Development Cycle Archive
Thread: Roundtable Discussion: GCW and TEFs
Thunderheart wrote:
What about the idea of tying rank to TEF's so that playing in PvE GCW content doesnt gain you a flag unless you've earned a fair amount of Faction Rank?
uofwi92 wrote:
Thunderheart wrote:
This has been a really great thread and new discussions are still popping up.
Paulie35 wrote:
Remove TEF. If a player does not want to PvP they should not have to.
If we did that, it would dramatically change things. As it stands, people don't ever have to play PvP. They can remain Neutral and never have to be involved. Declaring Covert means a player primarily wants to play GCW PvE. There are certain actions that will push them to Overt status or put them at risk, but in each case, its a choice the player makes to get involved.
Should that risk not be part of the conflict? It was something that players strongly requested pre-launch.
I agree with this poster. I hated nothing more than when I was a noob killing stuff in the Imperial Research Facility on Naboo, just trying to level up and get some decent loot when a master Imperial would show up and wax us because we were TEF'ed. I never made the choice to fight this person, but I had to because I was killing Imp NPCs.
This does, however, create a divide between overt and the rest of the game. If you're not overt, you shouldn't be able to heal someone who is (ala gtef). I think you should be able to trade, though... /shrug
TH-
TEF's are an awesome part of this game that should NOT change. Group TEF's on the other hand should be re-worked. This has been said before and is the main gripe with all people. If someone does not want to participate in PvP then they should stay neutral. Period.
To those who feel that when they attack Imperial NPCsthey shouldn't be able to be attacked by another Imperial Player is unacceptable. If you take the risk of attacking an Imperial, player or not you need to be ready to be attacked and possibly killed. Right now by cloning and insuring there is NO PENALTY for dying PvP that is hardly griefing, so you lost your buffs and got a little BF...big deal. No decay or wound penalty is more than easy on us, don't make it any easier, please!
I would like to add when a player has +5000 rank with an NPC faction, ie CorSec and I attack and kill a Corsec it should automatically drop to 0, no even less. I just MURDERED another living being of a certain faction, a slap on the wrist saying that "life" was next to worthless isa joke. That goes for Imperial and Rebel as well, at least I think it should. If I were to attack and kill a person in real life (ain't ever gonna happen, don't worry) do you think the Police would just say, "Well he's lost a little respect in my eye. Eh, let him go...but if he does it 100 more times, hes going DOWN!" I don't think so. Please these will, in my opinion, really add some depth to NPC faction points and some more realism to the game.
Tesshu
Message Edited by PlayeroftheDay on 07-12-2004 03:18 PM
If your a Low Level Noob who cant defend themselves against another Player you shouldnt be attacking Factional NPCs in an area that your viable to be attacked by a player. I wont stand for having People whine cause they died all cauyse of a tef for attacking NPCs in my Faction. YOur openly declaring waron the Empire or whatever when you do that. as a Member of the Faction your warring its my right and its my responsability to attack you.
Thunderheart wrote:
This has been a really great thread and new discussions are still popping up.
Paulie35 wrote:
Remove TEF. If a player does not want to PvP they should not have to.
If we did that, it would dramatically change things. As it stands, people don't everhave to play PvP. They can remain Neutral and never have to be involved. Declaring Covert means a player primarily wants to play GCW PvE. There are certain actions that will push them to Overt status or put them at risk, but in each case, its a choice the player makes to get involved.
Should that risk not be part of the conflict? It was something that players strongly requested pre-launch.
Perhaps this can be a compromise:
1) No TEF's for Faction Terminal Missions
2) No TEF's for NPC Faction Missions (i.e. Theme Parks and other NPC Quests)
3) Bring back the Battlegrounds as PvE enviorments only
4) More instanced PvE GCW content (like the Corvette) where there is no danger of outside interference.
All of the following would give player's TEF's. You can even make the TEF's last longer (like 1 hour) so people who don't want PvP will completely avoid it
1) Attacking Faction NPC's in a City will give you a flag.
2) Attacking another Overt or Flagged player will give you a flag
3) Attacking Player Controlled Faction Bases/Structures or Pets will give you a flag
4) Healing an Overt or Flagged Player will give you a flag (a warning should be given to the player doing the healing so they cannot do it by accident, like the current system allows).
5) Perhaps create PvP only battleground (like DAoC Frontiers). Upon entering one of these regions you are made OVERT and can be attacked by anyone of the opposite faciotnwithin the region. You would return to your original status when you exit the region, but add a 5 to 10 minutie timer to entering or exiting the region to avoid griefing.
The above solution is not perfect, but I think it is better than what we have now and gives everyone a little bit of what they are looking for.
Thunderheart wrote:
What about the idea of tying rank to TEF's so that playing in PvE GCW content doesnt gain you a flag unless you've earned a fair amount of Faction Rank?
I am a covert Rebel that has only engaged in PvP once (I had a TEF while doing some missions and an Imperial player attacked me). I am also a Rebel Colonel (after a lot of work!).
Tying rank to TEFs would only make sense if there was a reward for those above or equal to the magic rank (risk versus reward). At the moment, rank means little to covert folks like myself (it doesn't show in /examine, I can't display my rank, and I get no additional faction perks). The result of tying rank to TEFs would result in noone bothering to cross the theshhold at all. I got to Colonel as a covert Rebel mainly because it was a goal for me to shoot for.
Make rank more attractive (aside from just increasing the faction cap which means nothing to a covert that can't use the expensive overt faction items anyway) and it will encourage people to participate more. As it stands, the Imperial crackdown may have made things more "Star Wars" but it discourages players that would otherwise be sticking their toe in the water to try things as a covert. Dangle some carrots!
PlayeroftheDay wrote:
TEF's are an awesome part of this game that should NOT change. Group TEF's on the other hand should be re-worked. This has been said before and is the main gripe with all people. If someone does not want to participate in PvP then they should stay neutral. Period.
In your opinion.
To those who feel that when they attack Imperial NPCsthey shouldn't be able to be attacked by another Imperial Player is unacceptable. If you take the risk of attacking an Imperial, player or not you need to be ready to be attacked and possibly killed. Right now by cloning and insuring there is NO PENALTY for dying PvP that is hardly greifing, so you lost your buffs and got a little BF...big deal. No decay or wound penalty is more than easy on us, don't make it any easier, please!
Again in YOUR opinion. The VAST majority of player in game are PVE. It is STILL a SMALL minority of players that PvP in this game. It is time to stop catering to the minority.
I would like to add when a player has +5000 rank with an NPC faction, ie CorSec and I attack and kill a Corsec it should automatically drop to 0, no even less. I just MURDERED another living being of a certain faction, a slap on the wrist saying that "life" was next to worthless isa joke. That goes for Imperial and Rebel as well, at least I think it should. If I were to attack and kill a person in real life (ain't ever gonna happen, don't worry) do you think the Police would just say, "Well he's lost a little respect in my eye. Eh, let him go...but if he does it 100 more times, hes going DOWN!" I don't think so. Please these will, in my opinion, really add some depth to NPC faction points and some more realism to the game.
Deph and realizm in YOUR eyes, its a MAJOR irritation and outright griefing to the PvE players.
Tesshu
Thunderheart wrote:
This has been a really great thread and new discussions are still popping up.
Paulie35 wrote:
Remove TEF. If a player does not want to PvP they should not have to.
If we did that, it would dramatically change things. As it stands, people don't everhave to play PvP. They can remain Neutral and never have to be involved. Declaring Covert means a player primarily wants to play GCW PvE. There are certain actions that will push them to Overt status or put them at risk, but in each case, its a choice the player makes to get involved.
Should that risk not be part of the conflict? It was something that players strongly requested pre-launch.
The problem with the implementation, is sometimes you are not aware of being in a group with an Overt, so when you get a group TEF you are completely unprepared for battle. Or sometimes you do an area heal to your covert group, and some overt is somehow in range, so you get a TEF without asking. Sometimes you get trade with someone or buff someone- and given that everyone is just 'purple' you do not get a warning, you just get a TEF. Same for trading.
'Smart' folks aware of a buddy is overt and do not want a TEF can trade via droids, or just drop stuff on a floor in a house/cantina both characters share admin too. I think the 'trade TEF' is not very good for the game. More 'issues' arise out of a trade TEF then any real fun or immersion.
What would be REALLY helpful? A setting in the UI that just prevents any action from getting you a TEF if you are not keen on the PvP side of things. Even better, a different color for an OVERT vs a COVERT. That would be far far more ideal.
GTEF really should 'go' though. Coverts getting a first attack on any Overt, for any reason, is not very good balance.
Ren
Thunderheart wrote:
What about the idea of tying rank to TEF's so that playing in PvE GCW content doesnt gain you a flag unless you've earned a fair amount of Faction Rank?
- Get rid of GTEF. It is the most exploited thing ingame. It makes it so a group of 20 with only 1 overt can pvp without declaring.
- Make it so u can't fight or healfor 1 minute after cloning. It will stop battles from becoming a zerg fest.
- Let overts trade to everyone without a tef. What harm can trading do? It is pointless and just annoying.
- Keep TEFs for factional PvE. If someone attacks your bases defences you should be able to fight back and for missions you are basicly declaring that you are a faction by killing the other.
- make it so only overts and heal other overts. Otherwise people will heal an overt to get in the fighting without declaring.
- add insentives to pvping. the only reasion to pvp is to grief other players and that is not good.
silversaber wrote:
PlayeroftheDay wrote:
TEF's are an awesome part of this game that should NOT change. Group TEF's on the other hand should be re-worked. This has been said before and is the main gripe with all people. If someone does not want to participate in PvP then they should stay neutral. Period.
In your opinion.
To those who feel that when they attack Imperial NPCsthey shouldn't be able to be attacked by another Imperial Player is unacceptable. If you take the risk of attacking an Imperial, player or not you need to be ready to be attacked and possibly killed. Right now by cloning and insuring there is NO PENALTY for dying PvP that is hardly greifing, so you lost your buffs and got a little BF...big deal. No decay or wound penalty is more than easy on us, don't make it any easier, please!
Again in YOUR opinion. The VAST majority of player in game are PVE. It is STILL a SMALL minority of players that PvP in this game. It is time to stop catering to the minority.
I would like to add when a player has +5000 rank with an NPC faction, ie CorSec and I attack and kill a Corsec it should automatically drop to 0, no even less. I just MURDERED another living being of a certain faction, a slap on the wrist saying that "life" was next to worthless isa joke. That goes for Imperial and Rebel as well, at least I think it should. If I were to attack and kill a person in real life (ain't ever gonna happen, don't worry) do you think the Police would just say, "Well he's lost a little respect in my eye. Eh, let him go...but if he does it 100 more times, hes going DOWN!" I don't think so. Please these will, in my opinion, really add some depth to NPC faction points and some more realism to the game.
Deph and realizm in YOUR eyes, its a MAJOR irritation and outright griefing to the PvE players.
Tesshu
Message Edited by PlayeroftheDay on 07-12-2004 03:31 PM
When did Jedi play a part in GCW?
Thunderheart wrote:
This has been a really great thread and new discussions are still popping up.
Paulie35 wrote:
Remove TEF. If a player does not want to PvP they should not have to.
If we did that, it would dramatically change things. As it stands, people don't everhave to play PvP. They can remain Neutral and never have to be involved. Declaring Covert means a player primarily wants to play GCW PvE. There are certain actions that will push them to Overt status or put them at risk, but in each case, its a choice the player makes to get involved.
Should that risk not be part of the conflict? It was something that players strongly requested pre-launch.
Whether or not it's a "risk" of GCW PvE is totally moot right now. The actual issue is that the current TEF system is too exploitable against Overt PVPers.
Thunderheart wrote:
What about the idea of tying rank to TEF's so that playing in PvE GCW content doesnt gain you a flag unless you've earned a fair amount of Faction Rank?