Development Cycle Archive
Thread: IC4: Path of the Jedi
You should have a whole board to discuss this topic. I'm not sure one thread will do it.
Now on to my suggestion. Or rather my anti-suggestion:
Ok so you have to find the magic squirrel. Once you do find him, he gives you the key. Once you have the key you have to unlock the door that leads to the golden monkey. Once you get to the golden monkey you have to answer his riddle and then BAM! you are a Jedi.
Thunderheart:
Suggestions for opening up a Force Slot in SWG...
A few random thoughts....
In order to unlock (a few qualifications and considerations for the path):
- A series of quests to have been completed (perhaps 3 force-related quests total).
- The various NPCs that give out these force-opening quests could not be waypointed (no predictable spawn locations, nor predictable names, and would not easily stand out) nor would they always be presentin the world. They would appear a couple of times a week for the entire day... more for first quest... less for second quest and only on certain planets. I suggest four times a week for first quest... and two or three times a week for thesecond quest (for the entire day).
- Musicand a system message to help you know that you're close to an NPC that gives you a force-related quest. These NPCs should spawnfor you after you've met hidden criteria and have completed previous quests.
- The player should have mastered amelee profession and have keptthat melee profession (any melee profession)for X amount of time (I suggest 2 weeks of time). I know people may not like this hidden qualification, but if you're going to be playing the "melee profession of all melee profession"... you should know how to do melee combat. This may not be "Star Warsy" but it would be good for the future Jedi and when they do combat. Jedi do tons of melee combat so they need to be able to handle themselves by learning and being comfortable withmelee. If they have done the grinding under the old system (on silent holo), this qualification would be met for your character.
- The player should be factioned and have declared X number of times. Once again, Jedi should be comfortable with PvP since they'll be fighting BH, groups of player, small armies, etc. I suggest they should have 30 tracked declared events before the starting quest is available to them.
- The player should have taught X amount of people some skill (gained a certainX amount of app. xp even thought app xp is capped... it can still be tracked). I suggest 2000 worth of app xp. If they have done the grinding under the old system (on their silent holo), this qualification would be met for them.
- Maybe something else that would prove they play SWG and are not grinding to get Jedi. Maybe they've hit the cap of XP in their melee profession? If they have done the grinding under the old system (on silent holo), this qualification would be met as well.
It seems a lot of people/players seem to want the force sensitive slot quests to somehow put their main character on the path of jedi, lets face it our mains are there for all kinds of other stuff already. What we need to realize is that we are opening a whole new character, not building upon the one we already have. A lot of players who wrote before me have some real nice ideas, but I think for a more role playing feel these quests should be centered around tracking down our jedi, not becoming one.
As it is, our FSC's will become jedi, there is no reason for my spice smoking, creature handling, armorless wookie should start behaving like a jedi... he'll never be one.... period, but he might learn of one, and convince him to come out of hiding and help his faction or encourage him to learn the ways of the force. So then these quests are not really aimed from the "I sense much power in you" but instead "so I hear you're looking for ol' so and so".
I can appreciate the need to depend on other players and their character types to an extent, the way a dancer relies on a tailor for the cool looking clothes, a warrior on the weapon/armorsmith. But I should never have to have a group made up of specific combat/healing classes if I don't want to. I really love interacting with the community but I hate depending on anyone else's leisure time. I play when I'm ready to have fun, I don't think its fair that because the only combat medic I know isn't on cause he has school I should be penalized from progressing along my path. Keep dependance on one another to a minimum, or to a level where we already do it. A few crafted items maybe.
Please, please never make us camp anything. It seems grinding was some horrid experience for most people, but camping will be worse, there will be more swearing and hate speach when hundreds of players all want to kill the same thing or talk to the same guy. I really love the way random npc missions work, where once I talk to the guy, agree to the mission... I'm given a WP that only I know about, and then the mobs appear only after I've been around the WP for a few seconds.
Honestly I think there should be a few more random sources of crystals/lightsabre components. I have a few ideas:
Locked Containers: put something much cooler inside these things, why would anyone lock up a unit of cheap aluminum?
Treasure Maps: make it have a good chance that a handful of crystals are being guarded by a handful of those little pirate guys... but give the pirates hats. Increase the rate of treasure map drops, put them in locked containers or lairs.
Lairs: Certain animals collect shiny object, a dangerous lair is a perfect hiding spot for a small valuable item, no one would ever think of looking in there for a crystal righ?
Harvestors:Crystals found once in a blue moon, would be nice.
Survey/Sample: Have a special blue mark on the map of the tool stand for "strange object detected" and when you /sample there might be a crystal, locked container, treasure map, eggs, special dinky artsy item to put in my house. Make these marks rare in and of themselves.
Corpses: Certain animals eat rocks and minerals that are sorted in their digestive tracts usually in some extra stomachs or auxilliary organs like the appendix. Rangers and Scouts should have a chance to find a crystal or two in the body of large voracious animals. Hell, even carnivores will swallow a smaller animal whole, so really for them it'd be the body inside their body.
These will help put crystals on the market maybe, or at least help people find them. I am sure there are more ideas out there, I hope this all works out for the best.
I think it would be cool if you had a interogation of two possibal suspects in a muder and you had to find the guilty party if you faild then you would be warped back to the mission giver and have to go back and do it again if you succeded in findind the guilty party you would gain jedi xp this i think would be a padawan lvl mission and the person you tell who the guilty party is would be a jedi knight testing you.
Heres my 2 cents.
I think if someone wants to be come a jedi that in the begining of that characters life that they visit a jedi master. He then will use the force to tell the would be jedi whatclasses he will need to master to become a padawan learner.
We al know jedi's have different skills and different force abilitys so a young would be jedi he must train to master the skills the jedi master thinks he will need. This way not evey one will be a jedi if you have to Master 4 Classes, this will take some time. Also the classes that were mastered could then be used to decide what skills a jedi will have. Lets say for instance if a would be jedi had to master a Dancer class then when he became a padawan he would leran the force ability of mind control, he would have a Far better mastry of the force in mind control then other padawans who didnt master dancing. This would make Each jedi Different than the other be cause there would be different types of jedis out there.
Now once the would be jedi Master's the classes he was given then he can become a Padawan learner.I believe that at this stage this should not be all skill grinding, i believe there should be a time that the jedi must sharpen his skills not only in combat but under a master jedi. Apadawan not only must learn the skill but he must get apprentice points from jedi masters by completing quests or doing battle in a certain time frame. Much like to master a class you must have apprentice points, I think that in each skill a padawan should have trainer with a master jedi. He must learn all types of skills from times were there is peace and also times were there is battle.
this is just a rough idea maybe some of you could flesh it out more.
I will try to come back and see what all of you have to say.
Personally I'd really like to see a bit more depth and ethical/moral decision making brought into Jedi quests. The standard destroy, retrieve, and/or escort missions seem a little too humdrum & two-dimensional for this role.
Perhaps the quest giver should purposely try to test the player by assigning a mission that an 'enlightened' one would refuse. The quest giver could initially appear as a beggar for example (shades of Yoda rifling through Luke's pack for food), spawning in random, seemingly unrelated locales and challenging the player to see beyond the surface. Also, a number of 'lookalikes' could be implemented (possibly even dark jedi attempting to twart or mislead the player) to add further challenge and intrigue.
Similar to 'Mission Updates,' some form of onscreen guide to provide clues and hints as to where to go could prove both useful and immersive - 'A mysterious voice calls you to Dantooine...' or 'you sense something peculiar about Oriaf Stargiver (a commoner)'
More interaction, more dynamic choices would be welcome. Less 'go to waypoint X, y... kill such and such, retrieve datapad, return for 200 credits'
On a semi-related note, I'd like to hear more feedback on this alternative to the FSCS system found here:
http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=274871#M274871
In the expanded universe novels jedi were always constantly at the forefront of the battle between the rebels and imperials. Why not have the Jedi play some parts political role / guardians as they do in the books. Not only were jedi made to fight the big baddies but also they were intellectuals too, many quests involved them using clues to help them solve crimes, puzzles and such. Every Jedi should have to have its time of temptation to go to the dark side also. While not everyone did it in the books if your going to go jedi then struggling to stay good should be a part of your training as a jedi. Being good is not a definition i would give to many who play this game. Staying on the path to a good jedi should be rewarded somehow. Diplomatic solutions were often handled by Jedi alone or in company with a politician. In the books each Jedi seems to have their own little force "trick" i think each jedi or a random selection should be giving out these special force tricks that won't overbalance the power of a jedi but add some kind of fun perk for being force sensitive. Also if you read the books it tells you that there were hundreds if not thousands of jedi that the emporer and vader and normal jedi never found out about, aka Leia Solo, Plus there was the Joruus C'Boath clone who guarded one of the emporers most prized safe houses. Just one more before i go, this one i think should definitely be read by devs in the later part of the expanded universe novels a new alien race comes into the "New republic" and this race i forget their names are not affected by the force and have a strong armor that is very resistent to lightsabers. If there is a force sensitive slot to open why not make another slot for this species that is well suited to combat jedi because they are unaffected by the force. Or you could make quests for the jedi to fight them and it would be more difficult than a regular jedi on jedi battle.
When do we get our own spaceships, i am doing bounty hunter and if i had my own ship it would be hella' lot more fun man. Since i am imperial will i get to purchase imperial ships with fp or credits ??? Pls let me know whats up Developers you can email me on radiant im Killah' Imperial Captian and a Wookie who has a thirst for rebel blood.
Killah'