Development Cycle Archive
Thread: In Concept: One Sentence Combat Change Requests
Crimus
Fri Jul 16, 2004 11:07 am
#287
even with area cures and inoculations, 75% reduction in CM DOT's for pvp. There's no reason for one profession to be completely exempt of the rules that everyone else faces in PvP. This is not the Matrix and CM's are not "the one".
AbreiaMadison
Fri Jul 16, 2004 11:08 am
#288
Changeforcerun to a travel/retreat power by removing the ability to fight while activated, currently it is being usedas a extreme kite power during combat.
TheLateAnakinSolo
Fri Jul 16, 2004 11:09 am
#289
Actually, if I could change mine...
Modify saber block to not be bypassed by 150+ accuracy, and add in a saber reflect, with types of damage (like lighting) only able to be deflected, and other types (like blast) not able to be deflected at all. Any energy weapon should be reflected.
Alkanar_Bria
Fri Jul 16, 2004 11:09 am
#290
Remove the 75% pvp damage reduction temprorarly to make up for the 90% armor, 3k player HAMS, dmg mitigation and other def mods.
RontoMike
Fri Jul 16, 2004 11:09 am
#291
OK, TH... you once said that a 75% reduction for CM poison & disease is a tricky thing, because it's tied into the damage/wound healing coding.
Well, then... until you can figure it out, try this: REMOVE CM poison & disease till the reduction is possible. Leave them their ranged area heals & let them be what they were supposed to be from the start... a SUPPORT class.
Krayvex
Fri Jul 16, 2004 11:10 am
#292
There needs to be a special attacked called "refund". A player can use it only once if they felt they got lied to for 6 months. and it credits their credit card with whatever was charged for SWG in that time.
Fatcheen
Fri Jul 16, 2004 11:10 am
#293
3things are ruining the game...
Defense stackers
God Armor
Buffs
I say fix the defense stackers by making only the current tree of defense w/the currently equipped weapon be the one that works.
tiberian_death
Fri Jul 16, 2004 11:10 am
#294
Lower all armor below 50% having Mandalorian the best then RIS then faction Armor and then all the rest, lower encumb because of the change, nerf doc buffs, change HAM use to using the secondary instead of the primary so the days of killing yourself end and special usage would actually lead to you not using so many specials, make mind heal able just as easily as any other pools (novice medic can do the job), hit DOT weapons and cm poisons and dieases with the 75% reduction or remove the reduction as a whole to make everything else just as effective, and remove Jedi from the GCW and give them their own two factions so they are having their own struggle and not taking part of the GCW struggle and make it where killing GCW members just as worthless in the FPS as a neutral guy.
Heh, one long sentence but this would balance the game well enough for everyone to wait for the Combat Rebalance and not be so mad about it.
TAfirehawk
Fri Jul 16, 2004 11:10 am
#295
Give Carbineer more Carbine Speed (+75), +60 is a nice April Fools Joke, but that is only funny 1 day a year 
Halfblood
Fri Jul 16, 2004 11:11 am
#296
1. Armor Nerf and Defense Stacking nerf. Removal of Melee Mitigation and Ranged Mititgation. Its goign to be removed anyway.
2.Poison and Desease from CM's cut down some. I dont want to see the class crippled. But currently they dont even give a doc enough of a chance to cure it in time before it ticks you ham away.
3. I dont think doc buffs are that bad, the thing that makes doc buffs unfair is that some have it and some dont. Doc should maybe be able to buff people for longer amounts of time. This is not a nerf its a boost. I am taking the other way on this one. I dont think buffs need a nerf. Damage with low resistance armor will be enough.
4. I would like to see the Normal Profession Ranking system go into place. Just like Jedi's have perma overt for more power, I would like to see Normal professions get this to counter the Jedi's FRS.
5. Removal of DOT/Fire and Desease Weapons. Besides Flamer thrower obviously but thats skill based not looted found weapons. Weapons should not have these mods, its just very unrealistic and very unbalancing.
6. Remove AP from all weapons.
I dont think Doc buffs and food need a nerf as bad as armor and defense stacking. I would leave it as is for now. Asking them to nerf buffs might make some armors not wearable and havign to adjust encumbrance creating more work for the devs.
x8
Fri Jul 16, 2004 11:11 am
#297
75% reduction in combat medics poison/disease, just like every other profession in the game.
mythronde
Fri Jul 16, 2004 11:12 am
#299
Buffs are ruining PVP, so remove the 75% reduction completely and we have ourself a game