Development Cycle Archive
Thread: In Concept: One Sentence Combat Change Requests
DarkSlayer1977
Fri Jul 16, 2004 11:22 am
#326
Add more defense vs DoTs (Innoculations, Area Heals, Mitigation Spice)
jk___
Fri Jul 16, 2004 11:22 am
#327
Make Knight's permaovert apply to opposing faction knights only, saving non-Jedi from griefing, and only give FRS XP if non-jedi attacks you, and not if you attack them - at least for Light side Jedi
J3rkfish
Fri Jul 16, 2004 11:23 am
#328
Give ranged professions more specials and/or make the current specials stronger. I never remembered Han Solo using a NS Lance.
Dozer2
Fri Jul 16, 2004 11:24 am
#329
Please do nerf compositearmor, but not as bad as some people want. Make special protection max 80% still, and base max at 50%, so that even with 30% slice still only 65% base. Make it so that there can only be a max of three special protections so everyone can have weaknesses in their armor. Also make stun a standard base protection so that stun weapons are not the end all weapon in PVP.
Please fix Commando and CH. Make HAR AR2 or AR3, give it a longer range on special, and take timers off. Make Grenades and Heavy Weapons Craftable by commando. Give grenades and Heavy weapons more accuracy so they hit there target and make them do more damage or lower the speed. I would love to see a commando running around with something other than a flamethower in his hand.
VemaGara
Fri Jul 16, 2004 11:24 am
#330
Delay the onset of combat medic attacks by 30 seconds or so, thus allowing the docs to do something BEFORE the deadly damage begins.
SickOfRegisteringJustToRe
Fri Jul 16, 2004 11:24 am
#331
Make buffing MUCH faster so we do not have to stand in line for ever...
ElitrosFF
Fri Jul 16, 2004 11:24 am
#333
If the 75% reduction is difficult to accomplish simply nerf the effectiveness of the poision and disease itself by 75%.. Oh well it wont work as good in the wild but at least it aint gonna ruin PVP any longer.
Make Stun part of the Base on all armor and not special protect.
I am an AS and Rifleman btw.. This is not entirely self serving
1000thghost
Fri Jul 16, 2004 11:25 am
#334
I would have said get rid of the weapons switch delay. It's ruined battle tactics for professions that rely on multiple weapon types, i.e.. Bounty Hunter and Commando.
BUT, I know that'll be the #1 choice among players so I'll go with another one since that's covered.
The armor switch delay. It should be exclusive to Jedi only. The quick switch macros that allow them to remove armor, use a force power and don armor again was THE ONLY REASON ever given for the armor delay.
Funny how so many of these recent changes in combat all revolve around Jedi. Tell me TH, what's the percentage of Jedi players compared to everyone else? Now tell me how a minority profession dictates how the entire game is played. ![]()
Blackjack_Nova
Fri Jul 16, 2004 11:25 am
#335
Cure Posion Stims - Master of EVERYTHING but Doc = Always Lose in PvP so NO PVP!!
Valion310
Fri Jul 16, 2004 11:25 am
#337
Tone down the mind costs for Rifleman specials.
Decrease Rifleman power to level it out some with other Ranged professions.
Increase Riflemans defenses to melee.