Development Cycle Archive
Thread: AT-ST changes on Test Center
No doubt the devs are really screwing us Imperials over now. They are the main reason that we are outnumbered in the first place. When they made faction items double the cost for aliens they pretty much screwed us over from there. Sure, the Empire is supposed to be racist but since theres humans, and then theres 7 alien species no wonder theres more rebels. To encourage people to join the Empire they not only need to lower the cost for aliens but also make the ATST stronger to encourage people to join the empire. The reason i joined the Empire when i first played this game in August was because my first character was a rebel wookie thus faction items were pretty limited (can't wear armor) and i was sick of getting nailed by pre-nerf ATST's. So i made another character and went Imperial but now whats the point cause the devs made ATST's useless. The rebels whine because we have better faction pets but the Rebels are supposed to be the minority and the Empire is supposed to have the upper hand. Even though the rebels win in the movies we are still in the Galactic Civil War and the outcome has not been decided yet. If a Dev reads this please greatly consider this message and the fact that us outnumbered Imperials DESERVE the right to have weapons of war like the ATST and need something to defend ourselves against the swarms of rebel scum that infest the universe.
So just because the story line says that the empire had the upper hand at this point you feel a justification to advocate completely unfair game play that not only secures PvP wins, but allows you to camp EVERY desired drop in the game as a solo effort?
This is a game, its supposed to be fun, and when you walk up on a frigginField Surveyor with 2 AT STs who is soloing an enraged Krayt dragon, its one hell of a depressing thing.
Its not fun to know that Imps are enjoying everything from PvP domination (even with thier lower numbers) to rare component drops, to Holo camping, on an INDIVIDUAL basis, while Rebs have to make huge efforts and coordinate large groups then hope that no AT STs show up to ruin the chance they finally and watch one guy with 2 AT STs steal the kill form them and then taunt them about it.
Game should = fun
That should be the #1 rule everyone needs to remember here.
ur86d wrote:
What known exploit would that be ? or a better question for you is,do you know what an exploit is? using AT-ST's to camp spawns is not an exploit if thats what you mean.and i might add spawn camping would not be an option if they didn't put in "uber" loot to begin with.
Secondly yes, you are right this game is no different then any other MMOG out there, which was my point when i stated what you quoted, even though SW:G's devs claimed it would be different then all the rest, Graphicly they were correct, but everywhere else they weren't
An exploit is basically taking advantage of the game in a manner that is unfair to others for personal gain. Farming the Über loot with no risk to yourself using a tool designed for Factional war is an exploit. Next issue.
The game is much more complex than most MMOG's out there. Have you tried crafting? Have you noticed all the different professions? Have you noticed the complex economy? Have you noticed the varied gameplay? The plethora of different ways to play? Different missions, quests, battlefields? The most customizable character creation system of any game? The complex HAM system? Most people don't even utilize all the game that's there as is and then they complain about lack of content. To those people (not necessarily to you) I say try playing what already exists before you go off on how it's lacking.
I say if you can't beat the Rebellion, sell out and join them.
Will the last Imperial please remember to turn out the lights?
And if the Imperial is smart he's using /tellpet so noone knows who is controlling it
Jasnyx wrote:
"You take out an AT-ST and kill 10-20 rebels for sure? And if you are fast enough killing the commandos, you can even stay with your pet for some more round."
If you have a group of 10-20 rebels, and they attack the AT-ST and NOT the person controlling it, it's your tactics that are messed up,it's not that AT-ST's are too powerful.
Ok, for the people that dont know, I'm a rebel and I have been here for a while.
I dont have a problem with the AT-ST being a faction perk. I dont have a problem that the AT-ST is hard to kill. I dont have a problem that the AT-ST has no balance to it. The only problem I have with the AT-ST is that everyone and their grandma can have one. The AT-ST is not a toy. There should be command higher faction ranked officers.
As a rebel player I understand that this time in the story line rebels are whipping-dogs. We're out numbers and out fire-powered. I understand that the theme should be as a rebel player when I see Imps I should have some kind of fear. Becuase in this time in the war we have only had on big win and most think it was a fluke. But also as a rebel player I know in the near future that things will change. I hope for the upper hand.
BTW, the rebels were always outn number and over powered. The only way the rebels won was by cutting off the head of the empire.
Now for a faction perk for rebels...If a balance is wanted and needed. Why not add a faction perk for the rebels thats a single use shoulder luanched missile that does up to 1/3 damage to the HAM of an AT-ST?
MasterMofo wrote:
First off... Rebel commandos outnumber AT STs 10 to 1. Second... One commando can take out 2 AT STs as I've seen it done before. I see where you're coming from as far as the faction perks for rebels, but as you well know this is a ROLEplaying game. So basically you need to play your role. As your role in this galaxy, you are a rebel, a fighter for justice and the rebublic. You did not join the rebelion for power or for perks, that is what the Empire is for, you joined for freedom, which will be the ultimate perk when you win. Rebels are weak in terms of equipment and funding. They're strong in terms of tactics, ethics, and later to come, they're ability to combat in space where the battle is really won. They had fewer but superior fighters and better pilots. But basically you need to know your role as far as yourcomplaints go. At Sts are supposed to take out 20 rebels, that is their ROLE. They should not be killed by a single commando. Look at the battle of Hoth and Endor. A lot of rebels died due to At Sts and I didn't see one go down by a rebel troop or a group of troops for that matter. (Ewoks yea, but everyone knows and agrees that is ridiculous). Chewie took one but of course he is a hero, he's supposed to... that is his ROLE. KNOW YOUR ROLE IN THE GALAXY, the war is not supposed to be fair, the Empire is anything BUT fair, you'rerole however as arebel, is to put up with it and fight it the best you can with what you can which does not include complainingon forums until things are changed.
Did you notice any commandos on Hoth or Endor? Maybe they would have done better if they had some
AT STs PvEchange isa good one
Absolutely.
HAM/Armor nerf.... acceptable... ATATs should only haveheavy armor
Adding 46,000 HAM is a nerf? I still don't agree. Also, an AT-ST is not a heavily armored vehicle, is it? Maybe medium. It's a steel box on legs. I doubt heavy armor would be so easily collapsed by a log trap.
Being killedby a single commando?No.... Highly unlikely... maybe if thecommando gets about 5 or so rocket launcherhard hits without himself/herself gettinghit. So NO flame DOT...
There is absolutely no way your new 55,000 HAM should get killed by a single commando. Again, this is not a nerf. They are making the AT-ST more durable. How many times does this have to be mentioned before you guys realize it will last 5 times longer with over 5 times more HAM?
Faction pets for masterchs'..... I'm lost on that one... didn't know that being a leader of a troop(s) required skills in taming, and training of animals... Thought it required more of a leadership type quality... such as rank.
I agree 100% here. Faction personel support must be based on something related tofaction (or possibly Squad Leader). I thought that perhaps Thunderheart had been misunderstood, but he did appear to be saying that the number of Faction pets would be tied to CH and that does not make any sense.
The game is in dire need of the "right" attention as statedin an earlier post.
True, but if you go through all of the new testing patch notes you'll see that it is getting quite a bit of the right attention and in my opinion that includes what they are changing about the AT-ST.
Check it out...
http://starwarsgalaxies.station.sony.com/recent_test_updates.jsp?page=In%20Testing
This change is a major step to balancing the game out. Single players will no longer be able to take on the hardest things in the game...helping to fix the economy and also prevent the "im bored theres nothing to do" syndrome.
Well done on taking the plunge and implementing such a controversial step - it will pay dividends in the long run.
However, the reduction of Armour from Heavy to Medium is really a hack kind of fix - the armour SHOULD be heavy since the ATST is a tank. A proper fix would be to fix Rocket Launchers - at the moment they are very expensive considering they are "throw away" weapons...an example is 40k for 36 (or so) shots. I'd recommend keeping the Rocket Launcher, but allow Rockets to be produced and put into the Launchers.
Then ATST armour could stay at Heavy, and the "AP Heavy" Rocket Launcher would be its counter.
Bob the Rebel Bounty Hunter and his Spec Force Trooper pet are trying to track down his next target on Lok when somePirates pop late on his radar and attack him. Bob returnsfire immediately, but he is ina bitover his head.
"Trooper Attack!"
"Sir?"
"Trooper Attack! I need help, now!"
"Sorry, sir, but that is against Rebellion policy"
"Agrrggggh, I'm dead!"
"The recentdecision made by the Council of Rebellion Mattersclearly state I cannot assist you in this matter. Will you be needing me any further?"
"&^%)*^&!!!"
Lodacai
KargosMcCain wrote:
[quote]
So what do we, as Rebels, have that is comparable? NOTHING. So quit bitching and be happy that you have anything worth spending faction points on.
They are making it nothing but stronger with the 46,000 extra HAM they get. Where exactly is the nerf?!
[/quote]
You DON'T.
Comments like these make me wonder if you've even seen the movies or read any of the books. Your supposed to be the underdog, not the top dog. Where the story line currently is, the Rebels have just blown up the Death Star, using outdated fighters (except the X-Wing) and having a much much smaller force than the Empire. Yet they still destroyed the Death Star.
The Rebels do not have any type of walker at this point in the story line. If they devs are sticking to the story line, then you won't be getting anything like a walker, so stop complaining that you don't have one cause your a Rebel.
I don't have a problem being the underdog. I was not asking for anything that compares. I was not complaining either. I was explaining that you Imperials have nothing to complain about. These changes will make the AT-ST better in factional battle, which is whatit should be used for.
I wonder if any of the Imperials who are whining have seen the movies or read the books. AT-ST's should be used for KILLING REBELS, like the are everywhere in the Star Wars universe.
You have no argument. They are boosting the AT-ST, not nerfing it. You guys see the word nerf and go nuts without actually finding out what they are doing.
OK, after reading the first like 2 pages of this thread, I am amazed by the number of people saying an AT-ST cannot be taken out by fire "because it is metal"... do you know anything about war and how flame throwers are used?
First lets establish what an AT-ST *IS*::
It IS a Metal box on legs, inside of this box are teh AT-ST Pilots.
Second lets establish how flamethrowers are used in war::
They ARE menat to *SUFFOCATE* their targets, NOT burn them! This works because they heat up a building/tanks(closed area made up of something like concrete or metal) to teh point taht there is barely any oxygen inside! This was used against Japanese Pill boxes in WWII
Thirdly lets put teh two together!!::
A flamethrower is used against an AT-ST which we established is a metal box, piloted by living beings(who need oxygen)... The AT-ST gets so hot from teh flame being applied to it that in mere seconds(it only took about 3 seconds for a flamethrower to empty a pill box of air)... So, there is no air in teh cockpit of this AT-ST....how are the pilots breathing? also, the pilots probably don't have time to hold their breathe so it wont take time for them to suffocate...
In Conclusion:
We have used your very reason for them being impervious to fire against you with Proven tactics from REAL wars.... I
BUT, as far as I remember I *NEVER* saw flamethrowers used in ANY starwars movie... and I have never heard of them in *ANY* star wars books...
So.... are flamethrowers really going along with the star wars theme? I'd say not.... are AT-STs impervious to fire? I know the answer to this is a negative, based on historical knowledge.
I've never said anything to the contrary. I've always agreed that we should be the underdogs. You still have your advantage and it's HAM will be over 5 times higher, why are you complaining?
LordNefarious wrote:
quote from DeQuosaek :
Hmmmm, looking back on this thread, 90% of the people who are crying about the AT-ST's are Imperial, aren't they?
And I wonder why thats come about. If you think about it, the whole reason the AtSt issue started was Rebels in mass whining that they were being oppressed, outgunned, and had nothing to compare with the AtSt.
Hate to tell you, but thats the way it should be. This is Star Wars.