Development Cycle Archive

Thread: Live Issues Publish 9: Secrets of the Force PT II

JV311
Fri Jul 09, 2004 12:01 am
#300

i have tested some psg's , they do deflect damage but a jedi knight will tear one to 0 in 1 minute of fighting, i am high end melee and i fought a knight with this on and i almost got the knight but he healed so fast and i could not dizzy lock him, he cut through my psg and it was all downhill from there. In conclusion the psg's are nice the way they are but to be really effective you better have alot of them in your inventory and keep equiping them in a battle.



Ogweifi Roage
Master Teras Kasi/ Master Fencer
Dark Side Sentinels
DarthHossith
Fri Jul 09, 2004 12:15 am
#301






Arkenor wrote:

Wasn't there supposed to be a very rare material that could deflect lightsabers. Had a fancy name I can't remember. How about making armour layers that armoursmiths can use a rare loot somewhere?






Cortisis



Hosoke Enaitol - Eclipse
Carbineer - No matter what the NGE says
Commander:Nightfall Leigon, protectors of HyperDrive Radio

Sheree
Fri Jul 09, 2004 12:30 am
#302






Thunderheart wrote:





Xodar wrote:

TH,


PSG are not suppose to have lightsaber resistants, correct?? This is a bug, right? Just wanted to get that cleared up.


Xodar



Actually, they are. It was part of Jedi Archives 3 and Im working with the team to get this looked at.








you also that that Robes would offer some protection that was part of jedi archives too?.... If psgs keep Lightsaber resistants it is going to hurt us even more




Lolacat
Spook333
Fri Jul 09, 2004 12:49 am
#303






Raikan wrote:

I dont think the jedi tef should come back...






Jedi that show of in cities should be hunted down and killed by Empire. No player should need to use any TEF. But please place a TEF on Jedi anyway, it is not like any none Jedi can beat them.


Oh yeah, please reintroduec permadeath for Jedi, or at least a week Glowe time as force ghosts only visable to other Jedi (no physical or foce interection while glowie). Jedi need to be forced in to hiding.
Spook333
Fri Jul 09, 2004 12:53 am
#304






Solstise wrote:
My issues aren't specific to a place or server:

3.)EXP penalty should be scaled to the level of the jedi. How about a system where the death peantly is 10000 exp for every point invested in a jedi skill? That would make things easier on the padawaans and still give a 250k or so exp penalty to Knights. A Padawaan who doesn't have many Lightsaber skills will take hours or days to get back a 200k exp debt. And with the young ones being the primary targets of the BHs, you'll only end up making people cancel their accounts this way.






Correct that the exp penalty need to be changed, but wrong in direction. It should be that you lose at least one skill box each time you die, at a minimum.
Renairdor
Fri Jul 09, 2004 12:56 am
#305






Farenheit wrote:

Jedi hunting overt players for xp, as if they were Large flesh eating chuba's is the worst idea ever...


This needs fixed NOW.







Certainly have issues here...


Jedi in the FRS can only advance via PvP. Thats 'fine' and dandy, but Jedi vs non-jedi have so many balance issues, bugs and problems everyone hates it.


Light jedi vs Dark Jedi is as much or LESS FRS XP then fighting overts. Assume you DB a covert jedi who had a TEF - -1 FRS. This doesn't quite seem correct. I haven't actually killed a ranked Light Jedi who has a few hundred FRS banked up, so perhaps it's just whatever they have banked plus a small kill bonus that transfers over.


Losing to a non-jedi results in about 500 FRS xp loss, or as much as you have reducing you to 0.


However, if a BH attacks you with say 3 support coverts, you actually LOSE 1 FRS per kill. You do get a standard handful of FRS on taking out the BH, but every covert he brings with him is a lose/lose proposition for a Jedi. Lose- and lose hundreds of FRS, win, and lose a handful plus be very low in force and vulnerable for another attack.


And if a Overt enemy attack you with a bunch of coverts, sure you get 90-100 or so for killing the Overt, but -1 for every covert kill.


The fact Jedi are 'factioned' and 'perma overt' seems to be a main problem with everyone. Jedi should really have their own internal faction, and TEFd permanent to each other- THEN have the 'regular faction' options, but no actual FRS is generated in killing enemy faction players.


From what I heard on other servers, you can kill your own sides overts in Duels, for easy FRS experience. This explains why we have a few rank 2 Jedi in the FRS on other servers. I find it a little hard to believe that any player has killed 300 overts, without one death, in just a few days. Large PvP guilds will have an 'easy' time just feeding their Jedi kills for FRS experience. Bad bug/exploit here. I'm not sure this can ever be truly addressed, since a mixed guild could just 'feed' the opposite faction overts to their jedi. Or a couple large guilds who are friendly can help level up each others jedi. Better to put the xp where it should be- Jedi vs Jedi. And review the 'factional perma overt' to see if that's really healthy for the game.


Overt Jedi *are* stiffling the casual player from going Overt. I generally only see Overts in larger groups now, for fear of a 'Jedi attack'.


This is not healthy for PvP. First a large number of players I know refuse to particiate in PvP due to CM poisons dominating, now those who kept at it even with this are saying 'screw this' since they feel Jedi are hunting all overts - and actually, they are right.


I'm hoping as more jedi reach knight, they move off planet. Jedi Knights even with awesome sabers are not that difficult to kill if you are a melee hybrid with some synth steak and intimidate (and sounds like a PSG will help) - just don't panic. Jedi do not get DOT attacks like the high end PvPers with DOT weapons and poisons, so as long as you can reduce their damage, they will run out of force, then you win.


Ren

Spook333
Fri Jul 09, 2004 2:21 am
#306






RWJames64 wrote:
Spook, again wake up get out of munchkin land, this is a game, where everyone HAS The DAMN RIGHT to enjoy themselves. BUT NOT WHEN THAT ENJOYMENT ENFRINGES ON THE ENJOYMENT OF OTHERS.


samn dam-n idea with the US Bill of Rights




You don't seam to read what you yourself write: EVERYBODY, and not just Jedi, should be allowed to enjoy the game we bought under the said rules. Jedi was said to be very, very, very ,very hard to become and survive as. What part of that do you not understand? Just because some of you want to be combat god and utterly destroy the immersion of the game and the PvP game for everybody else so you can feel supirior doesn't mean that the rest of uswill enjoy it. If this game had been sold as KotORonline we would not be upset about the state of the Jedi issue, but it was not. It was sold as being during the time period between episode 4 and 5.


Darn, some people is slowwitted and can't read what was supposed to be in this game.


Thyriel
Fri Jul 09, 2004 3:44 am
#307

Issue: Displaying Problem with current clothes on other characters.


Yesterday we had for an hour an awfull problem. We where at our hall running an RP ceremony. I saw a friend instead of our RP clothes in Composite Pants, Shoes and Chest Plate. When i talked to him he said he does not have them equiped. We tried several times, with equiping his composite, then unequiping it, we tried both relogging, we tried both restarting the entire game, all without result. After about an hour it functioned then with re-equiping clothes and unequiping composite. That bug has sometimes been there before Publish9, but there it always has worked one time re-equiping, which does no more overgoe that bug easily. Very annoying when u try to run a RP Event with Screenshots...



Server: Infinity


Planet: Dantooine



Location (x,y): Player City Pampa, Guild Hall (IFC) of the subgroup "Hueter des alten Weges"



Your profession: TKM, Nov Pikeman, Nov Medic, Scout 1040



Instructions on how to recreate the bug: no idea on how to recreate.



roganemor
Fri Jul 09, 2004 5:17 am
#308






SimDroid wrote:





Ato_Ioto wrote:

Great, so now everyone will be walking around with resists to saber damage while us jedi get no resists to any damage.. Nice touch.






Honestly... do you really thing that everyone will have a shield generator.... and then a MK3 at that? I highly doubt it.



Are you serious? I don't know of any PvP'er who doesn't have PSG.




Relf
ret. Master Bio Engineer/Doctor

Relj
ret. MDEF
WCod Mall, 1k from Mos Espa (-3891, 2763) now in ruins

Songe
Fri Jul 09, 2004 7:01 am
#309

As lots of people, I havetwo ubese shirts that shows red in my inventory. when they have no condition. I know for a fact that one of them only 'decayed' once as well.



------

Novice Lekku Stomper
BleuDestiny
Fri Jul 09, 2004 9:01 am
#310


Ubese shirts have no condition, and therefore have no decay, they are decay-less, nada, zilch. They're as functional new as they are 10 years old and battlescarred. Use them to your good health. Ignore the red for now as it relates to ubese shirts, for these shirts it has no meaning.

Message Edited by BleuDestiny on 07-09-2004 09:02 AM





Fundamentally opposed to the SWG GR (Game Revamp) - Fix Classic SWG incrementally rather than embarking on balancing a New SWG from scratch - Players have suffered enuf for 2 yrs., time to build on strengths, thanks! - CLICK HERE
BleuDestiny
Fri Jul 09, 2004 9:25 am
#311




I see some recurring notes about peeps complaining that jedi are freely running around, being seen everywhere, and that without TEF to inhibit this behavior its unbalanced.


Well, for one thing, the robes make them more visible and were a terrible idea. In the days of the republic, jedi robes may have been the norm, but for jedi robes to be work in Vader's time doesn't make a lick of sense, its like saying "Hey, I'm a jedi, kill me now." The robes are stupid. If the armor is reinstated for jedi use as it should be, there won't be jedi seen everywhere unless they pull a saber. You wont know if the guy next to you is a jedi unless the saber is used. The robes are bringing way too much visibility and not enough protection. Sux.


Now TKA and jedi want robes to wear, a role playing thing. Let them wear robes and hooded robes as CLOTHING, not some combat function. Just cause someone wants to look mystical and have a hood, shouldn't mean that they're a jedi, or a TKA, or whatever. It's style.


As for using sabers all the time everywhere as people seem to be saying, yes, they are. But they have also been showing up on the BH terminals as a result of their arrogance, and have been being killed by BH. Thats a fact. The jedi of my guild are rethinking their play style and not frequenting the public POI's like they were even as short as a week ago. When you got a half dozen BH's /telling you its a bit of a wake up call. So I wouldn't be so sure that so many jedi will be running around using sabers in public locations as much as you saw after publish 9 is first getting its shake down. Let the consequences have a chance to settle in and behavior to change with that realization and consequence.


All that said, having a jedi toon, I was frankly surprised they removed the TEF. It had given jedi the feel of being a hunted being. It was a great relief to have it removed, but at the same time, it didn't seem "right." I am very tired of being yanked around by the devs with all these changes, changes that we didn't ask for, they're doing too much, too quickly, and shaking things up so much that I don't even know what game I'm playing. They do a horrible job communicating the changes and rammifications to gameplay, and just seem to ram it up us and all we can say is "thank you sir may I have another." On the fence on TEF's. Armor should come back to jedi, robes should be a tailor item and have no function, the 200k death penalty should go, and the 10 minute starport wait has to go.


Prior to Publish 9, the only things peeps harped about in majority were the yet unseen path to jedi (not jedi itself or the prior trees), the BH and smuggler professions, and the starport waits, none of which has been addressed.


What did we get instead of what we asked for?


I have no idea why the devs instead decided they needed to severely screw with us and all the other content like the jedi trees, the jedi armor and death xp, the TEF's, the yet to suffer combat balance (more player experience trauma yet to come and I sure didn't ask for'combat balance'), the house nerfs, the saber changes, the entertainer nerfs (no more simultaneous mind buffs of dancer and musician) and broken mind buffs (after you get one, the other doesn't tend to take).


Too much, too fast. And back again. This is not supposed to be a beta, but the foundations of the game are moving so fast so often that the game is actually a different game, and then a different one,and still not the one we asked for *.




We asked for (by reading the bulk of forums posts):


* Path to jedi changes - no more Grind

* BH Profession changes

* Smuggler Profession changes

* Elimination of 10 minute starport waits

* Content, and instanced content


What we got instead:


* Jedi tree revamps

* Jedi armor taken away

* Ineffective and too visible Jedi robes

* Saber nerfs

* Removal of Jedi TEF

* House/storage nerf - sticking us with completely unrealistic and massive storage problems in the midst of all this aweful dev publish crisis management

---Content thatgives us morenon-essential household items like paintings and crap that we have no room for thanks to severe storage limitations

---Droid expansion but no extension of the severe short lifespan of droid batteries, requiring more storage of batteries on our severely limited storage per house


---Barker droids with an hour's lifespan ...batteries ... storage

--- Survey droids requiring bulk tools ... storage for both and all types

* Entertainer nerfs - no longer getting simultaneous orsuccessful primary AND secondarybuffs

* Jedi deathxp penalty in lieu of box death penalty - both sux

*Content that gives us a vehicle thats so rare that we dontrisk using it, iffortunate enough to get one in the first place, so they're rarely seen in use

* Nerf on vehicle repairs while not addressing the maintenance decay that has us going to the garage daily


There's much more ya? But I think the point is made. The devs are flying by the seat of their pants in crisis mode and its not getting any better. Afraid to see whats next. It's bad, its poorly communicated, it's not addressing what the players have asked for, it's monkeying with things peeps didn't ask for, and it's always upsetting the gameplay.

Message Edited by BleuDestiny on 07-09-2004 01:31 PM





Fundamentally opposed to the SWG GR (Game Revamp) - Fix Classic SWG incrementally rather than embarking on balancing a New SWG from scratch - Players have suffered enuf for 2 yrs., time to build on strengths, thanks! - CLICK HERE
LeBob
Fri Jul 09, 2004 9:31 am
#312






LeBob wrote:




17) Jedi TEF’s: We are reassessing this change now.




This is excellent news, TH.



*I always quote myself when I get OSNed.*




SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

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