Development Cycle Archive
Thread: In Concept: One Sentence Combat Change Requests
chuggalug
Fri Jul 16, 2004 11:13 am
#301
reduce buffige to a more reasonable (yet still valuable) lvl.
JeepJedi
Fri Jul 16, 2004 11:13 am
#302
Commando requires the most combat experience of any class in the game, fix our weapons and specials to reflect that!!!
-SanGreal-
Fri Jul 16, 2004 11:13 am
#303
Don't listen to the posts that want every profession to be equal with different weapons! Balance != Equality
rockanddroll
Fri Jul 16, 2004 11:14 am
#304
Keep the delay in weapon switching in combat, but give Master Pistoliers and
Master Bounty Hunters a skill which removes this delay.
Master Bounty Hunters a skill which removes this delay.
Aakhperkare
Fri Jul 16, 2004 11:14 am
#305
So, now all of a sudden, you (the devs) are asking for single sentence issues as quick fixes to tide us over (so that we won't quit) until you revamp the GCW and combat (like you said was going to happen last year).
Tell me something, everyone. What makes you/us think that ANY of these issues will be addressed now? People have been saying the same things over and over and you chose to lie to us and/or ignore the issues.
Why should we even bother to have the slightest amount of faith in you to impliment more than one single issue listed in this thread? More lies I am betting...
Punj
Fri Jul 16, 2004 11:14 am
#306
give pistoleers/carbineers a temp PvP dmg increase that allows them to do dmg to a buffed target as they are joke at the mo(as is every ranged profession apart from rifleman).
Flantz
Fri Jul 16, 2004 11:14 am
#307
One sentence versions:
- Stim C's and above should heal Health, Action and Mind.
- Entertainers should be allowed to /denyService to guilds and/or factions.
- Fencers need a weapon with AP1 or 2.
Long version for item 1:
When you first create a character and choose medic as the starting profession, you are giving a "Health Pack" or similarly named stim. This low-healing stim has a attribute for healing mind damage as well as the other stats, similar to pet stims. This should not be the only time that you have this ability. I am not interested, however, in allowing stim A's or B's to have this. This should be a stimC orD enhancement. A medic that is making these stims would need an extra (optional) component for mind healing.
Xboxsith
Fri Jul 16, 2004 11:15 am
#308
This is more then one but all of these need to be addressed
- Poison/disease PvP reduction, maybe even a cap on areas (like all area attacks have)
- Mind Stims
- Armor effectiveness cap
- Something needs to be done about jedi in pvp, they are too powerful,I don't know what though (and i have a Jedi)
This would help big time
Message Edited by Xboxsith on 07-16-2004 11:16 AM
Ragnaat
Fri Jul 16, 2004 11:16 am
#309
Hire enough dev, qa, and community staff to do things properly so that a combat revamp-revamp isn't needed and subsequently forced into the schedule before the smuggler revamp.
Message Edited by Ragnaat on 07-16-2004 02:17 PM
NinjaPizzaBoy
Fri Jul 16, 2004 11:16 am
#310
Aakhperkare wrote:
So, now all of a sudden, you (the devs) are asking for single sentence issues as quick fixes to tide us over (so that we won't quit) until you revamp the GCW and combat (like you said was going to happen last year).
Tell me something, everyone. What makes you/us think that ANY of these issues will be addressed now? People have been saying the same things over and over and you chose to lie to us and/or ignore the issues.
Why should we even bother to have the slightest amount of faith in you to impliment more than one single issue listed in this thread? More lies I am betting...
He/She hit it on the head. What the hell is this post going to do when the schedule has already been set?
Adalie
Fri Jul 16, 2004 11:16 am
#311
75% PvP reduction on CM poisons and diseases, OR give MEDICS the ability to heal poison.
boodow
Fri Jul 16, 2004 11:18 am
#312
No one type armor reistant to everything. (i.e. different armor for different situations)