Development Cycle Archive
Thread: IC4: Path of the Jedi
For example, make sure the missions are not ones you can get from normal mission terminals. Doing interactive dungeons like the Warren will be a nice addition to the Jedi Quests.
To all the people (or person at least) who thinks they should delete all the jedi and have those people start at the last quest of the FS path GO **edit** YOURSELF! You say that its only powergamers and cheaters who unlocked their slots while the people who have been grinding are going to be crushed. Why is it that if someone plays more than you or has better methods of gaining xp (without cheating) or is more dedicated to the chase that you think they don't deserve it?
Anyways, back to the topic at hand - keep the actual jedi leveling the same as it is (killing creatures for xp just like every other profession) but add in quests for loot, schematics (hooded cloak please
), and a certain amount of jedi xp per quest completed (just like you get fp in themeparks) but on a much grander scale (50 jedi xp is a joke
).
I agree with what most people on here have said about the path to UNLOCK your slot, that the quest should all be random (10-20 pools of 10-20 quests to choose from) but it should also be more difficult then say the krayt skull quest which can be completed in 40 minutes. Each of these quests should take minimum 3-7 days to complete so as to keep the number of people just running around doing every quest they can to a minimum.
Here's what I think the whole Jedi system needs:
Becoming Force Sensitive
I don't think making people master professionsas the only way to get the Force Sensitive Slot is a good idea to allow people to become Force Sensitive, so here's a list of what I think each player should accomplish.
- The number of badges a person has needs to be taken into account. The people with all the Exploration badges, Story Arc badges, Profession badges, and Theme Park badges, have experienced moreof SWG than most players in the game. People like this have seen and done it all, and have experienced everything you've developed. These people have truely played the game for the love of it, and not because they have to. I think if a person has 50 or more badges, then that should be equivelant to what is now one holocron profession.
- An intricate quest system that takes a little over a week to complete, if you play about 5 hours every night. There should be NPC's stationed throughout the Galaxy who tell the story of the Jedi, and how Darth Vader has systematically hunted them down. Not only should they tell this story, but they should tell the story of the Old Republic, and about the old Jedi Order. Once you a person is done with the quest, they will know the full history of the Jedi.
- The mastering of 5 or more elite professions will result in one step of the Force Sensitive quest. All of these professions will become known through another set of quests. Only one profession is told by the Jedi NPC upon completion of this segment of the profession quest. An example of how this could be is, "Jedi Master So'and'so used to be a Doctor before the Jedi Order discovered the Force was strong in him. Come back and speak to me when you have discovered why he became a Doctor." Once a person has mastered Doctor, they set out on another quest that lets them use the skill they mastered. After the new Master Doctor has done all he needs to do in order to discover why Jedi Master So'and'so was a Doctor, he will go back to the Jedi NPC to recieve another profession quest.
- After completion of all the quests, a person would become Force Sensitive. Nothing needs to be hidden.
Becoming Jedi Master After Force Sensitivity
I do not have any experience in being a Jedi, but I have noticed that a quest system for getting all the Lightsaber components needs to be in place. Another set of quests given by Jedi NPC's needs to be in place in order to get these components. Something similar to my quest ideas above.
Conclusion
I've been playing this game since the beginning, and have never been into having to master a profession I wasn't interested in, in order to become something I've always wanted to be in SWG. If I were to embark on the Holocron grind, I would find myself in a rut, and would lose interest. Your most loyal and devoted players needs to be rewarded, and I think something what I have typed out would be a great solution. Please read this in its entirety. I put alot of thought into it.
Halfblood wrote:
All I know I better open my slot before these changes are placed. I have worked my ass off and am now on my 17th profession. And if you are now going to change the system in a way that I will have to spend several more months working on it, I will leave the game. I have been around since day 1 and yet have not been lucky enough to have opened my slot yet. But people that clearly do not deserve having a Jedi have one.
I will sit back and wait to see what your plan is, I am sure I am not the only one in the boat that has been working on opening there slot and will see all our work goto waste or be slowed down from opening our slots for several more months.
youve mastered 17 proffesion just to become jedi? ![]()
this is a game man not a job!