Development Cycle Archive
Thread: Friday Feature Errata: PvP Insurance Yes, 1% decay, not gone.
Khragon
Tue Feb 03, 2004 8:48 pm
#300
Thunderheart, this is truly sad. Remove ALL decay from death for now until the Devs get their heads out of their as$. This was the ony change in publish 6 I looked forward to and you have completely botched it for pretty much everyone. Just another reason to go play World of Warcraft on release day, just consider yourself lucky its not out today.
Dewdus
Tue Feb 03, 2004 8:48 pm
#301
Stupid fat fingers:
Let's see. This patch has no combat fixes. No Group TEF fixes. No fixes for GCW issues(uh Base issues anyone). And now you come here and tell us the one thing people were excited about, is not possible, or was a lie all along.
But we do get new hats for Chefs, Paint Cans for our speeders, and the Jedis (THE SMALLEST CLASS IN THE GAME) get fixes to their profession.
Let me lay it out for you. This game cannot survive on Entertainer and Craftsman classes alone. If you lose your combat class players you will lose your game.
Throw the combat classes a bone, and remove all decay when Insured until you can figure this out. Oh and grow some stones. Do not come out here and drop something like this, post a couple of half ass rebutals, and then call it a day.
Let's see. This patch has no combat fixes. No Group TEF fixes. No fixes for GCW issues(uh Base issues anyone). And now you come here and tell us the one thing people were excited about, is not possible, or was a lie all along.
But we do get new hats for Chefs, Paint Cans for our speeders, and the Jedis (THE SMALLEST CLASS IN THE GAME) get fixes to their profession.
Let me lay it out for you. This game cannot survive on Entertainer and Craftsman classes alone. If you lose your combat class players you will lose your game.
Throw the combat classes a bone, and remove all decay when Insured until you can figure this out. Oh and grow some stones. Do not come out here and drop something like this, post a couple of half ass rebutals, and then call it a day.
Aakhperkare
Tue Feb 03, 2004 8:49 pm
#302
I'm curious. What was it that took this patch so long to be developed? There isn't that much in it. It's pretty much a huge disappointement. Some feedback is way over due guys. Suck up to your screw ups and start communicating like you were so eager to do ealier last month. With each post I read on this thread I become even more disappointed and ANGRY with you guys...
Faife
Tue Feb 03, 2004 8:50 pm
#303
And to speak for Tailors here... like decay the way it is matters? items get down to 0 and they can still be worn, they dont poof.
there needs to be a wear decay on clothing, its the only thing that makes sence.
Norseh
Tue Feb 03, 2004 8:50 pm
#304
Thunderheart wrote:
*hangs head*
Nope. It really was wishful thinking...
They removed the need to insure after each death. The 1% decay is tougher to do technically, though I wont give up.
The biggest obstacle to that is if nothing decays then Tailors and Weaponsmiths don't get repeat business...and we need to love them too.
Hehe. I cant think of any profession that gets more repeat business than weaponsmiths... If there are 2 professions that would still THRIVE without death decay it is weaponsmiths and armorsmiths. Frankly I dont see how the current decay gets tailors more repeat business either. I was looking forward to its removal, it was imo a smart move. It's very sad it turned out to be a typo...
Aakhperkare
Tue Feb 03, 2004 8:51 pm
#305
Bamboozle wrote:
"The single most important thing to remember when creating a game is that it must be FUN. When someone sits down to play your MMO, they are doing so to be entertained. An MMO should not feel like a job or obligation. It's very important not to fall into that trap of trying to manipulate your community, as if you're trying to run an ant farm. As a designer, it's your responsibility to create a world that's exciting, challenging, and FUN. It's not your job to play god over someone's play experience."
-Jeff Kaplan, Assistant designer on World of Warcraft
Basically sums up where the SWG devs went wrong. I don't think I've ever been this upset with SOE before.
I agree. This game is becoming more of a hassle and the time spent more of an annoyance as of late. I used to defend you guys against rants. Why I don't know...
eznihm
Tue Feb 03, 2004 8:53 pm
#306
Krayvex wrote:
then how can it tell whether or not to drop the insurance on an item?
Um, answer please? /boggle (How this obious tidbit escapes you escapes me)
And Kurt, it's Armorsmiths.
bmeenan
Tue Feb 03, 2004 8:54 pm
#307
Item decay will hurt the war, no doubt about it. Most people just won't PvP, simple as that.
I understand the technical problem summed up as "death is death" andit makes good sense.
How about ...
We change the repair system (wrk, arks, or maybe something new) to allow decay to be reclaimed. A lot of interesting things could be done here that would allow players to feel good about PvP and maybe even have a positive impact on the economy.
I'm not going to throw out details, just wanted to get the basic idea out there for consideration and input.
Best!
BPM
Sythlie
Tue Feb 03, 2004 8:56 pm
#308
Thunderheart wrote:
Maybe it was wishful thinking on my part, but I made a mistake in the last paragraph of the Friday Feature.
It currently reads:
The Little Things: The little things matter as much as the big things. There were many sound upgrades, improvements to the graphic user-interface and even a few minor activities for players to find. Many POI's and places where NPC's interact with each other (or NPC theaters). One of the "biggest little" things with this publish will be the removal of "insured decay" from the death penalty. Instead of having a 1% decay for items, players will have no decay as long as they have insurance.
It is being changed to:
The Little Things: The little things matter as much as the big things. There were many sound upgrades, improvements to the graphic user-interface and even a few minor activities for players to find. Many POI's and places where NPC's interact with each other (or NPC theaters). One of the "biggest little" things with this publish will be the removal of "insurance" from the death penalty in Player versus Player combat.Players will no longer have to insure their items after each death in PVP.
The reason is because there is no way to tell the difference between a "PvP Death" and a "PvE Death".I will continue to try and get the development team to remove the 1% decay with insurance. (Any good ideas from you folks for an alternative might help).
I sincerely apologize.
Garva is always looking out for you guys and mentioned that it was still a little confusing.
He rephrased it and it sounds better like this...
Ok so this is what you mean...
There will still be a 1% decay penalty in pvp death but you will not have to re-insure after that death.
This is correct and clearer I hope.
Message Edited by Thunderheart on 02-03-2004 07:27 PM
Then, just exactly HOW does this code determine whether a death was PvP or PvE caused in order to determine whether or not to terminate the current insurance?
Arnwald
Tue Feb 03, 2004 8:57 pm
#309
Answer on the tailor forum about decay on insured item...
http://forums.station.sony.com/swg/board/message?board.id=tailor&message.id=25390
We have constantly posted against death decay in favor of use decay since before anyone else heard of the whole decay-as-death-penalty idea. They didn't listen to us.We have argued consistantly and passionately in every decay thread we've found that we want slow use based decay instead. They never listen to us. I don't know if there's much else we as a community can do.
I'm actually just tired of the whole debate, since the devs will do what they want to regardless of what we say.
But the idea that this decay is meant to help tailors is a total joke. Clothes are still completely functional at 0/0 condition.
Seems TH tailors don't like your *loving* solution...
Shimond
Tue Feb 03, 2004 8:58 pm
#310
Guess what, TH, weapons don't decay as is. They're not insurable. And armor wears out through use fast enough as is.
Decay does absolutely nothing for the game. It makes clothing decay but you know what? When it hits 0 condition it still exists and can still be worn.
Armorsmiths are gonna keep getting business regardless, especially with the failure rate on repairing armor that's currently out there.
Decay needs to go altogether in my opinon.
At the very LEAST make insured items have 0 decay. I'm not buying you can't figure this out, for most of the game's release there has been no such thing as decay upon death. You can't tell me you put it in and can't take it back out.
This is terribly disappointing news to us PVPers. We were hoping to see more people get involved by the total removal of the decay upon death. The 'no need to insure' is not even a bone being tossed at us, it's meaningless as insurance is cheap enough to not be a big deal to those hardcore enough to PVP.
-Shi
EmeraldBlade
Tue Feb 03, 2004 8:58 pm
#311
PvP is no longer viable if this goes through. Make us pay alot of money to insure and avoid all Decay... then you kill two birds with one stone. we are happy with PvP for once, and you have a nice money sink to get rid of all the duped credits.
Gojita
Tue Feb 03, 2004 9:00 pm
#312
Thunderheart, THIS SUCKS! You devs have proved how dumb you guys are....