Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

larson275
Fri Jul 16, 2004 11:19 am
#313

Make different combat classes have different speed caps


For example:pistolsfireevery sec

carbines fire every 2 sec

rifles fire every 3 sec



Nezo
T-Bone78
Fri Jul 16, 2004 11:19 am
#314

Buffs have completly thrown the game out of balance, this includes doctor and chef buffs, especially chef.



T-bone
On SWG Vacation
karamurat
Fri Jul 16, 2004 11:19 am
#315


Armorpiercing penalty being reduced , or 4 armor ratings being reduced to fewer, so professions like pistoleer,fencer, withnone or light armor piercing weaponscan enjoy content like deathwatch bunker,corellian corvette etc.
XearoPhaktor
Fri Jul 16, 2004 11:19 am
#316

Let me hit some one with a friggin grenade, and not end up killing myself.



------
T'Fear Marathonous
Gorath
ottovoiss
Fri Jul 16, 2004 11:19 am
#317

Novice marksman wookies should not be encaped by butterflies and bunnies ever !

Make Guns more deadly the melee weapons.
Nurf Buffs
Nurf armor



take care and control
tenchy
Fri Jul 16, 2004 11:19 am
#318

Make mark of BH missions appear. It's not that hard.



Tenchy Nerv

Master BH
Commando 0-0-4-0

Captain in the Rebel Alliance
Kauri Galaxy.
OnlyOneShot
Fri Jul 16, 2004 11:20 am
#319

It is imperitive for the good of the game that you reduce the effectiveness of buffs and armor and return red con mobs to where they were at the start of the game.
PowderBurnt
Fri Jul 16, 2004 11:20 am
#320

Give ranged weapon professions a damage mulitplier that equals the melee professions' damage mulitpliers.



Deelma
TKM, Smuggler, Pistoleer

"I'm a Bounty Hunter, not a sex muffin" --Ica
Daker-Naritus
Fri Jul 16, 2004 11:20 am
#321

Remove armor and weapon equip delays.




99.9999999% of players are telling you that these do nto fix anything, and only cause them inconvenience and grief.


Considering that 5-6 Devs think it is a good idea, and THOUSANDS of players don't, maybe you should review/revisit your rationale on this issue...
DialUp
Fri Jul 16, 2004 11:21 am
#322

Hire me to remotely fix all the bugs in this game
ekimocyc006
Fri Jul 16, 2004 11:21 am
#323

remove tef system for pvp, make it where you have to be overt to pvp, and any covert who joins in a group with an overt becomes overt them selves.



Ekimocyc Lone'ryda
DarthVindicus
Fri Jul 16, 2004 11:21 am
#324

Restore Bounty Hunter Eye Shot to orginal power, but move to Master Bounty.



Voba
Valion310
Fri Jul 16, 2004 11:21 am
#325

Boost up faction static city spawns big time! Make Storm Troopers something hard to kill. And I mean HARD. No more corpse piles when walking out of the Mos Espa starport. (Same with the squads that land from the Lambda shuttles.)


Same with Rebel faction spawns in the static cities.


( Once again ... 2 birds with one stone. Crackdown fix, GCW fix.)


Storm Troopers should vary depending on the type. Run of the mill Imp trooper city spawns (in uniforms, not armor) should be hard to kill, but the lowest of the new settings. The rest vary on the type of ST they are.


Once again, same with Rebel's. They are specialized fighters with little to no armor. They should have sweet attack specials, higher dodge settings, etc.




Vall

Admiral
13th Black Order Division
===== *** X I I I *** =====
[ Imperial Ace / Master Rifleman / Master Bounty Hunter / Master Teras Kasi ]
Voted Starsider's Best Imperial 2005
- = Unlocked Jedi in late Feb 2004. = -


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