Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

DarkSlayer1977
Fri Jul 16, 2004 11:22 am
#326

Add more defense vs DoTs (Innoculations, Area Heals, Mitigation Spice)




RaVeNs FuRy - May the force die with you. .:[ Agnon Ogg ]:. Dark Jedi Knight.
jk___
Fri Jul 16, 2004 11:22 am
#327

Make Knight's permaovert apply to opposing faction knights only, saving non-Jedi from griefing, and only give FRS XP if non-jedi attacks you, and not if you attack them - at least for Light side Jedi



Qui-Jak Latunka - Jedi Knight of the Old Republic
A Jedi from a more civilized age.. before the Dark Times.. Before.. the Aurillian Village

J3rkfish
Fri Jul 16, 2004 11:23 am
#328

Give ranged professions more specials and/or make the current specials stronger. I never remembered Han Solo using a NS Lance.
Dozer2
Fri Jul 16, 2004 11:24 am
#329

Please do nerf compositearmor, but not as bad as some people want. Make special protection max 80% still, and base max at 50%, so that even with 30% slice still only 65% base. Make it so that there can only be a max of three special protections so everyone can have weaknesses in their armor. Also make stun a standard base protection so that stun weapons are not the end all weapon in PVP.


Please fix Commando and CH. Make HAR AR2 or AR3, give it a longer range on special, and take timers off. Make Grenades and Heavy Weapons Craftable by commando. Give grenades and Heavy weapons more accuracy so they hit there target and make them do more damage or lower the speed. I would love to see a commando running around with something other than a flamethower in his hand.



Dozer
Master Teri Kasi - Smuggler - Commando
NDIF Mall (210 -5440): S. Coronet
*Perfect Tools, Meds, Food, Armor, and Loot*
"There Is No Death, There Is Only Feign"
VemaGara
Fri Jul 16, 2004 11:24 am
#330

Delay the onset of combat medic attacks by 30 seconds or so, thus allowing the docs to do something BEFORE the deadly damage begins.



Dr. Vema Gara
Master Doctor, Master Fencer
Imperial Ace (solo), Imperial Inquisition
Valcyn
(Sophitia, Trinidad on Test)
SickOfRegisteringJustToRe
Fri Jul 16, 2004 11:24 am
#331

Make buffing MUCH faster so we do not have to stand in line for ever...
Klean
Fri Jul 16, 2004 11:24 am
#332

Cure poison/disease at First Aid 3 in medic




Priest
EVIL EMPIRE
FRS Dark Jedi Knight
| I will send you to whatever God u wish... |
ElitrosFF
Fri Jul 16, 2004 11:24 am
#333

If the 75% reduction is difficult to accomplish simply nerf the effectiveness of the poision and disease itself by 75%.. Oh well it wont work as good in the wild but at least it aint gonna ruin PVP any longer.


Make Stun part of the Base on all armor and not special protect.



I am an AS and Rifleman btw.. This is not entirely self serving






_.-=-._.-=[ELiTROS & BRASiDAS]=-._.-=-._


"Now you see that evil will always triumph because good is dumb"



1000thghost
Fri Jul 16, 2004 11:25 am
#334


I would have said get rid of the weapons switch delay. It's ruined battle tactics for professions that rely on multiple weapon types, i.e.. Bounty Hunter and Commando.


BUT, I know that'll be the #1 choice among players so I'll go with another one since that's covered.


The armor switch delay. It should be exclusive to Jedi only. The quick switch macros that allow them to remove armor, use a force power and don armor again was THE ONLY REASON ever given for the armor delay.


Funny how so many of these recent changes in combat all revolve around Jedi. Tell me TH, what's the percentage of Jedi players compared to everyone else? Now tell me how a minority profession dictates how the entire game is played.




Xymox Morningstar
~ Master Bounty Hunter - Carbineer 0,4,0,3 ~
~ Genoharadan Brotherhood~
"If you make out with your sister, You might be a Jedi."

Blackjack_Nova
Fri Jul 16, 2004 11:25 am
#335

Cure Posion Stims - Master of EVERYTHING but Doc = Always Lose in PvP so NO PVP!!




Blackjack Nova

<Rebel Scum>

KittenofDestiny
Fri Jul 16, 2004 11:25 am
#336

Add 75% pvp reduction to poison and disease states



The truth
http://www.imagedump.com/index.cgi?pick=setandget&tp=203469&poll_id=0&category_id=19&warned=y%22
Valion310
Fri Jul 16, 2004 11:25 am
#337

Tone down the mind costs for Rifleman specials.


Decrease Rifleman power to level it out some with other Ranged professions.


Increase Riflemans defenses to melee.




Vall

Admiral
13th Black Order Division
===== *** X I I I *** =====
[ Imperial Ace / Master Rifleman / Master Bounty Hunter / Master Teras Kasi ]
Voted Starsider's Best Imperial 2005
- = Unlocked Jedi in late Feb 2004. = -


donnysabertooth
Fri Jul 16, 2004 11:25 am
#338

destroy armor



aivut
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