Development Cycle Archive
Thread: Roundtable Discussion: GCW and TEFs
PlayeroftheDay wrote:
Silversaber-
I am one of those PvE'ers I rarely PvP, as stated above all of that was my opinion do not flame me because I am stating what I think. Instead perhaps you should supply a valid argument to back up your opinions like I did. Move along citizen.
Tesshu
I seriously doubt you are a PvEmajority the way you slammed other PvE players in your post.
I have been fighting to have a legit PvE GCW in this game, and will continue to do so until I am unable to do so.
MaxSteele wrote:
Thunderheart wrote:
What about the idea of tying rank to TEF's so that playing in PvE GCW content doesnt gain you a flag unless you've earned a fair amount of Faction Rank?
No. Absolutely not. It shouldn't matter if you're a Private or a Colonel.
If you are an Imperial Private, and you killa Rebel, you KILLEDa REBEL. You are now actively a part of the Galactic Civil War, and you should receive a TEF.
Why is there even a discussion about this?
Why? because the SIGNIFICANT portion of those that play in the GCW are Covert, and are sick and tired of being subject to PvP when they are participating in the BEST PvEcontent in this game!
Thats why.
LevaOripa wrote:
When i see my soldiers at our faction bases being slaughtered I want to save them because theu poor guys cant save themselves
The covert attacking them only has to wait 5 minutes and his tef goes away
But I have to declare OVERT to save my poor troops from this butcher now it takes me 1 hour to return to covert status........It should take ony 5 minutes just like the covert tef
A better solution would be making faction troops being attacked from a covert automatically make the covert a overt these troops are player owned and not considered pve content so I think this would be fair
Heck no!
That would be one HECK of a step backward for PvE players in this game!
silversaber wrote:
This wasnt a valid arguement THEN, and it is a much less valid arguement NOW.
Your opinion.
Three quartersof all the BEST PvEcontent in the game is in the GCW and in the Factions.
The PvP aspect of the game is the GCW (everything Rebel/Imperial). It says so right in the game manual. PvE is the neutral aspect of the game.
If you think we are just going to leave it to the Hardcore PvPrs, well we got news for you.
We? You got a squirrel in your pocket?
JoahSaett wrote:
How about allowing a player to exempt themselves from allPVP?, an option that once chosen, would keep them from re-entering for 24 hours. They would not be able to attack, or be attacked by another player for 24 hours before they are allowed to choose to rejoin, or stay out.
You don't think its reasonable that if your killing My Comrades I can't try to kill you and save them?
Face it even when Engaged in PVE Galactic Civil war some actions are just deserving a TEF even If you just want to kill Storm Troopers or something
Thunderheart wrote:
fatgit wrote:
I agree that covert players SHOULD get a TEF for factional PvE.
However, simply trading with an overt will get you a TEF, this seems to be a bit over the top.
It heavily depends on what you are trading. Certain things that are traded can have a serious impact on the game. To flag each item and do an item check every time a player traded something to another player would give the system an aneurysm. Instead, the prevention measures for the potential combat grief falls on factional status. The side effect certainly is the pain of the "trade TEF" and I am pushing for that to be included in the GCW revamp.
Kurt, I really don't know enough about Group TEF so I will refrain from commenting on that.
I fully support the TEF system - there has to be some consequence to a players actions and as someone who is "trousers" at PvP, the TEF really adds to the tension. However, I do disagree that a Faction Scanner can turn someone Overt whenmurdering a group of Factional NPC's only gives a TEF.
If TEF is replaced then it should be with a Temporary Overt Flag maybe - but the point is, if you engage in Factional Activities you should be flagged but in certain circumstances only.
For example, if I murder a whole bunch of NPC's it's perfectly acceptable to think that one of them may "radio in" and report me - hence I get my TEF.
If I trade with or healan Overt slap-bang in the middle of a packed Coronet Startport, it's fair to assume that there will be coverts of the opposite faction that would then report me - hence I get my TEF.
If I trade with or heal an Overt in the middle of nowhere with no witnesses, who's gonna see me? Who's going to report me? Exactly - so I should not get a TEF.
This will add a tactical element to obtaining a TEF - do I risk healing a buddy in full view of the public, or do I try to heal covertly?
Keep TEF (or Temporary Overt Status) - but make it something that can be avoided in certain circumstances.
- Ymo
silversaber wrote
LevaOripa wrote:
When i see my soldiers at our faction bases being slaughtered I want to save them because theu poor guys cant save themselves
The covert attacking them only has to wait 5 minutes and his tef goes away
But I have to declare OVERT to save my poor troops from this butcher now it takes me 1 hour to return to covert status........It should take ony 5 minutes just like the covert tef
A better solution would be making faction troops being attacked from a covert automatically make the covert a overt these troops are player owned and not considered pve content so I think this would be fair
Heck no!
That would be one HECK of a step backward for PvE players in this game!