Development Cycle Archive
Thread: Friday Feature Errata: PvP Insurance Yes, 1% decay, not gone.
/cheer for J3ST3R!!!!
JEST3R wrote:
We need Decay addressed, and we need it atleast temporaryly addressed and fixed THIS publish much like we were told would happen.
Yet another possible temporary alternative until the Devs can get it fixed is that ALL insured deaths result in 0% decay rather then 1% decay until the Devs can get a proper handle on the situation.
I find leaving the GCW and PvP in complete tatters and zero activity as simply unacceptable for this publish.
JEST3R
Go Go Jester! You da man!
You need to takeover as the Community Relationship guy and let SOE know how we really feel! We disgusted!
TH, Heh, It really makes usfeel confident that you don't even freakin' know that WEAPONS don't decay on death! If you DID know you obvious didn't CARE enough to check your post of tripe before submitting it.
This is CRAP pure and simple. Any freakin' programmer KNOWS that the game CAN track it! Maybe it's not "easy" but I assure you it can be done. It doesn't matter what "mechanic" it is!
I love how you treat your GCW correspondants too...
LEAVE THE **edit** DECAY OUT UNTIL YOU KNUCKLEHEADS FIGURE THIS OUT!!! STOP MAKING US PAY FOR YOUR MISTAKES.
2000+people ask for the **edit** decay to be removed and yet SOE can't figure it out... No wonder you are trying to get people to"come back" fora 2 week trial... People are fedup and leaving in droves. If you pull this crap I ASSURE you there will be many more to come. We've had enough of this crap....
I have to agree with the GCW Correspondent. Item decay ( especially Armor ) is TOO FAST right now, it is way faster than in any other MMOG. It needs to be toned down.
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I *think* I understand what TH was saying regarding not being able to tell if a death was from PVP or PVE.
Every GCWplayer and NPC has a certain faction related to it, forget creatures. When you are killed, be it an NPC or another player, you lose faction based on the NPC or person that killed you. There is no mechanism that says, hey a player just killed you, instead it says a "rebel just killed you", it could be a NPC or it could be a real player. It doesn't really matter, all that matters is that it subtracts from your Imperial faction.
The only way I can see this working is if they remove decay not just from PVP but alsofrom PVE when it relates to the GCW. It seems like this would be possible because the faction is recorded in a manner such that it subtracts from your personal faction. There should be a way to coordinate this info to the decay system.
But we do get new hats for Chefs, Paint Cans for our speeders, and the Jedis (
Need help???? Need help? Read this thread on my server!
400...and I say 400 SUITS were sold out in 2 hours at over 275k for each SUITS!.
100 millions worth sold in 2 hours and he could easily sold more if he had the inventory because I and many other went there left and were left empty handed!
http://forums.station.sony.com/swg/board/message?board.id=Tarquinas&message.id=89715&highlight=mongolo#M89715