Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

Kosso
Fri Jul 16, 2004 11:12 am
#300

Doing what you guys did to bleeds, to DoTs



Grand Master Suelteoun
I am a weapon made of the finest steel, forged in the flames of battle, and tempered by the blood of my enemies.
chuggalug
Fri Jul 16, 2004 11:13 am
#301

reduce buffige to a more reasonable (yet still valuable) lvl.



Chuggalug, Wookie shoe salesman, Ahazi
JeepJedi
Fri Jul 16, 2004 11:13 am
#302

Commando requires the most combat experience of any class in the game, fix our weapons and specials to reflect that!!!



-- Johaan Tarpaulin


Master Commando / Master Smuggler


"To a landsman, these tarpaulins, as they were called, seemed a strange and half-savage race." --Macaulay.
-SanGreal-
Fri Jul 16, 2004 11:13 am
#303

Don't listen to the posts that want every profession to be equal with different weapons! Balance != Equality



---
Sulaxe -- Kettemoor -- Master Swordsman/Master Brawler
Sangreal -- Chilastra -- Master Tailor/Master Armorsmith
Exalus -- Kettemoor - Master Weaponsmith/Master Smuggler
UID < 500 Club
"Looking forward, we think there are three major systems that we need to address before we launch into Space: Combat Balance, the Jedi System, and the Galactic Civil War." -- Gary Gattis
rockanddroll
Fri Jul 16, 2004 11:14 am
#304

Keep the delay in weapon switching in combat, but give Master Pistoliers and
Master Bounty Hunters a skill which removes this delay.



e Order of the Dying Knights f
Jannie Knowing of Eclipse


Aakhperkare
Fri Jul 16, 2004 11:14 am
#305

So, now all of a sudden, you (the devs) are asking for single sentence issues as quick fixes to tide us over (so that we won't quit) until you revamp the GCW and combat (like you said was going to happen last year).


Tell me something, everyone. What makes you/us think that ANY of these issues will be addressed now? People have been saying the same things over and over and you chose to lie to us and/or ignore the issues.


Why should we even bother to have the slightest amount of faith in you to impliment more than one single issue listed in this thread? More lies I am betting...
Punj
Fri Jul 16, 2004 11:14 am
#306

give pistoleers/carbineers a temp PvP dmg increase that allows them to do dmg to a buffed target as they are joke at the mo(as is every ranged profession apart from rifleman).



Punj
"the darkside i sense in this one"
-i support me going to a new game Nov15th 2005

Flantz
Fri Jul 16, 2004 11:14 am
#307


One sentence versions:



  1. Stim C's and above should heal Health, Action and Mind.

  2. Entertainers should be allowed to /denyService to guilds and/or factions.

  3. Fencers need a weapon with AP1 or 2.


Long version for item 1:


When you first create a character and choose medic as the starting profession, you are giving a "Health Pack" or similarly named stim. This low-healing stim has a attribute for healing mind damage as well as the other stats, similar to pet stims. This should not be the only time that you have this ability. I am not interested, however, in allowing stim A's or B's to have this. This should be a stimC orD enhancement. A medic that is making these stims would need an extra (optional) component for mind healing.




------------------------------------------------------------------------------------

Col. Flantz McGarnical
Master Bounty Hunter of Sunrunner
Slicer of Test Center



Xboxsith
Fri Jul 16, 2004 11:15 am
#308



This is more then one but all of these need to be addressed



  • Poison/disease PvP reduction, maybe even a cap on areas (like all area attacks have)

  • Mind Stims

  • Armor effectiveness cap

  • Something needs to be done about jedi in pvp, they are too powerful,I don't know what though (and i have a Jedi)

This would help big time

Message Edited by Xboxsith on 07-16-2004 11:16 AM



______________________________________
Nivin[DN]

On a long enough time line the survival rate for everyone drops to zero


Ragnaat
Fri Jul 16, 2004 11:16 am
#309

Hire enough dev, qa, and community staff to do things properly so that a combat revamp-revamp isn't needed and subsequently forced into the schedule before the smuggler revamp.

Message Edited by Ragnaat on 07-16-2004 02:17 PM



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
NinjaPizzaBoy
Fri Jul 16, 2004 11:16 am
#310






Aakhperkare wrote:

So, now all of a sudden, you (the devs) are asking for single sentence issues as quick fixes to tide us over (so that we won't quit) until you revamp the GCW and combat (like you said was going to happen last year).


Tell me something, everyone. What makes you/us think that ANY of these issues will be addressed now? People have been saying the same things over and over and you chose to lie to us and/or ignore the issues.


Why should we even bother to have the slightest amount of faith in you to impliment more than one single issue listed in this thread? More lies I am betting...






He/She hit it on the head. What the hell is this post going to do when the schedule has already been set?
Adalie
Fri Jul 16, 2004 11:16 am
#311

75% PvP reduction on CM poisons and diseases, OR give MEDICS the ability to heal poison.



(gggggggggggg9XWnnn[[[[ADALIE[[[[nnnWX9gggggggggggg)
Dark Legends
Super Evil Dark Jedi Princess of Lowca! (cancelled)


boodow
Fri Jul 16, 2004 11:18 am
#312

No one type armor reistant to everything. (i.e. different armor for different situations)



Terigo
Master Pistoleer/Smuggler
Commander of the Millennium Nuna
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