature Errata: PvP Insurance Yes, 1% decay, not gone.
My comments added in green, pink text is for reference.
Thunderheart wrote:
Maybe it was wishful thinking on my part, but I made a mistake in the last paragraph of the Friday Feature.
It currently reads:
It is being changed to:
The Little Things: The little things matter as much as the big things. There were many sound upgrades, improvements to the graphic user-interface and even a few minor activities for players to find. Many POI's and places where NPC's interact with each other (or NPC theaters). One of the "biggest little" things with this publish will be the removal of "insured decay" from the death penalty. Instead of having a 1% decay for items, players will have no decay as long as they have insurance.
The Little Things: The little things matter as much as the big things. There were many sound upgrades, improvements to the graphic user-interface and even a few minor activities for players to find. Many POI's and places where NPC's interact with each other (or NPC theaters). One of the "biggest little" things with this publish will be the removal of "insurance" from the death penalty in Player versus Player combat.Players will no longer have to insure their items after each death in PVP.
The reason is because there is no way to tell the difference between a "PvP Death" and a "PvE Death".I will continue to try and get the development team to remove the 1% decay with insurance. (Any good ideas from you folks for an alternative might help).
I sincerely apologize.
I guess this is what bugs me the most.
I understand that this game is trying to keep a player oriented economy, but gear decay upon pvp death is quite a deterrent for a lot of folks. My problem withthe previously highlighted text arises when we take into considerationsome aspects of the game we are already aware of.
First off, we do not lose faction when dying to an NPC of the opposite faction, whether we are overt or covert, yet wedo lose faction when we die to a player of the opposite faction. This alone requires some sort of subroutine or function to be called thatis indicitive as to the nature of our death. If there were no way to differentiate upon PvP or PvE deaths, all factioned players would lose faction when dying from either, or we would not lose faction from either.
Secondly, there is a transfer of faction when player vs. player death occurs. Part of the faction a player loses is converted into faction for the person performing a deathblow. Again, this does not happen in PvE, which makes me wonderhow the coding works for this. If code does not allow for accurately describing the natureof a player'sdeath, how then does it calculate faction lost, gained, andhow to convert it to whom?
Third reason I'm still confused regards the general mechanics of PvP battling to begin with. It is obvious that the current system recognizes combat between player characters, hence the 75% damage reduction in PvP.Thisis a 3rd check on whether or not a player is in a PvP environment.
And... Finally:
"One of the "biggest little" things with this publish will be the removal of "insurance" from the death penalty in Player versus Player combat.Players will no longer have to insure their items after each death in PVP."
-OR-
"There will still be a 1% decay penalty in pvp death but you will not have to re-insure after that death.
Correct me if I'm reading this wrong. PvP death will not incur more insurance charges....
Isn't this slightly contradicting? How will the system know that I just died in pvp, so will not charge me for insuring again.... But still allows for my 850k custom suit of Adv. Composite to decay. Don't get me wrong, the money is always there to get back, but can you seriously tell me thecurrent code suppors the ability to tell a PvP death from a PvE death so as not to charge me insurance again, but has not a single way to check for a PvP death so my armor doesn't poof in 3 days? Yes, I pvp that much. Yes, death is a part of the game. No, PvP should not require playing 40additional hours a week to supply gear for a weeks' worth of PvP.
Garva is always looking out for you guys and mentioned that it was still a little confusing.
He rephrased it and it sounds better like this...
Ok so this is what you mean...
There will still be a 1% decay penalty in pvp death but you will not have to re-insure after that death.
This is correct and clearer I hope.
Message Edited by Thunderheart on 02-03-2004 07:27 PM
WOAH.... back up here...
So by the statements you just made, if we insure once, we never have to again!
If you can't tell the difference in PVP vs PVE death, how can the insurance tell the difference?
This is really confusing to me.... please have them look at this.... i can smell exploit/bug all over this one
SoE.... Sucky Online Expenditures..
You get no more of my fukin money,
I hope this pile of shiit flops face down and drowns in a shallow pool of Haden Blackmans Oil Black Blood, while all of your Job reputations are ruined from your incompetence.
Fuk you SoE, right up your stoopid a$$es
This post is in response to many of the problems in this game. This problem being the last straw. Everything I own is now accordingly handed out, my sub is up at the end of this month.
I just found a krayt pearl and am trying to sell it so I can buy my first suit of armor for the patch. I have been excited for weeks and now this.
I'm trying to figure out what is left for me to do now
I AM A PROGRAMER SO PLEASE DONT BS ME.
1. TO TELL THE DIFFERENCE BETWEEN PVP AND PVE DEATHS IS SIMPLE. BASE IT RIGHT OFF THE INSURANCE. AND IF YOU SAY THE MECHANCIS ARE DIFFERENT THEN CHANGE THEM.
2. NO OFFENSE BUT I THINK YOU NEED THE DEV. TEAM TO POST HERE TO CARIFY WHY THIS IS NOT POSSIBLE.
3. WHEN PEOPLE CANT FIGURE SOMETHING OUT WITH THE PROGRAM, DO YOU KNOW WHAT HAPPENS? OPEN SOURCE. WHY DONT YOU MAKE GALAXIES OPEN SOURCE SO PEOPLE CAN FIX THE PROBLEMS YOUR DEVOLPMENT TEAM CANT.
4. HONESTLY GIVE US THE TRUTH. DONT TRY TO MAKE YOURSELF OR GALAXIES LOOK GOOD WHEN YOU SCREW UP. ADMIT YOU ARE WRONG, AND SAY YOU ARE GOING TO FIX IT, I PROMISE. DONT EVEN BOTHER TO SAY WE ARE LOOKING INTO THE PROBLEM. JUST SAY WE WILL FIX IT.
5.LOOK INTO YOUR COMMUNICATION SKILLS WITH THE DEV TEAM BECUASE
A. THE DEV TEAM TOLD YOU THIS AND NOW THEY CANT FIGURE OUT HOW TO DO THIS
B. YOU JUST START INTRODUCING IDEAS WITH OUT ANY COMMUNICATION WITH THE DEV TEAM.
THOSE ABOE ISSUES ARE WHAT COULD OF HAPPENED.
YOU NEED TO FIX THIS ISSUE FASTLY AND QUICKLY, TO GAIN SOME RESPECT BACK.
GAMERS I WANT TO HEAR YOUR SUPPORTING OPINIONS ON THIS POST
THANKS