Development Cycle Archive

Thread: AT-ST changes on Test Center

archiil
Wed Dec 03, 2003 11:32 am
#326

Give the rebels the option to buy a highjacked AT-ST from their recruiters for a bit higher cost than imperials get theirs, since it's essentially a black-market item. There should be something different about it in it's stats, perhaps.



I like that idea , Give the rebs a high priced pet like a reb atst jacked from an imp base. and give all us Imp commandos something to kill , then all the rebs can feel the pain of having it die . would be fair on both side and an atst war 1 vs 1 or would be cool for the GCW , or better yet lower the price on em and ill pull mine out all the time for PvP .

Dont care really cause ill just drop master weaponsmith and go ch/commando like eveyone else .
Oh and i an keeping all my guns for myself heheh no more 3.3 max dmg 899 flames for sale for 12k
good luck finding any on my server , oh wait ,,, there are a few i s saw but ther like 2.5 million lol

Really give them rebs something i can kill . Oh and when incap ya , i wont bd ya cause i want you to get back up so i can dot ya again nothing like giving a reb some +700 wounds good xp for all the doc around lol

And to abe ,, you like 12 or 13 right ,, you really havent seen star wars right ? could you poast a few more post of the same thing will ya i like em lol suka




Teck, geek and lover .
I love swg , its the people in it that makes the game .
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(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

DeQuosaek
Wed Dec 03, 2003 11:37 am
#327






archiil wrote:
And to abe ,, you like 12 or 13 right ,, you really havent seen star wars right ? could you poast a few more post of the same thing will ya i like em lol suka




Nope, I actually saw some of theStar Wars movies the first time around in the movie theater before some of you were born. I'm only posting the same answers because no matter how many times I post you guys don't seem to understand.


And you like illiterate, right?





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

vasshwastaken
Wed Dec 03, 2003 11:58 am
#328






DeQuosaek wrote:





LordNefarious wrote:


quote from DeQuosaek :
Hmmmm, looking back on this thread, 90% of the people who are crying about the AT-ST's are Imperial, aren't they?


And I wonder why thats come about. If you think about it, the whole reason the AtSt issue started was Rebels in mass whining that they were being oppressed, outgunned, and had nothing to compare with the AtSt.


Hate to tell you, but thats the way it should be. This is Star Wars.




I've never said anything to the contrary. I've always agreed that we should be the underdogs. You still have your advantage and it's HAM will be over 5 times higher, why are you complaining?





how is it 5 times higher is people like you that make it seem ok so than it is not a major issue not to mention the atst has 18k ham now how is 50k more than 5 times do your math, and by making it medium armor and less resist it will take more dmg faster so the cancel each other out this is not the fix that anyone wanted. There was a huge thread how do you want your atst,. people said ok we will take it only for faction and pvp if you make it stronger and give it a heal. still no heal and its weaker. more ham means nothing when you take into account the reduction in armor and resists. so yes it is very much a nerf. Also do to making the atst 1 per everyone got the boot because rebs and imps will only have 1 pet out of any type unless you are a MCH. You think SOE is helping you they are not they are chaging numbers around for the quick fix. The problem is in the lack of programing. Jedi where not in the game until the holocrons so they were all working on that. Anyone else notice that mounts, cities and now vehicles are getting pushed out with alot of speed. maybe now that they have jedi, vehicles,mounts,and cities they can fix the game and stop listening to whining people.




vassh- Jedi, retired MCH, retired Teras kasi Master, retired master Marksman, retired Master Scout, retired master weaponsmith,retired master artisan, retired master merchant,
DeQuosaek
Wed Dec 03, 2003 12:19 pm
#329






vasshwastaken wrote:

how is it 5 times higher is people like you that make it seem ok so than it is not a major issue not to mention the atst has 18k ham now how is 50k more than 5 times do your math, and by making it medium armor and less resist it will take more dmg faster so the cancel each other out this is not the fix that anyone wanted. There was a huge thread how do you want your atst,. people said ok we will take it only for faction and pvp if you make it stronger and give it a heal. still no heal and its weaker. more ham means nothing when you take into account the reduction in armor and resists. so yes it is very much a nerf. Also do to making the atst 1 per everyone got the boot because rebs and imps will only have 1 pet out of any type unless you are a MCH. You think SOE is helping you they are not they are chaging numbers around for the quick fix. The problem is in the lack of programing. Jedi where not in the game until the holocrons so they were all working on that. Anyone else notice that mounts, cities and now vehicles are getting pushed out with alot of speed. maybe now that they have jedi, vehicles,mounts,and cities they can fix the game and stop listening to whining people.




Oops... /blush I was thinking the AT-ST had 9,000 HAM for some dumb reason. Wait, doesn't it have 9,000 HAM now?


Ok, follow me here. Everyone complains about the flame DoT. The flame DoT ignores armor, so in effect the armor is meaningless. The change in armor will not make it take any more damage than it did before since the flame DoT ignores armor.


When you buff, do you last longer? Are you able to take more damage when you're buffed to 2,500 HAM instead of 800 HAM? Yes, you do.


The AT-ST is getting a major, permanent buff.





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

vasshwastaken
Wed Dec 03, 2003 12:28 pm
#330






DeQuosaek wrote:





vasshwastaken wrote:

how is it 5 times higher is people like you that make it seem ok so than it is not a major issue not to mention the atst has 18k ham now how is 50k more than 5 times do your math, and by making it medium armor and less resist it will take more dmg faster so the cancel each other out this is not the fix that anyone wanted. There was a huge thread how do you want your atst,. people said ok we will take it only for faction and pvp if you make it stronger and give it a heal. still no heal and its weaker. more ham means nothing when you take into account the reduction in armor and resists. so yes it is very much a nerf. Also do to making the atst 1 per everyone got the boot because rebs and imps will only have 1 pet out of any type unless you are a MCH. You think SOE is helping you they are not they are chaging numbers around for the quick fix. The problem is in the lack of programing. Jedi where not in the game until the holocrons so they were all working on that. Anyone else notice that mounts, cities and now vehicles are getting pushed out with alot of speed. maybe now that they have jedi, vehicles,mounts,and cities they can fix the game and stop listening to whining people.





Oops... /blush I was thinking the AT-ST had 9,000 HAM for some dumb reason. Wait, doesn't it have 9,000 HAM now?


Ok, follow me here. Everyone complains about the flame DoT. The flame DoT ignores armor, so in effect the armor is meaningless. The change in armor will not make it take any more damage than it did before since the flame DoT ignores armor.


When you buff, do you last longer? Are you able to take more damage when you're buffed to 2,500 HAM instead of 800 HAM? Yes, you do.


The AT-ST is getting a major, permanent buff.







exactly that is the major problem the fire dot, it makes a huge black bar on your atst wheather you kill the commando or not, commando dies he comes back with group tef, if not grouped he still did enough dmg to the atst to make it useless or close to it. if it was healable than you can take out the commando than spend an hour healing all that black bar on the atst, countless suggesstions where given including factorin g in the DE to make a repair kit imps have even said that you can take it out of the game for a day or 2 while it is healing but you wont loose the weeks of faction points to someone like a commando that has nothing to loose. imagine if the atst killed a commando and they lost 18k faction. so how does thsi perma buff help the fact that its still goan die in the same amount of time?





vassh- Jedi, retired MCH, retired Teras kasi Master, retired master Marksman, retired Master Scout, retired master weaponsmith,retired master artisan, retired master merchant,
colsankey
Wed Dec 03, 2003 12:30 pm
#331

You say you understand simple math, but I dont think you understand the simple mathin being used by the engine. I flame dot does a PERCENTAGE of damage each time it flares on its 'tick' count.


This was given in an earleir example where if you flame a buffed player you do 600+ damage. Most players only las 2 flames I'd say before dying unless buffed and spiced and assuming their using high quality stims so they dont just die outright from the damage. If you flame a krayt dragon your doing (rounding WAY DOWN) 3-4k damage a tick. Do you see where im going with this? The damage is scalable. Giving the ATST 40 or 50k more ham will mean that it will just lose more damage per tick. Chances are it will live through one or 2 flame specials more than it would have before.. but 2 commandos in heavy armour can still take it with relative little risk to themselves.


Commando :1 death, maybe 2, less if they hae a doc and 1% decay if their not suiciding.. which seems to be the order of things lately.. people running around in cheap tailors clothes only carrying non-decayable weapons and some basic meds.


How often have you seen ATSTs in larger raids lately? Im betting not very often because most imperials know their allready outnumbered and a large portion of the rebel populations Master creature handler or commando.. so their not going to be used to kill rebels.. they'll rot in datapads and be effectively removed from the game period.. even more unbalancing the fact rebels outnumber imps.

DeQuosaek
Wed Dec 03, 2003 12:37 pm
#332






vasshwastaken wrote:

so how does thsi perma buff help the fact that its still goan die in the same amount of time?



Um, the same amount of time? Well, It would last longer. It takes longer for more ham to get wounded, right?




Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

DeQuosaek
Wed Dec 03, 2003 12:41 pm
#333






colsankey wrote:

You say you understand simple math, but I dont think you understand the simple mathin being used by the engine. I flame dot does a PERCENTAGE of damage each time it flares on its 'tick' count.


This was given in an earleir example where if you flame a buffed player you do 600+ damage. Most players only las 2 flames I'd say before dying unless buffed and spiced and assuming their using high quality stims so they dont just die outright from the damage. If you flame a krayt dragon your doing (rounding WAY DOWN) 3-4k damage a tick. Do you see where im going with this? The damage is scalable. Giving the ATST 40 or 50k more ham will mean that it will just lose more damage per tick. Chances are it will live through one or 2 flame specials more than it would have before.. but 2 commandos in heavy armour can still take it with relative little risk to themselves.




I don't believe the damage is scalable. Are you sure it's not just due to the 75% reduction in damage in PvP compared to the full damage in PvE?


Ok, so 2 commandos can take out an AT-ST? Would you rather have them be impervious to all damage so that noone can kill them ever? Come on. Be reasonable.





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Grexor
Wed Dec 03, 2003 12:50 pm
#334

Thunderheart,

What does being a CH have to do with the GCW?

Answer: ABSOLUTELY NOTHING

You missed the boat on this one, if you wanted to tie a persons ability to hav out multiple faction pets you should have correlated that to their imperial/rebel rank.

To sit here and tell a Imperial/Reble Colonel that he/she lacks the wherewithal to command more than one troop at a time is insane.

All I have to say is if you are going to make sweeping changes to the game structure like this you better put an ability in to sell back AT-ST's and faction pets for a 1:1 reimbursal of FP's.
colsankey
Wed Dec 03, 2003 12:52 pm
#335

I actuallywouldnt mind losing an ATST to 2 skilled commandos.. or even one. What irks me is no commando ever uses the heavy weapons their given.. they all just run around lighting everything on fire.


You can kill that commando over and over, but you know hes comming back with a TEF to light your stuff up and theres NOTHING you can do about it.


For the record im primarily against the flame dots doing their full damage since for months we heard that blast weapons were gonna be the commandos tools for ATSTs when their in fact rarely ever killed with a RL or beam cannon. Secondly they say they want to promote more people to imperials where this change will have the exact opposite affect. More HAM just means it dies 10-15 seconds later then initially, the changes are bad.

Cafa
Wed Dec 03, 2003 12:58 pm
#336






xxXMalacorXxx wrote:

Guys do you really understand what you write here....


an AT ST is today nearly unbeatable , except with the "broken flamethrower"..


and yes Tanks can burn... look at places where war is ... they burn like hell ...


all this arguments are not according AT ST... they are reasons to fix the dam flame thrower DOT,


without this the new AT ST stats will befine and will make a lot of fun using an AT ST in PvP , there are now ways for other ppl to dam it, but he is hard like hell with his resis and 50 K ham and a big group is needed to bring one down, exact the way it shall be.....


only the godlike total overpowered flamethrower is the problem...


so best to ask for a fix on it instead of use this as a reason to have an unvincible AT ST.. it it is like some months ago and nothiong can harm it then there is no longer any pvp.....


even if the imp shall have somebetter equipment this means not that 1 ppl can kill 20 without any danger and without any chance for the 20.... do you really understand the meaning of balancing ????





Not true.


Uhews, with a hammer, killed my AT-ST in 3 shots. 3 shots. Talk to me about fair.


Cafa




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Ajacks
Wed Dec 03, 2003 1:08 pm
#337

Imperials lose. Game over.

DeQuosaek
Wed Dec 03, 2003 1:09 pm
#338






RyaanLohon wrote:

Please if you really care about balancing the game, the one profession you should balance is TKA, they are simply just too powerful, have you count how many 4k HAM TKA running around lately?



I'm sorry, but I'm a Master CM too, and if there are 4k HAM TKA's running around then you should be 4k HAM too. There is absolutely no reason why you couldn'r have exactly the same HAM as a TKA unless they are wookiee.




Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

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