Development Cycle Archive
Thread: Publish 6 Feedback: Imperial Crackdown
frylee85 wrote:You know its bad when the Rebels ENJOY the crackdown.Enough said.
You know it's bad when a player looks forward to changes with the caveat that it diminishes another's enjoyment.
Rather than taking issue with some rebels killing the CD NPCs, how about you go overt and help them out? I wouldn't be surprised if you actually had some fun. The CD isn't the sole responsibility of Imperial N-PCs; but too many of the Imperial PCs seem to think the purpose of the CD was to keep Rebel PCs "heeled" and to remove most PvP risk from Overt Imperial PCs.
Sorry, pal, but I am overt. It's obvious that something is wrong. You cannot argue that.
Hlicalanthe wrote:
frylee85 wrote:
You know its bad when the Rebels ENJOY the crackdown.
Enough said.
You know it's bad when a player looks forward to changes with the caveat that it diminishes another's enjoyment.
Rather than taking issue with some rebels killing the CD NPCs, how about you go overt and help them out? I wouldn't be surprised if you actually had some fun. The CD isn't the sole responsibility of Imperial N-PCs; but too many of the Imperial PCs seem to think the purpose of the CD was to keep Rebel PCs "heeled" and to remove most PvP risk from Overt Imperial PCs.
- Lag due to over crowding of cities or planets
- Smuggler Gameplay being stale without any organic sense to it
- Contraband scans being too infrequent and completely random (I haterandom)
As planets or cities get over crowded with players, INCREASE the odds that a player buying a shuttle ticket to thatregion will be scanned for contraband.
As planets or cities get full, put a risk rating on the ticket vendor (a number or color on the display), indicating a state of alert for that region. Players traveling to regions in a high state of alert must obvioulsy go through extra security, and thus the scans make sense. If a player is caught with contraband his ticket is confiscated, regardless of faction. Obviously rebels would suffer additional penalties like death.
Well, atleast they will be forced overt.
To reduce the number of checks in a player's inventory, the scan would happen immediately upon ticket purchase. This is pretty much the way things work in real life, so its not so unusual. In fact the game could load some imperial troops next to each ticket vendor so that on a successful scan the troops would already be there ready to pounce.
Repercussions:
- Big centers of commerce might start to spread out to other planets. People wont do ALL of their shopping in Coronet since in order to get there they might have to risk scans. This might move players out to the player cities since player cities won't have the same risks, or at least might have reduced risks. Maybe a city could decide how their shuttle port will work with regard to the alert rating.
- Smugglers might get hired to move contraband from one planet to another, especially if that planet is only reachable through Coronet. They might be hired to simply group with people traveling to the same destination. Smugglershouts, "Who is going to Coronet? 1000 credits to join my group!"
- Players traveling to areas where the server is already overloaded will get very high chances for scans if not 100% chance. This will reduce the load on servers that are already suffering. Thus it willreduce lag.
frylee85 wrote:Sorry, pal, but I am overt. It's obvious that something is wrong. You cannot argue that.
Hlicalanthe wrote:
You know it's bad when a player looks forward to changes with the caveat that it diminishes another's enjoyment.
Rather than taking issue with some rebels killing the CD NPCs, how about you go overt and help them out? I wouldn't be surprised if you actually had some fun. The CD isn't the sole responsibility of Imperial N-PCs; but too many of the Imperial PCs seem to think the purpose of the CD was to keep Rebel PCs "heeled" and to remove most PvP risk from Overt Imperial PCs.
Sure I can. Just because you're overt doesn't mean you're actively helping protect the towns with groups of Imp NPCs. Feel free to add more than "but I am overt," as I didn't say just becoming overt would bring enjoyment. If you are indeed helping the NPCs out, but are failing to make any difference (which I'd find hard to believe if you have an understanding of how the NPCs are distributed throughout the town, and use a little strategy to lead insurgents into a group of them), how about you rally your other overt Imperial friends into helping out?
Of course, my statement stands regardless: "You know it's bad when a player looks forward to changes with the caveat that it diminishes another's enjoyment." The intent of the CD wasn't to diminish anyone's enjoyment, but to improve immersion in the SW universe. It's too sad that some people were hoping otherwise.
First: I did not read all the Thread, so if something was written earlier, I'm sorry.
I play a Bothan Ranger on Gorath, and I'm hunting on the remote planets most of the time. Because of that it might happen, that my character has not been scanned by imperials yet.
When i visited Kor Vella yesterday i recognized a lot of more Stormtroopers there, but none of them tried to scan me or sth like that.
From the Films i remember Stormtroopers in Groups of 4 or 6. The Stotrmies in Kor Vella were standing solitary around at every house. Most of them an easy Target for a fast Killer. Not very impressive
I would like to see Small Groups of Stormtroopers roaming the Streets of a Town scanning peoples standing around. Give these Groups a little more HAM, so that they could be a match for a maxed an buffed Solo Player and maybe a little chalenge for a Goup of Players.
There don't need to be 50 STs standing around, but maybe 4 or 5 Groups per City on diferent routes. Maybe like the Roaming Keep Guards in DAoC.
Oh, and for the remote Planets and Regions: Maybe more Probe Droids searching for Rebs and contraband.
-Skarra
I know this post will not be read by many, but I felt after a month of playing the Imperial Crackdown I must post my opinion on this subject. (Not like it matters anyways).
Publish 6: The Great Imperial Crackdown. More like the Great Imperial Flop. I am an Imperial, and currently live on Lok. I have not seen an Imperial scanning droid ever on that planet. So I move off the planet to Tatooine. I am figuring I will see a great deal of Imperials walking through the cities. I was completely mistaken. I counted at least 10 over Rebels in Bestine, and not one Overt Imperial. This is the great crackdown? Having the Imperial cities controlled by rebels? I could not pass judgement so I went and ventured off to Theed. What did I see? I saw a lot of stormtroopers. I mean at least 100+. I was finally seeing the great imperial crackdown in work. Or so I thought. 10 Rebels were farming them. After seeing that I left the city and went back to Lok.
So let me get this straight. For the Imperial Crackdown, you basically upped the spawn rate for 100 weak STs for rebels to kill. I have played EQ for 5 years, and this reminds me of the GM events that were held. The Gm would just spawn a significant amount of NPCs to run around and they would call it an event.
This is not fun, this is not an event, I feel it’s weak in the Star Wars story line.
As you know that was only apart of Publish 6. Other fixes, and additions included.
Chef Profession Revamp: I like the Chef Revamps.
Vehicle Enhancements: Useless, they Fade after awhile
Buffing and Attribute Modifiers: It took you almost 8 months to put this in?
Star Wars look and feel: Not at all. I don’t think adding a few Star Destroyers make me feel like I am actually living in Star Wars.
GCW Bugs Fixed:
ATST more resistant against fire, but still has a weak rating against Kinetic...go up and punch an M1A1 and tell me how much it hurts.
Imperials are more Prevalent in the Cantinas: I went to 3 cantinas all in major cities. (Coronet, Bestine, and Theed) In Coronet I never found one Imperial in there overt. In Bestine the Cantina was empty! In Theed the cantina had less then 10 people in it. BTW never saw one ST in there.
Players are no longer able to shut down a faction HQ if they have declared only within the last 5 minutes: Sure but they can shut it down when they are dead, and has been an issue for sometime.
Increased the maximum possible range for turrets to 80m: Can be bypassed
So this is what I think of Publish 6...its horrible. I would rather you fix most of the bugs, then add new content. I can list many bugs that were around since launch (Group Tef Bug, Geometry Hack Bug)? Are you ever going to fix these? We never get any response to these bugs.
For my final opinion:
Now let us break down the game into 4 sections: Crafting, Combat, GCW, Jedi. 75% of the game is being redeveloped. Combat, GCW, and Jedi systems are going through major changes. I have lost a lot of confidence in Lucas Arts, and SOE for developing a game that only has a 25% functionality. This is a big problem.
I am waiting around for publish 7 for one reason. Faith, I feel that something will happen for the better, but if it does not, you will loose yet another player.
Elyria Un'xia
(Waiting for publish 7 to see if I Cancel)