Development Cycle Archive

Thread: Friday Feature Pt 2 May 7th 2004 Jedi Archives Volume II

Jarx
Sat May 08, 2004 6:03 pm
#313

[quote]2. Crystals need to be a crafted item. No if, ands, or buts about it. The economy is going to hell and unfortunately it was not developed properly. It is not like it was a surprise either. First it was Krayt tissue weapons, then it was holocrons, next came pearls, and ultimately crystals. Well no one should be able to craft a pearl, but crystals should be able to be crafted. All crystals should have a standard damage to them after all we are talking about a weapon that slices through metal and cleanly cluts through flesh better than a ginzu knife chopes a tomato. [/quote]

Firstly, crystals, by their very nature, are natural. Therefore, crafting them would completely contradict the realistic feel that you're arguing for. I would argue, rather, that crystals should be harvested, and should only be able to be harvested by jedi and perhaps a surveyor, ranger or something. It should be a skill--I think that will solve the economy issue. Secondy, about standard damage--there is such a thing as a more powerful saber. Maybe to someone being sliced apart by a beam of energy, the power might seem the same, seeing as one is going to lose a limb anyway despite a difference in "power." The difference could be seen in something that could actually resist the energy, like armor (although a saber could "slice through metal...better than a ginzu knife chops a tomato," armor isn't merely another form metal--if that were the case, then why would one bother buying different sets of armor, if they're all the same?) or another lightsaber--that's where the power difference comes into play.



-Baraak Mard'hur

Justice and Honor came with the Old Republic,
Vengeance shall come with its return.

"Your overconfidence is your weakness."
sbob
Sat May 08, 2004 6:36 pm
#314

Not sure about the craing f the crystalsbut think remeber reading in one of the books (shadows of the empire?) that Luke crafted his own crystal and made his green baseball bat of death with notes and tools from Ben's hovel. Now also seem to remeber that it took lots of time and trial and error to make the crystal (so would assume if they follow that path crit fails on making crystals would be very high or the chance of a crit on assembly of a sabe based on that crystal could have high failure - if they try and keep with what is established).


As to the clone camping, someone mentioned the enclaves as a sort of safe haven from things, maybe jedi can have 3 clone options when they clone. 1) pre-designated no clone penelties when used, 2) Closest - same as everyone else take 100 wounds and BF and 3) enclave - take more wounds/bf but you clone away from everyone else but the other jedi so have that out if you getting camped.


Its a temp type fix till they find a way to cover clone camping in general and having said option should be painful as it is almost total safe but have that option. Of course could have some loss of standing if you are a knight and have to clone at the enclave but what a little razzing from the other jedi.


As to the robe decay like armor, figure even if it decays or such the jedi sort of provide the robes and all so can get a new one (for a price) when yours decays. Since the robes will prob be like the special edition goggles and all and not able to be traded or such haing that option for areplacement would not be bad if there some 'cost' involved.



Sulic - Something
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Nhoa - Master freeloader

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Jarx
Sat May 08, 2004 7:07 pm
#315

no. Luke did, indeed, craft his own saber -- but he didn't craft his own [i]crystal[/i]. There are many components that go into a saber--housing, power cells, crystals, etc--but the premise is that the energy is drawn from the crystals, they cannot be merely manufactured.



-Baraak Mard'hur

Justice and Honor came with the Old Republic,
Vengeance shall come with its return.

"Your overconfidence is your weakness."
Iggep
Sat May 08, 2004 8:10 pm
#316






Jarx wrote:
no. Luke did, indeed, craft his own saber -- but he didn't craft his own [i]crystal[/i]. There are many components that go into a saber--housing, power cells, crystals, etc--but the premise is that the energy is drawn from the crystals, they cannot be merely manufactured.




Actually they can be crafted. Sith craft their own, which are the distinctive red crystals. I imagine Jedi could do the same thing, but find them inferrior for some reason. Whereas Sith prefer to craft their own. I forget the reasoning behind it all now, but crystals CAN be made.



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Gaenjin
Sat May 08, 2004 8:13 pm
#317









Thunderheart wrote:


My last bit of info today...


On the slot thing:


1. You do a quest (no skill changing involved at all!) you can unlock force sensitivity AND a new character slot. Skill changing WILL NOT be required.


2. You can choose to Proceed with Force Sensitivity progression by unlocking 24 blocks of associated Force Sensitive skills on your CURRENT character to attain Padawan via the padawan trials. BUT, it is not set is stone. There have been discussions to make the acquisition of the skills to happen during the quests to unlock Force Sensitivity. If we went that way then players could be able to go directly into the Jedi Padawan quests if they wanted to.


3. -OR- you can re-do the force sensitive quests on the new character and then unlock those 24 boxes on that NEW character preserving your primary character. You will have to go through the whole series of quests again if you want to be able to advance as a Jedi with the second character.





For Current Jedi:



  1. Exactly which slot are we going to get our Padawan Trial points and Jedi skill points for?

  2. Will it be the "main" like everyone else who later completes the Force Sensitivity progression quests?

  3. Will it be on our current "Jedi" slot?

  4. What will happen to the other slot?

  5. What about the "perks" that are rewarded for Force Sensitivity quests? Will we get those and which slot?

This kind of matters a lot. I need to know ifmy mainwill becomemy new "Jedi",because I am in middle of BH grind for my main, it would suck to get most of the way there only to realize that I have to give it up for Jedi advancement.

TroyBPerk
Sat May 08, 2004 9:18 pm
#318





The revamp sounds a thousand times better than the Holo-grind for force that was originally put in.


You will never have it perfect so you'll always have whining individuals who only want power and don't care how mindless the requirements are.Think this is a lot more like Star Wars despite the timeline issues and I for one am glad this is being done this way.


Cry babies, form a PA for yourselves and then go play alone. Hurray for developers who listened (apparently)and have done something about a pathetic Jedi System.



Trippp Lightcaster - Rogue Recon - Starsider
jkray8472
Sat May 08, 2004 10:09 pm
#319

I have a question concerning the number of professions that have been ground prior to these Jedi system changes:


In the revamp system, you say that the number of a professions a person has mastered will give them a "headstart" towards the Jedi Padawan path. However, I remember a large issue that came about when the badges for profession mastery were first issued--because it was reported that the system did not keep track of masteries prior to that time (unless they were holocron-generated professions).


I understand that professions mastered after that patch can easily be monitored by checking the badges, but I know several players (myself included) mastered more professions that never got badges...and may not have been holo-professions. Will those professions not count towards the "headstart?" How are the developers planning on providing bonuses to those players, or are they simply out of luck for having mastered the professions too early? Or will only the number of actual holocron-professions count (and not the extra ones mastered in the hopes that it will be "the one that unlocks.")?






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_Paclya_
Sat May 08, 2004 11:13 pm
#320

Am I the only one to think that this idea of Jedi Council may be nice for the game but is completly un-starwarsy (I mean for the current period we're playing in) ?



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Xix13
Sat May 08, 2004 11:59 pm
#321

A force-sensitive or force-assisted crafter sounds like a really nice idea! The ability to unlock a second char slot without giving up playing a profession you've worked hard to build also sounds great. I just hope there's some way a dedicated crafter can become force-sensitive without having to kill a whole lotta stuf. But my questions wait for Pub 10 info, since they mostly revolve around the slot unlocking mechanism and quests. It does sound like I'll be able to play the game the way I like and still get the second slot though. I hope that's the case.

And with 2 slots per account per server, I think people will be able to play both styles a lot more. You have your Jedi for when you wanna do Jedi stuf, and some other profession to do other stuf. It could work out very well indeed and I'm looking forward to seeing what's in store. Anything to stop the incessant grinding. Can't get a decent hunting party together 'cause the guy who was a Master Swordsman yesterday, is a hairdresser today.



-- Xixor (FS Master Doc/Master Pistoleer -- CANCELLED) "I know what you're thinking: Why, oh why, didn't I take the BLUE pill?"
-- Xixasaurus (Padawanasaurus/Privateer) "Green is Good"
-- Xixette (12pt-Master Artisan/12pt-Master DE/12pt-Master WS) "Think Pink!"
-- Xixell (FS Master Pikeman/Master Swordsman/Rebel Pilot) -- "Anybody for some ants?"
-- Xixdoggie Dawg (Master Rifledogg/Master Ranger) "Woof"
-- XixTheFish (12-pt Master Chef)
Euwou
Sun May 09, 2004 2:08 am
#322






GMANHNC wrote:





Fatcheen wrote:

What's to stop everyone under the sun from doing these quests and everyone being a jedi?







Bounty Hunters and giving up their current professions.



LOL, i hope your not seriouse about BH actually controling the jedi population, LMAO, with a profession that is so broke nunas are the monsters real threat to BH, damn you nunas, damn you!!! (note:exageration)





((( Euwou Camphuis )))
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DecimusDrakar
Sun May 09, 2004 2:47 am
#323

I really hope the devs decide to give you the option of making the second character slot FS from the get go, by surrendering your FS with your main or something else. I have no intention of making my main a jedi. Doing the quest a second time would be kinda redundant and boring, especially if i have to level up a normal profession just to survive the quest with the 2nd character.
BF-Onslaught
Sun May 09, 2004 4:06 am
#324

Haven't looked forward to much in this game, but this is one thing I'm looking forward to. Looks absolutely outstanding. Good job TH.


One thing I'm hoping for...I really hope with this patch the Jedi community isn't being robbed by the money hungry krayt hunting community. I know I paid 21 mil for a pearl saber last week and as of today its at 222 of 222 condition. I know pearls aren't 100% needed to level jedi right now, but if you want to level effieciently, they are. I really just hope you've done something to solve this problem.



Rowak
Fix my subscription login SOE!!!!
tekmon
Sun May 09, 2004 4:11 am
#325

Thid all looks very interesting and certainly I'm not too concerned with any changes as long as those changes are shared by all invoved, I already have an Inisiate working towards Padewon so the quests changes I'll l;eave to those that face them. My primary concern is following Lucas's SW storylie, the only real deviation i see from that is the permanent tefing of the Jedi Knights, from anything that Ive ever seen or read the total opposite is true for a higher ranking Jedi, Yoda couldnt see Palpatine as even having any force, Vader was really close to Luke, Obi and Leia, yet he could only sense a shift in the force or a presence in several instances, and Obi certainly walked or drove through any number of areas where he passed innoticed, Knights and Masters closer to invisiblr or even, for all practical purposes invisible until they decided to show themselves. It should be somewhat the opposite, to turn on or off ones overt status would be closer to George Lucas's Star Wars universe






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