Development Cycle Archive

Thread: SWG Changes Part 3: GCW Occupation System

Ternque01
Tue Feb 08, 2005 6:53 pm
#313

Attention SmugglinZane,


Have you considered that neutrals are attackable by neutral NPC's? Half of the scanning will be done by local police forces such as CorSec, Fed-dub, etc. Neutrals CAN be attacked by these forces, unlike factioned NPC's.


This might directly imply that neutral scan teams will FIRE on neutral criminals.


The "free pass" given to high ranked officers isn't all that some might portrait it to be. Player officers are scanned MERCILESSLY by the opposing faction. I have Rebel Colonel friends, and they get showed NO mercy by scan teams. Often, they are instantly recognized before the scan even begins and are turned overt.


Please stop your freaking out.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
SpaceCrazy
Tue Feb 08, 2005 6:53 pm
#314


MedrautHalyd wrote:
I will add that I think it would be nice, in principle, to see a more complex system - basically a hidden faction visibility rating - that affected your chance of getting picked up on scans, so if you're out slaughtering imperial stormtroopers every night you're much more like to get picked up than if you ran a few delivery missions for the rebels a long time ago - but that's a whole extra level of complexity and implementation, and I don't think it would be essential. Just nice.


That's something I'd like to see as well somewhere down the road - faction visibility. A Colonel is far more likely to be known to the enemy than a Private, yet the way the new system has been described, they will both get shot on sight simply because they are the opposite faction. Just makes more sense to do it that way to me.



Mesca Phost - Scylla - Rifleman/Ranger/Pilot
Crem Darkstrider - Wanderhome - Smuggler/TK/Brawler/Pilot
Mesca' Phost - Bria - Grand Master Entertainer
(Master Ent/Music/Dance/ID)

Cancelled 7/27/05 - I joined to play Star Wars, not Jedi-BH Wars. You've ignored/gutted/abused just about every other profession in the game, while spending most of your time working on Jedi and BH as they related to Jedi. You've basically killed the game for anyone who doesn't want the glowstick. Congratulations.
LaughingWolf
Tue Feb 08, 2005 6:56 pm
#315



Ternque01 wrote:
Attention SmugglinZane,
Have you considered that neutrals are attackable by neutral NPC's? Half of the scanning will be done by local police forces such as CorSec, Fed-dub, etc. Neutrals CAN be attacked by these forces, unlike factioned NPC's.
This might directly imply that neutral scan teams will FIRE on neutral criminals.
The "free pass" given to high ranked officers isn't all that some might portrait it to be. Player officers are scanned MERCILESSLY by the opposing faction. I have Rebel Colonel friends, and they get showed NO mercy by scan teams. Often, they are instantly recognized before the scan even begins and are turned overt.
Please stop your freaking out.





About the scan being more frequent by the opposing faction the higher ranked you are, I noticed that too.

In fact I just thought it was a fluke that I got almost not scanned before and then got more as I reached WO II. But now that I am Colonel, woah, no fluke there, I AM getting scanned more often.



LaffyWolf'ya - Master Smuggler / Master Pistoleer / Rebel Colonel

Fresh out of witty signatures, sorry.
Rakos_Rokarr
Tue Feb 08, 2005 6:57 pm
#316

"
Tracking
The system will track the status of the GCW for each individual planet. Players can affect the status of the GCW through placing factional bases, both PVP and PVE. The longer a base remains in the world the more it benefits the faction. PVP bases count far greater than PVE bases. Initially Tatooine, Corellia, and Naboo will be affected by this system.


Two cities on each planet will never change faction. These are the stronghold cities. Anchorhead, Coronet, and Moenia will always be Rebel. Bestine, Bela Vistal, and Theed will always be Imperial.


Based on who is winning the factional conflict per planet, faction point costs and the faction presence in cities will change. The system will continually check the status of the GCW and determine city allegiance as control shifts.


Cool. will we get something that players can actually be affected by in combat from the shift of power? the less power one faction has, the more speed,etc it has as mods and the moore power the other faction has they have more defenses (to defend their current power). this doesnt have to be a huge thing but a sense of achievement?


like the vehicle control in the FS tree...doesnt have to be purely combat related.


City Patrols & Scans
The cities located on Tatooine, Corellia, and Naboo will be patrolled by the faction that controls the planet. Cities will also have patrols of neutral police, regardless of the planetary controller. For example, if the Imperials are winning the GCW on Corellia, Tyrena will be patrolled by Imperial soldiers as well as CorSec.


The neutral police forces are loyal to the faction that controls the planet and some will conduct scans of passers by. The police will be searching for contraband such as illegal spices and sliced weapons (regardless of faction) or enemyfaction players (Rebel or Imperial)and will fine or attack as appropriate. Running away from a scan will continue to have the same effects (loss of faction). High ranking members of factional armies will be safe from scans if their faction controls that planet.


Players who are scanned by the police run the risk of having their faction exposed if they are in the opposing faction of the one that controls the city. This means players who are “on leave” may become set to “combatant” due to the scan. Faction NPCs will then attack the player on sight. Police may also call in more powerful reinforcements should they expose an enemy faction player (Rebel or Imperial) in opposition to the faction controlling the city. Scans will never set a player to “special forces” (PvP) status.


This is great... non-forced pvp and something to actually FEAR. Crafters might have to depend on smugglers now on by-passing starports and cities with illegal things. This is great and i love it. Call it an inconvenience but this is what a smuggler does.


Additionally, if a Jedi is scanned s/he runs the risk of being exposed. Should this happen, the police may panic and call for help, bringing a very powerful force on the Jedi. Note that Imperial allied police will call forces to attack any Jedi, regardless of faction. Rebel aligned police will only call guards to attack Dark Jedi.


about time as well. the problem is jedi have fr2 and 85% block... and if they have that jedi mind trick as well (which should be somewhere in the powers tree) most wont care if its very highly succesful.


The strength of the guards will depend on how tightly the planet is controlled. If one side has a significant base count advantage over the other, the guards in the cities will be much more powerful.


Cantina Crackdowns
Officers from the controlling faction will occasionally check cantina patrons. While the Rebellion stands for personal liberty, they also understand that security is important during a time of war. Scans conducted by agents of the Rebellion will be done with the highest order of respect for the rights of those scanned. It is important to remember, though, that spices & sliced weapons are as illegal in Rebel controlled territory as they are in the Empire.


Beautiful. Tho i dont see how rebels would not use illegalities to achieve an upper hand...they are outgunned arent they? or we? I can see the empire doing it but not the rebels. Anyways..still a funy thing to watch out for.


Changing Control
When the control of a planet shifts from one side to the other, control over the cities will not immediately change. It’s up to the faction to clear out the enemy guards holding out in the city. As the old guards are removed, they will be replaced by new guards from the faction that controls the city. If you want the city back, you’ll have to take it back by force!


City Banners
Each city will display banners that allow players to see which faction currently controls the city. These banners will be displayed in various areas of the city and will change according to the controlling faction. Banners check for control updates approximately once every hour.


Viewing the Status of the GCW
Planetary control status can be read by civilians using a "news net" terminal that will be placed in starports. Factioned players can also find out what's going on in the war by "talking" to a faction recruiter, who will give them updates.




IGN Rakos
L33t Nubl3t
Mastered the Imperial Assasin Profession
DarkSmyth
Tue Feb 08, 2005 7:00 pm
#317

NEUTRAL SCANS MAKE ALL THE SENSE IN THE WORLD!


Can someone say... Smugglers?




SWG Classic > SWG CuNge
DarkSmyth
Tue Feb 08, 2005 7:14 pm
#318

Wow! This conversation just died down to nada.




SWG Classic > SWG CuNge
Morwen
Tue Feb 08, 2005 7:19 pm
#319






SOETyrant wrote:


I sincerely doubt everyone will leave the crafts because combat and the GCW gets more interesting.





You're assuming a large proportion of players in-gameplace a high value on thegcw, either status quoorthe new and improved version.This may not be accurate.

LaughingWolf
Tue Feb 08, 2005 7:20 pm
#320

Guess they are all stumped trying to say "Smugglers"

(lol it's a JOKE, nobody flame me please. burnt fur stink )



LaffyWolf'ya - Master Smuggler / Master Pistoleer / Rebel Colonel

Fresh out of witty signatures, sorry.
Novock
Tue Feb 08, 2005 7:21 pm
#321






DarkSmyth wrote:

Wow! This conversation just died down to nada.






Well I think there are some very big concerns here and they haven't yet been truly addressed by the Dev team yet, namely the dark Jedi situation. So until they say something to help us all understand their great wisdom in this piece of the situation we will simply just repeat ourselves over and over again. i hope they note they attention of this situation and would make a post explaining what we must obviosuly not see and show us how this won't inevitably hand the rebels a huge advanatge piece.



Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

Bridgebuilder
Tue Feb 08, 2005 7:27 pm
#322






Calandryll_SOE wrote:






Additionally, if a Jedi is scanned s/he runs the risk of being exposed. Should this happen, the police may panic and call for help, bringing a very powerful force on the Jedi. Note that Imperial allied police will call forces to attack any Jedi, regardless of faction. Rebel aligned police will only call guards to attack Dark Jedi.





I love this part, I hope it followed by a system that track a light jedi's actions, if they do any of the typical paths towards the dark side give them a three strike your out system with a very very hard path to return to the light side.


without it light jedi will be on the pvp side with rebels while the imperial forces will have none. but if a light jedi is forced to use his force only to defence then it will not matter much in the long run.


if the light jedi in this game where forced to uphold the principles of the light side, there would not be many of them anyway. caus in the game light is not the good guys their just team B.




Arkean-lord
Tue Feb 08, 2005 7:37 pm
#323

so where is this going it sounds to me like you are giving everything to the rebels

the rebel controled citys will only hunt imperial jedi

the imperial controled citys will hunt rebels and imperial jedi


so now where is the balance in the game the imperials as usual are getting the shaft

why did you even let the imperials have jedi then there will be no place for imperial jedi to go with out them getting hunted by these jedi hunters not even imperial controlled planets

my understanding is this was suposed to be a good thing for the faction controling the planet what insentive for imperials to control planet then if we get hunted on are own imperial controled planets

i'm sorry but i have played this game from the start i have watched you nerf imperial stuff all the time what are you thinking

the game should be balanced if you want imperials to play jedi and if you want people to stay in the game

i'm saying have the imperial controled citys hunt rebels and the rebel controled citys should hunt imperials that would make it aleast equal


i say get rid of the jedi if you are going to do it right

personally i think you have done the jedi all wrong so far


Arkean Lord of End Times

Imperial





l Arkean-Lord-of-End-Times l

Husband of Candiie
Councilman of CON

EEMAN
Tue Feb 08, 2005 7:45 pm
#324



Kenbow2 wrote:
______________________________________________________________________________________________________
I think it's a bit early for all our suggestions, but I may as well just chime in with one while it's on my mind...

I think, instead of Rebels "Occupying" Cities, the Rebels should just have a much stronger PRESENCE when the Rebel Side is winning the war in that area.

It's almost the same thing... just a slight difference that should be kept in mind while the Dev's put all this goodness into actual live code.

The difference between true occupation and a strong Rebel Presence is the difference between Star Warsyness and two cookie cutter Factions.

I do trust this team to get it right. I'll gladly nudge you guys along the way though... just to be sure

May the force be with you.

- Omadda Szool
Kauri
__________________________________________________________________________________________________________
I agree. Lets not turn this game into another World of Warcraft with two "perfectly equal" sides. Maybe the rebel guards on patrol look like regular citizens until they arm and identify themselves just before they scan you. But to have a Large rebel presence controlling a whole city does not fit the timeline at all. This game is set between Episode IV and V. The death star has been destroyed, and in the start of Episode V, the band of rebels are desperately hiding in the outer rim on an unpopulated planet (Hoth) freezing their miserable a%es off.
OR you could just do what I have reccomended in the past. Advanced the timeline of this game to right after Episode VI (Return of Jedi), which will give you more flexibility in what you can do with the elements of the game. I beleive here is where the rebels are making a come back, and there is more of an equal struggle between both sides. Then it would be like the PLAYERS of this game are directing the star wars universe into an all new future based on THEIR actions.





actually its quite some time before they go to hoth. The current timeline is less than 30days after the destruction of Alderan. The rebels did get a bit cocky and the empire had to come in and re-organize, slap some people around and hunt the die hard rebels down at which time they did flee to hoth.

heres how it goes down... After the destruction of the Death Star, the Imperials launch an assault on the rebels at YavinIV but the rebels retreat to Thilia. Not long after this the the rebels scatter while Major Kem Monnon gets appointed Chief of the Rebel Alliance Corps of Engineers to undertake the creation of project 'Echo Base'. Eventually the rebels regroup at Echo Base which turns out to be in the Hoth system but this has not yet happened.

Corellia remains neutral during the whole struggle but I think that with all the new combat that keeps changing I think you will see that it will probably change hands between factions quite a bit.



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
SoHSnD
Tue Feb 08, 2005 7:46 pm
#325









Additionally, if a Jedi is scanned s/he runs the risk of being exposed. Should this happen, the police may panic and call for help, bringing a very powerful force on the Jedi. Note that Imperial allied police will call forces to attack any Jedi, regardless of faction. Rebel aligned police will only call guards to attack Dark Jedi.


The strength of the guards will depend on how tightly the planet is controlled. If one side has a significant base count advantage over the other, the guards in the cities will be much more powerful.






So if my Imperial City helps to make Naboo an Imperial Stronghold, by making the Imperial Guards StrongerIm actually SCREWING myself .. Where is the benefit of being a DARK Jedi then ? Im up for a challenge but by me doing the IMPERIAL thing I am making it harder on my JEDI..


OH HELL NO !!!!!!!!!!!!!!!!!!!!!





SnD ::::: Dark Jedi Knight :::::
~ Proud to be SoH ~

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